• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:15
CET 19:15
KST 03:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion Brood War web app to calculate unit interactions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2038 users

The Big Programming Thread - Page 301

Forum Index > General Forum
Post a Reply
Prev 1 299 300 301 302 303 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
May 14 2013 20:42 GMT
#6001
On May 14 2013 23:41 LightMind wrote:
Hmm need some help here. As a computer science student in my first year, I am planning to do some self-study during this summer break. I am hoping to go into game programming. I have some experience with Python, C and C++, and is hoping to go more advance with either C or C++.

Which language would you recommend to go in depth with for self-studying during this summer holiday? And are there any books to recommend?

Thanks!

What do you want to do when you graduate? C++ is for optimized games and hard-core dev work. General game programming is much simpler and streamlined in scripting languages like Python, Lua, Javascript. Actionscript is also great for pumping out games.

If you want to learn about software developement then yes C++. Otherwise, if you just want to learn about gameplay and general game programming for fun or more as a hobby, then other more lax languages are a better choice.

For C++ I recommend C++ for Game Programmers by Noel Llopis.
adwodon
Profile Blog Joined September 2010
United Kingdom592 Posts
May 14 2013 21:15 GMT
#6002
On May 14 2013 23:41 LightMind wrote:
Hmm need some help here. As a computer science student in my first year, I am planning to do some self-study during this summer break. I am hoping to go into game programming. I have some experience with Python, C and C++, and is hoping to go more advance with either C or C++.

Which language would you recommend to go in depth with for self-studying during this summer holiday? And are there any books to recommend?

Thanks!


If you want to get into games just pick up Unity, learn C# and crank out some actual games. It's free and straight forward.

Sure you can grab a book like Game Engine Architecture or any other myriad of books but really you don't need to know serious engine shit until you're actually in the industry or at least have a few games under your belt.

Also I'm going to be a broken record and repeat myself again, its nothing to do with the language, yes you learn more about C++ when you've been doing it for a long time but honestly that doesn't matter if you don't know anything about game systems and you're not really going to be in a position any time soon when you have to 'decide' on a language.

Don't focus on a language, focus on the systems, dont bother 'learning Python', instead go over to edX and learn Artificial Intelligence using Python. Most of the systems stuff for games is likely to be taught in C++ but people do still make games in other languages, especially C# (see XNA / Monogame) depending on platform / scope and their own skill, people even make PC games in java for some bizarre unknown reason.

So yea, I still recommend just grabbing Unity and making some actual games, don't get bogged down by systems and rigors of C++, once you've got your head around the basics, pick your favorite area and try to delve a bit deeper.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 14 2013 23:39 GMT
#6003
Does anyone here use JUnit & Ant? Thoughts? For those of you who don't know them, JUnit is a Java test framework, and Ant is a build tool.
berated-
Profile Blog Joined February 2007
United States1134 Posts
Last Edited: 2013-05-15 00:43:40
May 15 2013 00:42 GMT
#6004
On May 15 2013 08:39 darkness wrote:
Does anyone here use JUnit & Ant? Thoughts? For those of you who don't know them, JUnit is a Java test framework, and Ant is a build tool.


I use them some, although I prefer alternatives in each. Ant vs Maven is a little more religious so I won't get into it. However, I quite enjoy using TestNG over Junit.

What kind of thoughts would you like to know about them?
phar
Profile Joined August 2011
United States1080 Posts
May 15 2013 02:19 GMT
#6005
JUnit yes. Where I work, the build system kinda makes the benefits of TestNG over JUnit completely moot, so I just use JUnit. And JTest is, well, not free.

And we have our own proprietary build system, so no ant.

Beyond that, not much to say. Tests are good, write lots of tests. At this point like half of the code I write is tests.
Who after all is today speaking about the destruction of the Armenians?
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 15 2013 03:35 GMT
#6006
I use selenium and testng with maven. Personally I feel like automated testing is a waste of valuable developer time that could be spent on more products but it's my line of work. I'm not going to bring it up to anyone at work that I think my work is a load of crock.

I'd rather have products with good features and functionality than having to constantly update test suites as products are developed. I often feel there should be one good test cases to test for past regressions that are likely to come back. More emphasis in my opinion should be spent on organizing good manual testing of software and employing customer feedback since there is just too much to do for automation testing.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
tec27
Profile Blog Joined June 2004
United States3702 Posts
May 15 2013 04:11 GMT
#6007
On May 15 2013 12:35 obesechicken13 wrote:
I use selenium and testng with maven. Personally I feel like automated testing is a waste of valuable developer time that could be spent on more products but it's my line of work. I'm not going to bring it up to anyone at work that I think my work is a load of crock.

