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Stormgate/Frost Giant Megathread - Page 314

Forum Index > General Games
6609 CommentsPost a Reply
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Spirral
Profile Joined February 2021
86 Posts
Last Edited: 2026-05-21 16:23:46
May 21 2026 16:23 GMT
#6261
SC2 was so ahead of its time that even after 16 years it is still the best looking and most responsive RTS engine.
I remember when I first got into the beta, I could barely run it on my HP laptop on lowest settings. Probably did not exceed 30FPS in early game, not talking about late game. It was still so good I would play it all the time.

It was the kind of game that makes you buy new hardware just to play it on better graphics. WC3 and SC2 were the only games that made me do it.
Jeremy Reimer
Profile Blog Joined August 2010
Canada1220 Posts
Last Edited: 2026-05-21 17:14:37
May 21 2026 17:07 GMT
#6262
On May 21 2026 23:31 JimmyJRaynor wrote:
Show nested quote +
On May 16 2026 07:13 Jeremy Reimer wrote:
This is a bit mean, but I don't care:

If you're searching for a Thursday morning inspiration...
https://youtube.com/shorts/7IrUg2rzeOI?si=HRThVGl066BE8RBx

When I pitched my data encryption layer in the past I included that scene from Rocky3 when the old man says "we need greasey fast speed". I should probably replace it with this "handles like an F1 race car" yap.

Frost Giant does not merely "know what they are doing". No sir! These people "know what the fuck they are doing".


I remember Neuro and his race car analogies. That dude was seriously all-in on Stormgate becoming the Next Big Thing.

And you can kind of understand why. He tried for years to become a major figure in the SC2 scene, but could never quite get over that hump, either as a competitive player, a commentator, or a content creator. He worked hard, but he just didn't quite have the "juice" to make it to the next level. His career, such as it was, seemed stalled. You have to wonder if he thought that maybe the real problem was that he started too late, after the SC2 heavyweights had already established themselves.

Given that situation, the idea that he could get in super early to the Next Big Thing must have been massively appealing.

Beomulf was in the same boat. You can see the look on his face during that whole clip. It's like "yesssss.....yessssssssss...."

There were also people like Nathanias, who had seen success in the SC2 scene as commentators and hosts, but then for various reasons fell out of the limelight. He was so stoked for Stormgate to become a Thing that he had a countdown to Early Access on his stream. He tried so hard to make it a thing!

Josh Strife Hayes did a video once about how these sorts of people (both content creators and players) tend to ruin new MMOs. They all want something new and different because they feel they missed the boat to be Big Names in games like WoW. But there aren't enough of them to establish a new MMO when most folks are happy playing the old MMOs. Then the new MMO comes out and these players want the MMO to remain unchanged, even if it's kinda broken at release, just so that they can maintain their Competitive Edge.

It's an interesting phenomenon.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
crablogic
Profile Joined July 2025
29 Posts
May 23 2026 18:24 GMT
#6263
Frost Giant reached out to all the figures in the SC2 community as soon as they went public, in October 2020. I'm guessing they sold them a vision of the glory days of WoL: a dynamic community, colorful pros, phenomenal YouTube/Twitch figures, etc. Get in on the ground floor today!

I'll say again that Frost Giant's marketing was really impressive. At the time Neuro did that interview, Stormgate must have had the dropped inputs, weird gliding units, and bad pathing that it does today. If JimmyJRaynor is right, the engine fundamentally couldn't handle enough units for the game as they envisioned it. But thanks of their rollback code or something, and their smooth talking, Neuro thought they were poised to take RTS to new technological heights.

BTW Morten gave this interview last month and there's this mention of an upcoming(?) interview about MechWarrior 2. To me, reminiscing about your career to a few hundred video game nerds sounds more like retirement than hunting for a $5 million "partner", but what do I know?
Jeremy Reimer
Profile Blog Joined August 2010
Canada1220 Posts
Last Edited: 2026-05-24 02:08:30
May 24 2026 02:05 GMT
#6264
On May 24 2026 03:24 crablogic wrote:
Frost Giant reached out to all the figures in the SC2 community as soon as they went public, in October 2020. I'm guessing they sold them a vision of the glory days of WoL: a dynamic community, colorful pros, phenomenal YouTube/Twitch figures, etc. Get in on the ground floor today!

I'll say again that Frost Giant's marketing was really impressive. At the time Neuro did that interview, Stormgate must have had the dropped inputs, weird gliding units, and bad pathing that it does today. If JimmyJRaynor is right, the engine fundamentally couldn't handle enough units for the game as they envisioned it. But thanks of their rollback code or something, and their smooth talking, Neuro thought they were poised to take RTS to new technological heights.

