God of War: Chains of Olympus (another must get)
Wipeout Pure
Lumines
Twisted Metal: Head On (was decent if you liked the twisted metal series)
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Chuiu
3470 Posts
God of War: Chains of Olympus (another must get) Wipeout Pure Lumines Twisted Metal: Head On (was decent if you liked the twisted metal series) | ||
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zizou21
United States3683 Posts
Final fantasy crisis core God of war chains of olympus enjoy | ||
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TheYango
United States47024 Posts
On April 25 2009 12:46 Myrmidon wrote: + Show Spoiler [more off-topic] + Yeah, about FE a lot of people do play them really slowly, advancing only tank characters to take hits, etc. But at least in some of the games, you find yourself in positions being attacked from multiple sides or trying to rescue some new character(s) where you're obligated to play more excitingly. Anyhow, I thought since the games generally keep track of how many turns you take, you're "supposed" to play fast. There's not much in the way of tailoring characters other than 1-2 class changes in general and the exception of FE4, true. Somewhat by coincidence but partly by the game design, FE4 is the one with the most customization and the most super-broken characters (I mean, those two points are somewhat related). Character customization is good, but many times like in FFT's case, it actually hurts the game IMHO because how it breaks the balance. The strengths of FE to me are the importance of positioning and using map features, and the miscellaneous "cool" system features. Rescuing and passing your characters among themselves, "trading" weapons in order to switch another character's active weapon after that character's turn is over (before the enemy phase), extra turn shenanigans with dancer-type characters, unique staff effects, etc. are more strategically interesting to me than setting up characters pre-battle to be so good it doesn't matter really what you do in the battle. I think Langrisser 2 and 4 are better than the FE series though. But yeah, there's a lot of stuff like Shining Force, Front Mission, etc., and then the whole slew of rip-offs like ____ Tactics (e.g. Onimusha Tactics) that stink up the genre. One more off-topic and we ought to do this by PM. ![]() + Show Spoiler + I feel like a few good missions (which I admit to there being) doesn't redeem a game thats otherwise generally bland as far as things go. At any rate "supposed to play fast" doesn't mean a whole lot as the game in no way incentivizes you to play fast. You don't get anything out of it, other than the annoyance of having to restart missions if something goes wrong. Customization is only half the problem IMO with the character scheme, the other part being randomization. Depending on your luck, your characters can range between incredibly gimped to insanely powerful, and there aren't enough levels in the game for statistical fluctuations to cancel out (particularly in stats that have low growth to begin with). I feel like a Tactical scenarios are harder to make interesting when you have to deal with such wide variability in player strength. In regards to the "cool" system features, there's not really much use for all of them, because making full use of them is rarely necessary to win. Gimmicky features mean nothing if you never have to use them to win. I might have to give Langrisser a try. If its as good as you say it is, I'm excited to get my hands on the first good TRPG in a while (got to try Valkyria Chronicles a bit, but don't have a PS3, so I couldn't spend lots of time with it). In general though, I prefer my tactics RPGs on the PC (X-Com, Silent Storm, and Jagged Alliance have consumed more hours of my life than any console/portable TRPG). | ||
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OreoBoi
Canada1639 Posts
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dronebabo
10866 Posts
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So no fek
United States3001 Posts
![]() I might pick another one up eventually, but only when I can find one on the way cheap. | ||
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Kennigit
Canada19447 Posts
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