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Stormgate/Frost Giant Megathread - Page 86

Forum Index > General Games
4850 CommentsPost a Reply
Prev 1 84 85 86 87 88 243 Next
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
February 23 2024 01:38 GMT
#1701
Speaking of StartEngine, Kickstarter funding and red flags there's another project that we might learn from:

Time is precious. Waste it wisely.
Harris1st
Profile Blog Joined May 2010
Germany6929 Posts
February 23 2024 09:12 GMT
#1702
On February 22 2024 22:26 JimmyJRaynor wrote:
Frost Giant is raising investment money via a new company called "StartEngine". A small word of caution about this organization. They claim the founder of StartENgine, Howard Marks, co-founded Activision.
Uhhh, that is a lie. I am an avid video game historian. I know all about the start of Activision and I've known about it for 20+ years. Howard Marks and Citibank's high yield Debt Program have nothing to do with the start and founding of Activision.


I align politlcally with Kevin O'leary in a great many ways. Unfortunately, Kevin O'Leary is lying. When called on this lie I have no doubt O'Leary will claim he didn't know. Anyhow, Activision was founded by Pitfall! maker David Crane, RoboTank designer Alan Miller, Chess on the Atari 2600 designer Bob Whitehead, and money man Larry Kaplan. Howard Marks was managing high yield DEBT for a bank. Larry Kaplan got the 1 million to start Activision from Sutter Hill Ventures. They quickly paid it back and were 100% independent of any outside money orgs or venture capital people. Pitfall! was an absolute, off-the-charts smash hit. Activision didn't need any outside money.

If they are now going to re-write history ... I'm calling BS.

I've been following Kevin O'Leary for over 20 years. He will very, very occasionally bullshit. Unfortunately, this is one of those times.


I really want SG to succeed but I was already cautious with the Kickstarter because it was too vague so I'm sure as hell not gonna buy in this StartEngine stuff now
Go Serral! GG EZ for Ence. Flashbang dance FTW
gingerfluffmuffnr2
Profile Joined February 2024
107 Posts
February 23 2024 10:06 GMT
#1703
Found on reddit (u/Conscious_River_4964)

I suspect that's the case. But the executive team (Tim Morten, Tim Campbell and Cara LaForge) have collectively worked on 4 failed startups prior to this one, including 2 in the RTS genre. So you'd think they'd be familiar with startup economics by now.


Command & Conquer, an RTS F2P reboot of C&C that never launched - Tim Morten was Director

Guardians of Atlas, RTS/MOBA thingy, that failed after its first open beta - Cara LaForge was partner/manager in Day9's company that did the design.

Tim Campbell's FireForge, a company he founded, had had two MOBA projects 'Atlas' and 'Zeus' not get to launch. Then they started to make a high profile Ghostbusters game which failed, then the company folded and he became a fill-in director on the in-progress Wasteland 3 before founding Frost Giant with Morten.

Credit to u/TertButoxide- for digging up the above.
---------------------------

Also Cara LaForge being Tasteless/Day9s mum.


Projects looking more doomed by the minute.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
February 23 2024 10:33 GMT
#1704
Guardians of Atlas was the most disappointed I've ever been in a game . Never was the delta greater between how much I wanted a thing to succeed and how thoroughly it landed on its face. All the talk early on of the fully native in-browser engine seemed so promising, and Day[9] being involved with all his ideas around what makes an RTS fun, and then when it came out there was just nothing there. I wish there'd been a detailed post-mortem of that project; I'd be fascinated to learn in greater detail how it went so terribly awry.
The frumious Bandersnatch
Redox
Profile Joined October 2010
Germany24794 Posts
February 23 2024 10:38 GMT
#1705
On February 22 2024 00:50 JimmyJRaynor wrote:
News of Frost Giant starting an investment drive on StartEngine spread far and wide. Numerous giant video game news sites and even GamesIndustry.biz reported on it. And yet, we have many big name Stormgate streamers who have not commented a single word on this. The silence is deafening.

I have a hunch ZombieGrub is going to have something to say about it though. I will be watching the next broadcast of "Real Talk Strategy".

On the humourous side of things we have this...
https://old.reddit.com/r/Stormgate/comments/1aw5akb/a_professionals_guide_to_fundraising_and_a/

Grubby also did a critical video on it.
Not a Stormgate streamer but certainly a relevant name.

