• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:19
CEST 12:19
KST 19:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 298Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 6 - 12): Protoss strike back1BSL Season 22 Full Overview & Conclusion7BSL Season 22 Full Overview & Conclusion7Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon44
StarCraft 2
General
Is the larve respawn broken? Serral wins HomeStory Cup 29 Weekly Cups (July 6 - 12): Protoss strike back Serral wins Maestros of the Game 2 Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
ASL 22 Proposed Map Pool Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) ASL22 General Discussion BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4! [Megathread] Daily Proleagues CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3890 users

The Big Programming Thread - Page 190

Forum Index > General Forum
Post a Reply
Prev 1 188 189 190 191 192 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
Last Edited: 2012-11-10 14:27:52
November 10 2012 14:23 GMT
#3781
On November 10 2012 22:45 myzael wrote:
Show nested quote +
On November 10 2012 21:34 Recognizable wrote:
My first code

from datetime import datetime
now=datetime.now()
print (now)
current_year=now.year
current_month=now.month
current_day=now.day
hour=now.hour
minute=now.minute
second=now.second
slash="/"
print (str(current_day) + (slash) + str(current_month) + (slash) + str(current_year) +" "+ str(hour) + ":" + str(minute) + ":" +str(second))

This is what you'll get: 10/11/2012 13:30:48
I'm going through the python codeacademy classes right now.

Does anyone have a useful site for an overview of the very basics of programming? IE: One that explains what a variable is and lists the types of variables. Codeacademy does this aswell but it doesn't give you a nice overview.


You might want to get used to the following formatting, it is both clearer and more widespread:
print "%s/%s/%s %s:%s:%s" % (str(current_day), str(current_month), str(current_year), str(hour), str(minute), str(second))


Also, you don't need that many brackets.

Furthermore, not trying to be rude or smartass, but python is about clarity IMO.
from datetime import datetime
print datetime.now().strftime("%d/%m/%Y %H:%M:%S")


As for introduction. You are trying to write in python. Why not start with this: http://docs.python.org/2.7/tutorial/introduction.html ?


The codeacademy site suggested I used concatenation. I get what you are saying with clarity, but this was given to me to figure out how to get the time, so I kinda just went along. In total I have about 1.5 hours of coding experience ^.^
now=datetime.now()
print (now)
current_year=now.year
current_month=now.month
current_day=now.day
myzael
Profile Blog Joined November 2008
Poland605 Posts
November 10 2012 16:44 GMT
#3782
Well it is for you to decide what is clearer

Also, I am not saying that you should write a whole web-app with minimal experience, it is natural to write code in a way as you do, being a beginner. I was there, too. Hell, I was much, much worse!

You should just focus on writing progressively better code. It should be as short as possible, but not at the cost of readability. That's my point of view at least.

Keep it up!
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
November 10 2012 21:08 GMT
#3783
Hey, this isn't really a programming question, but more of a computer science/programming knowledge question. Would it be a good idea to take classes on ring/group/field/coding theory (In mathematics)?

I'm wondering because I'm taking a Comp Sci degree at University, and next term I have a free class to take anything I want. I'd like to take something related to my major or that can help me build a broader knowledge base, but I literally can't fit any comp sci class into my schedule as it is, so I'm looking for other alternatives.

A couple of weeks ago, there was quite a long discussion on integer factorization, and that got me reading about different algorithms for factorization, and how it applies to cryptography, and so on. One thing I noticed, is that there was a lot of application of group/field theory to solving this problem, and it piqued my interest. Looking it up later, I saw there are multiple classes out of the Math department on the subject, and they'd actually fit my schedule. I've already taken a couple of Linear Algebra courses, so I have the pre-req's already too.

So, what I'm basically wondering, is if taking Math classes on more advanced algebra would be practically useful, or if it wouldn't really mean anything unless I went on to a PhD program or something where you deal more with theory.

Here's the course description if anyone cares:
+ Show Spoiler +
Integers. Mathematical induction. Equivalence relations. Commutative rings, including the integers mod n, complex numbers and polynomials. The Chinese remainder theorem. Fields and integral domains. Euclidean domains, principal ideal domains and unique factorization. Quotient rings and homomorphisms. Construction of finite fields. Applications such as public domain encryption, Latin squares and designs, polynomial error detecting codes, and/or addition and multiplication of large integers.

