• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:47
CEST 22:47
KST 05:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists11[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers10Maestros of the Game 2 announced32026 GSL Tour plans announced8Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid19
StarCraft 2
General
My $23k In USDT Were Recovered By SurgeHack Recove Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid 2026 GSL Tour plans announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Data needed BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[ASL21] Ro16 Group B [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro24 Group F
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3185 users

The Big Programming Thread - Page 301

Forum Index > General Forum
Post a Reply
Prev 1 299 300 301 302 303 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
May 14 2013 20:42 GMT
#6001
On May 14 2013 23:41 LightMind wrote:
Hmm need some help here. As a computer science student in my first year, I am planning to do some self-study during this summer break. I am hoping to go into game programming. I have some experience with Python, C and C++, and is hoping to go more advance with either C or C++.

Which language would you recommend to go in depth with for self-studying during this summer holiday? And are there any books to recommend?

Thanks!

What do you want to do when you graduate? C++ is for optimized games and hard-core dev work. General game programming is much simpler and streamlined in scripting languages like Python, Lua, Javascript. Actionscript is also great for pumping out games.

If you want to learn about software developement then yes C++. Otherwise, if you just want to learn about gameplay and general game programming for fun or more as a hobby, then other more lax languages are a better choice.

For C++ I recommend C++ for Game Programmers by Noel Llopis.
adwodon
Profile Blog Joined September 2010
United Kingdom592 Posts
May 14 2013 21:15 GMT
#6002
On May 14 2013 23:41 LightMind wrote:
Hmm need some help here. As a computer science student in my first year, I am planning to do some self-study during this summer break. I am hoping to go into game programming. I have some experience with Python, C and C++, and is hoping to go more advance with either C or C++.

Which language would you recommend to go in depth with for self-studying during this summer holiday? And are there any books to recommend?

Thanks!


If you want to get into games just pick up Unity, learn C# and crank out some actual games. It's free and straight forward.

Sure you can grab a book like Game Engine Architecture or any other myriad of books but really you don't need to know serious engine shit until you're actually in the industry or at least have a few games under your belt.

Also I'm going to be a broken record and repeat myself again, its nothing to do with the language, yes you learn more about C++ when you've been doing it for a long time but honestly that doesn't matter if you don't know anything about game systems and you're not really going to be in a position any time soon when you have to 'decide' on a language.

Don't focus on a language, focus on the systems, dont bother 'learning Python', instead go over to edX and learn Artificial Intelligence using Python. Most of the systems stuff for games is likely to be taught in C++ but people do still make games in other languages, especially C# (see XNA / Monogame) depending on platform / scope and their own skill, people even make PC games in java for some bizarre unknown reason.

So yea, I still recommend just grabbing Unity and making some actual games, don't get bogged down by systems and rigors of C++, once you've got your head around the basics, pick your favorite area and try to delve a bit deeper.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 14 2013 23:39 GMT
#6003
Does anyone here use JUnit & Ant? Thoughts? For those of you who don't know them, JUnit is a Java test framework, and Ant is a build tool.
berated-
Profile Blog Joined February 2007
United States1134 Posts
Last Edited: 2013-05-15 00:43:40
May 15 2013 00:42 GMT
#6004
On May 15 2013 08:39 darkness wrote:
Does anyone here use JUnit & Ant? Thoughts? For those of you who don't know them, JUnit is a Java test framework, and Ant is a build tool.


I use them some, although I prefer alternatives in each. Ant vs Maven is a little more religious so I won't get into it. However, I quite enjoy using TestNG over Junit.

What kind of thoughts would you like to know about them?
phar
Profile Joined August 2011
United States1080 Posts
May 15 2013 02:19 GMT
#6005
JUnit yes. Where I work, the build system kinda makes the benefits of TestNG over JUnit completely moot, so I just use JUnit. And JTest is, well, not free.

And we have our own proprietary build system, so no ant.

Beyond that, not much to say. Tests are good, write lots of tests. At this point like half of the code I write is tests.
Who after all is today speaking about the destruction of the Armenians?
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 15 2013 03:35 GMT
#6006
I use selenium and testng with maven. Personally I feel like automated testing is a waste of valuable developer time that could be spent on more products but it's my line of work. I'm not going to bring it up to anyone at work that I think my work is a load of crock.