Off-season = best season
_Spartak_
Profile Joined October 2013
Turkey397 Posts
February 23 2024 11:18 GMT
#1706
It wasn't that critical.
_Spartak_
Profile Joined October 2013
Turkey397 Posts
February 23 2024 11:21 GMT
#1707
On February 23 2024 19:06 gingerfluffmuffnr2 wrote:
Found on reddit (u/Conscious_River_4964)

I suspect that's the case. But the executive team (Tim Morten, Tim Campbell and Cara LaForge) have collectively worked on 4 failed startups prior to this one, including 2 in the RTS genre. So you'd think they'd be familiar with startup economics by now.


Command & Conquer, an RTS F2P reboot of C&C that never launched - Tim Morten was Director

Guardians of Atlas, RTS/MOBA thingy, that failed after its first open beta - Cara LaForge was partner/manager in Day9's company that did the design.

Tim Campbell's FireForge, a company he founded, had had two MOBA projects 'Atlas' and 'Zeus' not get to launch. Then they started to make a high profile Ghostbusters game which failed, then the company folded and he became a fill-in director on the in-progress Wasteland 3 before founding Frost Giant with Morten.

Credit to u/TertButoxide- for digging up the above.
---------------------------

Also Cara LaForge being Tasteless/Day9s mum.


Projects looking more doomed by the minute.
Generals 2 was a startup project?

Also, I don't think Cara LaForge was involved in Guardians of Atlas.
Harris1st
Profile Blog Joined May 2010
Germany6929 Posts
February 23 2024 12:23 GMT
#1708
On February 23 2024 20:21 _Spartak_ wrote:
Show nested quote +
On February 23 2024 19:06 gingerfluffmuffnr2 wrote:
Found on reddit (u/Conscious_River_4964)

I suspect that's the case. But the executive team (Tim Morten, Tim Campbell and Cara LaForge) have collectively worked on 4 failed startups prior to this one, including 2 in the RTS genre. So you'd think they'd be familiar with startup economics by now.


Command & Conquer, an RTS F2P reboot of C&C that never launched - Tim Morten was Director

Guardians of Atlas, RTS/MOBA thingy, that failed after its first open beta - Cara LaForge was partner/manager in Day9's company that did the design.

Tim Campbell's FireForge, a company he founded, had had two MOBA projects 'Atlas' and 'Zeus' not get to launch. Then they started to make a high profile Ghostbusters game which failed, then the company folded and he became a fill-in director on the in-progress Wasteland 3 before founding Frost Giant with Morten.

Credit to u/TertButoxide- for digging up the above.
---------------------------

Also Cara LaForge being Tasteless/Day9s mum.


Projects looking more doomed by the minute.
Generals 2 was a startup project?

Also, I don't think Cara LaForge was involved in Guardians of Atlas.


She is listed as a Blizzard employee or freelancing for Blizzard between 2014 and 2018.

World of WarCraft: Battle for Azeroth (2018, Windows) Global Esports Team
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Go Serral! GG EZ for Ence. Flashbang dance FTW
JimmyJRaynor
Profile Blog Joined April 2010
Canada16710 Posts
Last Edited: 2024-02-23 13:17:11
February 23 2024 13:08 GMT
#1709
On February 23 2024 20:21 _Spartak_ wrote:
Show nested quote +
On February 23 2024 19:06 gingerfluffmuffnr2 wrote:
Found on reddit (u/Conscious_River_4964)

I suspect that's the case. But the executive team (Tim Morten, Tim Campbell and Cara LaForge) have collectively worked on 4 failed startups prior to this one, including 2 in the RTS genre. So you'd think they'd be familiar with startup economics by now.


Command & Conquer, an RTS F2P reboot of C&C that never launched - Tim Morten was Director

Guardians of Atlas, RTS/MOBA thingy, that failed after its first open beta - Cara LaForge was partner/manager in Day9's company that did the design.

Tim Campbell's FireForge, a company he founded, had had two MOBA projects 'Atlas' and 'Zeus' not get to launch. Then they started to make a high profile Ghostbusters game which failed, then the company folded and he became a fill-in director on the in-progress Wasteland 3 before founding Frost Giant with Morten.

