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General RTS Discussion Thread - Page 11

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Harris1st
Profile Blog Joined May 2010
Germany7402 Posts
April 08 2026 08:35 GMT
#201
On March 25 2026 19:07 Harris1st wrote:
DORF is now over 200% funded with 175k of 85k but it has slowed down considerably. I don't expect them to reach much further than the next strech goal at 185k.
The devs also mentioned somewhere they want to be done before christmas 2027 but have given themself enough leeway to delay till summer 28 which seems the sensible thing to do.
I'd rather have them finish what they started than changing the scope of things again.


Well they are at 220k now, 8 days to go. Impressive!
Next goal is 225k -> Coop campaign
Go Serral! GG EZ for Ence. Flashbang dance FTW
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4448 Posts
Last Edited: 2026-04-08 09:10:56
April 08 2026 09:09 GMT
#202
On April 08 2026 17:35 Harris1st wrote:
Show nested quote +
On March 25 2026 19:07 Harris1st wrote:
DORF is now over 200% funded with 175k of 85k but it has slowed down considerably. I don't expect them to reach much further than the next strech goal at 185k.
The devs also mentioned somewhere they want to be done before christmas 2027 but have given themself enough leeway to delay till summer 28 which seems the sensible thing to do.
I'd rather have them finish what they started than changing the scope of things again.


Well they are at 220k now, 8 days to go. Impressive!
Next goal is 225k -> Coop campaign

Kicktraq is pretty good at tracking daily totals etc, it's picked up quite a bit past 5 days or so.
Will get past 275k IMO but unlikely to get to the next stretch at 335k.Depends what happens the last 3 or so days.

https://www.kicktraq.com/projects/dorf/dorf-oldschool-real-time-strategy-and-base-builder/#chart-daily
https://www.youtube.com/watch?v=e7PvoI6gvQs
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51414 Posts
April 10 2026 05:01 GMT
#203
would really like it if they hit their stretch goal of getting one more dev.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Latham
Profile Blog Joined May 2007
9592 Posts
April 15 2026 12:21 GMT
#204
On April 10 2026 14:01 BLinD-RawR wrote:
would really like it if they hit their stretch goal of getting one more dev.

Ask and ye shall recieve! They got that extra dev funded. Hopefully this will speed up the release date, and not expand the feature creep of the project...
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Harris1st
Profile Blog Joined May 2010
Germany7402 Posts
April 17 2026 07:55 GMT
#205
Bit worried about ZeroSpace. It has been awfully quiet. No updades on KS for over 2 month.
They wanted to take part in the Steam Next Fest in June with a EA release later this summer...
Go Serral! GG EZ for Ence. Flashbang dance FTW
ETisME
Profile Blog Joined April 2011
12875 Posts
Last Edited: 2026-04-17 09:20:27
April 17 2026 09:20 GMT
#206
crimson desert stole so many hours, I missed the kickstarter, damn
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
CicadaSC
Profile Joined January 2018
United States1986 Posts
Last Edited: 2026-07-11 10:24:03
July 11 2026 10:21 GMT
#207
https://store.steampowered.com/app/2838950/Game_of_Thrones_War_for_Westeros/
https://x.com/WarforWesteros/status/1931100564215267542

Game of Thrones: War for Westeros apparently comes out this year, 2026, according to steam and their announcement? Is that really happening? Is anyone following this game closely because I feel like i've heard NOTHING about it since announcement, at which point i thought it looked quite cool.
Remember that we all come from a place of passion!!
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4448 Posts
July 12 2026 04:16 GMT
#208
Heard nothing so I googled the discord, which is unofficial.Meta pulled 4 million in revenue from the studio so the consensus there is the game is cancelled, or at the least development pared back.

