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Last Epoch - Page 2

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Redox
Profile Joined October 2010
Germany24794 Posts
February 23 2024 10:04 GMT
#21
After experiencing the Last Epoch loot filter I can not see myself playing D4 again. For me it makes all the difference that the biggest challenge in the game is not anymore how to sift through loot efficiently.
Off-season = best season
DarkPlasmaBall
Profile Blog Joined March 2010
United States44274 Posts
Last Edited: 2024-02-24 13:04:22
February 24 2024 00:05 GMT
#22
I absolutely love the Diablo 2 reference of how they named bear enemies "Jahith Bear", and those enemies teleport to attack you, when all the other enemies just run. Very clever. Well played.

https://imgur.com/a/A91WZMk

(In Diablo 2, "Jah Ith Ber" are the three runes that create a very important and popular runeword, called Enigma, which gives any character class the ability to perform the Sorceress's teleport ability, crucial for speedrunning and escaping.)
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
EchelonTee
Profile Joined February 2011
United States5245 Posts
February 24 2024 19:01 GMT
#23
thats a sick reference lol

ngl the production value in the campaign was pretty rough. some of the voice acting and cutscenes were very lol... the one where two gods were fighting looked like a college project tbh

I'm into monoliths now. crafting and gearing is really fun. The game really hits that "just 1 more [monolith]" feeling that you want in a grinding ARPG
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Fleetfeet
Profile Blog Joined May 2014
Canada2550 Posts
February 26 2024 01:57 GMT
#24
I played probably a year ago, rolled as a shaman and did just fine into lategame content despite Shaman apparently being one of the more scuffed masteries? Doing the same again trying to explore what has changed over time, and while it still feels relatively cohesive, I find getting a 'thorough' understanding of mechanics to be painful. Given PoE, this is probably just a matter of time as spreadsheet warriors and hobbyist coders will, over time, make tools that save us from having to understand.

That said, it's easy to understand 'good' and 'bad', but very hard to compare two 'good' to each other. A byproduct of being a Shaman (At least, how I've built) is that you passively shit Storm Bolts. Your mastery gives Storm Totem, which is a totem that casts Storm Bolts. You've got several sources in the shaman tree that give things like "If Storm Bolt, 25% chance for two Storm Bolt", or "if hit, 25% chance to retaliate with Storm Bolt". One of your core skills gives you charges on hit that (probably) autocast lightning bolts. You've got lightning bolts proccing and popping from at least 5 different sources, and you quickly lose track of where they're from and how to scale them.

So I'm left with a vague understanding of "Affinity, lightning dmg, ele dmg, spell dmg%, spell dmg (flat) all good for stuff that comes from me, minion/totem damage good for crows and totems" but when it comes to choices like 8% ele dmg vs 10% minion damage vs +3 lightning damage to spells I'd have no real way to evaluate which is better and for what part of the build, nor what particular parts of my damage sources are affected by which parts of the stats.

Obviously it's a minor complaint, but I hope in time either players help solve these information problems, or more functional damage estimates present themselves in-game.
Manit0u
Profile Blog Joined August 2004
Poland17254 Posts
Last Edited: 2024-02-26 02:49:33
February 26 2024 02:49 GMT
#25
On February 26 2024 10:57 Fleetfeet wrote:
So I'm left with a vague understanding of "Affinity, lightning dmg, ele dmg, spell dmg%, spell dmg (flat) all good for stuff that comes from me, minion/totem damage good for crows and totems" but when it comes to choices like 8% ele dmg vs 10% minion damage vs +3 lightning damage to spells I'd have no real way to evaluate which is better and for what part of the build, nor what particular parts of my damage sources are affected by which parts of the stats.


I believe you might be overthinking it. In 99.9% cases stuff like +1-3 damage or upgrading from 85% to 90% ele dmg won't really be noticeable. Just go for what feels right and leave thinking about tiny upgrades like that for when your build is pretty much complete and you really, really, really want to be doing 1% more damage to top the leaderboards or something.
Time is precious. Waste it wisely.
Fleetfeet
Profile Blog Joined May 2014
Canada2550 Posts
Last Edited: 2024-02-26 05:43:12
February 26 2024 05:41 GMT
#26
I think calling it 1% more damage way undersells it.

If the spell Storm Totem is casting does a base of 5 damage with 300% damage effectiveness, then flat damage is going to be pretty high value. The spell that storm totem casts isn't listed as far as I can tell, so it's hard to assess beyond "Number make number go up".

