On June 29 2025 03:45 JimmyJRaynor wrote: thereby wrecking the game experience ... NES Ice Hockey is not lightning fast by any means.
I hope you enjoy some of the other games!
I decided to play The Legend of Zelda: The Wind Waker for the first time ever, since it's one of over a hundred older-gen games that come with Nintendo Switch Online for the Switch 2. I'm thoroughly enjoying it so far, although I wouldn't personally put it in the top tier of Zelda games that I've played. I'm also excited to play the improved versions of Pokemon Scarlet, BotW, and TotK; I think I might be able to squeeze in Scarlet before Donkey Kong Bananza drops. I replayed Arceus a few months ago, and playing Scarlet sometime soon will give me two recent Pokemon games to compare with Z-A
I loved TWW as a teenager, but I think ill wait for the HD port to replay it. I never had a Wii u but those quality of life features on the HD version makes me realize i dont want to replay the original.
Still waiting on a banger to release on the gamecube virtual console. The other current releases don't really excite me.
On June 29 2025 03:45 JimmyJRaynor wrote: thereby wrecking the game experience ... NES Ice Hockey is not lightning fast by any means.
I hope you enjoy some of the other games!
I decided to play The Legend of Zelda: The Wind Waker for the first time ever, since it's one of over a hundred older-gen games that come with Nintendo Switch Online for the Switch 2. I'm thoroughly enjoying it so far, although I wouldn't personally put it in the top tier of Zelda games that I've played. I'm also excited to play the improved versions of Pokemon Scarlet, BotW, and TotK; I think I might be able to squeeze in Scarlet before Donkey Kong Bananza drops. I replayed Arceus a few months ago, and playing Scarlet sometime soon will give me two recent Pokemon games to compare with Z-A
I loved TWW as a teenager, but I think ill wait for the HD port to replay it. I never had a Wii u but those quality of life features on the HD version makes me realize i dont want to replay the original.
Still waiting on a banger to release on the gamecube virtual console. The other current releases don't really excite me.
Canada is not threatening a giant trade/tariff war with Japan. The USA is threatening a trade war with Japan. If anything, wouldn't Nintendo products go up in price in the USA and not Canada?
On July 03 2025 22:55 JimmyJRaynor wrote: Canada is not threatening a giant trade/tariff war with Japan. The USA is threatening a trade war with Japan. If anything, wouldn't Nintendo products go up in price in the USA and not Canada?
No idea. Weird though. For more context, this is on last-gen items:
"These products include the Nintendo Switch – OLED Model, Nintendo Switch, Nintendo Switch Lite, physical and digital Nintendo Switch games and even Nintendo Switch accessories.
The Switch 2, Nintendo says, won’t be impacted by the upcoming changes. Neither will Switch 2 games or accessories."
Just played through Pokemon Scarlet again (this time on the Switch 2). I enjoyed the game the first time around, on the Switch 1, where there were admittedly plenty of framerate drops and other laggy/buggy issues. I usually don't care about those issues, and the game was more than playable for me back then. Now that I've replayed it on the Switch 2, however, I can safely say that the game's performance issues are 99% gone, for gamers who were deterred previously. It runs extremely smoothly, almost no framerate drops, and this is all while 50+ Pokemon are filling the fields and moving around the screen. Definitely recommend Pokemon Scarlet/Violet, especially on the Switch 2!
Telethia down after 90 hours of XCX. They added new ways to earn reward tickets (or material tickets in DE) which means I never needed Nintendo Online to grind them. Now I can enjoy the new content in chapter 13 and move on to XC3. Xenoblade Chronicles X, it was once again a pleasure
here is a great, in depth look at Borderlands3 on the Switch2.
Borderlands 1, Borderlands 2, and Borderlands The Pre Sequel all have the same weird lighting issues as Borderlands 3.
In Borderland3 on Switch2 they really nerfed the enemy AI. In Borderlands2 the enemies have similar AI aggressiveness, accuracy, and intelligence to the PC version.
I have not played Bl3 on the Switch2. I'd rate the Switch2 version of Borderlands 3 as a 5.5/10. I have played BL3 on the Steam Deck and I'd give the Steam Deck version a 6.75/10.