https://www.sharecafe.com.au/2026/06/01/playside-studios-ply-faces-a4-million-revenue-hit-as-meta-terminates-contracts/
https://www.youtube.com/watch?v=e7PvoI6gvQs
Latham
Profile Blog Joined May 2007
9592 Posts
July 12 2026 09:15 GMT
#209
On July 12 2026 13:16 iPlaY.NettleS wrote:
Heard nothing so I googled the discord, which is unofficial.Meta pulled 4 million in revenue from the studio so the consensus there is the game is cancelled, or at the least development pared back.

https://www.sharecafe.com.au/2026/06/01/playside-studios-ply-faces-a4-million-revenue-hit-as-meta-terminates-contracts/


This is completely just my assumption but, whether it will come out or not will depend entirely on how far along in development they were. If they were in late alpha or internal/close/family beta, I could see them tough it out just like Tempest Rising devs did, and release the product, recouping at least some of the development cost or breaking even.

The thing that I'm more worried about is no marketing what-so-ever. This is the very first time I've heard or seen this game.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
CicadaSC
Profile Joined January 2018
United States1986 Posts
Last Edited: 2026-07-13 09:16:04
July 12 2026 13:51 GMT
#210
On July 12 2026 13:16 iPlaY.NettleS wrote:
Heard nothing so I googled the discord, which is unofficial.Meta pulled 4 million in revenue from the studio so the consensus there is the game is cancelled, or at the least development pared back.

https://www.sharecafe.com.au/2026/06/01/playside-studios-ply-faces-a4-million-revenue-hit-as-meta-terminates-contracts/

very interesting article, thank you so much for sharing!! I see they pulled the revenue but i would be shocked if it is actually cancelled considering in that article playside confirmed themselves it's not cancelled.

"PlaySide confirmed that development on Game of Thrones: War for Westeros, MOUSE: P.I For Hire, and its Dew publishing agreement remains unaffected"
Remember that we all come from a place of passion!!
Harris1st
Profile Blog Joined May 2010
Germany7402 Posts
July 13 2026 08:13 GMT
#211
Not holding my breath for a decent game here, even if it drops.
Go Serral! GG EZ for Ence. Flashbang dance FTW
Waxangel
Profile Blog Joined September 2002
United States33699 Posts
Last Edited: 2026-07-13 21:26:45
July 13 2026 21:26 GMT
#212


Good video explaining gaming industry stuff and relates to why SC2/StarCraft doesn't get much support w/ some Blizzard-specific anecdotes.

It's obvious stuff to people who follow the games industry in general, but I feel like it's something the SC2 community (and other people who are just interested in playing games, and not in following the giant industry machine behind it) has missed.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Jeremy Reimer
Profile Blog Joined August 2010
Canada1220 Posts
Last Edited: 2026-07-13 23:26:41
July 13 2026 23:23 GMT
#213
On July 14 2026 06:26 Waxangel wrote:
https://www.youtube.com/watch?v=6y3Gx_Aw2Oo

Good video explaining gaming industry stuff and relates to why SC2/StarCraft doesn't get much support w/ some Blizzard-specific anecdotes.

It's obvious stuff to people who follow the games industry in general, but I feel like it's something the SC2 community (and other people who are just interested in playing games, and not in following the giant industry machine behind it) has missed.


I love Jason Schreier's videos, but to be honest, this one just made me feel like working for a AAA game company would be like getting sent to hell. And I say this after having worked for Activision for ten years (albeit as a lowly technical writer).

Here's what I mean. Say you're an aspiring game designer, and you get your dream job at Blizzard. Awesome! Of course, you'll immediately be assigned to the Department of Figuring Out How To Make World Of Warcraft Generate More Money.

But suppose, just suppose, you escape this hell. Against all odds, and against the wishes of management, you create something new and amazing, like Hearthstone! Cool! You've created a new franchise that makes money in a AAA studio! You won the lottery!

Only now, you're in a different kind of hell, one entirely of your own making. Now you have to work on Hearthstone forever, and your only job now is to Figure Out Ways That Hearthstone Can Make More Money. You get to sit there and watch as all your efforts lead to Hearthstone becoming crappier and crappier, with more kinds of in-game currencies, more tedious Daily Tasks, more stupid tie-ins to other franchises, more popups, just more and more nonsense until the game becomes a parody of itself, and makes someone like Day[9] shake his head and wonder what the hell he ever saw in it originally.