I'd rather have products with good features and functionality than having to constantly update test suites as products are developed. I often feel there should be one good test cases to test for past regressions that are likely to come back. More emphasis in my opinion should be spent on organizing good manual testing of software and employing customer feedback since there is just too much to do for automation testing.

Tests are there to help you build new features and deal with requirements changes better, not to slow you down. Writing code without tests may seem faster in the short run, but in the long run you'll write code with more bugs and higher coupling that makes it harder to have time for doing new things. It sounds like from what you've said that you're mostly writing large scale integration tests, which is not really what people here are talking about. Such tests are necessary, but should not be the major focus of a proper testing strategy. They are hard to write, take a long time to run, and don't really give you all that much in the end. Unit tests on the other hand, as well as small-scale integration tests can be quite helpful and easy to write. I wouldn't throw the baby out with the bath water just because you find selenium to not be all that valuable.

I've been at a company that had next to no tests and a QA team larger than the actual dev team, and am now at a company with a large test suite and a QA team roughly 1/6th the size of the dev team. I can very easily say that the latter is vastly preferable
Can you jam with the console cowboys in cyberspace?
berated-
Profile Blog Joined February 2007
United States1134 Posts
May 15 2013 10:51 GMT
#6008
On May 15 2013 13:11 tec27 wrote:
Show nested quote +
On May 15 2013 12:35 obesechicken13 wrote:
I use selenium and testng with maven. Personally I feel like automated testing is a waste of valuable developer time that could be spent on more products but it's my line of work. I'm not going to bring it up to anyone at work that I think my work is a load of crock.

I'd rather have products with good features and functionality than having to constantly update test suites as products are developed. I often feel there should be one good test cases to test for past regressions that are likely to come back. More emphasis in my opinion should be spent on organizing good manual testing of software and employing customer feedback since there is just too much to do for automation testing.

Tests are there to help you build new features and deal with requirements changes better, not to slow you down. Writing code without tests may seem faster in the short run, but in the long run you'll write code with more bugs and higher coupling that makes it harder to have time for doing new things. It sounds like from what you've said that you're mostly writing large scale integration tests, which is not really what people here are talking about. Such tests are necessary, but should not be the major focus of a proper testing strategy. They are hard to write, take a long time to run, and don't really give you all that much in the end. Unit tests on the other hand, as well as small-scale integration tests can be quite helpful and easy to write. I wouldn't throw the baby out with the bath water just because you find selenium to not be all that valuable.

I've been at a company that had next to no tests and a QA team larger than the actual dev team, and am now at a company with a large test suite and a QA team roughly 1/6th the size of the dev team. I can very easily say that the latter is vastly preferable


I'll second this. As a developer who works at a company with no test suites and a qa team of two, I can tell you that the lack of automated unit tests make our job pretty tough. Our main application code base is 10 yrs old -- we've built up a ton of technical debt that takes quite a bit of domain knowledge just to make the simplest of changes. This model worked really well when you have a team of 6 developers who have all been there since the beginning of the company, not so well when you have 10 developers who a majority of developers have been there less than 2 yrs. This model doesn't even pass the snicker test at bigger companies.

I've spent the last two years trying to push the benefits of testing to the other devs, but adoption is slow. Luckily, I got to experience the transition first hand of writing tests slows me down to writing tests makes my job easier/faster. It definitely takes time to become good at, though, so I wouldn't base any conclusions on how beneficial it is until you spend a couple months writing tests first and using mocks. I truly believe my code is better structured and modularized just because I started writing my tests first.
Kambing
Profile Joined May 2010
United States1176 Posts
May 15 2013 14:03 GMT
#6009
On May 15 2013 19:51 berated- wrote:
Show nested quote +
On May 15 2013 13:11 tec27 wrote:
On May 15 2013 12:35 obesechicken13 wrote:
I use selenium and testng with maven. Personally I feel like automated testing is a waste of valuable developer time that could be spent on more products but it's my line of work. I'm not going to bring it up to anyone at work that I think my work is a load of crock.