I'd rather have products with good features and functionality than having to constantly update test suites as products are developed. I often feel there should be one good test cases to test for past regressions that are likely to come back. More emphasis in my opinion should be spent on organizing good manual testing of software and employing customer feedback since there is just too much to do for automation testing.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
tec27
Profile Blog Joined June 2004
United States3702 Posts
May 15 2013 04:11 GMT
#6007
On May 15 2013 12:35 obesechicken13 wrote:
I use selenium and testng with maven. Personally I feel like automated testing is a waste of valuable developer time that could be spent on more products but it's my line of work. I'm not going to bring it up to anyone at work that I think my work is a load of crock.

I'd rather have products with good features and functionality than having to constantly update test suites as products are developed. I often feel there should be one good test cases to test for past regressions that are likely to come back. More emphasis in my opinion should be spent on organizing good manual testing of software and employing customer feedback since there is just too much to do for automation testing.

Tests are there to help you build new features and deal with requirements changes better, not to slow you down. Writing code without tests may seem faster in the short run, but in the long run you'll write code with more bugs and higher coupling that makes it harder to have time for doing new things. It sounds like from what you've said that you're mostly writing large scale integration tests, which is not really what people here are talking about. Such tests are necessary, but should not be the major focus of a proper testing strategy. They are hard to write, take a long time to run, and don't really give you all that much in the end. Unit tests on the other hand, as well as small-scale integration tests can be quite helpful and easy to write. I wouldn't throw the baby out with the bath water just because you find selenium to not be all that valuable.

I've been at a company that had next to no tests and a QA team larger than the actual dev team, and am now at a company with a large test suite and a QA team roughly 1/6th the size of the dev team. I can very easily say that the latter is vastly preferable
Can you jam with the console cowboys in cyberspace?
berated-
Profile Blog Joined February 2007
United States1134 Posts
May 15 2013 10:51 GMT
#6008
On May 15 2013 13:11 tec27 wrote:
Show nested quote +
On May 15 2013 12:35 obesechicken13 wrote:
I use selenium and testng with maven. Personally I feel like automated testing is a waste of valuable developer time that could be spent on more products but it's my line of work. I'm not going to bring it up to anyone at work that I think my work is a load of crock.

I'd rather have products with good features and functionality than having to constantly update test suites as products are developed. I often feel there should be one good test cases to test for past regressions that are likely to come back. More emphasis in my opinion should be spent on organizing good manual testing of software and employing customer feedback since there is just too much to do for automation testing.

Tests are there to help you build new features and deal with requirements changes better, not to slow you down. Writing code without tests may seem faster in the short run, but in the long run you'll write code with more bugs and higher coupling that makes it harder to have time for doing new things. It sounds like from what you've said that you're mostly writing large scale integration tests, which is not really what people here are talking about. Such tests are necessary, but should not be the major focus of a proper testing strategy. They are hard to write, take a long time to run, and don't really give you all that much in the end. Unit tests on the other hand, as well as small-scale integration tests can be quite helpful and easy to write. I wouldn't throw the baby out with the bath water just because you find selenium to not be all that valuable.

I've been at a company that had next to no tests and a QA team larger than the actual dev team, and am now at a company with a large test suite and a QA team roughly 1/6th the size of the dev team. I can very easily say that the latter is vastly preferable


I'll second this. As a developer who works at a company with no test suites and a qa team of two, I can tell you that the lack of automated unit tests make our job pretty tough. Our main application code base is 10 yrs old -- we've built up a ton of technical debt that takes quite a bit of domain knowledge just to make the simplest of changes. This model worked really well when you have a team of 6 developers who have all been there since the beginning of the company, not so well when you have 10 developers who a majority of developers have been there less than 2 yrs. This model doesn't even pass the snicker test at bigger companies.

I've spent the last two years trying to push the benefits of testing to the other devs, but adoption is slow. Luckily, I got to experience the transition first hand of writing tests slows me down to writing tests makes my job easier/faster. It definitely takes time to become good at, though, so I wouldn't base any conclusions on how beneficial it is until you spend a couple months writing tests first and using mocks. I truly believe my code is better structured and modularized just because I started writing my tests first.
Kambing
Profile Joined May 2010
United States1176 Posts
May 15 2013 14:03 GMT
#6009
On May 15 2013 19:51 berated- wrote:
Show nested quote +
On May 15 2013 13:11 tec27 wrote:
On May 15 2013 12:35 obesechicken13 wrote:
I use selenium and testng with maven. Personally I feel like automated testing is a waste of valuable developer time that could be spent on more products but it's my line of work. I'm not going to bring it up to anyone at work that I think my work is a load of crock.