BTW Morten gave this interview last month and there's this mention of an upcoming(?) interview about MechWarrior 2. To me, reminiscing about your career to a few hundred video game nerds sounds more like retirement than hunting for a $5 million "partner", but what do I know?


Wow, in that interview from last month, Tim looks like he's aged about a decade since his previous interview about six months ago.

I love this comment:


Thumbnail and description of this video, in the context of Stormgate story, for a moment made me feel as if I'm literally going insane. I wondered, if I fell in an alternative timeline or something like that.


Like, yeah, that interview is bonkers, and then you put Tim Campbell in the thumbnail, and start the description with "He helped build StarCraft II. Now he’s building the future of RTS." Like, did this interview fall through a time hole from five years ago? Did it take five years to edit and upload? But then why does Tim look like he's 70 years old?

And all that for 631 views on YouTube. Crazy.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
WombaT
Profile Blog Joined May 2010
Northern Ireland27386 Posts
May 24 2026 02:17 GMT
#6265
More views than I get on my channel to be fair. Fewer than my kid gets for cramming a few game clips and adding a few silly effects and a soundtrack though
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
JimmyJRaynor
Profile Blog Joined April 2010
Canada17829 Posts
Last Edited: 2026-05-24 22:54:09
May 24 2026 22:40 GMT
#6266
i'm not sure if Morten does not know what he is talking about or he is just outright lying to make his story sound better.

In the USA in 1993 the video game industry brought in about $12.5B. With inflation that is $28B today. 2025 saw $60B USD in revenue. So, in 1993, a career in video games was a 100% viable option for any computer science // electrical engineering grad. On top of the $12.5B in revenue the industry was growing fast. Also, electrical engineering grads have a plethora of options so they can make a lot of demands. I'm not sure about the USA, but in Canada Electrical Engineering has been the hardest undergrad program to get into since about 1980. Its been the hardest because it has the most immediate big money potential after graduating.

he sucks off Activision pretty hard during the video... it seems like he is looking for a job. LOL.

i think this is a sign...
[image loading]
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
TelecoM
Profile Blog Joined January 2010
United States10847 Posts
May 25 2026 12:37 GMT
#6267
Well I know a lot of people are sad about the game never reaching its true potential, I was hoping for something better too.
AKA: TelecoM[WHITE] Protoss fighting
CicadaSC
Profile Joined January 2018
United States1990 Posts
May 26 2026 16:17 GMT
#6268
On the off chance the devs read this, I have a great idea to bring back stormgate and it will cost very low budget. Just need a few full time employees. Message me.
Remember that we all come from a place of passion!!
WombaT
Profile Blog Joined May 2010
Northern Ireland27386 Posts
May 26 2026 16:50 GMT
#6269
On May 27 2026 01:17 CicadaSC wrote:
On the off chance the devs read this, I have a great idea to bring back stormgate and it will cost very low budget. Just need a few full time employees. Message me.

Does the idea involve a time machine? Because if you’re lacking that you’re not saving Stormgate

I think it’s a basically insurmountable issue at this stage that a huge chunk of the potential audience has completely lost faith with Frost Giant themselves.

So even if the game was salvaged to be well, actually good people are checked out and aren’t going to give it another shot.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Jeremy Reimer
Profile Blog Joined August 2010
Canada1220 Posts
Last Edited: 2026-05-27 01:09:42
May 26 2026 18:02 GMT
#6270
On May 27 2026 01:17 CicadaSC wrote:
On the off chance the devs read this, I have a great idea to bring back stormgate and it will cost very low budget. Just need a few full time employees. Message me.


There is a 0.01% chance that the ex-Stormgate devs are reading this.

But even if they were, there is a zero percent chance that any "great idea" could bring back Stormgate.

Gobsmack also had a "great idea" to bring back Stormgate. He got a bunch of volunteers, including some former Frost Giant employees, to chip in their time for $0 to make his idea a reality. The Community Patch was widely regarded as being the best version of Stormgate ever. Artosis streamed it and thousands of people watched it.

When the Community Patch launched, Stormgate reached a peak of 75 concurrent users and then went right back down to 20.

If your idea "just needs a few full time employees" then I would immediately ask: where is the money to pay these employees coming from? Not from Frost Giant, which has no employees, an income of $0, and a hard debt of $2.7 million, $2 million of which has to be paid off in full by next year.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
ChillFlame
Profile Joined August 2024
327 Posts
May 27 2026 10:25 GMT
#6271
Making Stormgate isn't the hardest part.
It's letting go.

P.S. Now I'm pretty sure aliens are real.
ChillFlame
Profile Joined August 2024
327 Posts
Last Edited: 2026-05-27 10:31:06
May 27 2026 10:30 GMT
#6272
On May 27 2026 01:50 WombaT wrote:
Does the idea involve a time machine? Because if you’re lacking that you’re not saving Stormgate.

