New World launch details
New World website
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{CC}StealthBlue
United States41117 Posts
New World launch details New World website | ||
Harris1st
Germany6805 Posts
Imma play somewhere in EU. Not sure where yet, since I'm not part of any guild and probably just get on a server with low population to avoid queues EDIT: Forgot to answer your questions ^^' I played the beta last year on one of the original release dates. Mission design was poor and some say it still is. But that's not was the game was supposed to be about. It's about the combat, the crafting and world exploring. There are numerous reviews already out on YT and twitch. Character development is classless. You are what you wear and can develop every weapon by using it a bit like TESO. Which is also the most comparable game IMO | ||
{CC}StealthBlue
United States41117 Posts
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Archeon
3252 Posts
On September 28 2021 19:12 Harris1st wrote: I was thinking about making a thread for this. Thanks for taking that load of :D Imma play somewhere in EU. Not sure where yet, since I'm not part of any guild and probably just get on a server with low population to avoid queues EDIT: Forgot to answer your questions ^^' I played the beta last year on one of the original release dates. Mission design was poor and some say it still is. But that's not was the game was supposed to be about. It's about the combat, the crafting and world exploring. There are numerous reviews already out on YT and twitch. Character development is classless. You are what you wear and can develop every weapon by using it a bit like TESO. Which is also the most comparable game IMO How challenging is the gameplay? One of my largest gripes with MMOs is that I can basically play most of them half-asleep. A lot of them nowadays have cool combat but the difficulty curve is so low that the only time you need it is when you start pulling 3+ packs at the same time. Which often isn't possible because of player density. That was a problem I had with TESO too, at least somewhat early on. | ||
Harris1st
Germany6805 Posts
On September 29 2021 09:37 Archeon wrote: Show nested quote + On September 28 2021 19:12 Harris1st wrote: I was thinking about making a thread for this. Thanks for taking that load of :D Imma play somewhere in EU. Not sure where yet, since I'm not part of any guild and probably just get on a server with low population to avoid queues EDIT: Forgot to answer your questions ^^' I played the beta last year on one of the original release dates. Mission design was poor and some say it still is. But that's not was the game was supposed to be about. It's about the combat, the crafting and world exploring. There are numerous reviews already out on YT and twitch. Character development is classless. You are what you wear and can develop every weapon by using it a bit like TESO. Which is also the most comparable game IMO How challenging is the gameplay? One of my largest gripes with MMOs is that I can basically play most of them half-asleep. A lot of them nowadays have cool combat but the difficulty curve is so low that the only time you need it is when you start pulling 3+ packs at the same time. Which often isn't possible because of player density. That was a problem I had with TESO too, at least somewhat early on. Good question. I have only low level experience so I can't really answer in detail. PvP is obviously challening, PvE in the lower levels is rather easy and more about clearing speed. Killing mobs without getting hit by dodging etc. is nice gives you practice for later but you can also just spamclick most mobs in the early game Didn't get farther than that yet ^^ | ||
Archeon
3252 Posts
On September 29 2021 16:30 Harris1st wrote: Show nested quote + On September 29 2021 09:37 Archeon wrote: On September 28 2021 19:12 Harris1st wrote: I was thinking about making a thread for this. Thanks for taking that load of :D Imma play somewhere in EU. Not sure where yet, since I'm not part of any guild and probably just get on a server with low population to avoid queues EDIT: Forgot to answer your questions ^^' I played the beta last year on one of the original release dates. Mission design was poor and some say it still is. But that's not was the game was supposed to be about. It's about the combat, the crafting and world exploring. There are numerous reviews already out on YT and twitch. Character development is classless. You are what you wear and can develop every weapon by using it a bit like TESO. Which is also the most comparable game IMO How challenging is the gameplay? One of my largest gripes with MMOs is that I can basically play most of them half-asleep. A lot of them nowadays have cool combat but the difficulty curve is so low that the only time you need it is when you start pulling 3+ packs at the same time. Which often isn't possible because of player density. That was a problem I had with TESO too, at least somewhat early on. Good question. I have only low level experience so I can't really answer in detail. PvP is obviously challening, PvE in the lower levels is rather easy and more about clearing speed. Killing mobs without getting hit by dodging etc. is nice gives you practice for later but you can also just spamclick most mobs in the early game Didn't get farther than that yet ^^ Ah ok thank you. Sounds like the average MMO difficulty curve, basically rush through the game and go raiding if you want a challenge. Tbh I never got why you introduce multiplayer aspects if most of the content doesn't require playing in multiplayer. But I guess I'm not a social gamer. | ||
Yurie
11752 Posts
