On March 25 2026 19:07 Harris1st wrote: DORF is now over 200% funded with 175k of 85k but it has slowed down considerably. I don't expect them to reach much further than the next strech goal at 185k. The devs also mentioned somewhere they want to be done before christmas 2027 but have given themself enough leeway to delay till summer 28 which seems the sensible thing to do. I'd rather have them finish what they started than changing the scope of things again.
Well they are at 220k now, 8 days to go. Impressive! Next goal is 225k -> Coop campaign
On March 25 2026 19:07 Harris1st wrote: DORF is now over 200% funded with 175k of 85k but it has slowed down considerably. I don't expect them to reach much further than the next strech goal at 185k. The devs also mentioned somewhere they want to be done before christmas 2027 but have given themself enough leeway to delay till summer 28 which seems the sensible thing to do. I'd rather have them finish what they started than changing the scope of things again.
Well they are at 220k now, 8 days to go. Impressive! Next goal is 225k -> Coop campaign
Kicktraq is pretty good at tracking daily totals etc, it's picked up quite a bit past 5 days or so. Will get past 275k IMO but unlikely to get to the next stretch at 335k.Depends what happens the last 3 or so days.
On April 10 2026 14:01 BLinD-RawR wrote: would really like it if they hit their stretch goal of getting one more dev.
Ask and ye shall recieve! They got that extra dev funded. Hopefully this will speed up the release date, and not expand the feature creep of the project...
Bit worried about ZeroSpace. It has been awfully quiet. No updades on KS for over 2 month. They wanted to take part in the Steam Next Fest in June with a EA release later this summer...
Game of Thrones: War for Westeros apparently comes out this year, 2026, according to steam and their announcement? Is that really happening? Is anyone following this game closely because I feel like i've heard NOTHING about it since announcement, at which point i thought it looked quite cool.
Heard nothing so I googled the discord, which is unofficial.Meta pulled 4 million in revenue from the studio so the consensus there is the game is cancelled, or at the least development pared back.
On July 12 2026 13:16 iPlaY.NettleS wrote: Heard nothing so I googled the discord, which is unofficial.Meta pulled 4 million in revenue from the studio so the consensus there is the game is cancelled, or at the least development pared back.
This is completely just my assumption but, whether it will come out or not will depend entirely on how far along in development they were. If they were in late alpha or internal/close/family beta, I could see them tough it out just like Tempest Rising devs did, and release the product, recouping at least some of the development cost or breaking even.
The thing that I'm more worried about is no marketing what-so-ever. This is the very first time I've heard or seen this game.
On July 12 2026 13:16 iPlaY.NettleS wrote: Heard nothing so I googled the discord, which is unofficial.Meta pulled 4 million in revenue from the studio so the consensus there is the game is cancelled, or at the least development pared back.
very interesting article, thank you so much for sharing!! I see they pulled the revenue but i would be shocked if it is actually cancelled considering in that article playside confirmed themselves it's not cancelled.
"PlaySide confirmed that development on Game of Thrones: War for Westeros, MOUSE: P.I For Hire, and its Dew publishing agreement remains unaffected"
Good video explaining gaming industry stuff and relates to why SC2/StarCraft doesn't get much support w/ some Blizzard-specific anecdotes.
It's obvious stuff to people who follow the games industry in general, but I feel like it's something the SC2 community (and other people who are just interested in playing games, and not in following the giant industry machine behind it) has missed.
Good video explaining gaming industry stuff and relates to why SC2/StarCraft doesn't get much support w/ some Blizzard-specific anecdotes.
It's obvious stuff to people who follow the games industry in general, but I feel like it's something the SC2 community (and other people who are just interested in playing games, and not in following the giant industry machine behind it) has missed.
I love Jason Schreier's videos, but to be honest, this one just made me feel like working for a AAA game company would be like getting sent to hell. And I say this after having worked for Activision for ten years (albeit as a lowly technical writer).
Here's what I mean. Say you're an aspiring game designer, and you get your dream job at Blizzard. Awesome! Of course, you'll immediately be assigned to the Department of Figuring Out How To Make World Of Warcraft Generate More Money.
But suppose, just suppose, you escape this hell. Against all odds, and against the wishes of management, you create something new and amazing, like Hearthstone! Cool! You've created a new franchise that makes money in a AAA studio! You won the lottery!
