• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:36
CET 08:36
KST 16:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC26[BSL23] RO16 Group Stage17Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 No more SC2 streamers on team liquid? Greetings.. Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) Sea Duckling Open (Global, Bronze-Diamond) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery Recommended BW Settings for Mouse and Video BW General Discussion Starcraft:Brood War Discord Servers [BSL23] RO16 Group Stage
Tourneys
CSLAN 4 is Coming! [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League
Strategy
Pluto's TvP 5Marine 2Medic Push Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22
Other Games
General Games
Nintendo Switch Thread List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
VCT 2027 America Kickoff LAT…
anakin.
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12744 users

Stormgate/Frost Giant Megathread - Page 147

Forum Index > General Games
6714 CommentsPost a Reply
Prev 1 145 146 147 148 149 336 Next
lestye
Profile Blog Joined August 2010
United States4280 Posts
August 01 2024 15:18 GMT
#2921
On August 01 2024 18:25 KingzTig wrote:
the biggest mistake is the scope, and their decision to go UE5.
Nothing so far show off the capability of UE5, and we ended up with a game that doesn't look good, poorly optimised, and netcode that doesn't even feel that different than battle aces.



I don't think that was a mistake. I think that was completely necessary. It's kinda obvious from how fast the marketing/development of this game was, they had to get it out quickly. I don't think there's many options outside of UE5, especially with the Unity shitshow yesteryear.

"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
Yurie
Profile Blog Joined August 2010
12188 Posts
Last Edited: 2024-08-01 18:28:46
August 01 2024 18:01 GMT
#2922
On August 02 2024 00:18 lestye wrote:
Show nested quote +
On August 01 2024 18:25 KingzTig wrote:
the biggest mistake is the scope, and their decision to go UE5.
Nothing so far show off the capability of UE5, and we ended up with a game that doesn't look good, poorly optimised, and netcode that doesn't even feel that different than battle aces.



I don't think that was a mistake. I think that was completely necessary. It's kinda obvious from how fast the marketing/development of this game was, they had to get it out quickly. I don't think there's many options outside of UE5, especially with the Unity shitshow yesteryear.



UE4 still likely has a larger library and solutions to problems. UE5 is of course more modern but I don't think you would use most of the new stuff for an RTS.

Quick checking seems to say most games are made with custom engines, at least a few years back. But that requires a long tradition of games since the engine is very expensive to make. Since then both Unity and UE4 have had RTS titles released.
iamperfection
Profile Blog Joined February 2011
United States9649 Posts
August 01 2024 22:44 GMT
#2923
So i did the campaign missions. I would say the last 3 missions are way better then the first 3.

Some people have said the first 3 missions are supposed to be more of a tutorial but if that's the case i dont think it accomplishes itself as a tutorial very well. The first mission reminded me of the first mission for allied red alert 2 where you just run around with a hero unit from place to place but go play that mission compared to this one and tell me which one is more memorable or fun.

The hero unit is way too overpowered and feels overpowered in a boring way as they just have a ton of health. The abilities dont feel very interesting in most missions. There was the mission in the temple where the abilities come across a little better but in most of the missions it feels like you just have a ton of health and the hero can almost take on anything seemingly itself. The best mission was probally 4 where its a rip off from outbreak in sc2 where you can defend from waves and can move out in between. Once you figure out that static defense is very strong that becomes pretty trival too though.

Overall i wouldn't recommend it though if your looking for a single player experience. There isnt anything new here and it dosnt do anything better that other games have done. The story isn't very interesting, there isnt really any cool physics going on and graphically it isn't noteworthy.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
Last Edited: 2024-08-01 22:56:42
August 01 2024 22:55 GMT
#2924
https://www.reddit.com/r/Stormgate/comments/1ehseqi/early_access_preview_learnings_and_feedback/

Frost Giant's feedback so far on Early Access.

Nothing unexpected here - the next co-op hero being free for people who paid a lot is nice.

Interesting they responded to the financial projections thread saying it's wildly inaccurate. Based on the financial statements from Feb, it seemed reasonable to me. I guess there's some unknowns out there.

edit: financial projections thread was here: https://www.reddit.com/r/Stormgate/comments/1eggkld/financial_projections_for_stormgate_in_early/
CicadaSC
Profile Joined January 2018
United States2081 Posts
August 02 2024 00:46 GMT
#2925
On August 02 2024 07:55 SoleSteeler wrote:
https://www.reddit.com/r/Stormgate/comments/1ehseqi/early_access_preview_learnings_and_feedback/

Frost Giant's feedback so far on Early Access.