Multiply this by all the skills you're using and the many directions they can pull your attention, and it becomes extremely unclear what to prioritize.

To be clear, the general fantasy of characters and build identity in the sense of "Be a cool lightning guy" is great! I think it's very well designed in that regard and awesome. My complaints largely stem from huge gaps in information, such as having no idea what the "Crowstorm" active spell granted when you have summoned crows ACTUALLY DOES in terms of damage (No spell is listed, similar to Storm Totem) or having melee abilities have the capacity to abruptly convert themselves to spells in their skill trees and ironically become worse for it, despite the fantasy of my character I've built so far being spells-based, etc.

It results in me trying to chase understanding and just ending up frustrated. Legitimately half of my sources of damage, I could not track down the most basic information on. It's just lightning that.... happens.
EchelonTee
Profile Joined February 2011
United States5245 Posts
Last Edited: 2024-02-26 18:04:58
February 26 2024 18:01 GMT
#27
I get what you mean. I get the impression that for many the appeal of the game is being able to just try different things without being concerned with numbers, since most skills and builds are viable out of the box, but it would be nice to be able to make comparisons. Like with build planner with DPS numbers a la PoB

I think it will just come with playing more and learning over time. Also, Lost Epoch tools helps. Like my build spams Icicles from its unique bow, but only by looking it up in LE tools I know that it has 100 base damage with 500% added damage effectiveness, making added damage freaking crazy

ironically, the in game wiki means that there is no real online wiki equivalent. LE tools is sort of like this but its not the same as having a wiki with detailed explanations
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Fleetfeet
Profile Blog Joined May 2014
Canada2550 Posts
February 26 2024 18:33 GMT
#28
Agreed! Time and continued dev will fix these small issues. The game's clean and clear and fun otherwise!
FaCE_1
Profile Blog Joined December 2006
Canada6172 Posts
Last Edited: 2024-02-27 19:35:03
February 27 2024 09:57 GMT
#29
Question, is it just me or it's pretty slow to level up ?

I'm currently doing the lvl 90 monolith (1 down, 2 too go) and i'm just lvl 80 and the leveling seem slow. Any tips to level up a bit faster ?

Edit: so now i'm lvl 83 and ready to do empower monolith... Is it to low level? will I get good xp there ?
n_n
Peeano
Profile Blog Joined March 2009
Netherlands4987 Posts
Last Edited: 2024-02-27 12:22:54
February 27 2024 12:18 GMT
#30
How good/addicting/grindy is this game currently?
I've played tons of D2LOD (best before enigma and bots), enjoyed Path of Diablo more than D3, and never tried Path of Exile.
FBH #1!
DarkPlasmaBall
Profile Blog Joined March 2010
United States44274 Posts
Last Edited: 2024-02-27 13:14:16
February 27 2024 13:06 GMT
#31
On February 27 2024 21:18 Peeano wrote:
How good/addicting/grindy is this game currently?
I've played tons of D2LOD (best before enigma and bots), enjoyed Path of Diablo more than D3, and never tried Path of Exile.


For me: Diablo 2 > Last Epoch > PoE > D4 > D3 > Grim Dawn.

I'm really enjoying Last Epoch. I particularly like how smooth, responsive, and consistent the combat and waves of enemies are. Boss battles are good. Graphics are solid too. Difficulty level is a little easy, and leveling up takes a tiny bit longer than I'd prefer, but that's okay because I like exploding everything on the screen and I like to keep moving. The skill tree customization is phenomenal, there's decent replay value and a variety of builds, and there are a lot of quality-of-life improvements (respeccing is easy, loot filter is solid, waypoints/portals are everywhere, the "transfer materials" button in the inventory helps immediately move out some items, etc.).

Not everything is perfect, of course. Some of the affixes/attributes from items don't feel like they do much (increasing % chance of X, increasing % damage of Y, being level 62 yet still having zero or single-digit points in vitality and dexterity, etc.), making me feel like my gear isn't as impactful as in other games. The few cinematic scenes are poor quality (I think I'm just spoiled by Blizzard's cinematic scenes), and the story / time-hopping just isn't interesting or engaging for me. Each era or region is a different environment with different monsters, but the feel of running through these areas can start to feel redundant. Very few sidequests / other objectives too, meaning that there's not much use in exploring unless you want to kill all the monsters. It's very formulaic: enter a location, then run straight and kill monsters until you arrive at the exit, leading to a new location's entrance. Repeat.