After this, I could take further courses on either coding theory, or move into group/field theory.

Any advice would be appreciated. Yay, math! :p
you gotta dance
Fyodor
Profile Blog Joined September 2010
Canada971 Posts
November 10 2012 21:48 GMT
#3784
On November 11 2012 06:08 Mr. Wiggles wrote:
Hey, this isn't really a programming question, but more of a computer science/programming knowledge question. Would it be a good idea to take classes on ring/group/field/coding theory (In mathematics)?

I'm wondering because I'm taking a Comp Sci degree at University, and next term I have a free class to take anything I want. I'd like to take something related to my major or that can help me build a broader knowledge base, but I literally can't fit any comp sci class into my schedule as it is, so I'm looking for other alternatives.

A couple of weeks ago, there was quite a long discussion on integer factorization, and that got me reading about different algorithms for factorization, and how it applies to cryptography, and so on. One thing I noticed, is that there was a lot of application of group/field theory to solving this problem, and it piqued my interest. Looking it up later, I saw there are multiple classes out of the Math department on the subject, and they'd actually fit my schedule. I've already taken a couple of Linear Algebra courses, so I have the pre-req's already too.

So, what I'm basically wondering, is if taking Math classes on more advanced algebra would be practically useful, or if it wouldn't really mean anything unless I went on to a PhD program or something where you deal more with theory.

Here's the course description if anyone cares:
+ Show Spoiler +
Integers. Mathematical induction. Equivalence relations. Commutative rings, including the integers mod n, complex numbers and polynomials. The Chinese remainder theorem. Fields and integral domains. Euclidean domains, principal ideal domains and unique factorization. Quotient rings and homomorphisms. Construction of finite fields. Applications such as public domain encryption, Latin squares and designs, polynomial error detecting codes, and/or addition and multiplication of large integers.

After this, I could take further courses on either coding theory, or move into group/field theory.

Any advice would be appreciated. Yay, math! :p

Depends on what you mean by practical.

Will you really need to use what that class taught you within the next 2 years? The answer is probably no, depending on what you wanna do.

Will having that class help you find a job? Probably not.

Will the knowledge offered in class help you solve a big problem in CS? Possibly.

Is it a good idea to study something that interests you and has possible applications in your field? Yes.

Just read more on it and see if this is something you want to wager on.
llllllllllllllllllllllllllllllllllllllllllll
Kambing
Profile Joined May 2010
United States1176 Posts
November 10 2012 21:53 GMT
#3785
On November 11 2012 06:08 Mr. Wiggles wrote:
Hey, this isn't really a programming question, but more of a computer science/programming knowledge question. Would it be a good idea to take classes on ring/group/field/coding theory (In mathematics)?

I'm wondering because I'm taking a Comp Sci degree at University, and next term I have a free class to take anything I want. I'd like to take something related to my major or that can help me build a broader knowledge base, but I literally can't fit any comp sci class into my schedule as it is, so I'm looking for other alternatives.

A couple of weeks ago, there was quite a long discussion on integer factorization, and that got me reading about different algorithms for factorization, and how it applies to cryptography, and so on. One thing I noticed, is that there was a lot of application of group/field theory to solving this problem, and it piqued my interest. Looking it up later, I saw there are multiple classes out of the Math department on the subject, and they'd actually fit my schedule. I've already taken a couple of Linear Algebra courses, so I have the pre-req's already too.

So, what I'm basically wondering, is if taking Math classes on more advanced algebra would be practically useful, or if it wouldn't really mean anything unless I went on to a PhD program or something where you deal more with theory.

Here's the course description if anyone cares:
+ Show Spoiler +
Integers. Mathematical induction. Equivalence relations. Commutative rings, including the integers mod n, complex numbers and polynomials. The Chinese remainder theorem. Fields and integral domains. Euclidean domains, principal ideal domains and unique factorization. Quotient rings and homomorphisms. Construction of finite fields. Applications such as public domain encryption, Latin squares and designs, polynomial error detecting codes, and/or addition and multiplication of large integers.