I'd rather have products with good features and functionality than having to constantly update test suites as products are developed. I often feel there should be one good test cases to test for past regressions that are likely to come back. More emphasis in my opinion should be spent on organizing good manual testing of software and employing customer feedback since there is just too much to do for automation testing.

Tests are there to help you build new features and deal with requirements changes better, not to slow you down. Writing code without tests may seem faster in the short run, but in the long run you'll write code with more bugs and higher coupling that makes it harder to have time for doing new things. It sounds like from what you've said that you're mostly writing large scale integration tests, which is not really what people here are talking about. Such tests are necessary, but should not be the major focus of a proper testing strategy. They are hard to write, take a long time to run, and don't really give you all that much in the end. Unit tests on the other hand, as well as small-scale integration tests can be quite helpful and easy to write. I wouldn't throw the baby out with the bath water just because you find selenium to not be all that valuable.

I've been at a company that had next to no tests and a QA team larger than the actual dev team, and am now at a company with a large test suite and a QA team roughly 1/6th the size of the dev team. I can very easily say that the latter is vastly preferable


I'll second this. As a developer who works at a company with no test suites and a qa team of two, I can tell you that the lack of automated unit tests make our job pretty tough. Our main application code base is 10 yrs old -- we've built up a ton of technical debt that takes quite a bit of domain knowledge just to make the simplest of changes. This model worked really well when you have a team of 6 developers who have all been there since the beginning of the company, not so well when you have 10 developers who a majority of developers have been there less than 2 yrs. This model doesn't even pass the snicker test at bigger companies.

I've spent the last two years trying to push the benefits of testing to the other devs, but adoption is slow. Luckily, I got to experience the transition first hand of writing tests slows me down to writing tests makes my job easier/faster. It definitely takes time to become good at, though, so I wouldn't base any conclusions on how beneficial it is until you spend a couple months writing tests first and using mocks. I truly believe my code is better structured and modularized just because I started writing my tests first.


That hurts to hear. I'm sorry. =(
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 15 2013 16:27 GMT
#6010
On May 15 2013 13:11 tec27 wrote:
Show nested quote +
On May 15 2013 12:35 obesechicken13 wrote:
I use selenium and testng with maven. Personally I feel like automated testing is a waste of valuable developer time that could be spent on more products but it's my line of work. I'm not going to bring it up to anyone at work that I think my work is a load of crock.

I'd rather have products with good features and functionality than having to constantly update test suites as products are developed. I often feel there should be one good test cases to test for past regressions that are likely to come back. More emphasis in my opinion should be spent on organizing good manual testing of software and employing customer feedback since there is just too much to do for automation testing.

Tests are there to help you build new features and deal with requirements changes better, not to slow you down. Writing code without tests may seem faster in the short run, but in the long run you'll write code with more bugs and higher coupling that makes it harder to have time for doing new things. It sounds like from what you've said that you're mostly writing large scale integration tests, which is not really what people here are talking about. Such tests are necessary, but should not be the major focus of a proper testing strategy. They are hard to write, take a long time to run, and don't really give you all that much in the end. Unit tests on the other hand, as well as small-scale integration tests can be quite helpful and easy to write. I wouldn't throw the baby out with the bath water just because you find selenium to not be all that valuable.

I've been at a company that had next to no tests and a QA team larger than the actual dev team, and am now at a company with a large test suite and a QA team roughly 1/6th the size of the dev team. I can very easily say that the latter is vastly preferable

I think the QA team 1/6th the size of the dev team sounds better.

I'm not too familiar with unit testing but I feel like there would be many issues if you didn't test integration points or didn't test end user experience. A unit test can pass for some functionality but users might not be able to access your site at all.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Craton
Profile Blog Joined December 2009
United States17281 Posts
May 15 2013 22:24 GMT
#6011
We prefer small teams of like 5 developers, 5+ testers, and no more maybe than ~15 people total.