Rinse and repeat!
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
Harris1st
Profile Blog Joined May 2010
Germany7402 Posts
July 14 2026 08:43 GMT
#214
On July 14 2026 08:23 Jeremy Reimer wrote:
Show nested quote +
On July 14 2026 06:26 Waxangel wrote:
https://www.youtube.com/watch?v=6y3Gx_Aw2Oo

Good video explaining gaming industry stuff and relates to why SC2/StarCraft doesn't get much support w/ some Blizzard-specific anecdotes.

It's obvious stuff to people who follow the games industry in general, but I feel like it's something the SC2 community (and other people who are just interested in playing games, and not in following the giant industry machine behind it) has missed.


I love Jason Schreier's videos, but to be honest, this one just made me feel like working for a AAA game company would be like getting sent to hell. And I say this after having worked for Activision for ten years (albeit as a lowly technical writer).

Here's what I mean. Say you're an aspiring game designer, and you get your dream job at Blizzard. Awesome! Of course, you'll immediately be assigned to the Department of Figuring Out How To Make World Of Warcraft Generate More Money.

But suppose, just suppose, you escape this hell. Against all odds, and against the wishes of management, you create something new and amazing, like Hearthstone! Cool! You've created a new franchise that makes money in a AAA studio! You won the lottery!

Only now, you're in a different kind of hell, one entirely of your own making. Now you have to work on Hearthstone forever, and your only job now is to Figure Out Ways That Hearthstone Can Make More Money. You get to sit there and watch as all your efforts lead to Hearthstone becoming crappier and crappier, with more kinds of in-game currencies, more tedious Daily Tasks, more stupid tie-ins to other franchises, more popups, just more and more nonsense until the game becomes a parody of itself, and makes someone like Day[9] shake his head and wonder what the hell he ever saw in it originally.

Rinse and repeat!


Damn that hits hard. At least in WoW they could make actual content since it is subscribtion based.
Stopped playing Hearthstone with one of the first card updates that were absolutely necessary to have fun.
Go Serral! GG EZ for Ence. Flashbang dance FTW
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States727 Posts
July 14 2026 11:59 GMT
#215
On July 14 2026 17:43 Harris1st wrote:
Show nested quote +
On July 14 2026 08:23 Jeremy Reimer wrote:
On July 14 2026 06:26 Waxangel wrote:
https://www.youtube.com/watch?v=6y3Gx_Aw2Oo

Good video explaining gaming industry stuff and relates to why SC2/StarCraft doesn't get much support w/ some Blizzard-specific anecdotes.

It's obvious stuff to people who follow the games industry in general, but I feel like it's something the SC2 community (and other people who are just interested in playing games, and not in following the giant industry machine behind it) has missed.


I love Jason Schreier's videos, but to be honest, this one just made me feel like working for a AAA game company would be like getting sent to hell. And I say this after having worked for Activision for ten years (albeit as a lowly technical writer).

Here's what I mean. Say you're an aspiring game designer, and you get your dream job at Blizzard. Awesome! Of course, you'll immediately be assigned to the Department of Figuring Out How To Make World Of Warcraft Generate More Money.

But suppose, just suppose, you escape this hell. Against all odds, and against the wishes of management, you create something new and amazing, like Hearthstone! Cool! You've created a new franchise that makes money in a AAA studio! You won the lottery!

Only now, you're in a different kind of hell, one entirely of your own making. Now you have to work on Hearthstone forever, and your only job now is to Figure Out Ways That Hearthstone Can Make More Money. You get to sit there and watch as all your efforts lead to Hearthstone becoming crappier and crappier, with more kinds of in-game currencies, more tedious Daily Tasks, more stupid tie-ins to other franchises, more popups, just more and more nonsense until the game becomes a parody of itself, and makes someone like Day[9] shake his head and wonder what the hell he ever saw in it originally.

