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Iron Harvest: 1920+

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Manit0u
Profile Blog Joined August 2004
Poland17328 Posts
Last Edited: 2016-11-10 14:41:30
November 10 2016 11:42 GMT
#1
[image loading]

New RTS in development. It's being developed by King Art Games (people behind Battle Words: Chronos) for PC, X-Box and PS4. Its setting is diesel punk World War I.


Details are scant, but King Art has said the game will feature a dynamic storyline and open, sandbox-style levels. It will also feature cover mechanics and dynamic destruction pitting infantry units against towering mechs. Inspirations include the Company of Heroes and Men at War series.


More info:



http://www.polygon.com/2016/11/3/13512952/iron-harvest-diesel-punk-rts-scythe-king-art-games

I'm in love with the artwork...

Homepage: http://iron-harvest.com/

Art: http://jakubrozalski.artstation.com/
Time is precious. Waste it wisely.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
November 10 2016 12:06 GMT
#2
i actually really enjoyed men at war, it had an interesting single player. The setting looks interesting and original, although I don't think we know enough yet about the fundamental rts mechanics to make a call if it'll be good or not
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
karazax
Profile Joined May 2010
United States3737 Posts
November 10 2016 13:09 GMT
#3
Looks like the same theme and artist as the recent board game Scythe
[image loading]
Manit0u
Profile Blog Joined August 2004
Poland17328 Posts
November 10 2016 14:39 GMT
#4
On November 10 2016 22:09 karazax wrote:
Looks like the same theme and artist as the recent board game Scythe
[image loading]


Yes, it's the same setting.
Time is precious. Waste it wisely.
Lucumo
Profile Joined January 2010
6850 Posts
November 10 2016 23:02 GMT
#5
On November 10 2016 21:06 Endymion wrote:
[...]although I don't think we know enough yet about the fundamental rts mechanics to make a call if it'll be good or not

It's an RTS designed for consoles as well. No, thanks.
Manit0u
Profile Blog Joined August 2004
Poland17328 Posts
November 11 2016 14:49 GMT
#6
On November 11 2016 08:02 Lucumo wrote:
Show nested quote +
On November 10 2016 21:06 Endymion wrote:
[...]although I don't think we know enough yet about the fundamental rts mechanics to make a call if it'll be good or not

It's an RTS designed for consoles as well. No, thanks.


I wouldn't mind a casual RTS with good story.
Time is precious. Waste it wisely.
Yurie
Profile Blog Joined August 2010
11874 Posts
November 11 2016 15:51 GMT
#7
With those graphics and console I think of Valkyria Chronicles. Wouldn't mind another of those.
Lucumo
Profile Joined January 2010
6850 Posts
November 11 2016 16:38 GMT
#8
On November 11 2016 23:49 Manit0u wrote:
Show nested quote +
On November 11 2016 08:02 Lucumo wrote:
On November 10 2016 21:06 Endymion wrote:
[...]although I don't think we know enough yet about the fundamental rts mechanics to make a call if it'll be good or not

It's an RTS designed for consoles as well. No, thanks.


I wouldn't mind a casual RTS with good story.

In almost all genres, for me, gameplay is the most important part. That definitely applies to RTS games.
Amarok
Profile Joined August 2010
Australia2003 Posts
November 22 2016 05:19 GMT
#9
On November 11 2016 08:02 Lucumo wrote:
Show nested quote +
On November 10 2016 21:06 Endymion wrote:
[...]although I don't think we know enough yet about the fundamental rts mechanics to make a call if it'll be good or not

It's an RTS designed for consoles as well. No, thanks.


You realize SC1 had a console version right?
Fighting for peace is like screwing for virginity
Lucumo
Profile Joined January 2010
6850 Posts
November 22 2016 05:44 GMT
#10
On November 22 2016 14:19 Amarok wrote:
Show nested quote +
On November 11 2016 08:02 Lucumo wrote:
On November 10 2016 21:06 Endymion wrote:
[...]although I don't think we know enough yet about the fundamental rts mechanics to make a call if it'll be good or not

It's an RTS designed for consoles as well. No, thanks.


You realize SC1 had a console version right?

