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[PC]New World

Forum Index > General Games
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{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
September 28 2021 00:11 GMT
#1
So for a couple weeks I have been hearing about an awesome MMO that is in the works, and has been under testing for quite a while. It is free, besides the purchase price, but according to Steam it is getting rave reviews. Well it releases tomorrow and am wondering if anyone on TL has played the betas? How is it? Would you recommended the game? I am seriously tempting to buy the standard edition of the game due to the videos talking about it.







New World launch details

New World website
"Smokey, this is not 'Nam, this is bowling. There are rules."
Harris1st
Profile Blog Joined May 2010
Germany6992 Posts
Last Edited: 2021-09-28 11:27:10
September 28 2021 10:12 GMT
#2
I was thinking about making a thread for this. Thanks for taking that load of :D

Imma play somewhere in EU. Not sure where yet, since I'm not part of any guild and probably just get on a server with low population to avoid queues

EDIT: Forgot to answer your questions ^^'
I played the beta last year on one of the original release dates. Mission design was poor and some say it still is. But that's not was the game was supposed to be about. It's about the combat, the crafting and world exploring. There are numerous reviews already out on YT and twitch. Character development is classless. You are what you wear and can develop every weapon by using it a bit like TESO. Which is also the most comparable game IMO

Go Serral! GG EZ for Ence. Flashbang dance FTW
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
September 28 2021 18:34 GMT
#3
Being the idiot that I am bought the standard edition, even the medium populated servers are crowded as hell. Having fun, even got to get the name StealthBlue.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Archeon
Profile Joined May 2011
3260 Posts
Last Edited: 2021-09-29 00:41:07
September 29 2021 00:37 GMT
#4
On September 28 2021 19:12 Harris1st wrote:
I was thinking about making a thread for this. Thanks for taking that load of :D

Imma play somewhere in EU. Not sure where yet, since I'm not part of any guild and probably just get on a server with low population to avoid queues

EDIT: Forgot to answer your questions ^^'
I played the beta last year on one of the original release dates. Mission design was poor and some say it still is. But that's not was the game was supposed to be about. It's about the combat, the crafting and world exploring. There are numerous reviews already out on YT and twitch. Character development is classless. You are what you wear and can develop every weapon by using it a bit like TESO. Which is also the most comparable game IMO


How challenging is the gameplay?
One of my largest gripes with MMOs is that I can basically play most of them half-asleep. A lot of them nowadays have cool combat but the difficulty curve is so low that the only time you need it is when you start pulling 3+ packs at the same time. Which often isn't possible because of player density. That was a problem I had with TESO too, at least somewhat early on.
low gravity, yes-yes!
Harris1st
Profile Blog Joined May 2010
Germany6992 Posts
September 29 2021 07:30 GMT
#5
On September 29 2021 09:37 Archeon wrote:
Show nested quote +
On September 28 2021 19:12 Harris1st wrote:
I was thinking about making a thread for this. Thanks for taking that load of :D

Imma play somewhere in EU. Not sure where yet, since I'm not part of any guild and probably just get on a server with low population to avoid queues

EDIT: Forgot to answer your questions ^^'
I played the beta last year on one of the original release dates. Mission design was poor and some say it still is. But that's not was the game was supposed to be about. It's about the combat, the crafting and world exploring. There are numerous reviews already out on YT and twitch. Character development is classless. You are what you wear and can develop every weapon by using it a bit like TESO. Which is also the most comparable game IMO


How challenging is the gameplay?
One of my largest gripes with MMOs is that I can basically play most of them half-asleep. A lot of them nowadays have cool combat but the difficulty curve is so low that the only time you need it is when you start pulling 3+ packs at the same time. Which often isn't possible because of player density. That was a problem I had with TESO too, at least somewhat early on.