Only now, you're in a different kind of hell, one entirely of your own making. Now you have to work on Hearthstone forever, and your only job now is to Figure Out Ways That Hearthstone Can Make More Money. You get to sit there and watch as all your efforts lead to Hearthstone becoming crappier and crappier, with more kinds of in-game currencies, more tedious Daily Tasks, more stupid tie-ins to other franchises, more popups, just more and more nonsense until the game becomes a parody of itself, and makes someone like Day[9] shake his head and wonder what the hell he ever saw in it originally.
Good video explaining gaming industry stuff and relates to why SC2/StarCraft doesn't get much support w/ some Blizzard-specific anecdotes.
It's obvious stuff to people who follow the games industry in general, but I feel like it's something the SC2 community (and other people who are just interested in playing games, and not in following the giant industry machine behind it) has missed.
I love Jason Schreier's videos, but to be honest, this one just made me feel like working for a AAA game company would be like getting sent to hell. And I say this after having worked for Activision for ten years (albeit as a lowly technical writer).
Here's what I mean. Say you're an aspiring game designer, and you get your dream job at Blizzard. Awesome! Of course, you'll immediately be assigned to the Department of Figuring Out How To Make World Of Warcraft Generate More Money.
But suppose, just suppose, you escape this hell. Against all odds, and against the wishes of management, you create something new and amazing, like Hearthstone! Cool! You've created a new franchise that makes money in a AAA studio! You won the lottery!
Only now, you're in a different kind of hell, one entirely of your own making. Now you have to work on Hearthstone forever, and your only job now is to Figure Out Ways That Hearthstone Can Make More Money. You get to sit there and watch as all your efforts lead to Hearthstone becoming crappier and crappier, with more kinds of in-game currencies, more tedious Daily Tasks, more stupid tie-ins to other franchises, more popups, just more and more nonsense until the game becomes a parody of itself, and makes someone like Day[9] shake his head and wonder what the hell he ever saw in it originally.
Rinse and repeat!
Damn that hits hard. At least in WoW they could make actual content since it is subscribtion based. Stopped playing Hearthstone with one of the first card updates that were absolutely necessary to have fun.
Good video explaining gaming industry stuff and relates to why SC2/StarCraft doesn't get much support w/ some Blizzard-specific anecdotes.
It's obvious stuff to people who follow the games industry in general, but I feel like it's something the SC2 community (and other people who are just interested in playing games, and not in following the giant industry machine behind it) has missed.
I love Jason Schreier's videos, but to be honest, this one just made me feel like working for a AAA game company would be like getting sent to hell. And I say this after having worked for Activision for ten years (albeit as a lowly technical writer).
Here's what I mean. Say you're an aspiring game designer, and you get your dream job at Blizzard. Awesome! Of course, you'll immediately be assigned to the Department of Figuring Out How To Make World Of Warcraft Generate More Money.
But suppose, just suppose, you escape this hell. Against all odds, and against the wishes of management, you create something new and amazing, like Hearthstone! Cool! You've created a new franchise that makes money in a AAA studio! You won the lottery!
Only now, you're in a different kind of hell, one entirely of your own making. Now you have to work on Hearthstone forever, and your only job now is to Figure Out Ways That Hearthstone Can Make More Money. You get to sit there and watch as all your efforts lead to Hearthstone becoming crappier and crappier, with more kinds of in-game currencies, more tedious Daily Tasks, more stupid tie-ins to other franchises, more popups, just more and more nonsense until the game becomes a parody of itself, and makes someone like Day[9] shake his head and wonder what the hell he ever saw in it originally.
Rinse and repeat!
Damn that hits hard. At least in WoW they could make actual content since it is subscribtion based. Stopped playing Hearthstone with one of the first card updates that were absolutely necessary to have fun.
I loved heartstone when it luanched, first spent 250 usd into the first season or preseason w/e that was and decided to uninstall and cut off teh game cause I was a poor student back then when it was first luanched, lmao. I didn't want bankrutpy myself xD i love the game back then.
Good video explaining gaming industry stuff and relates to why SC2/StarCraft doesn't get much support w/ some Blizzard-specific anecdotes.
It's obvious stuff to people who follow the games industry in general, but I feel like it's something the SC2 community (and other people who are just interested in playing games, and not in following the giant industry machine behind it) has missed.