Rinse and repeat!


Damn that hits hard. At least in WoW they could make actual content since it is subscribtion based.
Stopped playing Hearthstone with one of the first card updates that were absolutely necessary to have fun.


I loved heartstone when it luanched, first spent 250 usd into the first season or preseason w/e that was and decided to uninstall and cut off teh game cause I was a poor student back then when it was first luanched, lmao. I didn't want bankrutpy myself xD i love the game back then.
别问,问就是查无此人。
JimmyJRaynor
Profile Blog Joined April 2010
Canada17803 Posts
Last Edited: 2026-07-14 12:42:13
July 14 2026 12:31 GMT
#216
On July 14 2026 08:23 Jeremy Reimer wrote:
Show nested quote +
On July 14 2026 06:26 Waxangel wrote:
https://www.youtube.com/watch?v=6y3Gx_Aw2Oo

Good video explaining gaming industry stuff and relates to why SC2/StarCraft doesn't get much support w/ some Blizzard-specific anecdotes.

It's obvious stuff to people who follow the games industry in general, but I feel like it's something the SC2 community (and other people who are just interested in playing games, and not in following the giant industry machine behind it) has missed.


I love Jason Schreier's videos, but to be honest, this one just made me feel like working for a AAA game company would be like getting sent to hell. And I say this after having worked for Activision for ten years (albeit as a lowly technical writer).

Here's what I mean. Say you're an aspiring game designer, and you get your dream job at Blizzard. Awesome! Of course, you'll immediately be assigned to the Department of Figuring Out How To Make World Of Warcraft Generate More Money.

But suppose, just suppose, you escape this hell. Against all odds, and against the wishes of management, you create something new and amazing, like Hearthstone! Cool! You've created a new franchise that makes money in a AAA studio! You won the lottery!

Only now, you're in a different kind of hell, one entirely of your own making. Now you have to work on Hearthstone forever, and your only job now is to Figure Out Ways That Hearthstone Can Make More Money. You get to sit there and watch as all your efforts lead to Hearthstone becoming crappier and crappier, with more kinds of in-game currencies, more tedious Daily Tasks, more stupid tie-ins to other franchises, more popups, just more and more nonsense until the game becomes a parody of itself, and makes someone like Day[9] shake his head and wonder what the hell he ever saw in it originally.

Rinse and repeat!

How is working for a giant megcorp on a massive team at 1/2 your fair market value a dream job? If you are going to work for a massive megacorp at all it has to be on a team of 5 or less creating something totally new for at least 2X your fair market value. Otherwise, get a friend or two together and build something...anything.. yourself and sell it yourself. That's what Mike Morhaime and Allan Adham did.

At my "dream job" I worked on a team of 6 and we took down Microsoft Sharepoint. What a blast. I've also worked for teams of 200 that got crushed by teams of 5. So I've seen both sides. The team of 5 is way more fun man.

Your dream experience is in the creating of something totally new; It is not working for some giant labelled megacorp. As Samwise Didier said "ABC" = "Always Be Creating"

This was the mindset of most of my software engineering classmates. The ones who wanted a safe forever job at a megacorp became Chartered Accountants.

Its weird to me that we now have "computer science rebels" as risk averse as Chartered Accountants.

Mike Morhaime, Allan Adham, and Rob Pardo were the rebels... now they're The Empire LOLOL. This Scheier guy talks like someone who has never coded a FOR loop.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States727 Posts
July 14 2026 14:41 GMT
#217
On July 14 2026 21:31 JimmyJRaynor wrote:
Show nested quote +
On July 14 2026 08:23 Jeremy Reimer wrote:
On July 14 2026 06:26 Waxangel wrote:
https://www.youtube.com/watch?v=6y3Gx_Aw2Oo

Good video explaining gaming industry stuff and relates to why SC2/StarCraft doesn't get much support w/ some Blizzard-specific anecdotes.