Good question. I have only low level experience so I can't really answer in detail.
PvP is obviously challening,
PvE in the lower levels is rather easy and more about clearing speed. Killing mobs without getting hit by dodging etc. is nice gives you practice for later but you can also just spamclick most mobs in the early game

Didn't get farther than that yet ^^
Go Serral! GG EZ for Ence. Flashbang dance FTW
Archeon
Profile Joined May 2011
3260 Posts
Last Edited: 2021-09-29 16:09:33
September 29 2021 16:07 GMT
#6
On September 29 2021 16:30 Harris1st wrote:
Show nested quote +
On September 29 2021 09:37 Archeon wrote:
On September 28 2021 19:12 Harris1st wrote:
I was thinking about making a thread for this. Thanks for taking that load of :D

Imma play somewhere in EU. Not sure where yet, since I'm not part of any guild and probably just get on a server with low population to avoid queues

EDIT: Forgot to answer your questions ^^'
I played the beta last year on one of the original release dates. Mission design was poor and some say it still is. But that's not was the game was supposed to be about. It's about the combat, the crafting and world exploring. There are numerous reviews already out on YT and twitch. Character development is classless. You are what you wear and can develop every weapon by using it a bit like TESO. Which is also the most comparable game IMO


How challenging is the gameplay?
One of my largest gripes with MMOs is that I can basically play most of them half-asleep. A lot of them nowadays have cool combat but the difficulty curve is so low that the only time you need it is when you start pulling 3+ packs at the same time. Which often isn't possible because of player density. That was a problem I had with TESO too, at least somewhat early on.


Good question. I have only low level experience so I can't really answer in detail.
PvP is obviously challening,
PvE in the lower levels is rather easy and more about clearing speed. Killing mobs without getting hit by dodging etc. is nice gives you practice for later but you can also just spamclick most mobs in the early game

Didn't get farther than that yet ^^

Ah ok thank you. Sounds like the average MMO difficulty curve, basically rush through the game and go raiding if you want a challenge.
Tbh I never got why you introduce multiplayer aspects if most of the content doesn't require playing in multiplayer. But I guess I'm not a social gamer.
low gravity, yes-yes!
Yurie
Profile Blog Joined August 2010
11923 Posts
Last Edited: 2021-09-29 18:28:52
September 29 2021 18:26 GMT
#7
On September 30 2021 01:07 Archeon wrote:
Show nested quote +
On September 29 2021 16:30 Harris1st wrote:
On September 29 2021 09:37 Archeon wrote:
On September 28 2021 19:12 Harris1st wrote:
I was thinking about making a thread for this. Thanks for taking that load of :D

Imma play somewhere in EU. Not sure where yet, since I'm not part of any guild and probably just get on a server with low population to avoid queues

EDIT: Forgot to answer your questions ^^'
I played the beta last year on one of the original release dates. Mission design was poor and some say it still is. But that's not was the game was supposed to be about. It's about the combat, the crafting and world exploring. There are numerous reviews already out on YT and twitch. Character development is classless. You are what you wear and can develop every weapon by using it a bit like TESO. Which is also the most comparable game IMO


How challenging is the gameplay?
One of my largest gripes with MMOs is that I can basically play most of them half-asleep. A lot of them nowadays have cool combat but the difficulty curve is so low that the only time you need it is when you start pulling 3+ packs at the same time. Which often isn't possible because of player density. That was a problem I had with TESO too, at least somewhat early on.


Good question. I have only low level experience so I can't really answer in detail.
PvP is obviously challening,
PvE in the lower levels is rather easy and more about clearing speed. Killing mobs without getting hit by dodging etc. is nice gives you practice for later but you can also just spamclick most mobs in the early game

Didn't get farther than that yet ^^

Ah ok thank you. Sounds like the average MMO difficulty curve, basically rush through the game and go raiding if you want a challenge.
Tbh I never got why you introduce multiplayer aspects if most of the content doesn't require playing in multiplayer. But I guess I'm not a social gamer.