I love Jason Schreier's videos, but to be honest, this one just made me feel like working for a AAA game company would be like getting sent to hell. And I say this after having worked for Activision for ten years (albeit as a lowly technical writer).
Here's what I mean. Say you're an aspiring game designer, and you get your dream job at Blizzard. Awesome! Of course, you'll immediately be assigned to the Department of Figuring Out How To Make World Of Warcraft Generate More Money.
But suppose, just suppose, you escape this hell. Against all odds, and against the wishes of management, you create something new and amazing, like Hearthstone! Cool! You've created a new franchise that makes money in a AAA studio! You won the lottery!
Only now, you're in a different kind of hell, one entirely of your own making. Now you have to work on Hearthstone forever, and your only job now is to Figure Out Ways That Hearthstone Can Make More Money. You get to sit there and watch as all your efforts lead to Hearthstone becoming crappier and crappier, with more kinds of in-game currencies, more tedious Daily Tasks, more stupid tie-ins to other franchises, more popups, just more and more nonsense until the game becomes a parody of itself, and makes someone like Day[9] shake his head and wonder what the hell he ever saw in it originally.
Rinse and repeat!
How is working for a giant megcorp on a massive team at 1/2 your fair market value a dream job? If you are going to work for a massive megacorp at all it has to be on a team of 5 or less creating something totally new for at least 2X your fair market value. Otherwise, get a friend or two together and build something...anything.. yourself and sell it yourself. That's what Mike Morhaime and Allan Adham did.
At my "dream job" I worked on a team of 6 and we took down Microsoft Sharepoint. What a blast. I've also worked for teams of 200 that got crushed by teams of 5. So I've seen both sides. The team of 5 is way more fun man.
Your dream experience is in the creating of something totally new; It is not working for some giant labelled megacorp. As Samwise Didier said "ABC" = "Always Be Creating"
This was the mindset of most of my software engineering classmates. The ones who wanted a safe forever job at a megacorp became Chartered Accountants.
Its weird to me that we now have "computer science rebels" as risk averse as Chartered Accountants.
Mike Morhaime, Allan Adham, and Rob Pardo were the rebels... now they're The Empire LOLOL. This Scheier guy talks like someone who has never coded a FOR loop.
Good video explaining gaming industry stuff and relates to why SC2/StarCraft doesn't get much support w/ some Blizzard-specific anecdotes.
It's obvious stuff to people who follow the games industry in general, but I feel like it's something the SC2 community (and other people who are just interested in playing games, and not in following the giant industry machine behind it) has missed.
I love Jason Schreier's videos, but to be honest, this one just made me feel like working for a AAA game company would be like getting sent to hell. And I say this after having worked for Activision for ten years (albeit as a lowly technical writer).
Here's what I mean. Say you're an aspiring game designer, and you get your dream job at Blizzard. Awesome! Of course, you'll immediately be assigned to the Department of Figuring Out How To Make World Of Warcraft Generate More Money.
But suppose, just suppose, you escape this hell. Against all odds, and against the wishes of management, you create something new and amazing, like Hearthstone! Cool! You've created a new franchise that makes money in a AAA studio! You won the lottery!
Only now, you're in a different kind of hell, one entirely of your own making. Now you have to work on Hearthstone forever, and your only job now is to Figure Out Ways That Hearthstone Can Make More Money. You get to sit there and watch as all your efforts lead to Hearthstone becoming crappier and crappier, with more kinds of in-game currencies, more tedious Daily Tasks, more stupid tie-ins to other franchises, more popups, just more and more nonsense until the game becomes a parody of itself, and makes someone like Day[9] shake his head and wonder what the hell he ever saw in it originally.
Rinse and repeat!
How is working for a giant megcorp on a massive team at 1/2 your fair market value a dream job? If you are going to work for a massive megacorp at all it has to be on a team of 5 or less creating something totally new for at least 2X your fair market value. Otherwise, get a friend or two together and build something...anything.. yourself and sell it yourself. That's what Mike Morhaime and Allan Adham did.
At my "dream job" I worked on a team of 6 and we took down Microsoft Sharepoint. What a blast. I've also worked for teams of 200 that got crushed by teams of 5. So I've seen both sides. The team of 5 is way more fun man.
Your dream experience is in the creating of something totally new; It is not working for some giant labelled megacorp. As Samwise Didier said "ABC" = "Always Be Creating"
This was the mindset of most of my software engineering classmates. The ones who wanted a safe forever job at a megacorp became Chartered Accountants.