Nothing unexpected here - the next co-op hero being free for people who paid a lot is nice.

Interesting they responded to the financial projections thread saying it's wildly inaccurate. Based on the financial statements from Feb, it seemed reasonable to me. I guess there's some unknowns out there.

edit: financial projections thread was here: https://www.reddit.com/r/Stormgate/comments/1eggkld/financial_projections_for_stormgate_in_early/

good feedback. though what worries me is the talk they said they seen most of the feedback on amara and no mouths. sure those are blaring issues but i think the cutscenes have a overall major quality issue. If they just fix these issues... it will still be bad.
Remember that we all come from a place of passion!!
moomin22
Profile Joined February 2024
30 Posts
Last Edited: 2024-08-02 01:34:50
August 02 2024 01:01 GMT
#2926
"Developer words like golden dumplings, but game taste like old cabbage" - Ancient Chinese proverb
TheDougler
Profile Joined April 2010
Canada8324 Posts
August 02 2024 01:49 GMT
#2927
Campaign was the most uninspired thing I've seen in a hot minute.

Co Op is a bit better, but it'll be a long time before it's better than SC2's co-op if at all.

Anyone found a particularly effective build in co op? I'm still working on that myself.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
gingerfluffmuffnr2
Profile Joined February 2024
107 Posts
August 02 2024 08:07 GMT
#2928
Shout out to Spartak, who isnt getting much sleep these days.

FGS went backwards full speed with the day 0 hero dilemma. LOL
Harris1st
Profile Blog Joined May 2010
Germany7460 Posts
August 02 2024 08:52 GMT
#2929
On August 02 2024 03:01 Yurie wrote:
Show nested quote +
On August 02 2024 00:18 lestye wrote:
On August 01 2024 18:25 KingzTig wrote:
the biggest mistake is the scope, and their decision to go UE5.
Nothing so far show off the capability of UE5, and we ended up with a game that doesn't look good, poorly optimised, and netcode that doesn't even feel that different than battle aces.



I don't think that was a mistake. I think that was completely necessary. It's kinda obvious from how fast the marketing/development of this game was, they had to get it out quickly. I don't think there's many options outside of UE5, especially with the Unity shitshow yesteryear.



UE4 still likely has a larger library and solutions to problems. UE5 is of course more modern but I don't think you would use most of the new stuff for an RTS.

Quick checking seems to say most games are made with custom engines, at least a few years back. But that requires a long tradition of games since the engine is very expensive to make. Since then both Unity and UE4 have had RTS titles released.


Lets be honest: They would have gotten so much shit thrown their way if they had used UE4. "You want to do next gen RTS but use 10 year old engine rolfmao what kind of loser are you"
And UE5 is of course widely known and played with, so the modding community is there already.
Go Serral! GG EZ for Ence. Flashbang dance FTW
Biedrik
Profile Blog Joined May 2014
United States94 Posts
August 02 2024 13:04 GMT
#2930
On August 02 2024 07:55 SoleSteeler wrote:
https://www.reddit.com/r/Stormgate/comments/1ehseqi/early_access_preview_learnings_and_feedback/

Frost Giant's feedback so far on Early Access.

Nothing unexpected here - the next co-op hero being free for people who paid a lot is nice.

Interesting they responded to the financial projections thread saying it's wildly inaccurate. Based on the financial statements from Feb, it seemed reasonable to me. I guess there's some unknowns out there.

edit: financial projections thread was here: https://www.reddit.com/r/Stormgate/comments/1eggkld/financial_projections_for_stormgate_in_early/

I can't tell what their reasoning is on the art direction. Either they genuinely don't understand that it is really off-putting for a lot of people, or they're in so deep that it would be too expensive to change. If it's the latter then it's understandable to not want to admit that. The art direction is going to hurt the game, and polishing up the graphics with fancier textures and lighting isn't going to fix what is fundamentally ugly.

