• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:22
CEST 07:22
KST 14:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview10TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026): RO4 and Finals Preview What kind of tool would you be interested in? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL Code S Season 2 (2026) WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
FlaSh's ASL S21 Finals Review 25 Years Since Brood War Patch 1.08 [BSL22] Non-Korean Championship from 13 to 28 June BW animated web series: seeking contributors FlaShFTW vs A.Alm Grudge Match Event
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
ZeroSpace Megathread Summer Games Done Quick 2026! Nintendo Switch Thread The Perfect Game Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Trading/Investing Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6229 users

Touhou 12: Undefined Fantastic Object - Page 6

Forum Index > General Games
Post a Reply
Prev 1 4 5 6 7 Next All
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
August 23 2009 18:20 GMT
#101
'oh this game is easy'

then stage 6 happens.
wat
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
Mongery
Profile Joined May 2009
892 Posts
August 24 2009 00:46 GMT
#102
On August 24 2009 03:20 MYM.Testie wrote:
'oh this game is easy'

then stage 6 happens.
wat


hah agreed.
http://www.twitch.tv/mongery_tv https://www.esportsearnings.com/players/27699-mongery-
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 24 2009 02:49 GMT
#103
Assuming we're talking about Normal, I actually find stage 6, sans sub-boss and boss, to be quite easy. o.O Then the game says GET SERIOUS and you have the sub-boss and boss.

Then the last boss has a number of easy patterns (on Normal). Most notably, the one with the blue lasers and blue bullets from her wings: you can just move back and forth between two spots and all but one time you'll end up in a dead zone from the bullets. I'm sure someone has found a movement pattern where you're always in a dead zone, but I prefer discovering these things on my own.

Patterns on Normal that almost always kill me / require a bomb:
- st.3 boss's last spellcard (the two heads with eye-lasers)
- st.4 boss's last spellcard (the one you have to wait out)
- st.5 boss's 2nd-last spellcard (the two big green lasers, which always seem to corner me in an inescapable place T_T)
- plus a bunch of the st.6 boss's attack patterns
Ecael
Profile Joined February 2008
United States6703 Posts
August 24 2009 03:23 GMT
#104
I have pretty much the same issues as you, Bill, though the eye-lasers are getting better. At this point I am kind of just doubting my reflexes on that ><
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-08-24 04:23:43
August 24 2009 04:21 GMT
#105
Well, with enough practice I'm sure we can learn to predict where the lasers are going to go based on their start-up directions. In contrast, with normal bullets, we've already built up this skill from playing other shmups.

It's interesting how the way he (ZUN) uses lasers in this game initially forces you to dodge them on-reaction because it's very unlikely that you'll be able to predict where they're going to go without a lot of practice. I think that's why the laser patterns are so much less dense during the 5th boss: because he the knows the players will need to make a focused, conscious effort to dodge those, as opposed to relying on their core shmup skills.

Actually, that's probably the reason why I find the 5th boss laser patterns to be relatively easy compared to the non-laser ones. The patterns will probably feel a lot more balanced for someone with a lot more core bullet dodging experience, where the conventional bullet patterns are "just as easy" as the laser ones.


On a different note, I've heard people praise the Touhou games' music repeatedly, and now I understand why: I'm really enjoying the music for this game. Right now I'm running the game solely to use the Music Room while doing other stuff.

I've noticed there are different BGMs for the different bosses. Were Touhou games always like this? I remember watching videos of Imperishable Night spellcards, and iirc they all had the same BGM in them. o.O
Ecael
Profile Joined February 2008
United States6703 Posts
August 24 2009 04:35 GMT
#106
IN is a case where people mostly go after specific spellcards, typically from the same character, and it didn't include older music for the likes of Alice/Sakuya/all the past crew, so it feels like the music is repetitive.

If you are interested in touhou bgm, I know someone had just ripped 12 and 12.3 bgm and has everything out in flac+cue on torrent. Should you have interest in rearrangements, I highly recommend TAmusic, a doujin group focusing specifically on bringing classical rearrangements of anime/game/touhou songs.
Antifate
Profile Blog Joined August 2004
United States415 Posts
Last Edited: 2009-08-24 05:10:29
August 24 2009 04:50 GMT
#107
Third level boss is kicking my ass. I can't dodge those big fists that appear at the side at then sweep across the screen. Any tips?

Nevermind, you can just stay at the bottom of the screen, LOL.
No one is taller than the last man standing.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 24 2009 06:49 GMT
#108
^^

K, I gotta figure out how to clear the Nazrin Prism spellcard in Hard mode. Seems like it involves moving into the ring of prisms before the circle of bullets becomes too dense.

I tried Lunatic as well and actually did better on that pattern since the prisms didn't extend out as far. =P
oob
Profile Blog Joined June 2008
Sweden630 Posts
August 24 2009 07:20 GMT
#109
On August 24 2009 13:50 Antifate wrote:
Third level boss is kicking my ass. I can't dodge those big fists that appear at the side at then sweep across the screen. Any tips?

Nevermind, you can just stay at the bottom of the screen, LOL.


HAHA, omg that was so fun!

