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Touhou 12: Undefined Fantastic Object - Page 5

Forum Index > General Games
Post a Reply
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konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
August 18 2009 05:19 GMT
#81
Time to torrent
POGGERS
Empyrean
Profile Blog Joined September 2004
16981 Posts
August 18 2009 05:26 GMT
#82
On August 18 2009 14:13 ChaosKnight wrote:
Oh wow, a Touhou thread on TL? Didn't know we had one of these :O

Over the past year or so, I've become pretty good at these games. (If anyone is curious in videos, my account is http://www.youtube.com/user/bjwdestroyer.)

As for UFO, there's some serious issues with it on Lunatic. Nothing was changed from the demo, so Kogasa's first boss card is still a bit bullshitty, and stage 3's streaming portion is still ass. And while Ichirin's cards became famous for having terrible fucking colors (red animated bullets on top of a red background with red brofists), stage 5 makes it even worse. Some of the artificial difficulty done by ZUN was also a bit unnecessary (I'm looking at you, Syou's curving lasers), and some patterns are just plain ridiculous (e.g. Byakuren's 2nd noncard).

At the very least, I guess normal and hard are fun for a bit. Extra is kind of uninspired, but Nue's time out card is really fun


Haha wow, that's you?

Anyway, I do'nt know why people have so much trouble with the curved lasers... I actually think they're easier to dodge than bubbles and bullet spam since it's pretty well telegraphed where the lasers are going to end up and they give you a long wind up time before they release. Personally I hate level 3 and 4 bosses because I hate dodging huge shit. (I hated dodging Marissa's Master Spark card in touhou 8). I do best against lasers and stationaries like Nue's timeout or level 5's last spellcard. I do worst against bubbles, huge shit and bullet spam that involves lots of hitbox prayer.

I think Nue's first few non-spellcard patterns are really nicely done. I like the shape lol. I haven't gotten to the end, though, since I die ...I wish she had better music. Too much like Flandre's music. Hell, she even looks like Flandre :/
Moderator
ChaosKnight
Profile Joined April 2007
United States819 Posts
Last Edited: 2009-08-18 05:46:09
August 18 2009 05:44 GMT
#83
On August 18 2009 14:26 Empyrean wrote:
Haha wow, that's you?

Anyway, I do'nt know why people have so much trouble with the curved lasers... I actually think they're easier to dodge than bubbles and bullet spam since it's pretty well telegraphed where the lasers are going to end up and they give you a long wind up time before they release. Personally I hate level 3 and 4 bosses because I hate dodging huge shit. (I hated dodging Marissa's Master Spark card in touhou 8). I do best against lasers and stationaries like Nue's timeout or level 5's last spellcard. I do worst against bubbles, huge shit and bullet spam that involves lots of hitbox prayer.

I think Nue's first few non-spellcard patterns are really nicely done. I like the shape lol. I haven't gotten to the end, though, since I die ...I wish she had better music. Too much like Flandre's music. Hell, she even looks like Flandre :/

Yeah, that's me. When I look back, I'm really not sure why I chose to register this name on TL rather than "bjw" or a derivative of it, something I happen to use in every other community >_>

Essentially, there's no actual problem with a laser that curves. Instead, it's how ZUN utilizes them. Let's take Syou, the stage 5 boss, for example. What her noncards insist on doing is throwing out lasers, having them loop around a handful of times, and then suddenly they launch. What the initial lasers tell you is where you should move, but what actually also happens is that another set of curving lasers are launched and sent to the spot that the player would most likely seek refuge in. Dodging these patterns isn't so much a reading/parsing skill as it is just micromemorization, something that isn't particularly fun. I happen to enjoy patterns with big bullets, but like you, I'm not fond of the battles with Ichirin and Murasa (but for different reasons ).

I actually find the similarity between Nue and Flan to be a bit funny. I'll agree with the "infinity sign" noncards looking nifty
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 18 2009 06:06 GMT
#84
On August 16 2009 21:47 freelander wrote:
can someone give some tips?

My tip: focus your eyes on your character, or slightly ahead. This is usually the easiest way for me to dodge bullets and survive.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
Last Edited: 2009-08-18 13:09:34
August 18 2009 13:09 GMT
#85
what are these card you talk about?

edit: thx Bill ~
And all is illuminated.
tyr
Profile Blog Joined February 2008
France1686 Posts
August 18 2009 13:39 GMT
#86
Spellcards are the "named" attacks of bosses.
If you watch carefully, when you engage a boss, her first attack (a non-card) isnt named.
Then, after a little while, when you shoot at her enough, she'll change her attack, and you'll see her briefly on the screen, with the name of that attack. This is a spellcard.
Some of them have become legendary as of now, and if I say "Red Magic", every pro of Touhou knows that I'm talking about Remilia's very last spellcard.
"I'm always reminded of how manly Jaedong is every time I see him." -Bisu
AoN.DimSum
Profile Blog Joined September 2008
United States2983 Posts
August 18 2009 15:02 GMT
#87
oooo thanks for megaupload link!! If you guys need other touhou versions, i can upload it. I have a bunch. (i dont think i have 1 or 2 though)
by my idol krokkis : "U better hope Finland wont have WCG next year and that I wont gain shitloads of skill, cause then I will wash ur mouth with soap, little man."
Sparkfist
Profile Joined May 2009
United States13 Posts
August 18 2009 15:47 GMT
#88
hell ya, touhou

bjwdestroyer, your extra stage video is pure win hahaha
Food grow in dirt? Save time - eat dirt.
Ecael
Profile Joined February 2008
United States6703 Posts
August 18 2009 15:59 GMT
#89
Few would actually want the PC-98 versions anyway DimSum, TH6 and on is really where it is at.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
August 18 2009 16:59 GMT
#90
dang this stuff is crazy.....
Hwaseung Oz fan for life. Swing out, always swing out.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 21 2009 03:49 GMT
#91
Fun game so far.

I don't know where my life or bombs are on the screen yet, lol. Guess I'll watch a video / replay and figure it out.

By the way, what are the two options you can choose from after you pick your character? o.Oa
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-08-21 04:59:34
August 21 2009 04:08 GMT
#92
Wow, I learned a LOT from watching my own replay.

* Lives/Bombs: these are the white stars on the left, beneath your score. First row is lives, second row is bombs (spell cards). EDIT: empty pink stars increase your lives by 1/4. Empty green stars increase your bombs by 1/3. Filled green stars increase your bombs by 1.

* Boss marker: below the play area, there's a red line indicating where the boss is horizontally on the screen (so you don't have to look up to see where it is).

* 3-colour UFO: I'm not sure what this does. Seems like it gives you more attack power?

* I think that if you die with fewer than 2 bombs, you get 1 extra bomb?

* When the UFO is on-screen, you can tell how "full" it is by either looking at the ring around it (that fills up), or by looking at the % on the lower-right in the sidebar.
armed_
Profile Joined November 2008
Canada443 Posts
Last Edited: 2009-08-21 04:14:38
August 21 2009 04:13 GMT
#93
Thank you for educating us on basic gameplay mechanics. ;P

~Two options when you pick your character are the two different versions of the character, which for gameplay purposes are basically two completely different characters.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-08-21 04:56:55
August 21 2009 04:49 GMT
#94
On August 21 2009 13:13 armed_ wrote:
Thank you for educating us on basic gameplay mechanics. ;P

~Two options when you pick your character are the two different versions of the character, which for gameplay purposes are basically two completely different characters.

You're welcome, elitist asshole. ;P Not all of us are born with innate knowledge of how Touhou games / UFO work.

By the way, as I noticed, the first option makes your regular shot concentrated, while the second option makes it spread out.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-08-21 05:56:21
August 21 2009 05:51 GMT
#95
Gah, I hate curvy lasers!

After failing repeatedly to 1cc Normal mode, I decided to drop down to Easy. It was a lot easier. IMO, the hardest parts of Easy mode were about as difficult as the 4th boss's last spellcard on Normal.

Now that I see what I'll have to deal with in stage 6 (curvy lasers...), I don't think I'm going to 1cc Normal mode any time soon. <_<


PS: I like the 6th boss's ESP Ra.De.- / ESP Galuda-inspired wings.
Ecael
Profile Joined February 2008
United States6703 Posts
August 21 2009 06:24 GMT
#96
Bill, the thing about shots is kind of random, they are just different kinds of shots. I believe the wiki should have translations on the "types" they are classified under. Just happens that the first option this time were the focus shots, weren't like that with 11 and 10 really.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 21 2009 22:24 GMT
#97
Oh I see, thanks.

Phew, just 1cc'd Normal mode. What helped a lot was a) not dying needlessly in the early stages, and b) using bombs more liberally on patterns that usually kill me.

On the Extra stage, I always get owned and gg'd by the lasers where you have to predict where they're going to stop. >.O
Jayme
Profile Blog Joined February 2009
United States5866 Posts
August 22 2009 01:31 GMT
#98
On August 22 2009 07:24 Bill307 wrote:
Oh I see, thanks.

Phew, just 1cc'd Normal mode. What helped a lot was a) not dying needlessly in the early stages, and b) using bombs more liberally on patterns that usually kill me.

On the Extra stage, I always get owned and gg'd by the lasers where you have to predict where they're going to stop. >.O


Thats always one of the hardest things to learn.

To freaking bomb.

When I first started I wanted to just capture every spell card and push the limits of what I was capable of... which is NOTHING when you are just starting out.

I just 1 CC'd Lunatic... it was a pain in the ass... and I'm a very long way away from being able to actually score attack this one but yea.. bomb bomb bomb.

Also curvy lasers can eat me. I always hated lasers to begin with and this just makes it worse.
Python is garbage, number 1 advocate of getting rid of it.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
August 22 2009 02:22 GMT
#99
On August 17 2009 03:38 armed_ wrote:
Show nested quote +
On August 17 2009 00:13 Jayme wrote:
Takes a little bit of getting used to because it's harder to control than the keyboard but it also you to make much quicker and more intricate direction changes than the keyboard allows.

It's hard to move in all four diagonals on a keyboard while tapping shift... not so much with a gamepad.

This is totally false. There are no physical limitations to speak of when it comes to control on a keyboard, if you can't do it you simply aren't used to it.

Edit: On a side note, I can sometimes make it through level 2 on Lunatic. D;


If you don't believe that your movements are more fluid direction changing wise on a game pad than a keyboard... err well you're plain wrong.

I play stepmania so I'm not exactly lacking on the keyboard control or anything like that but wow it's so much easier to just change rapid diagonal directions with a game pad.

Maybe it is a point of getting used to it... and I never said anything about physical limitations... I just find a keyboard HARDER to control on lunatic.
Python is garbage, number 1 advocate of getting rid of it.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
August 23 2009 02:10 GMT
#100
Today I mass-practiced stage 6 on Normal so that I can clear Normal more easily. I almost managed to capture the boss's curvy lasers spellcard and her final one, if not for two unnecessary bombs >.O . I think I'll try to no-bomb them in practice mode, from now on.

Jayme: congrats! I agree with wanting to try to get through everything without bombing: I feel the same way.

I used to play shmups with a keyboard, but I find I do a lot better with a gamepad thumbstick. It just feels more... natural to transition between different directions on a thumbstick. I think it took longer to learn, though, e.g. "tapping" the thumbstick to nudge over definitely requires more practice than tapping a key.
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