On the Switch1 I'd give Borderlands1 and Borderlands2 a 7.75 out of 10. The gyro controls are quite fun and turn the game into a different experience than the PC version.
Also, i have a better basketball shoe collection than this guy.
watch the 31 minute video and the player will explain in detail why the Switch2 version of Borderlands 3 is a poor version of the game and a 5.5/10 experience.
Also, Gearbox/Nintendo pulled the Borderlands games off of the eShop without any announcement. They know the games run like garbage on the Switch2.
It shows you how sloppy Gearbox and Nintendo have become with their marketing. They pushed Borderlands 4 as a new 3rd party game for the Switch 2 all the while not locking down a solid experience for the previous 4 games.
I don't care for the Borderlands series enough to watch a 31-minute video talking about the Switch 2 version of Borderlands 3, so I will take your word on this topic.
I ended up getting a Switch 2 with Mario Kart World and even splurged on the Switch 2 Pro Controller. I have to say that the Pro Controller feels nicer than even the original Switch Pro Controller. I will be buying Donkey Kong Bonanza once it launches. I'm pretty excited for that game because it looks fantastic and was developed by the same team behind Mario Odyssey. I've been taking some summer courses, so I haven't had a lot of time to play the Switch 2, but it does feel more "premium" than even the Switch OLED. I do think that I will probably end up selling my Switch OLED at some point because it will most likely gather dust because of the Switch 2 lol
On July 16 2025 09:30 Yaqoob wrote: I don't care for the Borderlands series enough to watch a 31-minute video talking about the Switch 2 version of Borderlands 3, so I will take your word on this topic.
I ended up getting a Switch 2 with Mario Kart World and even splurged on the Switch 2 Pro Controller. I have to say that the Pro Controller feels nicer than even the original Switch Pro Controller. I will be buying Donkey Kong Bonanza once it launches. I'm pretty excited for that game because it looks fantastic and was developed by the same team behind Mario Odyssey. I've been taking some summer courses, so I haven't had a lot of time to play the Switch 2, but it does feel more "premium" than even the Switch OLED. I do think that I will probably end up selling my Switch OLED at some point because it will most likely gather dust because of the Switch 2 lol
Yeah the Switch 2 and its pro controller definitely feel more premium to me too; I'm very happy with my purchases so far! I'm super excited for DKB to be released this Thursday, but I probably won't be able to play it until Monday.
"This is Miyamoto. I am pleased to announce that for the live-action film of The Legend of Zelda, Zelda will be played by Bo Bragason-san, and Link by Benjamin Evan Ainsworth-san. I am very much looking forward to seeing both of them on the big screen."
Given that the upcoming Zelda movie is live action with real human actors, instead of just being animated with voice actors, I think it's really smart that the two main actors chosen aren't super famous/popular, which could have possibly made it harder to focus on them playing Zelda/Link if they were already well-known for different roles.
Some of my favorite parts of today's Pokemon Presents: - Claymation Pokemon series on Netflix, called Pokemon Concierge; - PokePark Kanto in Japan; - Pokemon Friends puzzle game for Switch and mobile; - More free upgrades for Switch 2 versions of Pokemon Scarlet/Violet; - More Pokemon Legends: Z-A information (last part of the video).
Been playing since the weekend. It is indeed dope as hell. =D
Oh my god oh my god oh my god. Just finished playing Donkey Kong Bananza. This first part is obviously going to be my spoiler-free thoughts that anyone can read, and then I'm going to put the rest of my post inside a big spoiler tag.
I've always loved 3D platformers, ever since the days of Super Mario 64 and Banjo-Kazooie. The first game I played on Switch was Super Mario Odyssey, and it's been my #1 highest ranked S-tier game ever since I put together the tier list. I knew that Donkey Kong Bananza was made by the same team that developed Super Mario Odyssey, but I was skeptical that they could repeat the magic that I felt in Super Mario Odyssey.
Well... they fucking did it. Donkey Kong Bananza is arguably as good as, or perhaps even better than, Super Mario Odyssey. I think they are two of the best 3D platformers of all time, and I think that Donkey Kong Bananza is the best Donkey Kong game of all time. It's a beautiful love letter to fans of the Donkey Kong franchise.