The decision to release the campaign in such rough shape is baffling. Campaigns aren't like multiplayer; they aren't something that most people will play over and over again. You only get to experience a story for the first time once. The first impression is THE impression. Saying that they'll make it look better in the future is nice, but as is I think there's very little incentive to pay for it unless you're a diehard supporter of the game. Experiencing it now will lessen the experience of playing the improved finished product. That is of course assuming that the campaign ever actually becomes good enough to be worth the money.
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
Last Edited: 2024-08-02 14:31:38
August 02 2024 14:29 GMT
#2931
I mean, stylized essentially means not hyper realistic. Stylized graphics tend to age better, whereas realistic doesn't since technology is constantly improving. Look at any kind of "realistic" game from the past compared to games being made today.

The graphics improving could be by roughing up the unit models a bit (less plasticky/shiny), fixing animations (less rigid), improving lighting, making it more gritty, etc.

SC2 in pre-alpha - people made the same comments and they made it a bit grittier to positive results. I think the models need more work in general - looking at something like the gaunt portrait makes it seem worse than Warcraft 3.

SC2 still looks a lot better - the maps and textures and lighting and everything is better than Stormgate. When I boot up SC2 after Stormgate I think "whoa!" it's like night and day in some scenarios. Especially factoring in performance. (As in, if Stormgate looks worse, I would expect it to perform better).

The graphics have improved but definitely a long way to go. If each major patch has noticeable improvements, that maybe we can have a little hope.

I don't think some major overhaul is realistic or possible. I wouldn't estimate how much better lighting, grittier textures, better graphics on maps, etc. can help. At least it should look like a higher fidelity SC2, eventually.

edit: one more thing - I really wish they would do 3D portraits. I think there was talk about it before, and they said it would cost a ton of money to do. For me it also makes the game look a lot nicer... we've had animated portraits since SC1. Hopefully it's something that eventually comes... some of the portraits are really bad IMO, even if I think the in-game models are decent for where we are.
iamperfection
Profile Blog Joined February 2011
United States9649 Posts
August 02 2024 14:36 GMT
#2932
You don't really have any cool physics going on either with death animations or dead things sliding down ramps or interacting with the environment.

At least from what i could see or notice.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2024-08-02 14:50:45
August 02 2024 14:49 GMT
#2933
The decision to release the campaign in such rough shape is baffling. Campaigns aren't like multiplayer; they aren't something that most people will play over and over again. You only get to experience a story for the first time once. The first impression is THE impression. Saying that they'll make it look better in the future is nice, but as is I think there's very little incentive to pay for it unless you're a diehard supporter of the game. Experiencing it now will lessen the experience of playing the improved finished product. That is of course assuming that the campaign ever actually becomes good enough to be worth the money.

Imo it’s weird how people think that because they paid money, it’s magically a finished game. Any game I’m really interested in and have high expectations for, I would never ever touch alpha/beta/EA. I definitely wouldn’t pay money for it. Sometimes I don’t even touch release day but instead wait for the first major post-release patch. And I might even choose not to play it at all if the reviews are bad.


I’m playing the competitive 1v1 mode of SG knowing how flawed it is but enjoying the good parts, and also because it’s a continuous experience and not a one time playthrough. That’s my one exception to not playing unfinished games — I don’t mind getting involved in the competitive multiplayer as it develops.

Playing EA means it is an admittedly unfinished and flawed product and your experience is going to be significantly worse than someone who waits for 1.0 or 1.1. There are placeholders, things not implemented, things that need to be iterated upon a few times, etc etc.

It makes sense to give constructive feedback as part of the development process. What I don’t understand is people taking the angle of “I paid money and I’m upset this is clearly unfinished and flawed.” People with high standards have no business participating in EA.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
KingzTig
Profile Joined February 2024
155 Posts
Last Edited: 2024-08-02 15:27:28
August 02 2024 15:26 GMT
#2934
On August 02 2024 23:49 NonY wrote:
Show nested quote +
The decision to release the campaign in such rough shape is baffling. Campaigns aren't like multiplayer; they aren't something that most people will play over and over again. You only get to experience a story for the first time once. The first impression is THE impression. Saying that they'll make it look better in the future is nice, but as is I think there's very little incentive to pay for it unless you're a diehard supporter of the game. Experiencing it now will lessen the experience of playing the improved finished product. That is of course assuming that the campaign ever actually becomes good enough to be worth the money.

Imo it’s weird how people think that because they paid money, it’s magically a finished game. Any game I’m really interested in and have high expectations for, I would never ever touch alpha/beta/EA. I definitely wouldn’t pay money for it. Sometimes I don’t even touch release day but instead wait for the first major post-release patch. And I might even choose not to play it at all if the reviews are bad.