On September 30 2021 01:07 Archeon wrote: Show nested quote + On September 29 2021 16:30 Harris1st wrote: On September 29 2021 09:37 Archeon wrote: On September 28 2021 19:12 Harris1st wrote: I was thinking about making a thread for this. Thanks for taking that load of :D Imma play somewhere in EU. Not sure where yet, since I'm not part of any guild and probably just get on a server with low population to avoid queues EDIT: Forgot to answer your questions ^^' I played the beta last year on one of the original release dates. Mission design was poor and some say it still is. But that's not was the game was supposed to be about. It's about the combat, the crafting and world exploring. There are numerous reviews already out on YT and twitch. Character development is classless. You are what you wear and can develop every weapon by using it a bit like TESO. Which is also the most comparable game IMO How challenging is the gameplay? One of my largest gripes with MMOs is that I can basically play most of them half-asleep. A lot of them nowadays have cool combat but the difficulty curve is so low that the only time you need it is when you start pulling 3+ packs at the same time. Which often isn't possible because of player density. That was a problem I had with TESO too, at least somewhat early on. Good question. I have only low level experience so I can't really answer in detail. PvP is obviously challening, PvE in the lower levels is rather easy and more about clearing speed. Killing mobs without getting hit by dodging etc. is nice gives you practice for later but you can also just spamclick most mobs in the early game Didn't get farther than that yet ^^ Ah ok thank you. Sounds like the average MMO difficulty curve, basically rush through the game and go raiding if you want a challenge. Tbh I never got why you introduce multiplayer aspects if most of the content doesn't require playing in multiplayer. But I guess I'm not a social gamer. I would guess that MMOs are so expensive to make that they try to rope in multiple demographics. The PvP players for hardcore solo/small party players. Raids and general PvE end game for hard core social people. Then decent things to do solo such as fishing or crafting (plus combat) for the people that enjoy the game but are not really into the grind, much of which can be done in small groups or solo. Thus you cover as wide a demographic as you can for your money making methods. Some groups probably pay more but I assume all of them pay off since they make content for them. To be honest, the solo players would probably enjoy single player games more but there are some decent MMOs to play solo while finding people to be social with in chat/guilds. SWTOR is kind of famous for being recommended to people that want to play solo in an MMO. | ||
{CC}StealthBlue
United States41117 Posts
https://store.steampowered.com/stats/ | ||
Laurens
Belgium4537 Posts
Not seeing many opinions in this thread, I guess the TL MMO crowd has mostly left the site? Not seen the WoW thread bumped in ages either. Anyway, what do you guys think of it? Pros and cons? A decent endgame that can keep you playing or is it more about the levelling experience? | ||
Harris1st
Germany6805 Posts
Combat gets increasingly difficult too. I am trying to do a mage build with fire staff and ice gauntlet which ins't the most forgiving and durable build ^^' | ||
{CC}StealthBlue
United States41117 Posts
https://www.newworld.com/en-us/news/articles/update-1-0-1 | ||
{CC}StealthBlue
United States41117 Posts
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{CC}StealthBlue
United States41117 Posts
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Archeon
3252 Posts
On September 30 2021 03:26 Yurie wrote: Show nested quote + On September 30 2021 01:07 Archeon wrote: On September 29 2021 16:30 Harris1st wrote: On September 29 2021 09:37 Archeon wrote: On September 28 2021 19:12 Harris1st wrote: I was thinking about making a thread for this. Thanks for taking that load of :D Imma play somewhere in EU. Not sure where yet, since I'm not part of any guild and probably just get on a server with low population to avoid queues EDIT: Forgot to answer your questions ^^' I played the beta last year on one of the original release dates. Mission design was poor and some say it still is. But that's not was the game was supposed to be about. It's about the combat, the crafting and world exploring. There are numerous reviews already out on YT and twitch. Character development is classless. You are what you wear and can develop every weapon by using it a bit like TESO. Which is also the most comparable game IMO How challenging is the gameplay? One of my largest gripes with MMOs is that I can basically play most of them half-asleep. A lot of them nowadays have cool combat but the difficulty curve is so low that the only time you need it is when you start pulling 3+ packs at the same time. Which often isn't possible because of player density. That was a problem I had with TESO too, at least somewhat early on. Good question. I have only low level experience so I can't really answer in detail. PvP is obviously challening, PvE in the lower levels is rather easy and more about clearing speed. Killing mobs without getting hit by dodging etc. is nice gives you practice for later but you can also just spamclick most mobs in the early game Didn't get farther than that yet ^^ Ah ok thank you. Sounds like the average MMO difficulty curve, basically rush through the game and go raiding if you want a challenge. Tbh I never got why you introduce multiplayer aspects if most of the content doesn't require playing in multiplayer. But I guess I'm not a social gamer. I would guess that MMOs are so expensive to make that they try to rope in multiple demographics. The PvP players for hardcore solo/small party players. Raids and general PvE end game for hard core social people. Then decent things to do solo such as fishing or crafting (plus combat) for the people that enjoy the game but are not really into the grind, much of which can be done in small groups or solo. Thus you cover as wide a demographic as you can for your money making methods. Some groups probably pay more but I assume all of them pay off since they make content for them. To be honest, the solo players would probably enjoy single player games more but there are some decent MMOs to play solo while finding people to be social with in chat/guilds. SWTOR is kind of famous for being recommended to people that want to play solo in an MMO. Yeah that seems reasonable. I just don't really get why they don't split the raid part with the open world part when they clearly address different people. Like I don't really want to play brain-afk for 40+ hours before I get to the part where the gameplay becomes interesting and looking for an active guild that does high level content can be a bother according to my experience. Tried TOR a bunch of times but the fighting system was pretty flat and the only way to introduce challenge is basically trying the multi-man dungeons solo. I enjoyed the storytelling, even if the story at times didn't really make sense. I played quite a bit blade and soul until the grind became increasingly obnoxious and some skyforge, which I still like a lot, but kinda reached the point where my char was maxed out. | ||