I did the same mistake at first
Happiest man on earth
Athos
Profile Blog Joined February 2008
United States2484 Posts
Last Edited: 2009-08-24 07:53:57
August 24 2009 07:53 GMT
#110
My friend is a Touhou fanatic who has beaten Touhou Project 6 on Lunatic. I struggle to beat the damn games on normal, regardless they are pretty damn fun though.
Antifate
Profile Blog Joined August 2004
United States415 Posts
Last Edited: 2009-08-24 14:39:41
August 24 2009 14:35 GMT
#111
Level 4 is hard. I can't not lose enough lives on the massive bullet spam to actually have a chance on the boss. Is there some sort of pattern or w.e. to these things or do you just have to be good?
No one is taller than the last man standing.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 24 2009 15:56 GMT
#112
On August 24 2009 23:35 Antifate wrote:
Level 4 is hard. I can't not lose enough lives on the massive bullet spam to actually have a chance on the boss. Is there some sort of pattern or w.e. to these things or do you just have to be good?

In those situations, I ignore the UFO stuff and everything else that's happening except for the bullets: I focus 100% on dodging them (while hoping that I'm actually killing stuff ).
Ecael
Profile Joined February 2008
United States6703 Posts
August 24 2009 16:34 GMT
#113
Which part of the bullet spam? The large faeries' shots might have patterns, but since they are practically omnidirectional and so numerous it doesn't really matter. The ying-yang orbs have a pattern in that one of their shots will always be aiming at your general direction, so you can dash across and use that gap to move back the other way.

Curvy lasers still own me.

Actually, I just played without audio and realize how much more difficult it was for me to play the game without audio cues. Timings and such are so much easier to derive when you have music/sound
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 24 2009 20:27 GMT
#114
Oh yeah, a quick tip I noticed a while ago (for people who are new to this): when a boss or UFO is near-death, it makes a higher-pitched sound when it gets hit. I think that's a REALLY cool audial cue.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-08-25 07:42:22
August 25 2009 07:39 GMT
#115
I've been trying to do a good run of Stage 6 for several days, now. Finally, I managed this:



First half was pretty bad, score-wise, but in the second half I outdid myself.

By the way, me > curvy lasers now. =D I learned that if I stay in a certain small area, there are only 3 lasers that I have to watch out for: one from my direct left, one from my direct right, and one that arcs down from the top-right. Since I'm only paying attention to these 3 trajectories, I can generally predict where they're going to go.

Also, I learned a trick to clearing the sub-boss more easily: stay on the right for the blue patterns and stay on the left for the red patterns.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 25 2009 14:55 GMT
#116
By the way, I don't know about you guys, but the purple and red colours of the last spellcard actually make it harder for me. For some reason, I have trouble seeing/following the purple bullets when I'm following the red ones. o_O
Ecael
Profile Joined February 2008
United States6703 Posts
August 25 2009 17:11 GMT
#117
Nice Bill, I have yet to go through practice mode for 6 without losing a life, though that's partly due to my insistence on getting through the curvy lasers without bombing :p As for the colors, I don't think that's intentional...or it could be, one never knows what ZUN in his drunken sadism can have for us~ It is certainly more annoying to follow purple ones when you are following red. Though personally using Reimu A I don't think I've had too many points where I have red/purple overlapping, just higher dps probably.

That boss audio cue is new, at least I don't recall hearing it in SA. Or I was simply distracted by music, can't count that out.

Now for someone to rip the tamusic albums, I need my touhou violin fix.
eurellum
Profile Blog Joined July 2008
Australia69 Posts
August 25 2009 18:26 GMT
#118
can someone reupload touhou 12.3: 東方非想天則 (Touhou Hisoutensoku)
link in OP is dead
armed_
Profile Joined November 2008
Canada443 Posts
August 25 2009 18:45 GMT
#119
On August 26 2009 02:11 Ecael wrote:
That boss audio cue is new, at least I don't recall hearing it in SA. Or I was simply distracted by music, can't count that out.

No, it's been there for a while. Since IN, I think.
Antifate
Profile Blog Joined August 2004
United States415 Posts
Last Edited: 2009-08-25 20:09:12
August 25 2009 19:52 GMT
#120
I have some questions:

Are some girls (the ones you use) better than others? I've looked at some touhou vids and everyone seems to use a different one T_T.

What do tri-color UFO's do? They don't really drop anything when they die (kind of like blues ).

Is it better to stock up on bombs or lives first? Or does it depend on the stage?

What does the little "power up" from blue UFO's do?

And is "Graze" just for cool points?
No one is taller than the last man standing.
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Amantes de StarCraft 2 #45
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech87
Nina 55
StarCraft: Brood War
GuemChi 4337
Rain 2637
Hyuk 603
Dewaltoss 69
Sharp 68
ZergMaN 53
Leta 49
Bale 12
Dota 2
NeuroSwarm97
League of Legends
JimRising 758
Counter-Strike
m0e_tv493
Super Smash Bros
Mew2King93
ChuDatz27
Other Games
summit1g12301
C9.Mang0566
PiGStarcraft449
WinterStarcraft440
XaKoH 306
RuFF_SC286
Organizations
Other Games
gamesdonequick929
BasetradeTV255
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH70
• practicex 33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1322
• Rush997
• Nemesis465
Upcoming Events
Sparkling Tuna Cup
4h 38m
PiGosaur Cup
18h 38m
Replay Cast
1d 3h
Kung Fu Cup
1d 5h
Maestros of the Game
1d 9h
Classic vs Lambo
Clem vs Maru
Replay Cast
1d 18h
The PondCast
2 days
Maestros of the Game
2 days
Serral vs Rogue
herO vs SHIN
Replay Cast
2 days
Maestros of the Game
3 days
[ Show More ]
Replay Cast
3 days
CranKy Ducklings
4 days
uThermal 2v2 Circuit
4 days
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
5 days
OSC
5 days
Replay Cast
6 days
Wardi Open
6 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.