After this, I could take further courses on either coding theory, or move into group/field theory.

Any advice would be appreciated. Yay, math! :p


Abstract algebra is certainly useful with its applications to number theory, cryptography, and coding theory. Abstract algebra is also useful because the ideas can be directly applied to programming and reasoning about programs.

For example, in functional programming (e.g., Haskell and Scala), certain computations can be expressed in terms of monoids (a semigroup --- a set with a binary operation over that set --- coupled with an identity element), e.g,. list concatenation, addition over integers, union over sets. We can thus write a generic program that allows us to traverse a data structure, e.g., a list or tree, and do these monoid-al operations over these data structures without duplicating code.
Watercrystal
Profile Blog Joined May 2011
58 Posts
November 11 2012 00:58 GMT
#3786
Hey guys,
I'm currently in the Process of learning Java for my CS class (11th grade in Germany, dunno what it would equal to in the American school system). As I progress faster than the others, my teacher allowed me to work on a project of my choice and I chose to do a Pokemon-stlye of Game, so I informed myself a bit about how to approach a game programming-wise. I got a "working" game loop. Now I want to go on by building a simple 2D engine going, but I had no clue how to get on it, so I searched for a bit of help and found that: http://de.twitch.tv/notch/b/302823358 (The -in my perspective- interesting part starts at 42:50). That guy does exactly what I want to achieve, but I dont understand what he's doing at all. I just see crazy amounts of bitwise operations (If I'm not mistaken; those << and >> operators are used for bitwise operations, aren't they?).
Can you give me a quick outline of what he does/shoot me a link where a similar thing is explained?

Thank you
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2012-11-11 01:15:01
November 11 2012 01:14 GMT
#3787
On November 11 2012 09:58 Watercrystal wrote:
Hey guys,
I'm currently in the Process of learning Java for my CS class (11th grade in Germany, dunno what it would equal to in the American school system). As I progress faster than the others, my teacher allowed me to work on a project of my choice and I chose to do a Pokemon-stlye of Game, so I informed myself a bit about how to approach a game programming-wise. I got a "working" game loop. Now I want to go on by building a simple 2D engine going, but I had no clue how to get on it, so I searched for a bit of help and found that: http://de.twitch.tv/notch/b/302823358 (The -in my perspective- interesting part starts at 42:50). That guy does exactly what I want to achieve, but I dont understand what he's doing at all. I just see crazy amounts of bitwise operations (If I'm not mistaken; those << and >> operators are used for bitwise operations, aren't they?).
Can you give me a quick outline of what he does/shoot me a link where a similar thing is explained?

Thank you


Hoping into Notch's livestream of him working on his Ludem Dare project is probably not a productive way to start out. You won't really get a sense of the bigger picture from watching that video alone.

If you are intent on building a simple 2D game engine, I recommend looking elsewhere than that video for a source of information. Perusing r/gamedev for beginning tutorials is a good place to start. I rarely recommend textbooks, but Rabin's Introduction to Game Development is a good starting resource for understanding how to build a game engine.

Alternatively, if you are interested in building a game (and the engine is uninteresting), you should look into frameworks such as Unity3D that will help you get your ideas off the ground without having to build everything from scratch. (Since you are talking about this in the context of intro CS, this is probably not what you want, but its good to know that these kinds of resources are out there.)
Watercrystal
Profile Blog Joined May 2011
58 Posts
November 11 2012 01:22 GMT
#3788
Okay, thank you. I will check out reddit, didn't know there was a subreddit for that :D
Thank you
RayzorFlash
Profile Joined December 2010
Canada253 Posts
November 11 2012 01:32 GMT
#3789
Okay so, I was recently asked at a job interview to create a linked list class (either singly or doubly, doesnt matter) in C/C++ and use it to do common functions, such as insert/delete/iterate, etc.