I would guess that MMOs are so expensive to make that they try to rope in multiple demographics. The PvP players for hardcore solo/small party players. Raids and general PvE end game for hard core social people. Then decent things to do solo such as fishing or crafting (plus combat) for the people that enjoy the game but are not really into the grind, much of which can be done in small groups or solo.

Thus you cover as wide a demographic as you can for your money making methods. Some groups probably pay more but I assume all of them pay off since they make content for them.

To be honest, the solo players would probably enjoy single player games more but there are some decent MMOs to play solo while finding people to be social with in chat/guilds. SWTOR is kind of famous for being recommended to people that want to play solo in an MMO.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2021-10-04 01:25:51
October 04 2021 01:24 GMT
#8
So far the game has more players CS:Global Offensive and inching closer to Dota 2.

https://store.steampowered.com/stats/
"Smokey, this is not 'Nam, this is bowling. There are rules."
Laurens
Profile Joined September 2010
Belgium4550 Posts
October 04 2021 06:51 GMT
#9
It's a new MMO in launch week, looking at player numbers now doesn't tell us much.

Not seeing many opinions in this thread, I guess the TL MMO crowd has mostly left the site? Not seen the WoW thread bumped in ages either.
Anyway, what do you guys think of it? Pros and cons? A decent endgame that can keep you playing or is it more about the levelling experience?
Harris1st
Profile Blog Joined May 2010
Germany6992 Posts
October 05 2021 08:24 GMT
#10
I am level 15 now I think. Couldn't really get much playtime in because I had a lot going on and servers were full quite often on the weekend. I do like that you can play at your own pace, explore the world, do some gathering here, some chopping there.
Combat gets increasingly difficult too. I am trying to do a mage build with fire staff and ice gauntlet which ins't the most forgiving and durable build ^^'
Go Serral! GG EZ for Ence. Flashbang dance FTW
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 06 2021 13:14 GMT
#11
Update 1.01:

https://www.newworld.com/en-us/news/articles/update-1-0-1
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 06 2021 14:11 GMT
#12
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 12 2021 22:27 GMT
#13
"Smokey, this is not 'Nam, this is bowling. There are rules."
Archeon
Profile Joined May 2011
3260 Posts
Last Edited: 2021-10-12 23:37:53
October 12 2021 23:34 GMT
#14
On September 30 2021 03:26 Yurie wrote:
Show nested quote +
On September 30 2021 01:07 Archeon wrote:
On September 29 2021 16:30 Harris1st wrote:
On September 29 2021 09:37 Archeon wrote:
On September 28 2021 19:12 Harris1st wrote:
I was thinking about making a thread for this. Thanks for taking that load of :D

Imma play somewhere in EU. Not sure where yet, since I'm not part of any guild and probably just get on a server with low population to avoid queues

EDIT: Forgot to answer your questions ^^'
I played the beta last year on one of the original release dates. Mission design was poor and some say it still is. But that's not was the game was supposed to be about. It's about the combat, the crafting and world exploring. There are numerous reviews already out on YT and twitch. Character development is classless. You are what you wear and can develop every weapon by using it a bit like TESO. Which is also the most comparable game IMO


How challenging is the gameplay?
One of my largest gripes with MMOs is that I can basically play most of them half-asleep. A lot of them nowadays have cool combat but the difficulty curve is so low that the only time you need it is when you start pulling 3+ packs at the same time. Which often isn't possible because of player density. That was a problem I had with TESO too, at least somewhat early on.


Good question. I have only low level experience so I can't really answer in detail.
PvP is obviously challening,
PvE in the lower levels is rather easy and more about clearing speed. Killing mobs without getting hit by dodging etc. is nice gives you practice for later but you can also just spamclick most mobs in the early game

Didn't get farther than that yet ^^

Ah ok thank you. Sounds like the average MMO difficulty curve, basically rush through the game and go raiding if you want a challenge.
Tbh I never got why you introduce multiplayer aspects if most of the content doesn't require playing in multiplayer. But I guess I'm not a social gamer.