Which was released years later, it was clearly not designed for consoles. So what's your point?
Laserist
Profile Joined September 2011
Turkey4269 Posts
November 22 2016 07:08 GMT
#11
Artwork and concept is insane. I wouldn't mind if they turned it into a graphic novel, a video game or an animation movie.
“Are you with the Cartel? Because you’re definitely an Angel.”
bluzi
Profile Joined May 2011
4703 Posts
November 22 2016 08:47 GMT
#12
Looks insane , great concept and i will most def enjoy playing such a theme if executed remotely good , I've became way more easy to please with video games now days , gone are the days where i expect a game to have great replay value or MP , give me one good fun run and I'm happy .....
Amarok
Profile Joined August 2010
Australia2003 Posts
November 22 2016 20:33 GMT
#13
On November 22 2016 14:44 Lucumo wrote:
Show nested quote +
On November 22 2016 14:19 Amarok wrote:
On November 11 2016 08:02 Lucumo wrote:
On November 10 2016 21:06 Endymion wrote:
[...]although I don't think we know enough yet about the fundamental rts mechanics to make a call if it'll be good or not

It's an RTS designed for consoles as well. No, thanks.


You realize SC1 had a console version right?

Which was released years later, it was clearly not designed for consoles. So what's your point?


That it's possible to have a RTS with console versions that isn't a watered-down cluster fuck on PC.
Fighting for peace is like screwing for virginity
Laserist
Profile Joined September 2011
Turkey4269 Posts
November 22 2016 22:15 GMT
#14
I highly suspect this will be a base building, resource gathering APM cluster fuck. probably story oriented skirmish. Screenshots reminds me Close Combat series for some reason.
“Are you with the Cartel? Because you’re definitely an Angel.”
Lucumo
Profile Joined January 2010
6850 Posts
November 23 2016 03:34 GMT
#15
On November 23 2016 05:33 Amarok wrote:
Show nested quote +
On November 22 2016 14:44 Lucumo wrote:
On November 22 2016 14:19 Amarok wrote:
On November 11 2016 08:02 Lucumo wrote:
On November 10 2016 21:06 Endymion wrote:
[...]although I don't think we know enough yet about the fundamental rts mechanics to make a call if it'll be good or not

It's an RTS designed for consoles as well. No, thanks.


You realize SC1 had a console version right?

Which was released years later, it was clearly not designed for consoles. So what's your point?


That it's possible to have a RTS with console versions that isn't a watered-down cluster fuck on PC.

If you fail to see the difference, which was even addressed in my first post, I really can't help you.
Amarok
Profile Joined August 2010
Australia2003 Posts
November 23 2016 04:20 GMT
#16
On November 23 2016 12:34 Lucumo wrote:
Show nested quote +
On November 23 2016 05:33 Amarok wrote:
On November 22 2016 14:44 Lucumo wrote:
On November 22 2016 14:19 Amarok wrote:
On November 11 2016 08:02 Lucumo wrote:
On November 10 2016 21:06 Endymion wrote:
[...]although I don't think we know enough yet about the fundamental rts mechanics to make a call if it'll be good or not

It's an RTS designed for consoles as well. No, thanks.


You realize SC1 had a console version right?

Which was released years later, it was clearly not designed for consoles. So what's your point?


That it's possible to have a RTS with console versions that isn't a watered-down cluster fuck on PC.

If you fail to see the difference, which was even addressed in my first post, I really can't help you.


I don't need nor want your help. I'm fine on taking the game as it ends up existing rather than dismissing it purely because it's going to have a console port. You're free to do as you please.
Fighting for peace is like screwing for virginity
hitthat
Profile Joined January 2010
Poland2267 Posts
August 16 2017 17:27 GMT
#17


Graphics is great! At last we see a rust instead of plastic. Looks like those Germans know what they do.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
Manit0u
Profile Blog Joined August 2004
Poland17328 Posts
Last Edited: 2017-08-16 23:17:35
August 16 2017 23:11 GMT
#18
Man, I'd love me to micro some bots like that



Devs supposedly take a lot of inspiration from CoH series and WC3 so my hopes are up.
Time is precious. Waste it wisely.
Arevall
Profile Joined February 2010
Sweden1133 Posts
August 17 2017 09:54 GMT
#19
The game engine reminds me of Silent Storm.
hitthat
Profile Joined January 2010
Poland2267 Posts
March 30 2018 11:38 GMT
#20
Looks like they have really succesfull KS campaign. https://www.kickstarter.com/projects/kingartgames/iron-harvest/community
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
Manit0u
Profile Blog Joined August 2004
Poland17328 Posts
Last Edited: 2018-09-25 00:01:09
September 24 2018 22:30 GMT
#21




Looks really good. Basically Company of Heroes but with mechs. I approve.

I must admit that it looks very polished for an alpha build. Some games that are advertised as AAA titles don't even ship releases with this quality.
Time is precious. Waste it wisely.
Manit0u
Profile Blog Joined August 2004
Poland17328 Posts
January 01 2019 15:59 GMT
#22
New vids!









