• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:26
CEST 16:26
KST 23:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism0Official StarCraft website teases new content ahead of BlizzCon?111Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Pros React To: Calm's Big Brain Play Vs Mini Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
EVE Corporation Nintendo Switch Thread Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7185 users

The Big Programming Thread - Page 299

Forum Index > General Forum
Post a Reply
Prev 1 297 298 299 300 301 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
GunSec
Profile Joined February 2010
1095 Posts
May 11 2013 21:02 GMT
#5961
On May 12 2013 05:51 CatNzHat wrote:
Show nested quote +
On May 12 2013 04:49 bangsholt wrote:
Suppose you have read this python doc, so yes, it should be random. Just remember that we in general are very bad at understanding random.


For the purposes of the game, python random will work fine. It's not like SecureRandom in Java, if you want to learn more about random number generators and their various levels of security (how random they actually are, what they use for seeds, etc..) then ask away.


I have no immediate questions about random seeds since I haven't really read about it but I am just wondering why are there different numbers on the weighted_choices list from the website I linked to? Is it just a number or some indication that Green is going to occur more often?
waxypants
Profile Blog Joined September 2009
United States479 Posts
Last Edited: 2013-05-11 21:19:34
May 11 2013 21:14 GMT
#5962
My experiences at work recently has got me wondering a little about how the culture is at other companies with regard to overtime. My company in particular is GENERALLY very laid back in this respect, I do not think a lot of my coworkers work an actual 40 hours let alone any overtime. I have even heard from many sources that the main two sites (I work at a smaller 3rd site) have an even far more prominant "culture of laziness". There are a few pockets of exceptions, my little task being an exception. My task lead is a workaholic and expects everyone in the group to average at least 50 hours a week (he does more). Now the part I actually start wondering is where he claims that working 40 hours a week will get to nowhere at any company, and in most software companies 50 hours is like the average. I understand at the big names like Google, Microsoft, you will be regularly working 50-60 hours and more during crunch times (and are compensated accordingly), but I wondered how generally this applied to the masses of companies. I should mention that my company doesn't actually sell any products per se, we are federally funded, and we provide mostly research knowledge and sometimes prototype software. So what's the culture at your companies?
waxypants
Profile Blog Joined September 2009
United States479 Posts
Last Edited: 2013-05-11 22:49:53
May 11 2013 21:52 GMT
#5963
On May 12 2013 06:02 GunSec wrote:
Show nested quote +
On May 12 2013 05:51 CatNzHat wrote:
On May 12 2013 04:49 bangsholt wrote:
Suppose you have read this python doc, so yes, it should be random. Just remember that we in general are very bad at understanding random.


For the purposes of the game, python random will work fine. It's not like SecureRandom in Java, if you want to learn more about random number generators and their various levels of security (how random they actually are, what they use for seeds, etc..) then ask away.


I have no immediate questions about random seeds since I haven't really read about it but I am just wondering why are there different numbers on the weighted_choices list from the website I linked to? Is it just a number or some indication that Green is going to occur more often?


Why did you rename your variables from the original example to make it more confusing? It is a little tricky as is, but with your changes (reusing the same variable name for 2 different things in the same line) makes it even more confusing. The example was:


>>> weighted_choices = [('Red', 3), ('Blue', 2), ('Yellow', 1), ('Green', 4)]
>>> population = [val for val, cnt in weighted_choices for i in range(cnt)]
>>> random.choice(population)


The weighted_choices array is an array tuples which represent your objects and and the number (cnt) of each. From that you build a "population", the population being the balls (3 Red, 2 Blue, etc.). The expression for population is a little confusing, but you can see what it actually builds by simply doing something like:


import random
def test():
weighted_choices = [('Red', 3), ('Blue', 2), ('Yellow', 1), ('Green', 4)]
population = [val for val, cnt in weighted_choices for i in range(cnt)]
print population
print random.choice(population)

test()
test()
test()
test()


Which gave me:


['Red', 'Red', 'Red', 'Blue', 'Blue', 'Yellow', 'Green', 'Green', 'Green', 'Green']
Blue
['Red', 'Red', 'Red', 'Blue', 'Blue', 'Yellow', 'Green', 'Green', 'Green', 'Green']
Green
['Red', 'Red', 'Red', 'Blue', 'Blue', 'Yellow', 'Green', 'Green', 'Green', 'Green']
Green
['Red', 'Red', 'Red', 'Blue', 'Blue', 'Yellow', 'Green', 'Green', 'Green', 'Green']
Blue


Which helps me see that the numbers correspond to the number of each color, which means green will have a 4/10 chance of being picked since random.choice seems like it should choose each option in the list with equal probability.

