|
SC2 was so ahead of its time that even after 16 years it is still the best looking and most responsive RTS engine. I remember when I first got into the beta, I could barely run it on my HP laptop on lowest settings. Probably did not exceed 30FPS in early game, not talking about late game. It was still so good I would play it all the time.
It was the kind of game that makes you buy new hardware just to play it on better graphics. WC3 and SC2 were the only games that made me do it.
|
On May 21 2026 23:31 JimmyJRaynor wrote:Show nested quote +On May 16 2026 07:13 Jeremy Reimer wrote: This is a bit mean, but I don't care:
If you're searching for a Thursday morning inspiration... https://youtube.com/shorts/7IrUg2rzeOI?si=HRThVGl066BE8RBxWhen I pitched my data encryption layer in the past I included that scene from Rocky3 when the old man says "we need greasey fast speed". I should probably replace it with this "handles like an F1 race car" yap. Frost Giant does not merely "know what they are doing". No sir! These people "know what the fuck they are doing".
I remember Neuro and his race car analogies. That dude was seriously all-in on Stormgate becoming the Next Big Thing.
And you can kind of understand why. He tried for years to become a major figure in the SC2 scene, but could never quite get over that hump, either as a competitive player, a commentator, or a content creator. He worked hard, but he just didn't quite have the "juice" to make it to the next level. His career, such as it was, seemed stalled. You have to wonder if he thought that maybe the real problem was that he started too late, after the SC2 heavyweights had already established themselves.
Given that situation, the idea that he could get in super early to the Next Big Thing must have been massively appealing.
Beomulf was in the same boat. You can see the look on his face during that whole clip. It's like "yesssss.....yessssssssss...." 
There were also people like Nathanias, who had seen success in the SC2 scene as commentators and hosts, but then for various reasons fell out of the limelight. He was so stoked for Stormgate to become a Thing that he had a countdown to Early Access on his stream. He tried so hard to make it a thing!
Josh Strife Hayes did a video once about how these sorts of people (both content creators and players) tend to ruin new MMOs. They all want something new and different because they feel they missed the boat to be Big Names in games like WoW. But there aren't enough of them to establish a new MMO when most folks are happy playing the old MMOs. Then the new MMO comes out and these players want the MMO to remain unchanged, even if it's kinda broken at release, just so that they can maintain their Competitive Edge.
It's an interesting phenomenon.
|
Frost Giant reached out to all the figures in the SC2 community as soon as they went public, in October 2020. I'm guessing they sold them a vision of the glory days of WoL: a dynamic community, colorful pros, phenomenal YouTube/Twitch figures, etc. Get in on the ground floor today!
I'll say again that Frost Giant's marketing was really impressive. At the time Neuro did that interview, Stormgate must have had the dropped inputs, weird gliding units, and bad pathing that it does today. If JimmyJRaynor is right, the engine fundamentally couldn't handle enough units for the game as they envisioned it. But thanks of their rollback code or something, and their smooth talking, Neuro thought they were poised to take RTS to new technological heights.
BTW Morten gave this interview last month and there's this mention of an upcoming(?) interview about MechWarrior 2. To me, reminiscing about your career to a few hundred video game nerds sounds more like retirement than hunting for a $5 million "partner", but what do I know?
|
On May 24 2026 03:24 crablogic wrote:Frost Giant reached out to all the figures in the SC2 community as soon as they went public, in October 2020. I'm guessing they sold them a vision of the glory days of WoL: a dynamic community, colorful pros, phenomenal YouTube/Twitch figures, etc. Get in on the ground floor today! I'll say again that Frost Giant's marketing was really impressive. At the time Neuro did that interview, Stormgate must have had the dropped inputs, weird gliding units, and bad pathing that it does today. If JimmyJRaynor is right, the engine fundamentally couldn't handle enough units for the game as they envisioned it. But thanks of their rollback code or something, and their smooth talking, Neuro thought they were poised to take RTS to new technological heights. BTW Morten gave this interview last month and there's this mention of an upcoming(?) interview about MechWarrior 2. To me, reminiscing about your career to a few hundred video game nerds sounds more like retirement than hunting for a $5 million "partner", but what do I know?
Wow, in that interview from last month, Tim looks like he's aged about a decade since his previous interview about six months ago.
I love this comment:
Thumbnail and description of this video, in the context of Stormgate story, for a moment made me feel as if I'm literally going insane. I wondered, if I fell in an alternative timeline or something like that.
Like, yeah, that interview is bonkers, and then you put Tim Campbell in the thumbnail, and start the description with "He helped build StarCraft II. Now he’s building the future of RTS." Like, did this interview fall through a time hole from five years ago? Did it take five years to edit and upload? But then why does Tim look like he's 70 years old?
And all that for 631 views on YouTube. Crazy.
|
Northern Ireland26854 Posts
More views than I get on my channel to be fair. Fewer than my kid gets for cramming a few game clips and adding a few silly effects and a soundtrack though
|
i'm not sure if Morten does not know what he is talking about or he is just outright lying to make his story sound better.
In the USA in 1993 the video game industry brought in about $12.5B. With inflation that is $28B today. 2025 saw $60B USD in revenue. So, in 1993, a career in video games was a 100% viable option for any computer science // electrical engineering grad. On top of the $12.5B in revenue the industry was growing fast. Also, electrical engineering grads have a plethora of options so they can make a lot of demands. I'm not sure about the USA, but in Canada Electrical Engineering has been the hardest undergrad program to get into since about 1980. Its been the hardest because it has the most immediate big money potential after graduating.
he sucks off Activision pretty hard during the video... it seems like he is looking for a job. LOL.
i think this is a sign...
|
|
|
|
|
|