I'd rather have products with good features and functionality than having to constantly update test suites as products are developed. I often feel there should be one good test cases to test for past regressions that are likely to come back. More emphasis in my opinion should be spent on organizing good manual testing of software and employing customer feedback since there is just too much to do for automation testing.

Tests are there to help you build new features and deal with requirements changes better, not to slow you down. Writing code without tests may seem faster in the short run, but in the long run you'll write code with more bugs and higher coupling that makes it harder to have time for doing new things. It sounds like from what you've said that you're mostly writing large scale integration tests, which is not really what people here are talking about. Such tests are necessary, but should not be the major focus of a proper testing strategy. They are hard to write, take a long time to run, and don't really give you all that much in the end. Unit tests on the other hand, as well as small-scale integration tests can be quite helpful and easy to write. I wouldn't throw the baby out with the bath water just because you find selenium to not be all that valuable.

I've been at a company that had next to no tests and a QA team larger than the actual dev team, and am now at a company with a large test suite and a QA team roughly 1/6th the size of the dev team. I can very easily say that the latter is vastly preferable


I'll second this. As a developer who works at a company with no test suites and a qa team of two, I can tell you that the lack of automated unit tests make our job pretty tough. Our main application code base is 10 yrs old -- we've built up a ton of technical debt that takes quite a bit of domain knowledge just to make the simplest of changes. This model worked really well when you have a team of 6 developers who have all been there since the beginning of the company, not so well when you have 10 developers who a majority of developers have been there less than 2 yrs. This model doesn't even pass the snicker test at bigger companies.

I've spent the last two years trying to push the benefits of testing to the other devs, but adoption is slow. Luckily, I got to experience the transition first hand of writing tests slows me down to writing tests makes my job easier/faster. It definitely takes time to become good at, though, so I wouldn't base any conclusions on how beneficial it is until you spend a couple months writing tests first and using mocks. I truly believe my code is better structured and modularized just because I started writing my tests first.


That hurts to hear. I'm sorry. =(
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 15 2013 16:27 GMT
#6010
On May 15 2013 13:11 tec27 wrote:
Show nested quote +
On May 15 2013 12:35 obesechicken13 wrote:
I use selenium and testng with maven. Personally I feel like automated testing is a waste of valuable developer time that could be spent on more products but it's my line of work. I'm not going to bring it up to anyone at work that I think my work is a load of crock.

I'd rather have products with good features and functionality than having to constantly update test suites as products are developed. I often feel there should be one good test cases to test for past regressions that are likely to come back. More emphasis in my opinion should be spent on organizing good manual testing of software and employing customer feedback since there is just too much to do for automation testing.

Tests are there to help you build new features and deal with requirements changes better, not to slow you down. Writing code without tests may seem faster in the short run, but in the long run you'll write code with more bugs and higher coupling that makes it harder to have time for doing new things. It sounds like from what you've said that you're mostly writing large scale integration tests, which is not really what people here are talking about. Such tests are necessary, but should not be the major focus of a proper testing strategy. They are hard to write, take a long time to run, and don't really give you all that much in the end. Unit tests on the other hand, as well as small-scale integration tests can be quite helpful and easy to write. I wouldn't throw the baby out with the bath water just because you find selenium to not be all that valuable.

I've been at a company that had next to no tests and a QA team larger than the actual dev team, and am now at a company with a large test suite and a QA team roughly 1/6th the size of the dev team. I can very easily say that the latter is vastly preferable

I think the QA team 1/6th the size of the dev team sounds better.

I'm not too familiar with unit testing but I feel like there would be many issues if you didn't test integration points or didn't test end user experience. A unit test can pass for some functionality but users might not be able to access your site at all.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Craton
Profile Blog Joined December 2009
United States17265 Posts
May 15 2013 22:24 GMT
#6011
We prefer small teams of like 5 developers, 5+ testers, and no more maybe than ~15 people total.

In practice our teams are much smaller than even that. Given how critical proper testing is (and how important it is to catch issues early), having a test team at least equal to your dev team is desirable. It's different once a product is in production since we usually fall into a supporting or secondary role (e.g. our involvement falls off more and more each month until they're essentially autonomous).
twitch.tv/cratonz
phar
Profile Joined August 2011
United States1080 Posts
Last Edited: 2013-05-16 02:21:41
May 16 2013 01:21 GMT
#6012
On May 16 2013 01:27 obesechicken13 wrote:I'm not too familiar with unit testing but I feel like there would be many issues if you didn't test integration points or didn't test end user experience. A unit test can pass for some functionality but users might not be able to access your site at all.