In practice our teams are much smaller than even that. Given how critical proper testing is (and how important it is to catch issues early), having a test team at least equal to your dev team is desirable. It's different once a product is in production since we usually fall into a supporting or secondary role (e.g. our involvement falls off more and more each month until they're essentially autonomous).
twitch.tv/cratonz
phar
Profile Joined August 2011
United States1080 Posts
Last Edited: 2013-05-16 02:21:41
May 16 2013 01:21 GMT
#6012
On May 16 2013 01:27 obesechicken13 wrote:I'm not too familiar with unit testing but I feel like there would be many issues if you didn't test integration points or didn't test end user experience. A unit test can pass for some functionality but users might not be able to access your site at all.

You do have to do integration tests, yes. Even if you have the most genius-designed system that's all modular and cool 'n shit, it's really easy to let some stupid stuff fall through the cracks if you don't have more end-to-end integration tests set up.

I think tec was just pointing out that you can't let integration tests be the majority of your emphasis, because, as someone pointed out above, integration tests can be a fucking pain in the ass to fix, and are as a whole a lot more brittle. And webdriver/selenium type stuff just adds another layer of absolute pain.

So integration tests are good, yes, but for a dev spending more time on smaller scale tests is a better use of time.
Who after all is today speaking about the destruction of the Armenians?
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 16 2013 01:29 GMT
#6013
On May 16 2013 10:21 phar wrote:
Show nested quote +
On May 16 2013 01:27 obesechicken13 wrote:I'm not too familiar with unit testing but I feel like there would be many issues if you didn't test integration points or didn't test end user experience. A unit test can pass for some functionality but users might not be able to access your site at all.

You do have to do integration tests, yes. Even if you have the most genius-designed system that's all modular and cool 'n shit, it's really easy to let some stupid stuff fall through the cracks if you don't have more end-to-end integration tests set up.

I think tek was just pointing out that you can't let integration tests be the majority of your emphasis, because, as someone pointed out above, integration tests can be a fucking pain in the ass to fix, and are as a whole a lot more brittle. And webdriver/selenium type stuff just adds another layer of absolute pain.

So integration tests are good, yes, but for a dev spending more time on smaller scale tests is a better use of time.

Ok. Well as I said, I know very little about unit testing. I think I tried it in school once.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
tec27
Profile Blog Joined June 2004
United States3702 Posts
May 16 2013 01:30 GMT
#6014
Yeah, basically that. Integration tests are important, but if they're exclusively how you're testing your app (or even the major part of it) you're in for some pain. I'm not like a TDD fetishist and I only do it where I think its appropriate/helpful, but this book is pretty good on the subject of testing, if you're interested:

Growing Object-Oriented Software, Guided by Tests
Can you jam with the console cowboys in cyberspace?
Craton
Profile Blog Joined December 2009
United States17281 Posts
Last Edited: 2013-05-16 01:31:50
May 16 2013 01:31 GMT
#6015
On May 16 2013 10:29 obesechicken13 wrote:
Show nested quote +
On May 16 2013 10:21 phar wrote:
On May 16 2013 01:27 obesechicken13 wrote:I'm not too familiar with unit testing but I feel like there would be many issues if you didn't test integration points or didn't test end user experience. A unit test can pass for some functionality but users might not be able to access your site at all.

You do have to do integration tests, yes. Even if you have the most genius-designed system that's all modular and cool 'n shit, it's really easy to let some stupid stuff fall through the cracks if you don't have more end-to-end integration tests set up.

I think tek was just pointing out that you can't let integration tests be the majority of your emphasis, because, as someone pointed out above, integration tests can be a fucking pain in the ass to fix, and are as a whole a lot more brittle. And webdriver/selenium type stuff just adds another layer of absolute pain.

So integration tests are good, yes, but for a dev spending more time on smaller scale tests is a better use of time.

Ok. Well as I said, I know very little about unit testing. I think I tried it in school once.

I didn't even touch them until grad school. They're a weekly occurrence these days.
twitch.tv/cratonz
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 16 2013 12:23 GMT
#6016
I think the point of unit testing is to update the test suite as time goes, no one tells you to write all tests within a small time frame. You write the test method first, then you implement the exact method. At least this is what Extreme Programming methodology teaches.
Bionicrm
Profile Joined June 2012
United States116 Posts
Last Edited: 2013-05-16 21:39:33
May 16 2013 21:38 GMT
#6017
I'm sort of new to web design. I've learned the basics of Python, HTML, CSS, and am still learning JavaScript (which is easy because concepts are similar to Python) via Codecademy.com.

