https://liquipedia.net/stormgate/TastelessTV_Showdown
Stormgate/Frost Giant Megathread - Page 148
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Waxangel
United States32977 Posts
https://liquipedia.net/stormgate/TastelessTV_Showdown | ||
Waxangel
United States32977 Posts
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Agh
United States894 Posts
Still don't know what is more impressive: the botched napkin math for the economy or spammable offensive photon overcharge. | ||
Cyro
United Kingdom20263 Posts
We have been trying to contact FG about it on discord, reddit and their support site since before the EA launch (4 full working days) and we have a feedback thread about it on discord, but nobody who works at FG has responded to anything. This whole thing has been incredibly disappointing. | ||
Agh
United States894 Posts
On August 03 2024 16:18 Cyro wrote: With the latest version of the game they have quietly added a rootkit into the game files - it tried to use the game update to install on my system without any warning. The game won't launch in any capacity without it. We have been trying to contact FG about it on discord, reddit and their support site since before the EA launch (4 full working days) and we have a feedback thread about it on discord, but nobody who works at FG has responded to anything. This whole thing has been incredibly disappointing. Yeah it brought a few other things too. personal favorite: + Show Spoiler + Best part about it is that it's set as a flag so you have to quit the application. Personally I think it's a little unnecessary for a f2p title, but that's just me. Also they've gone to great lengths in an attempt to prevent any type of macros including basic 1:1's. You can still circumvent this, but it is highly annoying, especially given the subpar keybind customization currently offered. Most of these things are in the vein of anti-cheat. While I am very much for it, the way the industry has moved towards the insistence of the forced standard for always on implementation of this is not the way. It should be opt-in but required for competitive or any type of multiplayer. The really sad part is one day someone is going to take advantage of one of these 'protective' systems for malicious purposes, and then shortly after the community will just shrug it off and be complacent again. | ||
Cyro
United Kingdom20263 Posts
On August 03 2024 17:00 Agh wrote: Yeah it brought a few other things too. personal favorite: + Show Spoiler + Best part about it is that it's set as a flag so you have to quit the application. Personally I think it's a little unnecessary for a f2p title, but that's just me. Also they've gone to great lengths in an attempt to prevent any type of macros including basic 1:1's. You can still circumvent this, but it is highly annoying, especially given the subpar keybind customization currently offered. Most of these things are in the vein of anti-cheat. While I am very much for it, the way the industry has moved towards the insistence of the forced standard for always on implementation of this is not the way. It should be opt-in but required for competitive or any type of multiplayer. The really sad part is one day someone is going to take advantage of one of these 'protective' systems for malicious purposes, and then shortly after the community will just shrug it off and be complacent again. It happens all of the time. These have been discussed before on the server, but to tidy things up a bit and have them more in one place: On top of the mountain of privacy and autonomy concerns, there have been many major security incidents with ring 0 access to consumer's PC's. These have always happened regularly and always will, it's just a fundamental problem with allowing such deep and unvetted access to a computer system. Recently of greatest note there was the Crowdstrike disaster where a mistake in an automatic update caused the windows kernel to crash resulting in many (hundreds of thousands, millions?) of machines being unable to boot without skilled manual intervention in safe mode. Recently there was a breach with an Asian MMO (Genshin Impact) where a backdoor opened by their ring-0 anticheat was used to infect a large chunk of their players with ransomware malware. Recently there was an issue with a CSGO league where a rogue employee used their ring 0 access to install invisible and impractical-to-remove cryptocurrency mining malware onto every PC which used their software. For many reasons including but not limited to the above, a significant number of players will not consent to ring 0 access of their PC by certain (if any) third party software. Because of this, Stormgate has - retroactively and with no reasonable warning or communication - become unplayable. I'm also concerned of course about all of those who aren't highly informed about cybersecurity and don't know what they're getting into when handing over ring 0 permissions, intentionally or otherwise. It's also been proven unneccesary, especially for the non-competitive side of the game where most of the playtime and money is: This never happened in Starcraft 2, a game which did not require ring 0 access. I run a small RTS community and played SC2 for thousands of hours in the campaign, co-op and custom modes without ever encountering a single cheater there. Nobody else in my community ever did either, i asked. What we did encounter was basic toxicity like players raging, writing racist things and destroying their allies buildings - but this has nothing to do with deep access to your computer and is just as much of a problem in Stormgate (that is, not much of one but an occasional annoyance). None of Stormgate's competitors, past or present, require ring 0 access to your PC. Not Warcraft 1/2/3, Starcraft 1/2, any version of AOE, Planetary Annihilation, Grey Goo or any other similar game to my knowledge. It has also caused a significant number of players to have problems with crashing, being unable to run the game properly (even if they consent to this) and possibly game performance issues but those are less clear to rootcause. If they insist on requiring third party ring 0 access to launch the game, the least that they could do to stay in good (albeit diminished) standing would be no-questions-asked refunds. | ||
Gorsameth
Netherlands21223 Posts
On August 03 2024 08:47 KingzTig wrote: Mechabellum?It's a staple to pay a discounted price, for early access to a full priced game, that is under development. whats the last game that has a paid for EA, for a F2P multiplayer game? | ||
CicadaSC
United States1203 Posts