Its weird to me that we now have "computer science rebels" as risk averse as Chartered Accountants.
Mike Morhaime, Allan Adham, and Rob Pardo were the rebels... now they're The Empire LOLOL. This Scheier guy talks like someone who has never coded a FOR loop.
Hey different people value things differently, but i totally get your point. To some of us I think that whole blizzard dream was a childhood pipe dream perhaps
Good video explaining gaming industry stuff and relates to why SC2/StarCraft doesn't get much support w/ some Blizzard-specific anecdotes.
It's obvious stuff to people who follow the games industry in general, but I feel like it's something the SC2 community (and other people who are just interested in playing games, and not in following the giant industry machine behind it) has missed.
I love Jason Schreier's videos, but to be honest, this one just made me feel like working for a AAA game company would be like getting sent to hell. And I say this after having worked for Activision for ten years (albeit as a lowly technical writer).
Here's what I mean. Say you're an aspiring game designer, and you get your dream job at Blizzard. Awesome! Of course, you'll immediately be assigned to the Department of Figuring Out How To Make World Of Warcraft Generate More Money.
But suppose, just suppose, you escape this hell. Against all odds, and against the wishes of management, you create something new and amazing, like Hearthstone! Cool! You've created a new franchise that makes money in a AAA studio! You won the lottery!
Only now, you're in a different kind of hell, one entirely of your own making. Now you have to work on Hearthstone forever, and your only job now is to Figure Out Ways That Hearthstone Can Make More Money. You get to sit there and watch as all your efforts lead to Hearthstone becoming crappier and crappier, with more kinds of in-game currencies, more tedious Daily Tasks, more stupid tie-ins to other franchises, more popups, just more and more nonsense until the game becomes a parody of itself, and makes someone like Day[9] shake his head and wonder what the hell he ever saw in it originally.
Rinse and repeat!
How is working for a giant megcorp on a massive team at 1/2 your fair market value a dream job? If you are going to work for a massive megacorp at all it has to be on a team of 5 or less creating something totally new for at least 2X your fair market value. Otherwise, get a friend or two together and build something...anything.. yourself and sell it yourself. That's what Mike Morhaime and Allan Adham did.
At my "dream job" I worked on a team of 6 and we took down Microsoft Sharepoint. What a blast. I've also worked for teams of 200 that got crushed by teams of 5. So I've seen both sides. The team of 5 is way more fun man.
Your dream experience is in the creating of something totally new; It is not working for some giant labelled megacorp. As Samwise Didier said "ABC" = "Always Be Creating"
This was the mindset of most of my software engineering classmates. The ones who wanted a safe forever job at a megacorp became Chartered Accountants.
Its weird to me that we now have "computer science rebels" as risk averse as Chartered Accountants.
Mike Morhaime, Allan Adham, and Rob Pardo were the rebels... now they're The Empire LOLOL. This Scheier guy talks like someone who has never coded a FOR loop.
Hey different people value things differently, but i totally get your point. To some of us I think that whole blizzard dream was a childhood pipe dream perhaps
My wife is a chartered accountant and has an MBA in Finance. I have nothing against people taking the safe route in their careers.
I don't think the video game industry has ever been the safe route. Of course, recruiters will lie to you and tell you it is the safe route.
As a student of human behaviour over decades I can reveal to you the physical tell that let's you know when a recruiter is lying: it is when he has his mouth open.
Good video explaining gaming industry stuff and relates to why SC2/StarCraft doesn't get much support w/ some Blizzard-specific anecdotes.
It's obvious stuff to people who follow the games industry in general, but I feel like it's something the SC2 community (and other people who are just interested in playing games, and not in following the giant industry machine behind it) has missed.
I love Jason Schreier's videos, but to be honest, this one just made me feel like working for a AAA game company would be like getting sent to hell. And I say this after having worked for Activision for ten years (albeit as a lowly technical writer).
Here's what I mean. Say you're an aspiring game designer, and you get your dream job at Blizzard. Awesome! Of course, you'll immediately be assigned to the Department of Figuring Out How To Make World Of Warcraft Generate More Money.
But suppose, just suppose, you escape this hell. Against all odds, and against the wishes of management, you create something new and amazing, like Hearthstone! Cool! You've created a new franchise that makes money in a AAA studio! You won the lottery!