I'm making a website, and when I zoom-in in the browser window, my little menu bar gets moved over and under the banner, a form is falling out of the border, and other crazy stuff. Are there ways that people prevent this?

When I zoom-in to TL, things just get bigger and fall off the screen, which is what should happen. Instead, things feel free to move all over on my site. Also, it is not visible on the web, as it's still in development (I view it from my computer), and I'm not sure if that has anything to do with it.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 16 2013 23:57 GMT
#6018
On May 17 2013 06:38 Bionicrm wrote:
I'm sort of new to web design. I've learned the basics of Python, HTML, CSS, and am still learning JavaScript (which is easy because concepts are similar to Python) via Codecademy.com.

I'm making a website, and when I zoom-in in the browser window, my little menu bar gets moved over and under the banner, a form is falling out of the border, and other crazy stuff. Are there ways that people prevent this?

When I zoom-in to TL, things just get bigger and fall off the screen, which is what should happen. Instead, things feel free to move all over on my site.

Also, it is not visible on the web, as it's still in development (I view it from my computer), and I'm not sure if that has anything to do with it.

I don't think so. It probably has to do with your css.

TL doesn't seem to care about your zoom whereas your css probably does.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
Last Edited: 2013-05-17 02:54:09
May 17 2013 02:53 GMT
#6019
If I'm dealing with a text file where the last line is Baggins Bilbo;05-89378 with no space or newline character at the end of the file, how do I detect the "last character" which doesn't exist, so that I can cut that number off and place it into a variable?

I can do it with other lines using code such as
if(input[i] == '\n') {
temp[j] = '\0';
j = -1;
printf("Temp number: %s\n", temp);
strcpy(tempPhone.number, temp);
}

but that doesn't work when there IS no newline at the end of the number.

This is in C by the way.

I've tried using input[i] == NULL, which didn't work either (I would have thought it would because it's trying to get a character which doesn't exist). Perhaps I don't understand NULL properly yet.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
May 17 2013 03:04 GMT
#6020
On May 17 2013 11:53 Birdie wrote:
If I'm dealing with a text file where the last line is Baggins Bilbo;05-89378 with no space or newline character at the end of the file, how do I detect the "last character" which doesn't exist, so that I can cut that number off and place it into a variable?

I can do it with other lines using code such as
if(input[i] == '\n') {
temp[j] = '\0';
j = -1;
printf("Temp number: %s\n", temp);
strcpy(tempPhone.number, temp);
}

but that doesn't work when there IS no newline at the end of the number.

This is in C by the way.

I've tried using input[i] == NULL, which didn't work either (I would have thought it would because it's trying to get a character which doesn't exist). Perhaps I don't understand NULL properly yet.

If you're dealing with a text file try reading line by line, instead of with strcpy. Use fscanf. Looky here: http://www.randygaul.net/2013/02/07/fscanf-power/
Prev 1 299 300 301 302 303 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EmSc Tv 25
StarCraft: Brood War
Britney 19349
Soma 310
Rush 161
Soulkey 128
ggaemo 73
Free 28
Dota 2
canceldota55
LuMiX1
Counter-Strike
fl0m8651
Heroes of the Storm
Liquid`Hasu389
Other Games
summit1g6760
Grubby2584
FrodaN784
Beastyqt638
KnowMe155
ArmadaUGS134
C9.Mang0115
ZombieGrub50
Trikslyr48
QueenE42
Mew2King35
KawaiiRice2
Organizations
Counter-Strike
PGL83
StarCraft 2
EmSc Tv 25
EmSc2Tv 25
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• StrangeGG 76
• davetesta45
• Shameless 30
• Sammyuel 27
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 31
• HerbMon 27
• FirePhoenix8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2550
League of Legends
• Doublelift1340
• TFBlade1160
Other Games
• imaqtpie894
• Scarra630
• Shiphtur102
Upcoming Events
Replay Cast
3h 13m
The PondCast
13h 13m
WardiTV Map Contest Tou…
14h 13m
CranKy Ducklings
1d 3h
Escore
1d 13h
WardiTV Map Contest Tou…
1d 14h
OSC
1d 18h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
IPSL
2 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
2 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
IPSL
3 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
4 days
RSL Revival
5 days
Afreeca Starleague
5 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-04-14
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

KCM Race Survival 2026 Season 2
Escore Tournament S2: W3
Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
2026 GSL S1
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Disclosure: This page contains affiliate marketing links that support TLnet.

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.