You do have to do integration tests, yes. Even if you have the most genius-designed system that's all modular and cool 'n shit, it's really easy to let some stupid stuff fall through the cracks if you don't have more end-to-end integration tests set up.

I think tec was just pointing out that you can't let integration tests be the majority of your emphasis, because, as someone pointed out above, integration tests can be a fucking pain in the ass to fix, and are as a whole a lot more brittle. And webdriver/selenium type stuff just adds another layer of absolute pain.

So integration tests are good, yes, but for a dev spending more time on smaller scale tests is a better use of time.
Who after all is today speaking about the destruction of the Armenians?
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 16 2013 01:29 GMT
#6013
On May 16 2013 10:21 phar wrote:
Show nested quote +
On May 16 2013 01:27 obesechicken13 wrote:I'm not too familiar with unit testing but I feel like there would be many issues if you didn't test integration points or didn't test end user experience. A unit test can pass for some functionality but users might not be able to access your site at all.

You do have to do integration tests, yes. Even if you have the most genius-designed system that's all modular and cool 'n shit, it's really easy to let some stupid stuff fall through the cracks if you don't have more end-to-end integration tests set up.

I think tek was just pointing out that you can't let integration tests be the majority of your emphasis, because, as someone pointed out above, integration tests can be a fucking pain in the ass to fix, and are as a whole a lot more brittle. And webdriver/selenium type stuff just adds another layer of absolute pain.

So integration tests are good, yes, but for a dev spending more time on smaller scale tests is a better use of time.

Ok. Well as I said, I know very little about unit testing. I think I tried it in school once.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
tec27
Profile Blog Joined June 2004
United States3702 Posts
May 16 2013 01:30 GMT
#6014
Yeah, basically that. Integration tests are important, but if they're exclusively how you're testing your app (or even the major part of it) you're in for some pain. I'm not like a TDD fetishist and I only do it where I think its appropriate/helpful, but this book is pretty good on the subject of testing, if you're interested:

Growing Object-Oriented Software, Guided by Tests
Can you jam with the console cowboys in cyberspace?
Craton
Profile Blog Joined December 2009
United States17265 Posts
Last Edited: 2013-05-16 01:31:50
May 16 2013 01:31 GMT
#6015
On May 16 2013 10:29 obesechicken13 wrote:
Show nested quote +
On May 16 2013 10:21 phar wrote:
On May 16 2013 01:27 obesechicken13 wrote:I'm not too familiar with unit testing but I feel like there would be many issues if you didn't test integration points or didn't test end user experience. A unit test can pass for some functionality but users might not be able to access your site at all.

You do have to do integration tests, yes. Even if you have the most genius-designed system that's all modular and cool 'n shit, it's really easy to let some stupid stuff fall through the cracks if you don't have more end-to-end integration tests set up.

I think tek was just pointing out that you can't let integration tests be the majority of your emphasis, because, as someone pointed out above, integration tests can be a fucking pain in the ass to fix, and are as a whole a lot more brittle. And webdriver/selenium type stuff just adds another layer of absolute pain.

So integration tests are good, yes, but for a dev spending more time on smaller scale tests is a better use of time.

Ok. Well as I said, I know very little about unit testing. I think I tried it in school once.

I didn't even touch them until grad school. They're a weekly occurrence these days.
twitch.tv/cratonz
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 16 2013 12:23 GMT
#6016
I think the point of unit testing is to update the test suite as time goes, no one tells you to write all tests within a small time frame. You write the test method first, then you implement the exact method. At least this is what Extreme Programming methodology teaches.
Bionicrm
Profile Joined June 2012
United States116 Posts
Last Edited: 2013-05-16 21:39:33
May 16 2013 21:38 GMT
#6017
I'm sort of new to web design. I've learned the basics of Python, HTML, CSS, and am still learning JavaScript (which is easy because concepts are similar to Python) via Codecademy.com.

I'm making a website, and when I zoom-in in the browser window, my little menu bar gets moved over and under the banner, a form is falling out of the border, and other crazy stuff. Are there ways that people prevent this?

When I zoom-in to TL, things just get bigger and fall off the screen, which is what should happen. Instead, things feel free to move all over on my site. Also, it is not visible on the web, as it's still in development (I view it from my computer), and I'm not sure if that has anything to do with it.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 16 2013 23:57 GMT
#6018
On May 17 2013 06:38 Bionicrm wrote:
I'm sort of new to web design. I've learned the basics of Python, HTML, CSS, and am still learning JavaScript (which is easy because concepts are similar to Python) via Codecademy.com.