I don't think a time machine would help.
Tim is either cursed or lives in a doomed timeline.

How else could you explain his inability to make a single good game in 30 years?

CicadaSC
Profile Joined January 2018
United States1990 Posts
May 28 2026 16:20 GMT
#6273
On May 27 2026 19:30 ChillFlame wrote:
Show nested quote +
On May 27 2026 01:50 WombaT wrote:
Does the idea involve a time machine? Because if you’re lacking that you’re not saving Stormgate.

I don't think a time machine would help.
Tim is either cursed or lives in a doomed timeline.

How else could you explain his inability to make a single good game in 30 years?


He did pretty well for himself I think. I doubt it's easy to get the jobs and roles he's had. Better than most people that's for sure!
Remember that we all come from a place of passion!!
WombaT
Profile Blog Joined May 2010
Northern Ireland27386 Posts
May 28 2026 16:25 GMT
#6274
On May 29 2026 01:20 CicadaSC wrote:
Show nested quote +
On May 27 2026 19:30 ChillFlame wrote:
On May 27 2026 01:50 WombaT wrote:
Does the idea involve a time machine? Because if you’re lacking that you’re not saving Stormgate.

I don't think a time machine would help.
Tim is either cursed or lives in a doomed timeline.

How else could you explain his inability to make a single good game in 30 years?


He did pretty well for himself I think. I doubt it's easy to get the jobs and roles he's had. Better than most people that's for sure!

Most people also don’t spaff a 40 million budget, for a game many were actively rooting for into complete and utter failure

I’ve probably less successes in my life but I’ve no complete failures remotely in that league either
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
ChillFlame
Profile Joined August 2024
327 Posts
May 28 2026 16:46 GMT
#6275
On May 29 2026 01:20 CicadaSC wrote:
Show nested quote +
On May 27 2026 19:30 ChillFlame wrote:
On May 27 2026 01:50 WombaT wrote:
Does the idea involve a time machine? Because if you’re lacking that you’re not saving Stormgate.

I don't think a time machine would help.
Tim is either cursed or lives in a doomed timeline.

How else could you explain his inability to make a single good game in 30 years?


He did pretty well for himself I think. I doubt it's easy to get the jobs and roles he's had. Better than most people that's for sure!

That's quite a line of argumentation right there :D
I will start giving a shit when he makes a good game.
Jeremy Reimer
Profile Blog Joined August 2010
Canada1220 Posts
Last Edited: 2026-05-29 01:37:26
May 29 2026 01:35 GMT
#6276
On May 29 2026 01:20 CicadaSC wrote:
Show nested quote +
On May 27 2026 19:30 ChillFlame wrote:
On May 27 2026 01:50 WombaT wrote:
Does the idea involve a time machine? Because if you’re lacking that you’re not saving Stormgate.

I don't think a time machine would help.
Tim is either cursed or lives in a doomed timeline.

How else could you explain his inability to make a single good game in 30 years?


He did pretty well for himself I think. I doubt it's easy to get the jobs and roles he's had. Better than most people that's for sure!


He collected a total of a bit less than $1 million in salary between 2020 and 2023, but he forfeited his own salary for the last two years, and then threw away $500,000 trying in vain to bail out his own company. All told, that left him collecting about $83,000 per year for the duration Frost Giant existed. So not great, not terrible. Right now he's earning $0.

He does have a $2 million house, so there's that. Probably stuck with the mortgage though.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
crablogic
Profile Joined July 2025
29 Posts
May 29 2026 18:08 GMT
#6277
History shows that, one way or another, he'll be leading a new development effort in no time, if he doesn't retire.
ChillFlame
Profile Joined August 2024
327 Posts
May 29 2026 20:29 GMT
#6278
He has to lead a Total War or CoH game. This way he could kill 3 big RTS series in one career.
Tim the Despoiler.
Gorsameth
Profile Joined April 2010
Netherlands22597 Posts
May 29 2026 20:31 GMT
#6279
On May 30 2026 05:29 ChillFlame wrote:
He has to lead a Total War or CoH game. This way he could kill 3 big RTS series in one career.
Tim the Despoiler.
Keep that guy away from my Total War games!

It ignores such insignificant forces as time, entropy, and death
Jeremy Reimer
Profile Blog Joined August 2010
Canada1220 Posts
May 30 2026 03:55 GMT
#6280
Tim has come out of his LinkedIn hiding spell for an important update!

On May 29, 2026, Tim Morten said:
That said, the reduced worker count goes directly against a pacing decision that we made for Legacy of the Void, and I'd be disappointed to see that undone. It's still just PTR, but if the change stays, I'd advocate to give this patch its own name and retain the LotV balance as an option for those who prefer the 12 worker start. IMO, the faster start was a carefully considered improvement that should not be lost...


How dare you people undo Tim's greatest triumph!
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
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