I recommend the game overall though; I'd give it a 7/10. I'll play through most of LE five times - once with each character - to about level 60-70. Then I'll probably be done with it.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2024-02-27 19:49:24
February 27 2024 19:45 GMT
#32
Played Last Epoch about 30 hours since launch. And pretty much quit now. I can't explain why, but the game makes me fall asleep. It does feel like a good game and lots of things are great, but it doesn't seem amazing to me yet.

For me it's still Path of Exile >>> all other ARPGs by far. D2 mods are great fun at times, but lately I don't play them for long. Grim Dawn is a game that is pretty well done, I played it A LOT though so it isn't as fun anymore. Glad that I didn't buy D4 but it wasn't hard for me as D2 and old WoW are the last things I actually enjoyed a lot from Blizzard.
Fleetfeet
Profile Blog Joined May 2014
Canada2550 Posts
February 27 2024 20:14 GMT
#33
On February 27 2024 22:06 DarkPlasmaBall wrote:
Show nested quote +
On February 27 2024 21:18 Peeano wrote:
How good/addicting/grindy is this game currently?
I've played tons of D2LOD (best before enigma and bots), enjoyed Path of Diablo more than D3, and never tried Path of Exile.


For me: Diablo 2 > Last Epoch > PoE > D4 > D3 > Grim Dawn.

I'm really enjoying Last Epoch. I particularly like how smooth, responsive, and consistent the combat and waves of enemies are. Boss battles are good. Graphics are solid too. Difficulty level is a little easy, and leveling up takes a tiny bit longer than I'd prefer, but that's okay because I like exploding everything on the screen and I like to keep moving. The skill tree customization is phenomenal, there's decent replay value and a variety of builds, and there are a lot of quality-of-life improvements (respeccing is easy, loot filter is solid, waypoints/portals are everywhere, the "transfer materials" button in the inventory helps immediately move out some items, etc.).

Not everything is perfect, of course. Some of the affixes/attributes from items don't feel like they do much (increasing % chance of X, increasing % damage of Y, being level 62 yet still having zero or single-digit points in vitality and dexterity, etc.), making me feel like my gear isn't as impactful as in other games. The few cinematic scenes are poor quality (I think I'm just spoiled by Blizzard's cinematic scenes), and the story / time-hopping just isn't interesting or engaging for me. Each era or region is a different environment with different monsters, but the feel of running through these areas can start to feel redundant. Very few sidequests / other objectives too, meaning that there's not much use in exploring unless you want to kill all the monsters. It's very formulaic: enter a location, then run straight and kill monsters until you arrive at the exit, leading to a new location's entrance. Repeat.

I recommend the game overall though; I'd give it a 7/10. I'll play through most of LE five times - once with each character - to about level 60-70. Then I'll probably be done with it.


(to bolded) hard agree. It feels like the waypoint issue games like Ghosts of Tsushima explicitly design themselves to avoid. Most maps you have a blue and a yellow waypoint, and you go to the blue waypoint until you go to the yellow one. There ARE oneshot chests and rare monsters to loot but overall it's a very smooth and straightforward experience.

Last Epoch is worth playing right now if you want a chill accessible ARPG with enough depth to engage you for 50 hours. Chances are it'll be even better than it is now in a year or so, so there isn't really any rush.
EchelonTee
Profile Joined February 2011
United States5245 Posts
February 28 2024 00:46 GMT
#34
On February 27 2024 18:57 FaCE_1 wrote:
Question, is it just me or it's pretty slow to level up ?

I'm currently doing the lvl 90 monolith (1 down, 2 too go) and i'm just lvl 80 and the leveling seem slow. Any tips to level up a bit faster ?

Edit: so now i'm lvl 83 and ready to do empower monolith... Is it to low level? will I get good xp there ?

it's fine to be that level. there's an "exp" cap of 10, as in if you are more than 10 levels below a zone, it will act as though it is 10 levels above

ex: you are lvl 83, in a lvl 100 zone
you get exp as though it's lvl 93, but you still get lvl 100 item drops

even tho you are "losing" some exp, its fine as long as you can handle it. I went into empowered monos at like 77 and nbd

best way to get exp is the Experience echo rewards, i beeline those nodes. it is a bit slow
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Velr
Profile Blog Joined July 2008
Switzerland10698 Posts
Last Edited: 2024-02-29 13:02:51
February 29 2024 13:02 GMT
#35
I played it mostly offline due to the miserable launch.