Running it again in a fresh interpreter gives me:


['Red', 'Red', 'Red', 'Blue', 'Blue', 'Yellow', 'Green', 'Green', 'Green', 'Green']
Blue
['Red', 'Red', 'Red', 'Blue', 'Blue', 'Yellow', 'Green', 'Green', 'Green', 'Green']
Blue
['Red', 'Red', 'Red', 'Blue', 'Blue', 'Yellow', 'Green', 'Green', 'Green', 'Green']
Blue
['Red', 'Red', 'Red', 'Blue', 'Blue', 'Yellow', 'Green', 'Green', 'Green', 'Green']
Yellow


Which seems to indicate the seed is not the same every time (at least in this interpreter -- I'm using codepad.org since I'm too lazy to hop on my dev machine).

From here I would look at the syntax of the population expression to see if I can convince myself I understand it and tweak it to see what happens in order to make sure I really do understand it.

Popping something into the interpreter and simply seeing what it does should become second nature whenever you are confused with some new language feature.

So the takeaway is: use friendly variable names (and don't change them from your example when you don't understand what they are actually doing) and the interpreter is your friend.

edit:
Also try not tot be so self-conscious about failing at programming, it is a huge impediment to learning. You should post here what you have trouble with.
phar
Profile Joined August 2011
United States1080 Posts
Last Edited: 2013-05-11 22:14:44
May 11 2013 22:09 GMT
#5964
On May 12 2013 06:14 waxypants wrote:Now the part I actually start wondering is where he claims that working 40 hours a week will get to nowhere at any company, and in most software companies 50 hours is like the average. I understand at the big names like Google, Microsoft, you will be regularly working 50-60 hours and more during crunch times (and are compensated accordingly), but I wondered how generally this applied to the masses of companies. I should mention that my company doesn't actually sell any products per se, we are federally funded, and we provide mostly research knowledge and sometimes prototype software. So what's the culture at your companies?

Just a point of clarification here, 50-60 hours is rare at Amazon, Facebook, Google, Microsoft, etc.

Well, back that up and preface it a bit: depends on the person. There are definitely people at the big name companies that work a looooootttttt. You get those random work-related emails and code reviews coming in from some people at like 11pm. And there are some teams that will have serious crunch time.

But that's the exception rather than the rule. For the most part it's a pretty good work-life balance. 35-45 hours is normal. Once you get into the 50-60 hours, you start hitting diminishing returns pretty damn fast. It's much better to have 30-40 productive hours a week and then go home & recharge. This shit is hard to do, you can burn out really fast by keeping your brain running full tilt for too long.


There are also some areas and types of companies where people work a lot more on average. For example, game development.


Your tech lead sounds like a bad influence I've had tech leads who are total workaholics. However they've been pretty damn good about making sure we realize that they're just workaholics. They didn't expect the rest of us to put in those kinds of crazy hours.
Who after all is today speaking about the destruction of the Armenians?
Craton
Profile Blog Joined December 2009
United States17303 Posts
Last Edited: 2013-05-11 22:29:22
May 11 2013 22:28 GMT
#5965
I'd say it's bullshit. You want to be willing to put in extra hours during critical periods, but you don't need to work 60 hour weeks. I've worked 14 hour days before to meet deadlines, but that then means you get to take an early weekend if you'd like (or not and keep the overtime, but I get flat time ). The fact that you went beyond what is normal gets noticed at a decent company.