I’m playing the competitive 1v1 mode of SG knowing how flawed it is but enjoying the good parts, and also because it’s a continuous experience and not a one time playthrough. That’s my one exception to not playing unfinished games — I don’t mind getting involved in the competitive multiplayer as it develops.

Playing EA means it is an admittedly unfinished and flawed product and your experience is going to be significantly worse than someone who waits for 1.0 or 1.1. There are placeholders, things not implemented, things that need to be iterated upon a few times, etc etc.

It makes sense to give constructive feedback as part of the development process. What I don’t understand is people taking the angle of “I paid money and I’m upset this is clearly unfinished and flawed.” People with high standards have no business participating in EA.

This argument has no teeth because this isn't funded to 1.0 launch.
I can't believe we are still debating about how beautiful it will be in the future, when the game NEEDS to sell the campaign packs to fund itself to the 1.0 launch.

They essentially let you play the most basic of all campaign and failing to build up any sort of intriguing plot to at least get players interested.
If they can't do it well, this does nothing but burn even more cash for the game. Campaign is the expensive cost side, VA and animation, custom models aren't cheap.

if you actually play a lot of EA titles, you'd know how many get abandoned or just get launched as a "1.0" and falls off.
Backers should be concerned, even FG is saying some visual improvements are costly.
Biedrik
Profile Blog Joined May 2014
United States94 Posts
August 02 2024 15:53 GMT
#2935
On August 02 2024 23:49 NonY wrote:
Show nested quote +
The decision to release the campaign in such rough shape is baffling. Campaigns aren't like multiplayer; they aren't something that most people will play over and over again. You only get to experience a story for the first time once. The first impression is THE impression. Saying that they'll make it look better in the future is nice, but as is I think there's very little incentive to pay for it unless you're a diehard supporter of the game. Experiencing it now will lessen the experience of playing the improved finished product. That is of course assuming that the campaign ever actually becomes good enough to be worth the money.

Imo it’s weird how people think that because they paid money, it’s magically a finished game. Any game I’m really interested in and have high expectations for, I would never ever touch alpha/beta/EA. I definitely wouldn’t pay money for it. Sometimes I don’t even touch release day but instead wait for the first major post-release patch. And I might even choose not to play it at all if the reviews are bad.


I’m playing the competitive 1v1 mode of SG knowing how flawed it is but enjoying the good parts, and also because it’s a continuous experience and not a one time playthrough. That’s my one exception to not playing unfinished games — I don’t mind getting involved in the competitive multiplayer as it develops.

Playing EA means it is an admittedly unfinished and flawed product and your experience is going to be significantly worse than someone who waits for 1.0 or 1.1. There are placeholders, things not implemented, things that need to be iterated upon a few times, etc etc.

It makes sense to give constructive feedback as part of the development process. What I don’t understand is people taking the angle of “I paid money and I’m upset this is clearly unfinished and flawed.” People with high standards have no business participating in EA.

I don't disagree that paying money doesn't mean that it has to be a finished product; that is the essential idea behind EA. My point is that an extremely rough and unfinished campaign is something that is particularly unsuited to this sort of release, which creates a potentially damaging amount of negative attention. Multiplayer works better as an EA experience because it's something that is meant to be played over and over again. As you yourself point out, you can repeatedly play multiplayer and enjoy what works well there while appreciating the changes as they come.

There are certain single player experiences that can work well in EA. Darkest Dungeon comes to mind, because it was well suited to repeated play and grinding. Unfortunately most RTS campaigns aren't structured like this, and it looks like that includes Stormgate. These have an experience more akin to a movie, a linear story that most people will only enjoy once, so the initial impact needs to be strong. Take this unfinished cut of the ending of X-Men Origins: Wolverine (it's a bad movie, but the scene is a good example). There's a reason you don't usually see stuff like this get released prior to a movie's debut in theaters. Only a small group of really hardcore fans will be interested, everyone else would rather experience that scene in its finished form for the first time.