Now once I was done this, which was pretty straightforward, the second part of the question was to do the same thing except without using the "new" or "delete" commands (or malloc/realloc if you chose C). This part completely stumped me and basically made me lose out on a job (very sad )

Anyways, I was wondering if someone has any tips on how one would go about doing this? Thanks!!
Craton
Profile Blog Joined December 2009
United States17294 Posts
November 11 2012 01:35 GMT
#3790
On November 10 2012 22:10 FFGenerations wrote:
thanks for replies, i have a better idea of what might have happened now. might have been something like, i doubleclicked the form randomly then deleted the auto code

If you spend any amount of time developing .NET, you will do this over and over again.

In some cases it knows to remove the associated event, but in some cases it doesn't. I haven't really figured out what the criteria is.
twitch.tv/cratonz
Kambing
Profile Joined May 2010
United States1176 Posts
November 11 2012 01:40 GMT
#3791
On November 11 2012 10:32 RayzorFlash wrote:
Okay so, I was recently asked at a job interview to create a linked list class (either singly or doubly, doesnt matter) in C/C++ and use it to do common functions, such as insert/delete/iterate, etc.

Now once I was done this, which was pretty straightforward, the second part of the question was to do the same thing except without using the "new" or "delete" commands (or malloc/realloc if you chose C). This part completely stumped me and basically made me lose out on a job (very sad )

Anyways, I was wondering if someone has any tips on how one would go about doing this? Thanks!!


I would have asked the interviewer what he meant by that. new/malloc just allocates space on the heap, so your only recourse is to stack allocate or globally allocate a large chunk of memory and manually slice chunks out of that yourself. In essence, you would end up implementing your own heap, which may have been the point of the problem given that you started with a linked list.
RayzorFlash
Profile Joined December 2010
Canada253 Posts
November 11 2012 01:49 GMT
#3792
On November 11 2012 10:40 Kambing wrote:
I would have asked the interviewer what he meant by that. new/malloc just allocates space on the heap, so your only recourse is to stack allocate or globally allocate a large chunk of memory and manually slice chunks out of that yourself. In essence, you would end up implementing your own heap, which may have been the point of the problem given that you started with a linked list.


Thanks. The clarifications I received after I admitted that I was stumped did imply that this is what they were looking for. They suggested to have a pre-allocated space, which could be a linked-list itself, from which the nodes would be removed as required, have data changed to what was needed, and then inserted to the actual linked list. However, I didn't quite understand how one would go about allocating that space or creating the "unused nodes" linked list without using new. I just couldn't wrap my head around any way to CREATE the heap itself without using new. How would I go about doing this?

Also, constraints clarification: memory usage was not a constraint for the problem, but minimizing runtime was a primary concern
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2012-11-11 02:22:27
November 11 2012 01:53 GMT
#3793
On November 11 2012 10:32 RayzorFlash wrote:
Okay so, I was recently asked at a job interview to create a linked list class (either singly or doubly, doesnt matter) in C/C++ and use it to do common functions, such as insert/delete/iterate, etc.

Now once I was done this, which was pretty straightforward, the second part of the question was to do the same thing except without using the "new" or "delete" commands (or malloc/realloc if you chose C). This part completely stumped me and basically made me lose out on a job (very sad )

Anyways, I was wondering if someone has any tips on how one would go about doing this? Thanks!!

Sounds like he either wanted you to use memory pools from something like VirtualAlloc, or to use a pre-allocated array of nodes (if it isn't templated). There's a lot of ways to do this.

Edit:
Well you declare a global or static array. You can use a global array of characters and treat that as a byte array. Then whenever you need to grab memory for a node you can handle the memory management yourself, instead of relying on new to go ask the operating system for memory. This would have very little overhead during run-time in terms of allocation time compared to raw new or malloc calls.

If you did indeed lose the position you really should have known what new and delete are doing before you use them. If you want to be prepared for an interview write your own new and delete (memory manager), write your own STL-mimic containers, and implement sorting algorithms with them.
tuho12345
Profile Blog Joined July 2011
4482 Posts
November 11 2012 02:13 GMT
#3794
Hey guys, so I'm designing a software for my visual basic class. Where I need to access the database, search for the student, display on the listbox and when I click on it, it will appear the infor of that student on the next page

So on the list box, an option should be like Firstname, lastname, school, major, email. All of them as a string
Now I need to use array or some sort of method to display that item and I'm not sure how. A friend show me how to use substring for the Firstname but then since I haven't studied substring yet, I don't know the rest either.