It's obvious stuff to people who follow the games industry in general, but I feel like it's something the SC2 community (and other people who are just interested in playing games, and not in following the giant industry machine behind it) has missed.


I love Jason Schreier's videos, but to be honest, this one just made me feel like working for a AAA game company would be like getting sent to hell. And I say this after having worked for Activision for ten years (albeit as a lowly technical writer).

Here's what I mean. Say you're an aspiring game designer, and you get your dream job at Blizzard. Awesome! Of course, you'll immediately be assigned to the Department of Figuring Out How To Make World Of Warcraft Generate More Money.

But suppose, just suppose, you escape this hell. Against all odds, and against the wishes of management, you create something new and amazing, like Hearthstone! Cool! You've created a new franchise that makes money in a AAA studio! You won the lottery!

Only now, you're in a different kind of hell, one entirely of your own making. Now you have to work on Hearthstone forever, and your only job now is to Figure Out Ways That Hearthstone Can Make More Money. You get to sit there and watch as all your efforts lead to Hearthstone becoming crappier and crappier, with more kinds of in-game currencies, more tedious Daily Tasks, more stupid tie-ins to other franchises, more popups, just more and more nonsense until the game becomes a parody of itself, and makes someone like Day[9] shake his head and wonder what the hell he ever saw in it originally.

Rinse and repeat!

How is working for a giant megcorp on a massive team at 1/2 your fair market value a dream job? If you are going to work for a massive megacorp at all it has to be on a team of 5 or less creating something totally new for at least 2X your fair market value. Otherwise, get a friend or two together and build something...anything.. yourself and sell it yourself. That's what Mike Morhaime and Allan Adham did.

At my "dream job" I worked on a team of 6 and we took down Microsoft Sharepoint. What a blast. I've also worked for teams of 200 that got crushed by teams of 5. So I've seen both sides. The team of 5 is way more fun man.

Your dream experience is in the creating of something totally new; It is not working for some giant labelled megacorp. As Samwise Didier said "ABC" = "Always Be Creating"

This was the mindset of most of my software engineering classmates. The ones who wanted a safe forever job at a megacorp became Chartered Accountants.

Its weird to me that we now have "computer science rebels" as risk averse as Chartered Accountants.

Mike Morhaime, Allan Adham, and Rob Pardo were the rebels... now they're The Empire LOLOL. This Scheier guy talks like someone who has never coded a FOR loop.


Hey different people value things differently, but i totally get your point. To some of us I think that whole blizzard dream was a childhood pipe dream perhaps
别问,问就是查无此人。
JimmyJRaynor
Profile Blog Joined April 2010
Canada17803 Posts
July 14 2026 16:16 GMT
#218
On July 14 2026 23:41 PurE)Rabbit-SF wrote:
Show nested quote +
On July 14 2026 21:31 JimmyJRaynor wrote:
On July 14 2026 08:23 Jeremy Reimer wrote:
On July 14 2026 06:26 Waxangel wrote:
https://www.youtube.com/watch?v=6y3Gx_Aw2Oo

Good video explaining gaming industry stuff and relates to why SC2/StarCraft doesn't get much support w/ some Blizzard-specific anecdotes.

It's obvious stuff to people who follow the games industry in general, but I feel like it's something the SC2 community (and other people who are just interested in playing games, and not in following the giant industry machine behind it) has missed.


I love Jason Schreier's videos, but to be honest, this one just made me feel like working for a AAA game company would be like getting sent to hell. And I say this after having worked for Activision for ten years (albeit as a lowly technical writer).

Here's what I mean. Say you're an aspiring game designer, and you get your dream job at Blizzard. Awesome! Of course, you'll immediately be assigned to the Department of Figuring Out How To Make World Of Warcraft Generate More Money.

But suppose, just suppose, you escape this hell. Against all odds, and against the wishes of management, you create something new and amazing, like Hearthstone! Cool! You've created a new franchise that makes money in a AAA studio! You won the lottery!