Single player is what gets the casuals through the door and has always been what most customers actually engage with when it comes to RTS. Us multiplayer fans are the minority. The campaign has a massive influence on how the game is perceived, so I question of the wisdom of releasing an extremely rough campaign when it's what will suffer the most and receive the most blowback in early access. I don't think it's unreasonable to conclude that the mediocre campaign has played a huge role in Stormgate's negative reputation outside of the really hardcore RTS community, and most people just aren't going to come back to play a polished version of the campaign (if there ever is one) in the same way that they might for multiplayer.
CicadaSC
Profile Joined January 2018
United States2081 Posts
Last Edited: 2024-08-02 18:57:58
August 02 2024 18:57 GMT
#2936
On August 02 2024 23:49 NonY wrote:
Show nested quote +
The decision to release the campaign in such rough shape is baffling. Campaigns aren't like multiplayer; they aren't something that most people will play over and over again. You only get to experience a story for the first time once. The first impression is THE impression. Saying that they'll make it look better in the future is nice, but as is I think there's very little incentive to pay for it unless you're a diehard supporter of the game. Experiencing it now will lessen the experience of playing the improved finished product. That is of course assuming that the campaign ever actually becomes good enough to be worth the money.

Imo it’s weird how people think that because they paid money, it’s magically a finished game. Any game I’m really interested in and have high expectations for, I would never ever touch alpha/beta/EA. I definitely wouldn’t pay money for it. Sometimes I don’t even touch release day but instead wait for the first major post-release patch. And I might even choose not to play it at all if the reviews are bad.


I’m playing the competitive 1v1 mode of SG knowing how flawed it is but enjoying the good parts, and also because it’s a continuous experience and not a one time playthrough. That’s my one exception to not playing unfinished games — I don’t mind getting involved in the competitive multiplayer as it develops.

Playing EA means it is an admittedly unfinished and flawed product and your experience is going to be significantly worse than someone who waits for 1.0 or 1.1. There are placeholders, things not implemented, things that need to be iterated upon a few times, etc etc.

It makes sense to give constructive feedback as part of the development process. What I don’t understand is people taking the angle of “I paid money and I’m upset this is clearly unfinished and flawed.” People with high standards have no business participating in EA.

Here is what I will say. Stormgate is not a traditional early access game. Usually early access, like if u purchased the ultimate edition for dawntrail final fantasy 14 expansion u got early access about a week early. The game was not in an unfinished state. You just got to play early, hence early access. In the case of StormGate I think buyers did know to some extent they were getting an incomplete game (few campaign missions, few co-op heroes, and not all tier 3 in multiplayer) BUT they expected those to be polished at the very least. To me, this version of StormGate feels more like a beta than an early access. I think frost giants major issue was not tempering expectations. Clearly almost everyone who tried the campaign being shocked by the poor quality means there was some information not bridged to consumers.
Remember that we all come from a place of passion!!
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
August 02 2024 19:08 GMT
#2937
The phrase “Early Access” in game development and marketing has been used almost exclusively to refer to a strategy of making an unfinished game available to players for money with the understanding that the developers will keep working on it over the next few years and the finished product may look very different (hopefully better). You should be thinking of a model like Minecraft or Kerbal Space Program or Hello Neighbor. The phenomenon of AAA titles selling a more expensive version of the game that lets you play a few days early is entirely unrelated and I’ve never seen it called Early Access, despite it involving players gaining access to the game early.

I haven’t played the Stormgate Early Access build, and can’t speak to whether it lives up to expectations even of an Early Access release, but I don’t think there’s much reason to be confused about the Early Access concept. It’s pretty well-trod ground at this point and players generally understand what it is and isn’t promising.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Gorsameth
Profile Joined April 2010
Netherlands22706 Posts
August 02 2024 20:35 GMT
#2938
On August 03 2024 03:57 CicadaSC wrote:
Show nested quote +
On August 02 2024 23:49 NonY wrote:
The decision to release the campaign in such rough shape is baffling. Campaigns aren't like multiplayer; they aren't something that most people will play over and over again. You only get to experience a story for the first time once. The first impression is THE impression. Saying that they'll make it look better in the future is nice, but as is I think there's very little incentive to pay for it unless you're a diehard supporter of the game. Experiencing it now will lessen the experience of playing the improved finished product. That is of course assuming that the campaign ever actually becomes good enough to be worth the money.

Imo it’s weird how people think that because they paid money, it’s magically a finished game. Any game I’m really interested in and have high expectations for, I would never ever touch alpha/beta/EA. I definitely wouldn’t pay money for it. Sometimes I don’t even touch release day but instead wait for the first major post-release patch. And I might even choose not to play it at all if the reviews are bad.