On August 03 2024 11:19 Waxangel wrote: Looks like they have Twitch front page promotion so it's getting quite a few viewers. I wonder how many people who stumble upon it are fellow boomers who have Tastosis nostalgia ah, i was wondering what was going on when i saw it suddenly drop from 10k viewers to 3k | ||
CicadaSC
United States1203 Posts
On August 03 2024 12:46 Agh wrote: Not sure why Frost Giant would agree to this. It's literally negative publicity for the game in its current state. Still don't know what is more impressive: the botched napkin math for the economy or spammable offensive photon overcharge. would definitely like to see celestial cheese nerfed. | ||
Cyro
United Kingdom20263 Posts
On August 03 2024 18:38 CicadaSC wrote: ah, i was wondering what was going on when i saw it suddenly drop from 10k viewers to 3k I heard there was issue with 3 ads being played in the middle of a game, great move by Twitch | ||
Gorsameth
Netherlands21223 Posts
On August 03 2024 21:26 Cyro wrote: Twitch runs ads every x time unless the broadcaster manually runs them. Don't blame Twitch, blame the production for not running ads during down time.I heard there was issue with 3 ads being played in the middle of a game, great move by Twitch | ||
ETisME
12251 Posts
not a F2P multiplayer game | ||
Gorsameth
Netherlands21223 Posts
Like many other great multiplayer games such as CSGO and Starcraft 2, Mechabellum is intended go into Free to Play when all of the systems are ready. Our goal is that this will be at the time of the full release. | ||
WombaT
Northern Ireland23313 Posts
RTS will always throw up some builds that are pretty overtuned/people haven’t figured out counters yet Equally it was a pretty underwhelming watch, did it pick up a bit after that? | ||
SoleSteeler
Canada5396 Posts
Migi vs. Theory was good - late game play. Watching Clem vs. TOP now - it's also good so far (Clem is Celestial, TOP is Vanguard). | ||
Waxangel
United States32977 Posts
I have to wonder how the map design philosophy is going to change, as right now it seems to trend toward big macro maps (by SC2 standards). If you think about where SC2 maps were in 2010 and where they ended up... ...things could end up being completely different. Also, I know they have to do a marketing blitz now because this period is crucial to them, but the bugs that popped up during the stream were such a painful reminder that this is not a complete product. The thing is, by having esports they're trying to have their cake and eat it too during early access, since there's a minimum level of stability required for 'serious' esports. I don't know how central esports is to their plans for the game, but I feel like it's something they could have deprioritized until the game is more ready. | ||
SoleSteeler
Canada5396 Posts
The best series was definitely Theory vs. Migi. Clem vs. TOP was also decent. I assume Frost Giant will have a balance patch at the latest by Aug 13th for day 1 of full EA. Seems like making morph cores not able to attack workers/buildings would be nice. (Similar to the celestial overcharge ability). Also not sure why it needs to be so strong - should be as weak as an imp/BOB. | ||
CicadaSC
United States1203 Posts
On August 04 2024 06:10 SoleSteeler wrote: I'm about to finish the first winner semi-final - the bug sucked indeed. The best series was definitely Theory vs. Migi. Clem vs. TOP was also decent. I assume Frost Giant will have a balance patch at the latest by Aug 13th for day 1 of full EA. Seems like making morph cores not able to attack workers/buildings would be nice. (Similar to the celestial overcharge ability). Also not sure why it needs to be so strong - should be as weak as an imp/BOB. That is our starting unit. If u have to overcharge ur gonna be behind because it'll put you in yellow power and u can't overcharge both bases at the start from the other factions starting unit. And also, 3 base rush would become unviable because u won't have any unit in time to defend for sure and have to lift up | ||
Vindicare605
United States16005 Posts
On August 02 2024 23:49 NonY wrote: Imo it’s weird how people think that because they paid money, it’s magically a finished game. Any game I’m really interested in and have high expectations for, I would never ever touch alpha/beta/EA. I definitely wouldn’t pay money for it. Sometimes I don’t even touch release day but instead wait for the first major post-release patch. And I might even choose not to play it at all if the reviews are bad. I’m playing the competitive 1v1 mode of SG knowing how flawed it is but enjoying the good parts, and also because it’s a continuous experience and not a one time playthrough. That’s my one exception to not playing unfinished games — I don’t mind getting involved in the competitive multiplayer as it develops. Playing EA means it is an admittedly unfinished and flawed product and your experience is going to be significantly worse than someone who waits for 1.0 or 1.1. There are placeholders, things not implemented, things that need to be iterated upon a few times, etc etc. It makes sense to give constructive feedback as part of the development process. What I don’t understand is people taking the angle of “I paid money and I’m upset this is clearly unfinished and flawed.” People with high standards have no business participating in EA. The problem with this kind of optimism is that this game isn't going to have a competitive multiplayer scene if it dies because it has no appeal to a broader playing audience that will actually pay the bills. If I thought I actually had a chance of being a real competitive player in Stormgate, I would be willing to look past its faults too because I would be more focused on getting ahead of the metagame and establishing my skill level, pretty much exactly what I did in SC2's beta. But I know that's not what I'm gonna do. Stormgate is something I'm only interested in playing casually with my friends, I have no aspirations of being competitive in this game, I'm too old for that stuff now. I'm only one player, but this should be the concern of Frostgiant right now. How do they keep the players like me around because they are going to need players like me to play this game and buy stuff in it if they ever want to be able to fund an actual competitive scene around this game. You can't create an esports scene out of nothing, it takes money to do it. And this game needs both a lot of popularity and a lot of funding in order for esports to be more than a pipe dream for it. | ||
PuRpOs3
United States45 Posts
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