Only now, you're in a different kind of hell, one entirely of your own making. Now you have to work on Hearthstone forever, and your only job now is to Figure Out Ways That Hearthstone Can Make More Money. You get to sit there and watch as all your efforts lead to Hearthstone becoming crappier and crappier, with more kinds of in-game currencies, more tedious Daily Tasks, more stupid tie-ins to other franchises, more popups, just more and more nonsense until the game becomes a parody of itself, and makes someone like Day[9] shake his head and wonder what the hell he ever saw in it originally.

Rinse and repeat!

How is working for a giant megcorp on a massive team at 1/2 your fair market value a dream job? If you are going to work for a massive megacorp at all it has to be on a team of 5 or less creating something totally new for at least 2X your fair market value. Otherwise, get a friend or two together and build something...anything.. yourself and sell it yourself. That's what Mike Morhaime and Allan Adham did.

At my "dream job" I worked on a team of 6 and we took down Microsoft Sharepoint. What a blast. I've also worked for teams of 200 that got crushed by teams of 5. So I've seen both sides. The team of 5 is way more fun man.

Your dream experience is in the creating of something totally new; It is not working for some giant labelled megacorp. As Samwise Didier said "ABC" = "Always Be Creating"

This was the mindset of most of my software engineering classmates. The ones who wanted a safe forever job at a megacorp became Chartered Accountants.

Its weird to me that we now have "computer science rebels" as risk averse as Chartered Accountants.

Mike Morhaime, Allan Adham, and Rob Pardo were the rebels... now they're The Empire LOLOL. This Scheier guy talks like someone who has never coded a FOR loop.


Hey different people value things differently, but i totally get your point. To some of us I think that whole blizzard dream was a childhood pipe dream perhaps

My wife is a chartered accountant and has an MBA in Finance. I have nothing against people taking the safe route in their careers.

I don't think the video game industry has ever been the safe route. Of course, recruiters will lie to you and tell you it is the safe route.

As a student of human behaviour over decades I can reveal to you the physical tell that let's you know when a recruiter is lying: it is when he has his mouth open.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Mrs Crabbleman
Profile Joined April 2026
34 Posts
July 14 2026 16:25 GMT
#219
On July 14 2026 23:41 PurE)Rabbit-SF wrote:
Show nested quote +
On July 14 2026 21:31 JimmyJRaynor wrote:
On July 14 2026 08:23 Jeremy Reimer wrote:
On July 14 2026 06:26 Waxangel wrote:
https://www.youtube.com/watch?v=6y3Gx_Aw2Oo

Good video explaining gaming industry stuff and relates to why SC2/StarCraft doesn't get much support w/ some Blizzard-specific anecdotes.

It's obvious stuff to people who follow the games industry in general, but I feel like it's something the SC2 community (and other people who are just interested in playing games, and not in following the giant industry machine behind it) has missed.


I love Jason Schreier's videos, but to be honest, this one just made me feel like working for a AAA game company would be like getting sent to hell. And I say this after having worked for Activision for ten years (albeit as a lowly technical writer).

Here's what I mean. Say you're an aspiring game designer, and you get your dream job at Blizzard. Awesome! Of course, you'll immediately be assigned to the Department of Figuring Out How To Make World Of Warcraft Generate More Money.

But suppose, just suppose, you escape this hell. Against all odds, and against the wishes of management, you create something new and amazing, like Hearthstone! Cool! You've created a new franchise that makes money in a AAA studio! You won the lottery!

Only now, you're in a different kind of hell, one entirely of your own making. Now you have to work on Hearthstone forever, and your only job now is to Figure Out Ways That Hearthstone Can Make More Money. You get to sit there and watch as all your efforts lead to Hearthstone becoming crappier and crappier, with more kinds of in-game currencies, more tedious Daily Tasks, more stupid tie-ins to other franchises, more popups, just more and more nonsense until the game becomes a parody of itself, and makes someone like Day[9] shake his head and wonder what the hell he ever saw in it originally.

Rinse and repeat!