If you're at a shitty company then it really doesn't matter what you do.
twitch.tv/cratonz
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
May 11 2013 22:32 GMT
#5966
On May 11 2013 11:18 Release wrote:
In light of recent discussion in this thread, is a computer science bachelor degree worth pursuing if I'm interested in programming in the future? Or should I major in something else (finance/engineering for example) and program on my own time?

major in CS if you want a career in programming, you will learn so much so quickly this way. It can be done on your own, but if you were confident enough in your ability to do it on your own you wouldn't have asked.
tofucake
Profile Blog Joined October 2009
Hyrule19252 Posts
May 12 2013 01:55 GMT
#5967
On May 12 2013 05:20 phar wrote:
Show nested quote +
On May 12 2013 04:42 GunSec wrote:
btw, I am also wondering if I can pm some of the moderators of this thread or the creator? I have some personal stuff I want to talk about in programming and computer science in general !

Don't think many mods or the creator post here often...

Many here could probably field answers, but it's hard to say exactly without knowing what your line of questioning is about.

I don't post often but I try to read every post

I've replied to GunSec's PM already ^^
Liquipediaasante sana squash banana
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
Last Edited: 2013-05-12 09:44:23
May 12 2013 09:43 GMT
#5968
Can you make one specific exception catch in C++, and one general?

Like:


random code

int c = a/b;
if ( b == 0)
throw dividebyzero;

random code


catch ( dividebyzero )
cout << "Can't divide by zero";
catch ( ... )
cout << "Something went wrong";




So if there's a throw statement that's not dividebyzero, you will just get something went wrong?
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
waxypants
Profile Blog Joined September 2009
United States479 Posts
May 12 2013 11:04 GMT
#5969
I found this in about 4 seconds and looked at it for about 10, is this what you need?

http://www.cplusplus.com/doc/tutorial/exceptions/
adwodon
Profile Blog Joined September 2010
United Kingdom592 Posts
May 12 2013 11:25 GMT
#5970
On May 12 2013 06:14 waxypants wrote:
My experiences at work recently has got me wondering a little about how the culture is at other companies with regard to overtime. My company in particular is GENERALLY very laid back in this respect, I do not think a lot of my coworkers work an actual 40 hours let alone any overtime. I have even heard from many sources that the main two sites (I work at a smaller 3rd site) have an even far more prominant "culture of laziness". There are a few pockets of exceptions, my little task being an exception. My task lead is a workaholic and expects everyone in the group to average at least 50 hours a week (he does more). Now the part I actually start wondering is where he claims that working 40 hours a week will get to nowhere at any company, and in most software companies 50 hours is like the average. I understand at the big names like Google, Microsoft, you will be regularly working 50-60 hours and more during crunch times (and are compensated accordingly), but I wondered how generally this applied to the masses of companies. I should mention that my company doesn't actually sell any products per se, we are federally funded, and we provide mostly research knowledge and sometimes prototype software. So what's the culture at your companies?


We have flexi where I work, the only real 'culture' is most people don't take the mandatory 30 minute lunch. Beyond that most people work a standard 35-40 hour week.

Some weeks people work more, especially when a release is coming up and people can work up to a 70 hour week, generally though its only those with responsibility for the release, and its a very small company, about 50 people only 20 or so in software, and those instances are very rare. If someone generally does work like that, post release they'll use the flexi they built up, our core hours are 10-2 and 2-4 so doing a few weeks of 10-4 actually works out quite nice.

So yea, our general culture is that noone expects you to work more than the standard 35-40 hour week. You are expected to pull your weight if things require it, but you're fully entitled to slow down after and work off your built up hours.

As I said though we are a small company, as far as the software team goes only me and one other guy are in our 20s, most people are at least late 30s if not 40s / 50s so maybe the culture is different because of that.
misirlou
Profile Joined June 2010
Portugal3316 Posts
Last Edited: 2013-05-12 11:37:34
May 12 2013 11:36 GMT
#5971
On May 12 2013 18:43 Arnstein wrote:
Can you make one specific exception catch in C++, and one general?

Like:


random code

int c = a/b;
if ( b == 0)
throw dividebyzero;

random code


catch ( dividebyzero )
cout << "Can't divide by zero";
catch ( ... )
cout << "Something went wrong";




So if there's a throw statement that's not dividebyzero, you will just get something went wrong?