Credit to u/TertButoxide- for digging up the above.
---------------------------

Also Cara LaForge being Tasteless/Day9s mum.


Projects looking more doomed by the minute.
Generals 2 was a startup project?

Also, I don't think Cara LaForge was involved in Guardians of Atlas.

Victory Games was a new studio. Westwood/EALA got nuked by EA after C&C4 did poorly in 2010. Jon Van Canegham founded and owned Victory Games. Tim Morten was his #1 creative.

I wonder if there was any competition for RTS players in 2010 guys? How could C&C4 fail in 2010?

On February 23 2024 19:38 Redox wrote:
Show nested quote +
On February 22 2024 00:50 JimmyJRaynor wrote:
News of Frost Giant starting an investment drive on StartEngine spread far and wide. Numerous giant video game news sites and even GamesIndustry.biz reported on it. And yet, we have many big name Stormgate streamers who have not commented a single word on this. The silence is deafening.

I have a hunch ZombieGrub is going to have something to say about it though. I will be watching the next broadcast of "Real Talk Strategy".

On the humourous side of things we have this...
https://old.reddit.com/r/Stormgate/comments/1aw5akb/a_professionals_guide_to_fundraising_and_a/

Grubby also did a critical video on it.
Not a Stormgate streamer but certainly a relevant name.
https://youtu.be/lXNa_2Tds68?si=Eypr5Zn5nl6R_9k3

I like the research he did on their funding.
IMO,
Grubby is a first class human AND a certified bad ass. He did some nice research in this video.
I love Grubby's #1 rule of gaming: "when you start to get bored ... do something else".

Although I do not recommend investing in Frost Giant I do recommend giving the game a chance. It'll be free. It can't hurt to try it.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
gTank
Profile Joined January 2011
Austria2564 Posts
February 23 2024 13:12 GMT
#1710
On February 23 2024 22:08 JimmyJRaynor wrote:
Show nested quote +
On February 23 2024 20:21 _Spartak_ wrote:
On February 23 2024 19:06 gingerfluffmuffnr2 wrote:
Found on reddit (u/Conscious_River_4964)

I suspect that's the case. But the executive team (Tim Morten, Tim Campbell and Cara LaForge) have collectively worked on 4 failed startups prior to this one, including 2 in the RTS genre. So you'd think they'd be familiar with startup economics by now.


Command & Conquer, an RTS F2P reboot of C&C that never launched - Tim Morten was Director

Guardians of Atlas, RTS/MOBA thingy, that failed after its first open beta - Cara LaForge was partner/manager in Day9's company that did the design.

Tim Campbell's FireForge, a company he founded, had had two MOBA projects 'Atlas' and 'Zeus' not get to launch. Then they started to make a high profile Ghostbusters game which failed, then the company folded and he became a fill-in director on the in-progress Wasteland 3 before founding Frost Giant with Morten.

Credit to u/TertButoxide- for digging up the above.
---------------------------

Also Cara LaForge being Tasteless/Day9s mum.


Projects looking more doomed by the minute.
Generals 2 was a startup project?

Also, I don't think Cara LaForge was involved in Guardians of Atlas.

Victory Games was a new studio. Westwood/EALA got nuked by EA after C&C4 did poorly in 2010. Jon Van Canegham founded and owned Victory Games. Tim Morten was his #1 creative.

I wonder if there was any competition for RTS players in 2010 guys? How could C&C4 fail in 2010?


Because c&c4 was a really bad game most probably.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
KingzTig
Profile Joined February 2024
155 Posts
February 23 2024 13:21 GMT
#1711
On February 22 2024 01:00 moomin22 wrote:
ZombieGrub has had integrity on stormgate right from the start. I have a lot of respect for her because of that.

If stormgate fails they can't say we didn't try. The negative feedback on the game they presented has been LOUD from day 1. They choose to ignore it.

Same.

Honestly I feel like many influencers/streamers are just riding that stormgate initial hype viewer count and trying to ignore the whole drama.

SG at open beta looked downright poor, complete lack of texture on terrain, a barebone put together coop and still missing t3 and third race,

Gameplay wise, sure it's responsive but what good is it if Unit design are so boring. Who came up with the brute and split mechanics? It makes engagements with them always a complete mess.