How is working for a giant megcorp on a massive team at 1/2 your fair market value a dream job? If you are going to work for a massive megacorp at all it has to be on a team of 5 or less creating something totally new for at least 2X your fair market value. Otherwise, get a friend or two together and build something...anything.. yourself and sell it yourself. That's what Mike Morhaime and Allan Adham did.

At my "dream job" I worked on a team of 6 and we took down Microsoft Sharepoint. What a blast. I've also worked for teams of 200 that got crushed by teams of 5. So I've seen both sides. The team of 5 is way more fun man.

Your dream experience is in the creating of something totally new; It is not working for some giant labelled megacorp. As Samwise Didier said "ABC" = "Always Be Creating"

This was the mindset of most of my software engineering classmates. The ones who wanted a safe forever job at a megacorp became Chartered Accountants.

Its weird to me that we now have "computer science rebels" as risk averse as Chartered Accountants.

Mike Morhaime, Allan Adham, and Rob Pardo were the rebels... now they're The Empire LOLOL. This Scheier guy talks like someone who has never coded a FOR loop.


Hey different people value things differently, but i totally get your point. To some of us I think that whole blizzard dream was a childhood pipe dream perhaps



I just think old Blizzard represents when games were about the exploration of the unknown for the fun of it. It's more a symbol than anything else. It's the most well known story of nerds getting together to make stuff, and the cherry on top is that it actually worked out. To me the attractive part is renting an office for the first time and sleeping on the floor, putting in 17 hour days, not sure if anything is going to come together but fuck it whatever. Like the games themselves, it's an adventure.
The people who are genuinely attracted to being a cog in a massive wheel just for the paycheck feel like a product of these modern times, or are mostly technical and see it as a job to support a family or whatever. In that case, I'm not sure those people have a dream to put in 'dream job'. KEKW
lestye
Profile Blog Joined August 2010
United States4238 Posts
July 14 2026 17:54 GMT
#220
On July 14 2026 08:23 Jeremy Reimer wrote:
Show nested quote +
On July 14 2026 06:26 Waxangel wrote:
https://www.youtube.com/watch?v=6y3Gx_Aw2Oo

Good video explaining gaming industry stuff and relates to why SC2/StarCraft doesn't get much support w/ some Blizzard-specific anecdotes.

It's obvious stuff to people who follow the games industry in general, but I feel like it's something the SC2 community (and other people who are just interested in playing games, and not in following the giant industry machine behind it) has missed.


I love Jason Schreier's videos, but to be honest, this one just made me feel like working for a AAA game company would be like getting sent to hell. And I say this after having worked for Activision for ten years (albeit as a lowly technical writer).

Here's what I mean. Say you're an aspiring game designer, and you get your dream job at Blizzard. Awesome! Of course, you'll immediately be assigned to the Department of Figuring Out How To Make World Of Warcraft Generate More Money.

But suppose, just suppose, you escape this hell. Against all odds, and against the wishes of management, you create something new and amazing, like Hearthstone! Cool! You've created a new franchise that makes money in a AAA studio! You won the lottery!

Only now, you're in a different kind of hell, one entirely of your own making. Now you have to work on Hearthstone forever, and your only job now is to Figure Out Ways That Hearthstone Can Make More Money. You get to sit there and watch as all your efforts lead to Hearthstone becoming crappier and crappier, with more kinds of in-game currencies, more tedious Daily Tasks, more stupid tie-ins to other franchises, more popups, just more and more nonsense until the game becomes a parody of itself, and makes someone like Day[9] shake his head and wonder what the hell he ever saw in it originally.

Rinse and repeat!


Eh, I don't think thats that bad, People have been working on Magic the Gathering and Yugioh for 30 years.

But actually, i think most people jump ship for new projects. Like a lot of Team 2 people left WoW around late TBC to do Project Titan and later Overwatch.

And thats a luxury you have at Blizzard and not at Wizards.Granted, maybe its not as good at Blizzard right now, because D4 is a service now and the Starcraft shooter is the only shiny new thing to work on. Maybe theres another idk.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
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