I'm making a website, and when I zoom-in in the browser window, my little menu bar gets moved over and under the banner, a form is falling out of the border, and other crazy stuff. Are there ways that people prevent this?

When I zoom-in to TL, things just get bigger and fall off the screen, which is what should happen. Instead, things feel free to move all over on my site.

Also, it is not visible on the web, as it's still in development (I view it from my computer), and I'm not sure if that has anything to do with it.

I don't think so. It probably has to do with your css.

TL doesn't seem to care about your zoom whereas your css probably does.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
Last Edited: 2013-05-17 02:54:09
May 17 2013 02:53 GMT
#6019
If I'm dealing with a text file where the last line is Baggins Bilbo;05-89378 with no space or newline character at the end of the file, how do I detect the "last character" which doesn't exist, so that I can cut that number off and place it into a variable?

I can do it with other lines using code such as
if(input[i] == '\n') {
temp[j] = '\0';
j = -1;
printf("Temp number: %s\n", temp);
strcpy(tempPhone.number, temp);
}

but that doesn't work when there IS no newline at the end of the number.

This is in C by the way.

I've tried using input[i] == NULL, which didn't work either (I would have thought it would because it's trying to get a character which doesn't exist). Perhaps I don't understand NULL properly yet.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
May 17 2013 03:04 GMT
#6020
On May 17 2013 11:53 Birdie wrote:
If I'm dealing with a text file where the last line is Baggins Bilbo;05-89378 with no space or newline character at the end of the file, how do I detect the "last character" which doesn't exist, so that I can cut that number off and place it into a variable?

I can do it with other lines using code such as
if(input[i] == '\n') {
temp[j] = '\0';
j = -1;
printf("Temp number: %s\n", temp);
strcpy(tempPhone.number, temp);
}

but that doesn't work when there IS no newline at the end of the number.

This is in C by the way.

I've tried using input[i] == NULL, which didn't work either (I would have thought it would because it's trying to get a character which doesn't exist). Perhaps I don't understand NULL properly yet.

If you're dealing with a text file try reading line by line, instead of with strcpy. Use fscanf. Looky here: http://www.randygaul.net/2013/02/07/fscanf-power/
Prev 1 299 300 301 302 303 1032 Next
Please log in or register to reply.
Live Events Refresh
IPSL
17:00
Ro16 Group D
ZZZero vs rasowy
Napoleon vs KameZerg
Liquipedia
PSISTORM Gaming Misc
15:55
FSL teamleague CNvsASH, ASHvRR
Freeedom38
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Railgan 184
IndyStarCraft 110
BRAT_OK 47
MindelVK 29
EmSc Tv 13
StarCraft: Brood War
Britney 25290
Calm 2532
Shuttle 775
Stork 341
firebathero 288
Dewaltoss 113
Barracks 68
Mong 61
Rock 43
Shine 18
Dota 2
Gorgc5830
qojqva1713
Dendi963
Counter-Strike
ScreaM1084
byalli378
Heroes of the Storm
Khaldor535
Liquid`Hasu237
Other Games
Beastyqt573
DeMusliM291
Hui .222
Fuzer 215
Lowko213
Trikslyr46
CadenZie18
Organizations
Dota 2
PGL Dota 2 - Main Stream8971
Other Games
EGCTV625
gamesdonequick359
StarCraft 2
angryscii 24
EmSc Tv 13
EmSc2Tv 13
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• HappyZerGling 71
• HeavenSC 61
• printf 5
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Airneanach42
• HerbMon 6
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2455
• WagamamaTV359
• Ler79
League of Legends
• Nemesis2825
Other Games
• imaqtpie1125
• Shiphtur313
Upcoming Events
OSC
45m
davetesta15
BSL 21
1h 45m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
15h 45m
RSL Revival
15h 45m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
17h 45m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
17h 45m
BSL 21
1d 1h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 1h
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 4h
Wardi Open
1d 17h
[ Show More ]
Monday Night Weeklies
1d 22h
WardiTV Korean Royale
2 days
BSL: GosuLeague
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
BSL: GosuLeague
5 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Disclosure: This page contains affiliate marketing links that support TLnet.

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.