I would guess that MMOs are so expensive to make that they try to rope in multiple demographics. The PvP players for hardcore solo/small party players. Raids and general PvE end game for hard core social people. Then decent things to do solo such as fishing or crafting (plus combat) for the people that enjoy the game but are not really into the grind, much of which can be done in small groups or solo.

Thus you cover as wide a demographic as you can for your money making methods. Some groups probably pay more but I assume all of them pay off since they make content for them.

To be honest, the solo players would probably enjoy single player games more but there are some decent MMOs to play solo while finding people to be social with in chat/guilds. SWTOR is kind of famous for being recommended to people that want to play solo in an MMO.

Yeah that seems reasonable. I just don't really get why they don't split the raid part with the open world part when they clearly address different people. Like I don't really want to play brain-afk for 40+ hours before I get to the part where the gameplay becomes interesting and looking for an active guild that does high level content can be a bother according to my experience.

Tried TOR a bunch of times but the fighting system was pretty flat and the only way to introduce challenge is basically trying the multi-man dungeons solo. I enjoyed the storytelling, even if the story at times didn't really make sense.

I played quite a bit blade and soul until the grind became increasingly obnoxious and some skyforge, which I still like a lot, but kinda reached the point where my char was maxed out.
low gravity, yes-yes!
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 14 2021 17:29 GMT
#15
Two days late but here's the patch notes:

https://www.newworld.com/en-us/news/articles/update-1-0-2
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 16 2021 00:03 GMT
#16
Server transfer update:

https://forums.newworld.com/t/server-transfer-update/354335/2?u=commander_aze

Hi everyone,

We have the final pieces of the server transfer system tested and ready to go, but we are making a difficult decision to hold it until next week. This was a balance call between honoring a date we told you to expect, versus the disruption of a deployment during a peak play period (the weekend).

We’ve worked on this feature non-stop every day to make good on our date estimations, but releasing it now would mean downtime, server balance changing based on transfers, Wars that might not go through due to different rosters, and the like.

You can expect several communications coming from our team in the near future, including more specific details around how we are rolling out the transfer feature and a deep dive into the lessons we learned these past couple weeks.

I sincerely want to thank you for sticking by us through the ups and downtimes.

Thank you,
Kay
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 19 2021 23:30 GMT
#17
Servers transfers going live.

https://www.newworld.com/en-us/news/articles/server-transfer-details
"Smokey, this is not 'Nam, this is bowling. There are rules."
Harris1st
Profile Blog Joined May 2010
Germany6992 Posts
Last Edited: 2021-10-20 08:51:31
October 20 2021 08:51 GMT
#18
Pretty quiet in here.

Haven't really had time to play much and since I'm pretty casual these days I don't have the need to "max level in 3 days" or be mentioned on some leaderbords.
I'm gonna play a bunch around the chrismas holidays and see where the game is then and maybe there is a roadmap for future content up by then
Go Serral! GG EZ for Ence. Flashbang dance FTW
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
October 20 2021 23:11 GMT
#19
"Smokey, this is not 'Nam, this is bowling. There are rules."
Manit0u
Profile Blog Joined August 2004
Poland17419 Posts
Last Edited: 2021-10-28 03:16:22
October 28 2021 03:13 GMT
#20


Thought people might find this interesting. I'd really like to know what could be some practical applications for this.
Time is precious. Waste it wisely.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 01 2021 23:24 GMT
#21
......

[image loading]
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 06 2021 00:16 GMT
#22
So the most recent update seems to have fixed a majority of the bugs, the important ones at least and got rid of the gold selling spam in game. As well as pacified the community.