It is possible. However, you should make the verification b==0 before dividing, not after.
+ Show Spoiler +

int b=1;//b=0;
int a=2;
try{
if (b==0) throw DivideByZero();
int c=a/b;
throw exception();
}catch (DivideByZero e)
{
cout<<"cant divide by zero"<<endl;
}
catch(...)
{
cout<<"unforeseen error"<<endl;
}
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
May 12 2013 14:49 GMT
#5972
On May 12 2013 20:36 misirlou wrote:
Show nested quote +
On May 12 2013 18:43 Arnstein wrote:
Can you make one specific exception catch in C++, and one general?

Like:


random code

int c = a/b;
if ( b == 0)
throw dividebyzero;

random code


catch ( dividebyzero )
cout << "Can't divide by zero";
catch ( ... )
cout << "Something went wrong";




So if there's a throw statement that's not dividebyzero, you will just get something went wrong?


It is possible. However, you should make the verification b==0 before dividing, not after.
+ Show Spoiler +

int b=1;//b=0;
int a=2;
try{
if (b==0) throw DivideByZero();
int c=a/b;
throw exception();
}catch (DivideByZero e)
{
cout<<"cant divide by zero"<<endl;
}
catch(...)
{
cout<<"unforeseen error"<<endl;
}



Thanks a lot!
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2013-05-12 22:14:40
May 12 2013 21:46 GMT
#5973
What's so hard about the C++ syntax? It resembles Java a lot, sure cin/cout are a bit... weird, but that's ok

Alternatively, why do people say C++ is hard?
tec27
Profile Blog Joined June 2004
United States3710 Posts
May 12 2013 23:00 GMT
#5974
On May 13 2013 06:46 darkness wrote:
What's so hard about the C++ syntax? It resembles Java a lot, sure cin/cout are a bit... weird, but that's ok

Alternatively, why do people say C++ is hard?

C++ has a large amount of complexity and gotchas built up over the years, due to its attempts to be somewhat compatible with C and its evolution over time, and general propensity for including everything but the kitchen sink. There's a lot of "rules" and guidelines you should follow that aren't immediately obvious, especially to beginners. Java looks similar syntax-wise, but is much simpler and less powerful. There are benefits to this, in that its much harder to shoot yourself in the foot, but you do lose out on a lot of the power that C++ would give you.
Can you jam with the console cowboys in cyberspace?
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 12 2013 23:09 GMT
#5975
On May 13 2013 08:00 tec27 wrote:
Show nested quote +
On May 13 2013 06:46 darkness wrote:
What's so hard about the C++ syntax? It resembles Java a lot, sure cin/cout are a bit... weird, but that's ok

Alternatively, why do people say C++ is hard?

C++ has a large amount of complexity and gotchas built up over the years, due to its attempts to be somewhat compatible with C and its evolution over time, and general propensity for including everything but the kitchen sink. There's a lot of "rules" and guidelines you should follow that aren't immediately obvious, especially to beginners. Java looks similar syntax-wise, but is much simpler and less powerful. There are benefits to this, in that its much harder to shoot yourself in the foot, but you do lose out on a lot of the power that C++ would give you.

Yes. Just to add to this, Java compiles through a jvm or java virtual machine. Basically since it is in a virtual environment it has no interface to much of your operating system's hardware. It can't for instance get input from the speakers...
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Astonix
Profile Joined May 2013
United Kingdom3 Posts
Last Edited: 2013-05-12 23:15:12
May 12 2013 23:10 GMT
#5976
On May 13 2013 06:46 darkness wrote:
What's so hard about the C++ syntax? It resembles Java a lot, sure cin/cout are a bit... weird, but that's ok

Alternatively, why do people say C++ is hard?


Firstly, Java resembles C++ a lot, not the other way round, though this is just being pedantic. It's not really the syntax which is confusing, it's because C++ can be a lot lower level and handle memory and such directly. It's also not garbage collected like Java, and less forgiving in its compiling (such as, though trivial, most compilers disallowing gets() and other unsafe functions, whilst Java will sort this automatically).
Don't resist the flow of life
misirlou
Profile Joined June 2010
Portugal3316 Posts
May 13 2013 00:13 GMT
#5977
On May 13 2013 08:09 obesechicken13 wrote:
Show nested quote +
On May 13 2013 08:00 tec27 wrote:
On May 13 2013 06:46 darkness wrote:
What's so hard about the C++ syntax? It resembles Java a lot, sure cin/cout are a bit... weird, but that's ok

Alternatively, why do people say C++ is hard?