I don't know, something is missing for me. Played a Necolyte till lvl 25 and a Beastmaster with Stormcrows to lvl 5X and it went pretty good but somehow, the feel is just a bit off?



Skills and their ineractions with each other seem way more complicated than they should be. At least for Shaman, making sense of all the proccs/buffs/stacks and how they interact just feels like it's way more complicated than it needs to be (and tbf it works just fine whiteout caring much about it).
CicadaSC
Profile Joined January 2018
United States1670 Posts
February 29 2024 13:46 GMT
#36
i ended up not trying it. looked less polished than D4.
Remember that we all come from a place of passion!!
Ryzel
Profile Joined December 2012
United States529 Posts
Last Edited: 2024-02-29 16:24:49
February 29 2024 16:23 GMT
#37
On February 27 2024 22:06 DarkPlasmaBall wrote:
Show nested quote +
On February 27 2024 21:18 Peeano wrote:
How good/addicting/grindy is this game currently?
I've played tons of D2LOD (best before enigma and bots), enjoyed Path of Diablo more than D3, and never tried Path of Exile.


For me: Diablo 2 > Last Epoch > PoE > D4 > D3 > Grim Dawn.

I'm really enjoying Last Epoch. I particularly like how smooth, responsive, and consistent the combat and waves of enemies are. Boss battles are good. Graphics are solid too. Difficulty level is a little easy, and leveling up takes a tiny bit longer than I'd prefer, but that's okay because I like exploding everything on the screen and I like to keep moving. The skill tree customization is phenomenal, there's decent replay value and a variety of builds, and there are a lot of quality-of-life improvements (respeccing is easy, loot filter is solid, waypoints/portals are everywhere, the "transfer materials" button in the inventory helps immediately move out some items, etc.).

Not everything is perfect, of course. Some of the affixes/attributes from items don't feel like they do much (increasing % chance of X, increasing % damage of Y, being level 62 yet still having zero or single-digit points in vitality and dexterity, etc.), making me feel like my gear isn't as impactful as in other games. The few cinematic scenes are poor quality (I think I'm just spoiled by Blizzard's cinematic scenes), and the story / time-hopping just isn't interesting or engaging for me. Each era or region is a different environment with different monsters, but the feel of running through these areas can start to feel redundant. Very few sidequests / other objectives too, meaning that there's not much use in exploring unless you want to kill all the monsters. It's very formulaic: enter a location, then run straight and kill monsters until you arrive at the exit, leading to a new location's entrance. Repeat.

I recommend the game overall though; I'd give it a 7/10. I'll play through most of LE five times - once with each character - to about level 60-70. Then I'll probably be done with it.


That is a super surprising ranking. OoC what makes Grim Dawn so bad?

EDIT - I’m getting Deja vu as I read this back, did I ask this in the D4 thread? Sorry if I have lol
Hakuna Matata B*tches
EchelonTee
Profile Joined February 2011
United States5245 Posts
Last Edited: 2024-02-29 17:12:35
February 29 2024 16:46 GMT
#38
Personally Grim Dawn also ranks lowest for me, but I don't consider it bad. I finished the campaign then stopped, I just lost interest... the skills didn't pull me in enough, didn't like the constellations either. Nothing egregious but little upside.. I'll give it another shot at some point

My personal ranking would be PoE >> D2 > Last Epoch > Torchlight 2 > D3 > D4 > Grim Dawn

PoE is the GOAT, the depth and amount of content is hard to supplant. The skill system is the most satisfying, and the experience of playing it has surpassed Diablo in recent years (pops / explosions from shatter or heralds is unmatched). Atlas of World + Atlas skill tree is the best endgame system by far. New player experience & trade are rough I'll admit
D2 is D2
Last Epoch feels very fun to me, solid build complexity, great crafting, but needs a lot more polish and content.
Torchlight 2 is heavily underrated imo, modding scene was good and skills had great feedback
D3 I think is better than D4. Even though set items and number scaling went crazy, at least it is fun to go blasting
D4 has great polish and a great campaign, the best ARPG if you will play for only 10-15 hours. beyond that meh. really bad gearing / affix system

I don't blame people not liking Last Epoch due to lack of polish or "feel". Honestly feels like they needed some more time in the oven to fix MP and various bugs, this thread shows some really bad bugs https://www.reddit.com/r/LastEpoch/comments/1b1nf5d/psa_dont_play_werebear_rampage_has_been_broken/