Now they are doing what players have been asking like linking the Trading Post. No more sperate economies anymore.

https://forums.newworld.com/t/dev-blog-update-on-current-issues/504297
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 09 2021 23:07 GMT
#23
"Smokey, this is not 'Nam, this is bowling. There are rules."
hungwatt
Profile Joined November 2021
1 Post
November 10 2021 03:12 GMT
#24
I love how chat is filled with gold sellers as you're doing a game-breaking exploit. Perfect.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 11 2021 04:06 GMT
#25
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2021-11-18 02:55:43
November 18 2021 02:55 GMT
#26
November patch drops tomorrow.



https://www.newworld.com/en-us/game/releases/into-the-void
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 18 2021 18:13 GMT
#27
servers back up

"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 05 2021 18:53 GMT
#28
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 17 2021 18:54 GMT
#29
And hour and a half long dev update, and future updates.

"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 19 2022 21:33 GMT
#30
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2022-03-18 16:25:53
March 18 2022 16:04 GMT
#31
Monthly dev update posted. Roadmap has been released.



[image loading]
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 23 2022 16:15 GMT
#32
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 26 2022 13:51 GMT
#33
Uh oh...

Mike Frazzini, a longtime Amazon.com Inc. employee who helped start Amazon Game Studios, is stepping down. The executive told staff Friday he was leaving to focus on his family, said Amazon spokesman Ryan Jones.

“Mike was there at the beginning of Amazon Games, and his leadership and perseverance helped build the games business from the ground up,” Jones said in a statement. “Our recent successes with New World and Lost Ark are the result of the long-term, customer-focused vision for games he helped establish. We are very grateful for all his contributions, and wish Mike the very best.”

Amazon Game Studios was an expensive endeavor for the e-commerce giant, costing hundreds of millions of dollars a year, but for years failed to produce hit games. Frazzini, who previously worked in the books section of Amazon, was a relative game novice when he became head of the division. Some employees had criticized him for veering too far from game-making’s traditional playbook, Bloomberg reported last year.

After cancelling, and even once unreleasing, games at various stages of development, the company did have a breakout hit this fall with its release of online PC game New World. At a conference soon after the game’s launch, Amazon Chief Executive Officer Andy Jassy said that gaming could become the company’s largest entertainment category. Following New World’s warm reception, former Amazon boss Jeff Bezos tweeted: “After many failures and setbacks in gaming we have a success. … Don’t give up no matter how hard it gets.”

But even New World’s success faded after its initial release. The game had 913,000 concurrent players late September, and now has about 26,500, according to data from Steamcharts. One former Amazon Game Studios manager, who asked to remain anonymous because they weren’t authorized to speak publicly, said that Frazzini’s leadership of the unit suffered because he had not had prior experience in gaming. Amazon is a company that often assumes that if you can succeed in one category, you can succeed in another, and staffers in the unit felt that he underestimated the complexities of the medium. Frazzini did not immediately respond to a request for comment.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 15 2022 16:17 GMT
#34
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
July 07 2022 17:09 GMT
#35
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
September 01 2022 21:17 GMT
#36
So apparently, though they don't mention it, Asmon said one of the devs in this video told him they are planning to introduce Mounts.



"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2023-09-03 17:19:54
September 03 2023 17:10 GMT
#37
Huge bump. But here it is. Mounts, new weapon, races(?), zone



https://www.newworld.com/en-us/news/articles/rise-of-the-angry-earth-announcement

Ride mounts, wield a new weapon, and explore transformed lands when New World: Rise of the Angry Earth launches on October 3. We can’t wait for players to experience every new feature, including the story behind the fall of First Light, in our first paid expansion. Discover Aeternum’s next chapter for $29.99. New players can pick up both the base game and the expansion for $69.99 as part of the New World: Elysian Edition bundle.

Look forward to Season 3 updates for all players alongside the release of Rise of the Angry Earth. With revamped mainline story quests, open world PvP changes based on player feedback, and quality of life improvements like the removal of Wards, Banes and Expertise, there has never been a better time to visit the Eternal Isle. Check out the announcement trailer below.


"Smokey, this is not 'Nam, this is bowling. There are rules."
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