Looks promising.
Time is precious. Waste it wisely.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2020-09-04 13:34:16
September 04 2020 13:07 GMT
#23
Iron Harvest has been released. It seems pretty good. The focus is very much on unit and battle management with very limited basebuilding. General consensus seems to be that if you miss Company of Heroes and Dawn of War 2 than its worth.
Anyone been playing it?

Launch Trailer:
Call me Marge Simpson cuz I love you homie
Manit0u
Profile Blog Joined August 2004
Poland17328 Posts
September 04 2020 16:44 GMT
#24
Multiplayer:

Time is precious. Waste it wisely.
Manit0u
Profile Blog Joined August 2004
Poland17328 Posts
Last Edited: 2020-10-22 14:24:39
September 06 2020 08:45 GMT
#25
If you want to play as Polania I thought I'll give you a translation for their exos and mechs so you know what they are

Rycerz = knight
Strażnik = guard
Śmiały = daredevil
Mocny = powerful
Łowca = hunter
Nosidełko = baby carrier
Tur = auroch
Żółw = tortoise
Time is precious. Waste it wisely.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
September 06 2020 10:18 GMT
#26
I like how the polish cavalry is OP in this game xD
Call me Marge Simpson cuz I love you homie
Harris1st
Profile Blog Joined May 2010
Germany6934 Posts
September 07 2020 09:58 GMT
#27
On September 06 2020 19:18 PassiveAce wrote:
I like how the polish cavalry is OP in this game xD


AFAIK they are not there yet with the multiplayer part. Lots of balance issues, lackluster maps, ranked ladder, ... are still worked on.
The main factor to get this now is the singeplayer, which is labeled "the best RTS singleplayer since the release of Starcraft 2"

Haven't played it myself but I'm very intrigued by the steam punk mech'ish scenario and the campaign and story
Go Serral! GG EZ for Ence. Flashbang dance FTW
WombaT
Profile Blog Joined May 2010
Northern Ireland25558 Posts
September 07 2020 13:26 GMT
#28
Looks intriguing, really, really need to upgrade my PC starting to run into a few must-plays that I can’t play right now!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Manit0u
Profile Blog Joined August 2004
Poland17328 Posts
September 07 2020 13:30 GMT
#29
On September 07 2020 18:58 Harris1st wrote:
Haven't played it myself but I'm very intrigued by the steam punk mech'ish scenario and the campaign and story


It's dieselpunk, not steampunk
Time is precious. Waste it wisely.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2020-09-07 17:54:58
September 07 2020 14:20 GMT
#30
Iv been having fun with the multiplayer. Ranked is arriving in a few weeks but quickplay is still plenty fun. There's no major balance issues at launch like sc2 launch 4gate or mass reaper. I haven't run into anything that made me think it was unfair, but iv only played like 7 or 8 multiplayer matches and I haven't lost yet.

The pace is much slower than sc2 so I feel like I can fight two battles at once and manage my base without getting super sweaty. Armies don't melt in a matter of seconds so it's certainly a much more relaxed experience. A fight between two basic troops that are both in cover can take over a minute before theyr both low on health and need to retreat. This means that there will often be several fights going on simultaneously but you have plenty of time to split your attention compared to SC2.

It's probably one of the most dumbed down rts' iv seen in terms of basebuilding and tech but honestly I like it that way since it let's me focus on map control and micro. The limited choices in terms of buildings and the removal of resource gathering with workers makes it much easier to learn and execute your build.

I like how timing attacks have been built into the core mechanics of the game through the "reserve" system. Before the start of the game players pick a hero and a number of units to receive instantly and for free when they buy one of the two tiers of population cap tech called "reserve." Hero units in Iron Harvest are not one-man armies like in warcraft 3.

It's true there's only three 1v1 maps at the moment but the devs September roadmap claims there will be more in a matter of weeks. The ones that are available now are well made and unique with each encouraging different playstyles (For example, the Winter map has many choke points that are perfect for a barbed wire and landmine defense while the Desert map is much more flanking friendly and favors fast units )

Tl;dr it's a well made, dumbed down rts that the starcraft vets who are reading this post will be able to jump into and get a bunch of wins in without getting sweaty
Call me Marge Simpson cuz I love you homie
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
September 07 2020 17:09 GMT
#31
How's the single player campaign? Does it compare to SC2's great mission design? Does it compare to SC2's terrible story ?
Bora Pain minha porra!
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2020-09-07 18:05:10
September 07 2020 17:20 GMT
#32
i havnt finished it but i like what iv seen so far and people talk about the campaign and story as one of the strongest features. the story is about the unstoppable geo-political and nationalistic forces that sweep young people into wars, and how those who survive are terribly affected. pretty good story about ww1 imo
Call me Marge Simpson cuz I love you homie
Manit0u
Profile Blog Joined August 2004
Poland17328 Posts
September 07 2020 19:30 GMT
#33
On September 07 2020 23:20 PassiveAce wrote:
Iv been having fun with the multiplayer. Ranked is arriving in a few weeks but quickplay is still plenty fun. There's no major balance issues at launch like sc2 launch 4gate or mass reaper. I haven't run into anything that made me think it was unfair, but iv only played like 7 or 8 multiplayer matches and I haven't lost yet.