Only now, you're in a different kind of hell, one entirely of your own making. Now you have to work on Hearthstone forever, and your only job now is to Figure Out Ways That Hearthstone Can Make More Money. You get to sit there and watch as all your efforts lead to Hearthstone becoming crappier and crappier, with more kinds of in-game currencies, more tedious Daily Tasks, more stupid tie-ins to other franchises, more popups, just more and more nonsense until the game becomes a parody of itself, and makes someone like Day[9] shake his head and wonder what the hell he ever saw in it originally.
Rinse and repeat!
How is working for a giant megcorp on a massive team at 1/2 your fair market value a dream job? If you are going to work for a massive megacorp at all it has to be on a team of 5 or less creating something totally new for at least 2X your fair market value. Otherwise, get a friend or two together and build something...anything.. yourself and sell it yourself. That's what Mike Morhaime and Allan Adham did.
At my "dream job" I worked on a team of 6 and we took down Microsoft Sharepoint. What a blast. I've also worked for teams of 200 that got crushed by teams of 5. So I've seen both sides. The team of 5 is way more fun man.
Your dream experience is in the creating of something totally new; It is not working for some giant labelled megacorp. As Samwise Didier said "ABC" = "Always Be Creating"
This was the mindset of most of my software engineering classmates. The ones who wanted a safe forever job at a megacorp became Chartered Accountants.
Its weird to me that we now have "computer science rebels" as risk averse as Chartered Accountants.
Mike Morhaime, Allan Adham, and Rob Pardo were the rebels... now they're The Empire LOLOL. This Scheier guy talks like someone who has never coded a FOR loop.
Hey different people value things differently, but i totally get your point. To some of us I think that whole blizzard dream was a childhood pipe dream perhaps
I just think old Blizzard represents when games were about the exploration of the unknown for the fun of it. It's more a symbol than anything else. It's the most well known story of nerds getting together to make stuff, and the cherry on top is that it actually worked out. To me the attractive part is renting an office for the first time and sleeping on the floor, putting in 17 hour days, not sure if anything is going to come together but fuck it whatever. Like the games themselves, it's an adventure. The people who are genuinely attracted to being a cog in a massive wheel just for the paycheck feel like a product of these modern times, or are mostly technical and see it as a job to support a family or whatever. In that case, I'm not sure those people have a dream to put in 'dream job'. KEKW
Good video explaining gaming industry stuff and relates to why SC2/StarCraft doesn't get much support w/ some Blizzard-specific anecdotes.
It's obvious stuff to people who follow the games industry in general, but I feel like it's something the SC2 community (and other people who are just interested in playing games, and not in following the giant industry machine behind it) has missed.
I love Jason Schreier's videos, but to be honest, this one just made me feel like working for a AAA game company would be like getting sent to hell. And I say this after having worked for Activision for ten years (albeit as a lowly technical writer).
Here's what I mean. Say you're an aspiring game designer, and you get your dream job at Blizzard. Awesome! Of course, you'll immediately be assigned to the Department of Figuring Out How To Make World Of Warcraft Generate More Money.
But suppose, just suppose, you escape this hell. Against all odds, and against the wishes of management, you create something new and amazing, like Hearthstone! Cool! You've created a new franchise that makes money in a AAA studio! You won the lottery!
Only now, you're in a different kind of hell, one entirely of your own making. Now you have to work on Hearthstone forever, and your only job now is to Figure Out Ways That Hearthstone Can Make More Money. You get to sit there and watch as all your efforts lead to Hearthstone becoming crappier and crappier, with more kinds of in-game currencies, more tedious Daily Tasks, more stupid tie-ins to other franchises, more popups, just more and more nonsense until the game becomes a parody of itself, and makes someone like Day[9] shake his head and wonder what the hell he ever saw in it originally.
Rinse and repeat!
Eh, I don't think thats that bad, People have been working on Magic the Gathering and Yugioh for 30 years.
But actually, i think most people jump ship for new projects. Like a lot of Team 2 people left WoW around late TBC to do Project Titan and later Overwatch.
And thats a luxury you have at Blizzard and not at Wizards.Granted, maybe its not as good at Blizzard right now, because D4 is a service now and the Starcraft shooter is the only shiny new thing to work on. Maybe theres another idk.