C++ has a large amount of complexity and gotchas built up over the years, due to its attempts to be somewhat compatible with C and its evolution over time, and general propensity for including everything but the kitchen sink. There's a lot of "rules" and guidelines you should follow that aren't immediately obvious, especially to beginners. Java looks similar syntax-wise, but is much simpler and less powerful. There are benefits to this, in that its much harder to shoot yourself in the foot, but you do lose out on a lot of the power that C++ would give you.

Yes. Just to add to this, Java compiles through a jvm or java virtual machine. Basically since it is in a virtual environment it has no interface to much of your operating system's hardware. It can't for instance get input from the speakers...


Although u can get input from speakers in C/C++ there is no much point to it
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
May 13 2013 01:56 GMT
#5978
On May 13 2013 06:46 darkness wrote:
What's so hard about the C++ syntax? It resembles Java a lot, sure cin/cout are a bit... weird, but that's ok

Alternatively, why do people say C++ is hard?

C++ requires a lot of by-hand type handling and memory manipulation. There are also many ways to use the language poorly as a result of this, and as a result of quirky syntax and design decisions built up over years of the C++ committee making continual changes to the language.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 13 2013 15:20 GMT
#5979
Well, there is memory manipulation in C as well such as malloc, realloc and free. Is this the hard part or do you refer to destructor and/or harder memory management?
mustache
Profile Joined April 2010
Switzerland309 Posts
May 13 2013 19:11 GMT
#5980
I'm learning Qt GUI programming with c++ and i want to create my own class which inherits from the class QPushButton.
at the moment i tried just creating an empty class which inherits but doesnt add any new slots/signals.

my class definition:


class CoinButton : public QPushButton
{
public:
CoinButton();
};



And somewhere in the code:

CoinButton but1 = new CoinButton("5 Dollars");


seeing as i didnt change anything from the parent class QPushButton shouldnt this work without a problem? It doesnt though. The Compiler complains "no matching fuction for call CoinButton::CoinButton[const char[10]]

QPushButton itsself would work fine like this:


QPushButton but1 = new QPushButton("5 Dollars");


Any QT experts around?
Prev 1 297 298 299 300 301 1032 Next
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Main Stage Day 5
IntoTheiNu 910
CranKy Ducklings SOOP178
Rex26
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 120
Maru 74
Classic 36
herO (SOOP) 29
Trap 28
Rex 26
Zoun (SOOP) 19
Solar (SOOP) 6
StarCraft: Brood War
Britney 57934
Calm 5705
Bisu 1764
ggaemo 1573
EffOrt 1325
Light 415
Rush 306
Mini 282
actioN 251
Stork 228
[ Show more ]
Soulkey 191
Snow 161
Larva 145
Hyun 144
hero 124
Mind 82
Barracks 64
Sharp 54
ToSsGirL 53
soO 35
Aegong 25
Terrorterran 24
HiyA 19
SilentControl 18
Shine 18
Rock 13
Dota 2
qojqva3465
Dendi1726
420jenkins390
syndereN371
Counter-Strike
markeloff323
edward78
Super Smash Bros
hungrybox653
Other Games
hiko902
B2W.Neo872
Lowko432
crisheroes306
XaKoH 287
Hui .259
Liquid`VortiX253
Liquid`RaSZi122
QueenE52
ArmadaUGS49
Trikslyr9
Organizations
Other Games
BasetradeTV20
Algost 7
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 80
• Gemini_19 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1973
• Nemesis1885
• TFBlade590
Upcoming Events
PiGosaur Cup
9h 35m
Kung Fu Cup
20h 35m
Replay Cast
1d 9h
The PondCast
1d 19h
KCM Race Survival
1d 19h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Clem vs TBD
[ Show More ]
RSL Revival
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.