The levels ("layers") in Donkey Kong Bananza have an open/sandbox feel that welcomes exploration and non-linearity, while still providing enough optional direction to not make the player feel lost or overwhelmed. The main gameplay premise of DKB is essentially "what would you do and where would you go if the entire world was destructible?", and the fact that you can smash and break through almost anything - and that's it's incredibly fun and rewarding to do so - really scaffolds even the most cautious, structured player into feeling adventurous and investigating in any direction they want. There are also easy ways to teleport and even reset the map to its original, unbroken state, if one wanted to do so, so there's essentially no risk to going ape (pun intended).
There are limitless collectibles that one can find in DKB, but the game doesn't lock story-related progress or vital benchmarks behind finding huge numbers of items. This was an issue in some traditional collect-a-thon platformers, such as Donkey Kong 64, where many players were forced to spend a significant amount of time backtracking, which disrupted any forward momentum that a player had been enjoying. DKB's approach is that it encourages you to find collectibles by offering new skills and buffs and perks if you feel like it, and the levels are structured in such a way that you'll naturally come across plenty of items anyway, if you wanted to tinker with these optional bonuses.
While the plot of DKB - much like the plot of most platformers - doesn't have mind-blowing levels of complexity, there is actually a respectable amount of in-game lore to discover by interacting with the hundreds of personable NPCs scattered throughout the game. The characters are as colorful as the rest of the game, and both Pauline and the new-ish/goofy-ish Donkey Kong fit right in. On a related note, the end-game and post-game content are both fantastic. For comparison, Super Mario Odyssey had the Final Bowser battle, and then Mushroom, Dark Side, and Darker Side Kingdoms (and optional backtracking for completionists), and Donkey Kong Bananza has so much more than that after the Final Void Kong battle.
DKB is at least a 20-hour game, more likely 30-40 hours if you're exploring a healthy amount, and potentially 50-60 if you're a completionist. I was pleasantly surprised at how effective the camera was, and how stable the frame rate was, for nearly all of the game. I wish the transformations were needed more during the regular game (they're used a lot more during the end-game and post-game). Most of the levels/layers were excellent, though I wasn't a fan of two of them. Most of the mini-games were fun, though a few felt redundant. Many of the mini-boss battles and boss battles were extremely simple and too easy - reminiscent of Super Mario Odyssey - though the ones at the end of DKB were vastly improved. There are some other minor nitpicks, but they're mostly subjective.
You definitely want to avoid spoilers if you haven't yet played this game, and there are a ton of Easter eggs for DK/Mario/Nintendo fans. If you've played the original Donkey Kong arcade game, Donkey Kong Country 1 and 2, Donkey Kong 64, and Super Mario Odyssey, you're going to really enjoy all the references that appear in Donkey Kong Bananza.
Huge spoiler alert for the rest of my post below / Do not click below if you still haven't played *and completed* DKB: + Show Spoiler +
"Most of the levels/layers were excellent, though I wasn't a fan of two of them." Landfill Layer (too claustrophobic / movement too restricted) and Racing Layer (too empty).
During the Final Void Kong battle in the Forbidden Layer, I had pretty much resigned myself to believing that King K. Rool simply wouldn't be in this game. After all, that Void Kong battle was pretty complex, with all the platforming (creating and crossing the blue bridges) and chasing him all over the place. Given how simple most of the game's boss battles had been, this battle was sufficiently different and hard enough that I figured maybe that was it. And then after VK rushed through DK and Pauline and lunged for the "Banandium Root" (which was secretly King K. Rool's golden stomach), I figured there would be another phase to VK. But when K. Rool's eye opened and he punched VK, I shouted so loud that all three of my dogs started barking.
Then the reveals of all the old-school Donkey Kong Country enemies, their sound effects, the fake "K" credits from DKC, the old music from DKC levels, and Pauline's post-game melody being the theme song from the original Donkey Kong arcade game... And New Donk City with Lanky and Tiny and other Kong billboards/references... And a legitimate series of frenzied final boss fights and the end-game escape, where you actually need to use your transformations effectively... And when one of those fights against K. Rool was an homage to the boxing ring from Donkey Kong 64...
The creators of SMO and DKB elicit nostalgia so well.
There are a ton of great reaction videos to DKB's ending; this one is my favorite: