• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:45
CEST 20:45
KST 03:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On5Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
Stellar Fest: StarCraft II returns to Canada3Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR11BSL Season 216herO joins T121Artosis vs Ret Showmatch81
StarCraft 2
General
Stellar Fest: StarCraft II returns to Canada Craziest Micro Moments Of All Time? Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR SC2 5.0.15 PTR Patch Notes + Sept 22nd update Had to smile :)
Tourneys
Stellar Fest LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris SC2's Safe House 2 - October 18 & 19 Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
Where can I find ASL stats? Flash On JaeDongs ASL Struggles & Perseverance [ASL20] Ro8 Preview Pt2: Holding On Artosis vs Ret Showmatch RepMastered™: replay sharing and analyzer site
Tourneys
[ASL20] Ro8 Day 4 Cosmonarchy Pro Showmatches [ASL20] Ro8 Day 3 [ASL20] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Current Meta Cliff Jump Revisited (1 in a 1000 strategy) I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Path of Exile Liquipedia App: Now Covering SC2 and Brood War!
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] Sorry, Chill, My Bad :…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1965 users

Total Annihilation Help

Forum Index > General Games
Post a Reply
Polyphasic
Profile Blog Joined March 2008
United States841 Posts
February 22 2009 00:34 GMT
#1
Hello,

All of the Total Annihilation strategy webpages I can find are either down, or are absolute crap (even some of the big ones). For example, all they discuss are unit combos and some sneaky cool things to do, but don't talk about build orders or timing or early/mid/late game strategies at all.

My friend recently forced me to install TA so we can play. Even though I've hardly ever played, I whipped his ass on low money maps after spending maybe 5 minutes my first game figuring out the units.

For old TA pros, I'd like to use this thread to discuss TA strategy at the SC level. I'd like to separate them out into 3 sections:

1- low money maps
2- metal maps

so far, I've been unable to win in metal maps because I just don't know how to kill him. Eventually after like an hour, I just get bored and my apm drops to 5. I've been practicing a little bit, and here's what I've managed to come up with for metal map strategy:

-------------------------
starting out with 10,000 metal/energy

build order:
1- vehicle station
2- basic construction vehicle (BCV), commander (COM) assist building
3- geothemal: COM and BCV make. when geothermal is done, all startout energy will be exactly 0

4- vehicle station makes 2 more BCV. first BCV and COM make adv vehicle station, and then assist with making first advanced construction vehicle ACV.

5- as soon as first ACV is out, ACV+COM make moho mine. 1 BCV makes another geothermal. 1 BCV assists advanced vehicle station.

6- after there is a total of 5 ACVs, 2 geothermals, and 3 BCVs, make a cloakable fusion reactor.

*** notes *** adv vehicle plants and adv airfields consume energy at about -80 which is the same as ACVs that are building. In other words, 1 adv airfield with 4 ACVs repairing (the max I can seem to get to repair at once) will produce at the same rate as 5 airfields.

*** notes *** up to step 6, that is the fastest I've been able to get to moho/fusion as possible with any build order. It's straight up the tech tree similar to straight tech to tanks or whatnot.

*** notes *** airplane plants typically produce less quickly as vehicle plants, but airplane plants can easily use 4 ACV to repair while vehicle plants can't due to blockage. Therefore, my main SCV of choice after the 10 initial ACV are adv constructor aircraft (ACA).

*** notes *** up to this point, I feel free to modify the BO to make defense is necessary. Defending in TA is totally overpowered. There is no good way of harassing, and in a MIDgame fight between a harasser player and a powering turtle player, the turtle player will get to the high power units first. Then in the ENDgame, the dynamics of harass/turtle changes.

7-
------ at this point, I can use my 5 ACV to make either a nuke, which would turn it into a nuke build order cause this is the fastest possible nuke build.

------ or at this point, I can opt for a production based build order. if this is the case, I make 2 advanced airfields and make ACA from them with 4 ACV repairing each airfield. Then I go straight for krogoth after I have about 60 ACA. (You can count how many ACA you have by looking at how many have been built. I always queue 50 for each of my airfields. To see how many ACA I have, I see how many is in the queue and subtract that from 50.)

------ base layout: I'd rather make krogoth than berthas because they don't die and kill everything. I assimilate my geothermals after my fussion is up, so they don't get targeted and killed. moho can be put right next to eachother in tight fashion. adv construction places for vehicle and air tend to make a boom so separate them by 1 moho's width. krogoth facility also makes a boom so put it far from other booms. with the 250 unit limit, I only need 4 cloakable fusion reactors. I build these slightly outside my base in 4 corners and then cloak them so they can't be seen.

Considering that in my previous game with my friend, it took an hour for me to get bored and him to kill me, and that in my new BO, I can get to fusion in something like 4 minutes, and krogoth something like 7 minutes, I think I have a good lead. But I suspect that after he sees my replays, he'll adopt the build, and after that, the most important part to keep winning is to know timing windows in the BO for attacking.

----- unit selection notes:
"+switchalt" to select groups like in SC. hotkey a building to automatically hotkey all the units it produces (good for ACA).
"~" to toggle health bars on all things.
"+showranges" shows ranges. good for positioning ACV next to airfields.
"+shootall"

ctrl+w selects all war units.
ctrl+z selects all units of the type that is selected.



can't making a relationship last longer than 2 weeks, since 1984 :thumbs:
Polyphasic
Profile Blog Joined March 2008
United States841 Posts
Last Edited: 2009-02-22 00:48:12
February 22 2009 00:41 GMT
#2
I feel that these 2 build orders are the best so far. They are very fast to late game tech. I only make nuke if I see that he hasn't made a fusion yet. otherwise, i go straight to krogoth.

If he's making units, I make defense and laugh at how much time he needs to make units while I can pop up defense so fast.

If he makes berthas or buzzsaw or nuke (the only things that are good with anti-turtle), chances are, I'm higher up in the tech and production power than him (due to massing ACA), and I can pop out an army of airplains really quicky and destroy it.

If he goes mass air to try to kill a key structure, if I have good base design, he'll end up sacrificing huge amounts of air (and most importantly time) to kill one of my buildings which shouldn't cause a chain reaction boom due to good base design.

-------------

I feel that krogoth is the only offensive ENDgame unit that can't be stopped with some cheaper form of defense, so my build is centered around it.
- nukes are good, but antinukes are cheaper and faster to make. so I only make these if i'm ahead enough so he can't build his antinuke fast enough.
- other offenses are completely useless against a good player who knows how to defend, and is just a waste of time delaying the krogoth. Keep them in the variations if the other person messes up (ex: he doesn't seize map control allowing me to make a bertha close enough to him.)

- first person to krogoth gains map control. walks up to his base and builds berthas and buzzsaws in range. gg. This is the only offensive strategy that I feel will work from the D- level all the way to the A level.

can't making a relationship last longer than 2 weeks, since 1984 :thumbs:
anotak
Profile Blog Joined March 2008
United States1537 Posts
February 22 2009 00:42 GMT
#3
you shouldn't be giving your opponent time to tech up to berthas or krogoths and he shouldn't be doing vice versa
build flash tanks you should be able to overwhelm him with those
Polyphasic
Profile Blog Joined March 2008
United States841 Posts
Last Edited: 2009-02-22 00:50:09
February 22 2009 00:45 GMT
#4
On February 22 2009 09:42 anotak wrote:
you shouldn't be giving your opponent time to tech up to berthas or krogoths and he shouldn't be doing vice versa
build flash tanks you should be able to overwhelm him with those


this is on the map over crude waters which is basically an alleyway map. Also, most metal maps are extremely large. flash rushing on these maps is like going 12 pool on a huge mucho money map.

against flash tanks, build missile towers behind solar collectors. flash can't shoot over solar collectors or wreckage while missile towers can.

his first wave of flash will delay him significantly more than my missile towers will delay me.

if he goes for any form of land army on "over crude waters", i'll just build a solar collector wreckages to block all the alleys around my base.

Also, like I said, I think defense in TA is totally overpowered, especially on this map.
can't making a relationship last longer than 2 weeks, since 1984 :thumbs:
Hundredth
Profile Joined November 2008
United Kingdom142 Posts
February 22 2009 11:49 GMT
#5
lol, no way you can rely on missle towers to defend you on Over Crude Waters, it's a huge map and there's some many routes. You NEED Flash tanks to control the map. As Anotak says, any competant player's gonna rape you before you tech to w/e
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
February 22 2009 13:16 GMT
#6
"+switchalt" to select groups like in SC. hotkey a building to automatically hotkey all the units it produces (good for ACA).

OH MY GOD
I hated TA so far because I didn't know about this!
And all is illuminated.
anotak
Profile Blog Joined March 2008
United States1537 Posts
Last Edited: 2009-03-20 03:35:51
March 20 2009 03:33 GMT
#7
question: what rapes mass stealth fighters in this game?
you can stack a hundred of them micro them like mutas except easier and have them constantly reinforce as they come out of the aircraft plants hotkeyed

edit: btw i think i was wrong with the post up there... you're probably right.

also why would anyone build the defensive towers that aren't the missile tower?

ps. anyone on TL play this shit?

i'm trying to figure out strats because this will be one of the games at upcoming local lan and I want to win an easy 50 dollars. I probably can beat them all already at it but i wouldn't mind some actual human opponents.
anotak
Profile Blog Joined March 2008
United States1537 Posts
Last Edited: 2009-03-21 00:44:35
March 21 2009 00:24 GMT
#8
hmm apparently the flakker has a ground-to-air AOE attack?... meaning that mass stealth fighters in a giant stack will all die in one hit... unfortunate. I need to be able to test this stuff because I have no way of telling.

On February 22 2009 09:34 Polyphasic wrote:
All of the Total Annihilation strategy webpages I can find are either down, or are absolute crap (even some of the big ones). For example, all they discuss are unit combos and some sneaky cool things to do, but don't talk about build orders or timing or early/mid/late game strategies at all.

this is pretty typical of non-sc

back to your problem with your turtling friend:

build more nuclear missile launchers than he has nuke defense...

edit: also have you tried rushing to an air transport and stealing his commander and then if you don't have it on commander-death victory conditions just like fly his commander over his own base lategame and it'll get shot down and explode like a nuke
hideo
Profile Blog Joined May 2007
Canada1641 Posts
March 27 2009 02:15 GMT
#9
http://spring.clan-sy.com/

forgive the linkspam, but this is the most active community of former TA players anywhere.

there is a lot of competition: ladders, boneyards-like setup, etc.

dl some replays and you'll learn a lot.
hideo
Profile Blog Joined May 2007
Canada1641 Posts
March 27 2009 02:39 GMT
#10
btw.... default starting resources should be 1000 metal 1000 energy.

and the only overall strategy that you should consider for ANY game normal or metal map regardless of size is Tier 1 unit spam.

Basically, vehicle fac --> spam a rotating build order of flashes/gators + con vec --> expand (grab metal spots), hold enemy army at bay, harrass + contain economy with fast units. once you get enough metal/territory, more T1 vehicle factories, and you can try going air to make a death blow on enemy comm or production center with hidden stockpiled bombers.

This is the bread & butter of any high level TA. The game will only progress into the late game if the players are evenly skilled.

Everything after kinda evolves like Go. There are no build orders or tech paths that you should follow everything becomes pretty much instinctual. The mindset is like that of an AI, neverending cycle of geometric economic expansion, while making sure to use up every last resource. typically stalemates end with some kind of strategic blow to your opponent's economic heart. This can be some kind of unstoppable, well-supported T2/T3 land push that will simply overpower his army and crack his defenses, T2 bombing runs (which can be escorted by fighters and tons of scout plane "chaff") which can target things like fusion plants or antinuke facilities in anticipation of some well placed nukes, or really well-planned surgical attacks e.g. drop ships into his fusion-moho metal maker swarm, amphibious unit crawls that bypass his defensive boundary, gunship attacks that are flown in from the edge of the map, etc. The thing that you must appreciate while you plan and carry out various strategies is that your economy MUST be growing in the meantime with abundant use of shift-queuing. This is really important because production power can completely make up for any deficiencies in battle strategy/tactics. A lot of players get overwhelmed in the late game with the amount of stuff you have to do, but you can never stop laying down unit labs/moho resource fields.
Please log in or register to reply.
Live Events Refresh
Next event in 5h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 637
UpATreeSC 138
Livibee 104
JuggernautJason66
BRAT_OK 56
StarCraft: Brood War
EffOrt 1306
Mini 683
Stork 337
Dewaltoss 203
ggaemo 189
Zeus 153
PianO 128
Rush 117
Mind 96
Movie 49
[ Show more ]
Shine 47
soO 22
Sacsri 15
Terrorterran 10
HiyA 10
Hm[arnc] 5
Dota 2
qojqva4354
Dendi1162
Fuzer 233
monkeys_forever196
Counter-Strike
fl0m1514
pashabiceps39
Heroes of the Storm
Liquid`Hasu406
Other Games
Grubby2381
FrodaN1746
Beastyqt662
KnowMe242
ArmadaUGS147
mouzStarbuck136
Hui .102
crisheroes100
C9.Mang073
Trikslyr61
MindelVK27
NeuroSwarm26
Organizations
Other Games
BasetradeTV110
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Adnapsc2 13
• Reevou 4
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2344
League of Legends
• TFBlade784
Other Games
• imaqtpie2078
• WagamamaTV382
• Shiphtur226
• tFFMrPink 16
Upcoming Events
PiGosaur Monday
5h 15m
LiuLi Cup
16h 15m
OSC
19h 15m
Online Event
1d 4h
The PondCast
1d 15h
Online Event
2 days
Wardi Open
2 days
Online Event
2 days
Online Event
3 days
[BSL 2025] Weekly
3 days
[ Show More ]
Safe House 2
3 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2025-09-25
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
EC S1
ESL Pro League S22
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
Frag Blocktober 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.