Started a new char after my marksman, a Warlock. Its pretty busted, chthonic fissure is such an overloaded skill. Super fun. Still haven't tried Merchant's Guild yet, seems too powerful despite it's clunkiness
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Fleetfeet
Profile Blog Joined May 2014
Canada2550 Posts
February 29 2024 19:56 GMT
#39
For me (These days) ARPGS are defined by their systems, and imo Grim Dawn has the second-best systems on the market. PoE obviously wins by sheer VOLUME of mechanics at this point, but even PoE's core of Sockets/gems + currency system is such an amazingly strong core it's really hard to compete. The skill tree honestly I think is one of the weaker systems in PoE at this point and has more 'wow factor' for people looking at PoE for the first time than anything else, I think.

Grim Dawn? Constellations are an S++ system, both in terms of campaign progression and overall build identity. The system is really robust and feels good, with unlocks for new functionality as you progress, as well as sufficient gating of stronger stuff behind higher affinities and/or exploration. The class / level system is also solid in Grim Dawn, giving a lot of flex by being able to mix classes for specific goals. Common/magic/rare in GD is meh imo, but their approach to uniques is stronger than most. Overall Grim Dawn is top 3 arpg for me.

For me, Epoch's systems seem -fine-, none of them stand out to me as mindblowing, but I do think that's partially because they're not as refined as they could be, and it's hard not to look at them like "Oh this is PoE's mapping but different".

DarkPlasmaBall
Profile Blog Joined March 2010
United States44274 Posts
February 29 2024 21:06 GMT
#40
On March 01 2024 01:23 Ryzel wrote:
Show nested quote +
On February 27 2024 22:06 DarkPlasmaBall wrote:
On February 27 2024 21:18 Peeano wrote:
How good/addicting/grindy is this game currently?
I've played tons of D2LOD (best before enigma and bots), enjoyed Path of Diablo more than D3, and never tried Path of Exile.


For me: Diablo 2 > Last Epoch > PoE > D4 > D3 > Grim Dawn.

I'm really enjoying Last Epoch. I particularly like how smooth, responsive, and consistent the combat and waves of enemies are. Boss battles are good. Graphics are solid too. Difficulty level is a little easy, and leveling up takes a tiny bit longer than I'd prefer, but that's okay because I like exploding everything on the screen and I like to keep moving. The skill tree customization is phenomenal, there's decent replay value and a variety of builds, and there are a lot of quality-of-life improvements (respeccing is easy, loot filter is solid, waypoints/portals are everywhere, the "transfer materials" button in the inventory helps immediately move out some items, etc.).

Not everything is perfect, of course. Some of the affixes/attributes from items don't feel like they do much (increasing % chance of X, increasing % damage of Y, being level 62 yet still having zero or single-digit points in vitality and dexterity, etc.), making me feel like my gear isn't as impactful as in other games. The few cinematic scenes are poor quality (I think I'm just spoiled by Blizzard's cinematic scenes), and the story / time-hopping just isn't interesting or engaging for me. Each era or region is a different environment with different monsters, but the feel of running through these areas can start to feel redundant. Very few sidequests / other objectives too, meaning that there's not much use in exploring unless you want to kill all the monsters. It's very formulaic: enter a location, then run straight and kill monsters until you arrive at the exit, leading to a new location's entrance. Repeat.

I recommend the game overall though; I'd give it a 7/10. I'll play through most of LE five times - once with each character - to about level 60-70. Then I'll probably be done with it.


That is a super surprising ranking. OoC what makes Grim Dawn so bad?

EDIT - I’m getting Deja vu as I read this back, did I ask this in the D4 thread? Sorry if I have lol


I wrote about Grim Dawn months ago in the D4 thread, so I don't expect you to remember what I wrote haha.

I got super bored after about 5 hours of Grim Dawn, forced myself to play for about 20 hours total, got to level 30 with a character, and then just gave up. I care a lot about a good leveling system and skills, but I found the skill tree to be completely useless. I had no incentive to gain experience or use my skill points - I still have 57 unused points - because the first skill was strong enough to win every battle I came across for the entire time I played. I also found the story to be unimpressive, the quests/map to be too hard to navigate, and nearly all of the item drops to be irrelevant. The regions were very pretty and the monsters were cool, but combat became boring because it never changed. Just left-click and right-click; I didn't need to bind any other skills to any other keys, because I didn't need any other skills at all.

I also had forgotten about Torchlight 2; I'd probably place it in between D4 and D3.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
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