Please help me on this, thanks.
RayzorFlash
Profile Joined December 2010
Canada253 Posts
Last Edited: 2012-11-11 02:31:38
November 11 2012 02:21 GMT
#3795
On November 11 2012 10:53 CecilSunkure wrote:
If you did indeed lose the position you really should have known what new and delete are doing before you use them. If you want to be prepared for an interview write your own new and delete (memory manager), write your own STL-mimic containers, and implement sorting algorithms with them.


Will do, thanks! I felt I did really well on the interview overall aside from completely blanking out on that question. I do know what new/delete do, I just couldn't think of any way to create a linked list without using them. I'm digging into using the char array and will see how that works out.

Btw, do you know some good documentation I can look over to get started on STL? I've wanted to wrap my head around that for a while, and it surprisingly wasn't covered at all in any of my university courses

Edit: Lol, wow that was stupid of me... I just implemented the static array solution in the replica code I was writing up at home, and I'm now having d'oh moment... Can't believe I screwed up on a question with such a simple solution, lol... Thanks a lot, though!!!
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2012-11-11 02:35:18
November 11 2012 02:31 GMT
#3796
On November 11 2012 11:21 RayzorFlash wrote:
Show nested quote +
On November 11 2012 10:53 CecilSunkure wrote:
If you did indeed lose the position you really should have known what new and delete are doing before you use them. If you want to be prepared for an interview write your own new and delete (memory manager), write your own STL-mimic containers, and implement sorting algorithms with them.


Will do, thanks! I felt I did really well on the interview overall aside from completely blanking out on that question. I do know what new/delete do, I just couldn't think of any way to create a linked list without using them. I'm digging into using the char array and will see how that works out.

Btw, do you know some good documentation I can look over to get started on STL? I've wanted to wrap my head around that for a while, and it surprisingly wasn't covered at all in any of my university courses

Like how to use STL? The only STL containers I've used so far is map, vector and list. I just googled std::map, std::vector and std::list.

Edit:
If you know what new and delete do already, then why were you stumped on the interview question There's an awesome article on how to make a highly optimized allocator in game engine gems 2. It uses some really interesting bit manipulation to squeeze in as much as possible to allow pages of the manager to fit in whole inside of small cache sizes.
RayzorFlash
Profile Joined December 2010
Canada253 Posts
November 11 2012 02:33 GMT
#3797
On November 11 2012 11:31 CecilSunkure wrote:
Like how to use STL? The only STL stuff containers I've used so far is map, vector and list. I just googled std::map, std::vector and std::list.


I've heard a couple of people say theres some stuff in STL that is really useful for implementing hash tables, and since I'm often asked about hash tables on interviews, I feel there's some merit to knowing that, and was wondering if you knew somewhere to start regarding that
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
November 11 2012 02:36 GMT
#3798
On November 11 2012 11:33 RayzorFlash wrote:
Show nested quote +
On November 11 2012 11:31 CecilSunkure wrote:
Like how to use STL? The only STL stuff containers I've used so far is map, vector and list. I just googled std::map, std::vector and std::list.


I've heard a couple of people say theres some stuff in STL that is really useful for implementing hash tables, and since I'm often asked about hash tables on interviews, I feel there's some merit to knowing that, and was wondering if you knew somewhere to start regarding that

Can try this: http://www.randygaul.net/2012/07/01/hash-tables-introduction/
white_horse
Profile Joined July 2010
1019 Posts
Last Edited: 2012-11-11 03:58:22
November 11 2012 03:58 GMT
#3799
On November 10 2012 13:47 tec27 wrote:
I hope you get this figured out, but I think you're really disadvantaging yourself. You've posted code for help like this pretty much every week without fail. From the thread rules:
Show nested quote +
2. Don't post a huge block of code and ask "what's wrong?" or I'll smack you.

There's a few reasons for this rule, I think. Number one is that it makes the thread pretty noisy and irrelevant to the vast majority of readers. Number two is that it doesn't promote interesting discussion. Number three is that it prevents you from learning how to figure out your own mistakes. This is especially evident from how many times you've come back here to ask the same sorts of things. I know, the learning curve is tough, but you have to push through that if you want to *actually* figure this stuff out.