The pace is much slower than sc2 so I feel like I can fight two battles at once and manage my base without getting super sweaty. Armies don't melt in a matter of seconds so it's certainly a much more relaxed experience. A fight between two basic troops that are both in cover can take over a minute before theyr both low on health and need to retreat. This means that there will often be several fights going on simultaneously but you have plenty of time to split your attention compared to SC2.

It's probably one of the most dumbed down rts' iv seen in terms of basebuilding and tech but honestly I like it that way since it let's me focus on map control and micro. The limited choices in terms of buildings and the removal of resource gathering with workers makes it much easier to learn and execute your build.

I like how timing attacks have been built into the core mechanics of the game through the "reserve" system. Before the start of the game players pick a hero and a number of units to receive instantly and for free when they buy one of the two tiers of population cap tech called "reserve." Hero units in Iron Harvest are not one-man armies like in warcraft 3.

It's true there's only three 1v1 maps at the moment but the devs September roadmap claims there will be more in a matter of weeks. The ones that are available now are well made and unique with each encouraging different playstyles (For example, the Winter map has many choke points that are perfect for a barbed wire and landmine defense while the Desert map is much more flanking friendly and favors fast units )

Tl;dr it's a well made, dumbed down rts that the starcraft vets who are reading this post will be able to jump into and get a bunch of wins in without getting sweaty


Gameplay-wise it's pretty much Company of Heroes. If you played that you'd be right at home.
Time is precious. Waste it wisely.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2020-09-07 19:54:17
September 07 2020 19:53 GMT
#34
CoH is faster paced and much more complex tbh
Call me Marge Simpson cuz I love you homie
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
October 21 2020 15:13 GMT
#35
How's this game looking right now? Has any improvement been made on the multiplayer side?

Nobody seems to be talking about it, and $70.00(CDN) is outrageous for something that hasn't made so much as a ripple into the sea of RTS.
twitch.tv/duttroach
Manit0u
Profile Blog Joined August 2004
Poland17328 Posts
October 21 2020 18:19 GMT
#36
There are some streamers playing it, just not many since RTS genre isn't super popular now and it's not been released by some huge studio.



It's a pity though, game seems quite nice. I guess it'll be doomed to fade into obscurity though, like other amazing titles that are some of my most favorite RTS games ever made: Battlefleet Gothic Armada and Deserts of Kharak.
Time is precious. Waste it wisely.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2020-10-21 18:52:40
October 21 2020 18:51 GMT
#37
The price needs to be right for the climate, though. I haven't tried it because it's $70.00 (Canadian) and I don't feel like pissing away any amount of money, no matter how insignificant. If it's actually worth that amount, we're talking about a tragedy if it does fade into obscurity.

Otherwise, we're talking about an overextension by overvaluation on part of the dev.
twitch.tv/duttroach
Manit0u
Profile Blog Joined August 2004
Poland17328 Posts
October 21 2020 20:11 GMT
#38
It is indeed a bit pricey. I wonder if the devs thought they wouldn't have high sale numbers and wanted to compensate this way? It's a terrible idea in my opinion since I think they'd rake in more if the game was actually cheaper (like $30-40) as more people would be inclined to at least check it out.
Time is precious. Waste it wisely.
Harris1st
Profile Blog Joined May 2010
Germany6934 Posts
October 22 2020 08:05 GMT
#39
It's 49,99 on steam and already had a sale at 20% off?
Go Serral! GG EZ for Ence. Flashbang dance FTW
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
June 28 2021 21:47 GMT
#40
Iron Harvest available on Gamepass, gonna download and have some SP RTS fun!
Bora Pain minha porra!
Harris1st
Profile Blog Joined May 2010
Germany6934 Posts
June 29 2021 08:03 GMT
#41
On June 29 2021 06:47 Sbrubbles wrote:
Iron Harvest available on Gamepass, gonna download and have some SP RTS fun!


And the first month on game pass is like 1 money unit :D
Go Serral! GG EZ for Ence. Flashbang dance FTW
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