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Stormgate/Frost Giant Megathread - Page 307

Forum Index > General Games
6125 CommentsPost a Reply
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Jeremy Reimer
Profile Blog Joined August 2010
Canada1121 Posts
April 01 2026 15:51 GMT
#6121
On April 01 2026 18:45 CicadaSC wrote:
Show nested quote +
On April 01 2026 18:10 Gorsameth wrote:
Tims very long silence tells me he wants to distance himself from this complete failure as much as possible.
His series of linked in blogs were more pitches to future employers then any reflecting on past events.

He walked away from SG months ago.

what about tim campbell? is he still with frost giant? I remember hearing months ago iirc he was like overseeing gobsmack community updates no?


He's now the development advisor for Defcon Zero, a new indie RTS in development.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
Jeremy Reimer
Profile Blog Joined August 2010
Canada1121 Posts
Last Edited: 2026-04-01 22:30:04
April 01 2026 22:26 GMT
#6122
On April 01 2026 15:47 CicadaSC wrote:
is there a chance this is an april fools joke? Check the date.


Technically they announced it on March 31st. Multiple people have confirmed since then that it is not an April Fool's joke.


And if it's not... why announce it on this date? And where is Tim Morten? Why hasn't he said anything if the servers are shutting down?


They probably wanted to put off the announcement as long as possible. Hathora shutting down was announced to the public on March 4th.

Tim Morten is probably too busy rock climbing to say anything.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
ChillFlame
Profile Joined August 2024
245 Posts
April 02 2026 06:02 GMT
#6123
Wouldn't they need some skilled software engineers with understanding of UE5 and Snowplay to add P2P support?

Not a software engineer myself, so I don't have any expertise, but it doesn't sound like a trivial task.
sophisticated
Profile Joined October 2021
61 Posts
Last Edited: 2026-04-02 06:22:33
April 02 2026 06:22 GMT
#6124
On April 01 2026 07:07 townhouse wrote:
they stay in sync due to integer math being deterministic (so using fixed-point arithmetic instead of floating point), and careful coding.

Nitpicky, but I'm quite sure that floating point operations, while being inherently imprecise and unable to accurately represent many values not in base-2 (e.g. most decimals humans will want to calculate with), are deterministic. Adding 0.1 and 0.2 together (or rather, a given floating point representation) does result in something like 0.3000000000001, but it will always do that. It won't suddenly return 0.299999999999
(on a given processor model/architecture; but that would get us into questions of consistency between platforms, not whether it's deterministic)
townhouse
Profile Joined June 2018
United States34 Posts
Last Edited: 2026-04-02 16:30:46
April 02 2026 15:17 GMT
#6125
right, deterministic across various platforms is the better wording
"We're here on Earth to fart around" - Vonnegut
Jeremy Reimer
Profile Blog Joined August 2010
Canada1121 Posts
Last Edited: 2026-04-02 16:28:36
April 02 2026 16:15 GMT
#6126
On April 02 2026 15:02 ChillFlame wrote:
Wouldn't they need some skilled software engineers with understanding of UE5 and Snowplay to add P2P support?

Not a software engineer myself, so I don't have any expertise, but it doesn't sound like a trivial task.


Frost Giant only ever had one server engineer, Austin Hudelson. He was the one who posted this on March 31 in Discord:

On March 31 2026 Austin Hudelson wrote:
So im probably going to regret chiming in here... afaik the future is still uncertain for the live service... But yeah want to add the context that near term dev cycles are more focused on p2p support than figuring out another server provider

yes, its all on the client... current vision I think would be custom games section allows you to invite/join/map-download using steam p2p

Ive said too much already lol, Ill say its not unrealistic. The game servers are not doing any of the heavy lifting


So, I'm not going to argue with a server engineer who formerly worked at Blizzard. But I don't think this is a trivial undertaking that you could bang out over a weekend with a single volunteer engineer.

And I think that's why he said "afaik the future is still uncertain for the live service", and why the announcement said specifically "We hope to restore online play in a future patch, but this work will be dependent on Frost Giant finding a partner to support ongoing operations."

These are the only two former Frost Giant employees to say anything related to the upcoming server shutdown, and they both seem to agree that doing this work is dependent on Tim Morten finding his magical "partner" to throw $5 million at him, an outcome that seems less and less likely as the months drag on.

But even if I'm wrong and this can all be achieved with volunteer effort, the "vision" here seems to be simply throwing out things like matchmaking, leaderboards, and so forth, which are not provided by Steam P2P services. Instead, players would have to invite other Steam users to custom matches. I suppose that wouldn't be too different to the Stormgate experience today, where you have to go on Discord to ask people to log in so that you can actually find a match. At least it would preserve the online game experience indefinitely.
"Imagination will often carry us to worlds that never were. But without it we go nowhere." -- Carl Sagan
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