I’m playing the competitive 1v1 mode of SG knowing how flawed it is but enjoying the good parts, and also because it’s a continuous experience and not a one time playthrough. That’s my one exception to not playing unfinished games — I don’t mind getting involved in the competitive multiplayer as it develops.

Playing EA means it is an admittedly unfinished and flawed product and your experience is going to be significantly worse than someone who waits for 1.0 or 1.1. There are placeholders, things not implemented, things that need to be iterated upon a few times, etc etc.

It makes sense to give constructive feedback as part of the development process. What I don’t understand is people taking the angle of “I paid money and I’m upset this is clearly unfinished and flawed.” People with high standards have no business participating in EA.

Here is what I will say. Stormgate is not a traditional early access game. Usually early access, like if u purchased the ultimate edition for dawntrail final fantasy 14 expansion u got early access about a week early. The game was not in an unfinished state. You just got to play early, hence early access. In the case of StormGate I think buyers did know to some extent they were getting an incomplete game (few campaign missions, few co-op heroes, and not all tier 3 in multiplayer) BUT they expected those to be polished at the very least. To me, this version of StormGate feels more like a beta than an early access. I think frost giants major issue was not tempering expectations. Clearly almost everyone who tried the campaign being shocked by the poor quality means there was some information not bridged to consumers.
I think you missed the last few years of game related..'stuff'.

Yes releasing unfinished product is now a days known as early access. People pay for the 'privilege' of helping test and give feedback to games and in doing so help studios fund the further development of said game (or they run off with the money never to return). Steam if full, and I mean full, of 'early access' games that follow this exact business model.
What SG is doing isn't new or different, its an industy staple.
It ignores such insignificant forces as time, entropy, and death
CicadaSC
Profile Joined January 2018
United States2081 Posts
August 02 2024 22:38 GMT
#2939
On August 03 2024 05:35 Gorsameth wrote:
Show nested quote +
On August 03 2024 03:57 CicadaSC wrote:
On August 02 2024 23:49 NonY wrote:
The decision to release the campaign in such rough shape is baffling. Campaigns aren't like multiplayer; they aren't something that most people will play over and over again. You only get to experience a story for the first time once. The first impression is THE impression. Saying that they'll make it look better in the future is nice, but as is I think there's very little incentive to pay for it unless you're a diehard supporter of the game. Experiencing it now will lessen the experience of playing the improved finished product. That is of course assuming that the campaign ever actually becomes good enough to be worth the money.

Imo it’s weird how people think that because they paid money, it’s magically a finished game. Any game I’m really interested in and have high expectations for, I would never ever touch alpha/beta/EA. I definitely wouldn’t pay money for it. Sometimes I don’t even touch release day but instead wait for the first major post-release patch. And I might even choose not to play it at all if the reviews are bad.


I’m playing the competitive 1v1 mode of SG knowing how flawed it is but enjoying the good parts, and also because it’s a continuous experience and not a one time playthrough. That’s my one exception to not playing unfinished games — I don’t mind getting involved in the competitive multiplayer as it develops.

Playing EA means it is an admittedly unfinished and flawed product and your experience is going to be significantly worse than someone who waits for 1.0 or 1.1. There are placeholders, things not implemented, things that need to be iterated upon a few times, etc etc.

It makes sense to give constructive feedback as part of the development process. What I don’t understand is people taking the angle of “I paid money and I’m upset this is clearly unfinished and flawed.” People with high standards have no business participating in EA.

Here is what I will say. Stormgate is not a traditional early access game. Usually early access, like if u purchased the ultimate edition for dawntrail final fantasy 14 expansion u got early access about a week early. The game was not in an unfinished state. You just got to play early, hence early access. In the case of StormGate I think buyers did know to some extent they were getting an incomplete game (few campaign missions, few co-op heroes, and not all tier 3 in multiplayer) BUT they expected those to be polished at the very least. To me, this version of StormGate feels more like a beta than an early access. I think frost giants major issue was not tempering expectations. Clearly almost everyone who tried the campaign being shocked by the poor quality means there was some information not bridged to consumers.
I think you missed the last few years of game related..'stuff'.

Yes releasing unfinished product is now a days known as early access. People pay for the 'privilege' of helping test and give feedback to games and in doing so help studios fund the further development of said game (or they run off with the money never to return). Steam if full, and I mean full, of 'early access' games that follow this exact business model.
What SG is doing isn't new or different, its an industy staple.