I (and I'm sure a lot of other people) would appreciate it if you didn't post your homework in here every week. Homework threads are also banned on TL, I don't see why homework posts would be allowed considering that


Sorry, I didn't know such a rule existed. thanks for letting me know. I'm pretty much done with the code now after working on it for a few hours. Thanks to everyone who helped me. And I'll try not to do this too often.

someone mentioned that he wrote something long for me but that I didnt respond. I probably didn't see it so sorry about that
Translator
chrisolo
Profile Joined May 2009
Germany2610 Posts
November 11 2012 21:08 GMT
#3800
I hope this belongs into this.

I have a problem in PHP. I am reading out a directory and want to sort it. So I defined and array and try to sort it by sort(), but I cannot bring it to work. My PHP time is quite some time ago, so this might be obvious.

Here is the relevant code-snippet:
+ Show Spoiler +

$dir = array();


$handle = opendir("replays");
$repz = "-2";
while ($datei = readdir ($handle)) {
$repz++;
}
closedir($handle);


echo "<table width=\"100%\" cellpadding=\"0\" cellspacing=\"0\">
<tr><td align=\"center\">
<br><br><b>Content of the Replayarchive</b>
</td></tr>
<tr><td width=\"100%\" align=\"center\"><br>";
$verz=opendir (''.$_SERVER[DOCUMENT_ROOT].'/'.$pfad.'/.');
while ($File = readdir ($verz)) {
if($File != '.' && $File != '..' && $File != '.htaccess') {
$dir[] = $file;
}
sort($dir);
echo "<table cellpadding=\"0\" cellspacing=\"0\" width=\"50%\"><tr><td align=\"left\"> ";
foreach(§dir as $File){
if(is_dir($pfad."/".$File)){
if($dl_link==1){
echo "<img width=\"11\" height=\"11\" src=\"./img/$li_bild\" alt=\"\" name=\"li\"><a href=\"replays/$File\" target=\"_blank\" > $File</a>";
}
else{
echo " <img width=\"11\" height=\"11\" src=\"./img/$li_bild\" alt=\"\" name=\"li\"> $File";
}
echo "</td></tr></table>";}
}
}


Can anyone help me please? Would be REALLY nice if you could just fix it (I guess it is just a matter of ten seconds or something), but if you do not want to fix it directly please tell me what I am doing wrong
¯\_(ツ)_/¯ - aka cReAtiVee
Prev 1 188 189 190 191 192 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko85
SHIN 33
StarCraft: Brood War
Calm 1869
Sea 1459
Bisu 1224
Hyuk 474
Shuttle 447
firebathero 377
Jaedong 304
BeSt 294
Larva 264
Light 217
[ Show more ]
Mini 156
ToSsGirL 125
EffOrt 105
Sexy 96
Soulkey 88
Free 83
ggaemo 74
Pusan 61
PianO 45
Rush 42
sorry 36
Soma 36
soO 32
Killer 28
hero 23
Bale 23
ZerO 20
Aegong 18
Hm[arnc] 17
scan(afreeca) 15
IntoTheRainbow 13
yabsab 13
Noble 11
[sc1f]eonzerg 10
League of Legends
JimRising 505
Other Games
ceh9670
B2W.Neo201
crisheroes182
RuFF_SC29
ZerO(Twitch)7
Organizations
Other Games
gamesdonequick2315
BasetradeTV342
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 30
• Light_VIP 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota284
League of Legends
• Stunt456
Upcoming Events
WardiTV Weekly
41m
The PondCast
23h 41m
Replay Cast
1d 22h
CrankTV Team League
2 days
Replay Cast
2 days
CrankTV Team League
3 days
Replay Cast
3 days
RSL Revival
3 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
3 days
IPSL
4 days
Dragon vs Hawk
[ Show More ]
RSL Revival
4 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
4 days
IPSL
5 days
Bonyth vs Ret
WardiTV Weekly
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Disclosure: This page contains affiliate marketing links that support TLnet.

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.