{CC}StealthBlue
United States41117 Posts
https://www.newworld.com/en-us/news/articles/update-1-0-2 | ||
{CC}StealthBlue
United States41117 Posts
https://forums.newworld.com/t/server-transfer-update/354335/2?u=commander_aze Hi everyone, We have the final pieces of the server transfer system tested and ready to go, but we are making a difficult decision to hold it until next week. This was a balance call between honoring a date we told you to expect, versus the disruption of a deployment during a peak play period (the weekend). We’ve worked on this feature non-stop every day to make good on our date estimations, but releasing it now would mean downtime, server balance changing based on transfers, Wars that might not go through due to different rosters, and the like. You can expect several communications coming from our team in the near future, including more specific details around how we are rolling out the transfer feature and a deep dive into the lessons we learned these past couple weeks. I sincerely want to thank you for sticking by us through the ups and downtimes. Thank you, Kay | ||
{CC}StealthBlue
United States41117 Posts
https://www.newworld.com/en-us/news/articles/server-transfer-details | ||
Harris1st
Germany6805 Posts
Haven't really had time to play much and since I'm pretty casual these days I don't have the need to "max level in 3 days" or be mentioned on some leaderbords. I'm gonna play a bunch around the chrismas holidays and see where the game is then and maybe there is a roadmap for future content up by then | ||
{CC}StealthBlue
United States41117 Posts
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Manit0u
Poland17236 Posts
Thought people might find this interesting. I'd really like to know what could be some practical applications for this. | ||
{CC}StealthBlue
United States41117 Posts
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{CC}StealthBlue
United States41117 Posts
Now they are doing what players have been asking like linking the Trading Post. No more sperate economies anymore. https://forums.newworld.com/t/dev-blog-update-on-current-issues/504297 | ||
{CC}StealthBlue
United States41117 Posts
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hungwatt
1 Post
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{CC}StealthBlue
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{CC}StealthBlue
United States41117 Posts
https://www.newworld.com/en-us/game/releases/into-the-void | ||
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{CC}StealthBlue
United States41117 Posts
Mike Frazzini, a longtime Amazon.com Inc. employee who helped start Amazon Game Studios, is stepping down. The executive told staff Friday he was leaving to focus on his family, said Amazon spokesman Ryan Jones. “Mike was there at the beginning of Amazon Games, and his leadership and perseverance helped build the games business from the ground up,” Jones said in a statement. “Our recent successes with New World and Lost Ark are the result of the long-term, customer-focused vision for games he helped establish. We are very grateful for all his contributions, and wish Mike the very best.” Amazon Game Studios was an expensive endeavor for the e-commerce giant, costing hundreds of millions of dollars a year, but for years failed to produce hit games. Frazzini, who previously worked in the books section of Amazon, was a relative game novice when he became head of the division. Some employees had criticized him for veering too far from game-making’s traditional playbook, Bloomberg reported last year. After cancelling, and even once unreleasing, games at various stages of development, the company did have a breakout hit this fall with its release of online PC game New World. At a conference soon after the game’s launch, Amazon Chief Executive Officer Andy Jassy said that gaming could become the company’s largest entertainment category. Following New World’s warm reception, former Amazon boss Jeff Bezos tweeted: “After many failures and setbacks in gaming we have a success. … Don’t give up no matter how hard it gets.” But even New World’s success faded after its initial release. The game had 913,000 concurrent players late September, and now has about 26,500, according to data from Steamcharts. One former Amazon Game Studios manager, who asked to remain anonymous because they weren’t authorized to speak publicly, said that Frazzini’s leadership of the unit suffered because he had not had prior experience in gaming. Amazon is a company that often assumes that if you can succeed in one category, you can succeed in another, and staffers in the unit felt that he underestimated the complexities of the medium. Frazzini did not immediately respond to a request for comment. Source | ||
{CC}StealthBlue
United States41117 Posts
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{CC}StealthBlue
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{CC}StealthBlue
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{CC}StealthBlue
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https://www.newworld.com/en-us/news/articles/rise-of-the-angry-earth-announcement Ride mounts, wield a new weapon, and explore transformed lands when New World: Rise of the Angry Earth launches on October 3. We can’t wait for players to experience every new feature, including the story behind the fall of First Light, in our first paid expansion. Discover Aeternum’s next chapter for $29.99. New players can pick up both the base game and the expansion for $69.99 as part of the New World: Elysian Edition bundle. Look forward to Season 3 updates for all players alongside the release of Rise of the Angry Earth. With revamped mainline story quests, open world PvP changes based on player feedback, and quality of life improvements like the removal of Wards, Banes and Expertise, there has never been a better time to visit the Eternal Isle. Check out the announcement trailer below. | ||
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