Sure, and maybe it is that way for a lot of games. I will admit I don't play those but I'll take your word. If you look at for example Early Access to Elden ring, world of Warcraft, final fantasy, lots of these big releases you are just getting access to play the game early, not that you are a beta tester. Some players may have seen how frost giant is marketing their game as a AAA RTS, successor to StarCraft etc and we're expecting more polish (though unfinished). I mean just look at the people who negatively reviewed it. They were shocked by the quality. I think that means they didn't get what they were expecting. So imo its gotta be a communication issue.
Remember that we all come from a place of passion!!
KingzTig
Profile Joined February 2024
155 Posts
Last Edited: 2024-08-02 23:57:12
August 02 2024 23:47 GMT
#2940
On August 03 2024 05:35 Gorsameth wrote:
Show nested quote +
On August 03 2024 03:57 CicadaSC wrote:
On August 02 2024 23:49 NonY wrote:
The decision to release the campaign in such rough shape is baffling. Campaigns aren't like multiplayer; they aren't something that most people will play over and over again. You only get to experience a story for the first time once. The first impression is THE impression. Saying that they'll make it look better in the future is nice, but as is I think there's very little incentive to pay for it unless you're a diehard supporter of the game. Experiencing it now will lessen the experience of playing the improved finished product. That is of course assuming that the campaign ever actually becomes good enough to be worth the money.

Imo it’s weird how people think that because they paid money, it’s magically a finished game. Any game I’m really interested in and have high expectations for, I would never ever touch alpha/beta/EA. I definitely wouldn’t pay money for it. Sometimes I don’t even touch release day but instead wait for the first major post-release patch. And I might even choose not to play it at all if the reviews are bad.


I’m playing the competitive 1v1 mode of SG knowing how flawed it is but enjoying the good parts, and also because it’s a continuous experience and not a one time playthrough. That’s my one exception to not playing unfinished games — I don’t mind getting involved in the competitive multiplayer as it develops.

Playing EA means it is an admittedly unfinished and flawed product and your experience is going to be significantly worse than someone who waits for 1.0 or 1.1. There are placeholders, things not implemented, things that need to be iterated upon a few times, etc etc.

It makes sense to give constructive feedback as part of the development process. What I don’t understand is people taking the angle of “I paid money and I’m upset this is clearly unfinished and flawed.” People with high standards have no business participating in EA.

Here is what I will say. Stormgate is not a traditional early access game. Usually early access, like if u purchased the ultimate edition for dawntrail final fantasy 14 expansion u got early access about a week early. The game was not in an unfinished state. You just got to play early, hence early access. In the case of StormGate I think buyers did know to some extent they were getting an incomplete game (few campaign missions, few co-op heroes, and not all tier 3 in multiplayer) BUT they expected those to be polished at the very least. To me, this version of StormGate feels more like a beta than an early access. I think frost giants major issue was not tempering expectations. Clearly almost everyone who tried the campaign being shocked by the poor quality means there was some information not bridged to consumers.
I think you missed the last few years of game related..'stuff'.

Yes releasing unfinished product is now a days known as early access. People pay for the 'privilege' of helping test and give feedback to games and in doing so help studios fund the further development of said game (or they run off with the money never to return). Steam if full, and I mean full, of 'early access' games that follow this exact business model.
What SG is doing isn't new or different, its an industy staple.

It's a staple to pay a discounted price, for early access to a full priced game, that is under development.

whats the last game that has a paid for EA, for a F2P multiplayer game?
Prev 1 145 146 147 148 149 336 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech158
StarCraft: Brood War
Rain 2035
Leta 83
Mind 80
Stork 60
Mong 42
Sacsri 34
soO 31
Bale 23
ajuk12(nOOB) 18
NotJumperer 17
[ Show more ]
ZergMaN 15
Noble 10
sOs 6
Force[name] 5
League of Legends
JimRising 632
Other Games
summit1g8799
Happy285
Sick134
NeuroSwarm64
ViBE53
Mew2King44
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2240
League of Legends
• Rush1604
Upcoming Events
Ultimate Battle
4h 24m
OSC
6h 24m
OSC
15h 54m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 2h
WardiTV Invitational
1d 4h
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
1d 9h
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
1d 12h
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
2 days
Art_Of_Turtle vs KameZerg
Radley vs George
[ Show More ]
BSL
2 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
3 days
PiGosaur Cup
4 days
The PondCast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.