They want to sell microtransaction even when so many screamed at them right at the beginning on the art style?

Artosis was saying how the game visual shouldn't be compared to sc2, sure but SG is going up against SC2 as is.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16710 Posts
February 23 2024 13:22 GMT
#1712
On February 23 2024 22:12 gTank wrote:
Show nested quote +
On February 23 2024 22:08 JimmyJRaynor wrote:
On February 23 2024 20:21 _Spartak_ wrote:
On February 23 2024 19:06 gingerfluffmuffnr2 wrote:
Found on reddit (u/Conscious_River_4964)

I suspect that's the case. But the executive team (Tim Morten, Tim Campbell and Cara LaForge) have collectively worked on 4 failed startups prior to this one, including 2 in the RTS genre. So you'd think they'd be familiar with startup economics by now.


Command & Conquer, an RTS F2P reboot of C&C that never launched - Tim Morten was Director

Guardians of Atlas, RTS/MOBA thingy, that failed after its first open beta - Cara LaForge was partner/manager in Day9's company that did the design.

Tim Campbell's FireForge, a company he founded, had had two MOBA projects 'Atlas' and 'Zeus' not get to launch. Then they started to make a high profile Ghostbusters game which failed, then the company folded and he became a fill-in director on the in-progress Wasteland 3 before founding Frost Giant with Morten.

Credit to u/TertButoxide- for digging up the above.
---------------------------

Also Cara LaForge being Tasteless/Day9s mum.


Projects looking more doomed by the minute.
Generals 2 was a startup project?

Also, I don't think Cara LaForge was involved in Guardians of Atlas.

Victory Games was a new studio. Westwood/EALA got nuked by EA after C&C4 did poorly in 2010. Jon Van Canegham founded and owned Victory Games. Tim Morten was his #1 creative.

I wonder if there was any competition for RTS players in 2010 guys? How could C&C4 fail in 2010?


Because c&c4 was a really bad game most probably.

it was weird and MID. it was half-moba//half-rts. all the good people left EALA right after RA3 and did not stick around for C&C4. they knew SC2 was coming.
A name people might be familiar with , Greg Black, was a big part of Red Alert 3. He found something else to do and left the C&C team. He saw the Starcraft train coming down the track. LOL.
I think Greg Black is a damn good game designer.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
JimmyJRaynor
Profile Blog Joined April 2010
Canada16710 Posts
Last Edited: 2024-02-23 13:31:39
February 23 2024 13:28 GMT
#1713
On February 23 2024 22:21 KingzTig wrote:
Artosis was saying how the game visual shouldn't be compared to sc2, sure but SG is going up against SC2 as is.

They made lofty promises like "The Future of RTS". They did 20 minute interviews where they go into detail about how they're going to replace every aspect of SC2 by making "The 4 C's: Campaign, Co-op, Competitive..." and 1 other C i can't recall. LOL.
This felt more like a fund raising drive than a realistic development plan.

In the last few days someone at Frost Giant is quoted to say "the game will be years in development". So that is a realistic statement. It appears the fund raising phase is over and we're moving into realistic territory.

It is great to see solid guys like Wardi ignore this and continue to pull off really cool SC2 events and broadcasts.

EDIT: the 4th C is Custom games. LOL.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Gorsameth
Profile Joined April 2010
Netherlands21685 Posts
February 23 2024 13:36 GMT
#1714
On February 23 2024 22:21 KingzTig wrote:
Show nested quote +
On February 22 2024 01:00 moomin22 wrote:
ZombieGrub has had integrity on stormgate right from the start. I have a lot of respect for her because of that.

If stormgate fails they can't say we didn't try. The negative feedback on the game they presented has been LOUD from day 1. They choose to ignore it.

Same.

Honestly I feel like many influencers/streamers are just riding that stormgate initial hype viewer count and trying to ignore the whole drama.

SG at open beta looked downright poor, complete lack of texture on terrain, a barebone put together coop and still missing t3 and third race,

Gameplay wise, sure it's responsive but what good is it if Unit design are so boring. Who came up with the brute and split mechanics? It makes engagements with them always a complete mess.

They want to sell microtransaction even when so many screamed at them right at the beginning on the art style?

Artosis was saying how the game visual shouldn't be compared to sc2, sure but SG is going up against SC2 as is.
The graphics and UI was something that could be fixed given time, have a barebones version now to get people playing and gather data and then 5-6 years of progress later you get something great.
But that rested on the notion that they were 'funded to release' 5-6 years from now, which we now know is false.

Going into early access with these graphics and hoping to get the money to keep production going is a death sentence.
It ignores such insignificant forces as time, entropy, and death
Acrofales
Profile Joined August 2010
Spain17991 Posts
February 23 2024 13:49 GMT
#1715
On February 23 2024 22:36 Gorsameth wrote:
Show nested quote +
On February 23 2024 22:21 KingzTig wrote:
On February 22 2024 01:00 moomin22 wrote:
ZombieGrub has had integrity on stormgate right from the start. I have a lot of respect for her because of that.

If stormgate fails they can't say we didn't try. The negative feedback on the game they presented has been LOUD from day 1. They choose to ignore it.

Same.

Honestly I feel like many influencers/streamers are just riding that stormgate initial hype viewer count and trying to ignore the whole drama.

SG at open beta looked downright poor, complete lack of texture on terrain, a barebone put together coop and still missing t3 and third race,

Gameplay wise, sure it's responsive but what good is it if Unit design are so boring. Who came up with the brute and split mechanics? It makes engagements with them always a complete mess.

They want to sell microtransaction even when so many screamed at them right at the beginning on the art style?

Artosis was saying how the game visual shouldn't be compared to sc2, sure but SG is going up against SC2 as is.
The graphics and UI was something that could be fixed given time, have a barebones version now to get people playing and gather data and then 5-6 years of progress later you get something great.
But that rested on the notion that they were 'funded to release' 5-6 years from now, which we now know is false.

Going into early access with these graphics and hoping to get the money to keep production going is a death sentence.


It's particularly weird, because the graphics engine is unreal 5, which is effing excellent. You just need a few decent designers to make your models and skins. There's one-man studios who have made prettier games than SG on Steam.
Harris1st
Profile Blog Joined May 2010
Germany6929 Posts
February 23 2024 13:50 GMT
#1716
Still not sure what everyones problem with the visual is btw. It's an art style. I like SG much more than ZS visuals. It's purely subjective (as long as you can see whats going on that is) isn't it?
Go Serral! GG EZ for Ence. Flashbang dance FTW
Acrofales
Profile Joined August 2010
Spain17991 Posts
February 23 2024 13:53 GMT
#1717
On February 23 2024 22:50 Harris1st wrote:
Still not sure what everyones problem with the visual is btw. It's an art style. I like SG much more than ZS visuals. It's purely subjective (as long as you can see whats going on that is) isn't it?

I'm not comparing it to ZS visuals, but to SC2. Compared to SC2 it is both bland, and hard to make out what is happening.
gTank
Profile Joined January 2011
Austria2564 Posts
February 23 2024 14:31 GMT
#1718
Not easy to watch it, also looks worse than Warcraft 3 to me. Was a pain to play it in 4k even. Also, not fun enough mechanics imo, though there are no Tier 3 units yet.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Shinokuki
Profile Joined July 2013
United States859 Posts
February 23 2024 15:29 GMT
#1719
On February 23 2024 22:53 Acrofales wrote:
Show nested quote +
On February 23 2024 22:50 Harris1st wrote:
Still not sure what everyones problem with the visual is btw. It's an art style. I like SG much more than ZS visuals. It's purely subjective (as long as you can see whats going on that is) isn't it?

I'm not comparing it to ZS visuals, but to SC2. Compared to SC2 it is both bland, and hard to make out what is happening.


True. Artwork seems so bland and uninspiring. It doesn't leave a good taste
Life is just life
MeSaber
Profile Joined December 2009
Sweden1235 Posts
February 23 2024 17:35 GMT
#1720
On February 23 2024 23:31 gTank wrote:
Not easy to watch it, also looks worse than Warcraft 3 to me. Was a pain to play it in 4k even. Also, not fun enough mechanics imo, though there are no Tier 3 units yet.


Some say there arent many units left adding. Vanguard complete and infernal maybe a t3 unit.

Info from famous SG streamers.
-.-
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