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Mass Effect: Andromeda - Page 22

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Yurie
Profile Blog Joined August 2010
11822 Posts
Last Edited: 2017-03-21 17:19:08
March 21 2017 17:18 GMT
#421
On March 22 2017 02:14 Elentos wrote:
Show nested quote +
On March 22 2017 02:04 Plansix wrote:
On March 22 2017 02:01 Xarles wrote:
On March 22 2017 01:53 ZenithM wrote:
On March 22 2017 01:34 Xarles wrote:
On March 21 2017 19:29 FeyFey wrote:
hm Andromade is one of those new type of open world games for me, where they put alot of effort into the world. In return everything else suffers, because they were not given enough time to create such a game.
So its no Horizon or Witcher 3, but those two actually had the time you would need for an open world game.

I would have prefered a ME over an open world game. But the new trend seems to be generic open world game now with extra story flavor. The revisited open world formular is much more enjoyable then the old one Imo.
I enjoy the exploration bit alot, but the genre mechanics are always so samey that I get bored fast when playing multiple open world games in a short period.

Unless I'm mistaken, Andromeda has been in development for approximately 5 years.


Can anyone tell me why they needed to explore a new galaxy?

Honestly I don't see any problem with the premise. The idea of needing to explore a new galaxy for the PathFinder(TM) blahblahblah is fine (although, I don't know if they realize how big a fucking galaxy is... you can use new star systems ad infinitum...100–400 billion stars estimated in the Milky Way, with probably millions or even billions of Earthlike planets). But then they (probably, I haven't played the game :D) had to make it about a Big Bad that you have to beat to save the locals.

The problem is that the new characters seem to straight-up suck compared to the old ones.

I have no real issue with the premise. I was just confused since the Codex in previous games stated that less than 1% of those 100-400 billion stars had been explored.


Oh. They are running from the Reapers. The project is started to escape the Reapers with some section of the galaxy. They assume a new galaxy will be to much effort for the Reapers chase them to, who are pretty set on doing their thing.

The Initiative was founded years before Sovereign attacked the Citadel and thus years before any significant amount of people had any idea Reapers were an actual thread. By the time the expedition sets out, the number of people in the galaxy aware of Reapers as a legitimate galactic menace would have been miniscule. Escaping the reapers couldn't have been more than an afterthought.


Agreed. Nobody says their reason for leaving is to escape the Reapers when you talk to them. It isn't a factor for the common person at least.

If they do a ME:A 2 they could use arcs coming behind when they really know about the Reapers. A few governments sponsor follow up ships to a neighbouring sector or different part of the galaxy using roughly the same plan that was already made.
Bacillus
Profile Joined August 2010
Finland1926 Posts
March 21 2017 17:25 GMT
#422
On March 22 2017 02:18 Yurie wrote:
Show nested quote +
On March 22 2017 02:14 Elentos wrote:
On March 22 2017 02:04 Plansix wrote:
On March 22 2017 02:01 Xarles wrote:
On March 22 2017 01:53 ZenithM wrote:
On March 22 2017 01:34 Xarles wrote:
On March 21 2017 19:29 FeyFey wrote:
hm Andromade is one of those new type of open world games for me, where they put alot of effort into the world. In return everything else suffers, because they were not given enough time to create such a game.
So its no Horizon or Witcher 3, but those two actually had the time you would need for an open world game.

I would have prefered a ME over an open world game. But the new trend seems to be generic open world game now with extra story flavor. The revisited open world formular is much more enjoyable then the old one Imo.
I enjoy the exploration bit alot, but the genre mechanics are always so samey that I get bored fast when playing multiple open world games in a short period.

Unless I'm mistaken, Andromeda has been in development for approximately 5 years.


Can anyone tell me why they needed to explore a new galaxy?

Honestly I don't see any problem with the premise. The idea of needing to explore a new galaxy for the PathFinder(TM) blahblahblah is fine (although, I don't know if they realize how big a fucking galaxy is... you can use new star systems ad infinitum...100–400 billion stars estimated in the Milky Way, with probably millions or even billions of Earthlike planets). But then they (probably, I haven't played the game :D) had to make it about a Big Bad that you have to beat to save the locals.

The problem is that the new characters seem to straight-up suck compared to the old ones.

I have no real issue with the premise. I was just confused since the Codex in previous games stated that less than 1% of those 100-400 billion stars had been explored.


Oh. They are running from the Reapers. The project is started to escape the Reapers with some section of the galaxy. They assume a new galaxy will be to much effort for the Reapers chase them to, who are pretty set on doing their thing.

The Initiative was founded years before Sovereign attacked the Citadel and thus years before any significant amount of people had any idea Reapers were an actual thread. By the time the expedition sets out, the number of people in the galaxy aware of Reapers as a legitimate galactic menace would have been miniscule. Escaping the reapers couldn't have been more than an afterthought.


Agreed. Nobody says their reason for leaving is to escape the Reapers when you talk to them. It isn't a factor for the common person at least.

If they do a ME:A 2 they could use arcs coming behind when they really know about the Reapers. A few governments sponsor follow up ships to a neighbouring sector or different part of the galaxy using roughly the same plan that was already made.

There might be some interesting dialogue opportunities in case you end up explaining the Reaper situation to someone who left for Andromeda before the situation was properly understood.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 21 2017 17:41 GMT
#423
On March 22 2017 02:25 Bacillus wrote:
Show nested quote +
On March 22 2017 02:18 Yurie wrote:
On March 22 2017 02:14 Elentos wrote:
On March 22 2017 02:04 Plansix wrote:
On March 22 2017 02:01 Xarles wrote:
On March 22 2017 01:53 ZenithM wrote:
On March 22 2017 01:34 Xarles wrote:
On March 21 2017 19:29 FeyFey wrote:
hm Andromade is one of those new type of open world games for me, where they put alot of effort into the world. In return everything else suffers, because they were not given enough time to create such a game.
So its no Horizon or Witcher 3, but those two actually had the time you would need for an open world game.

I would have prefered a ME over an open world game. But the new trend seems to be generic open world game now with extra story flavor. The revisited open world formular is much more enjoyable then the old one Imo.
I enjoy the exploration bit alot, but the genre mechanics are always so samey that I get bored fast when playing multiple open world games in a short period.

Unless I'm mistaken, Andromeda has been in development for approximately 5 years.


Can anyone tell me why they needed to explore a new galaxy?

Honestly I don't see any problem with the premise. The idea of needing to explore a new galaxy for the PathFinder(TM) blahblahblah is fine (although, I don't know if they realize how big a fucking galaxy is... you can use new star systems ad infinitum...100–400 billion stars estimated in the Milky Way, with probably millions or even billions of Earthlike planets). But then they (probably, I haven't played the game :D) had to make it about a Big Bad that you have to beat to save the locals.

The problem is that the new characters seem to straight-up suck compared to the old ones.

I have no real issue with the premise. I was just confused since the Codex in previous games stated that less than 1% of those 100-400 billion stars had been explored.


Oh. They are running from the Reapers. The project is started to escape the Reapers with some section of the galaxy. They assume a new galaxy will be to much effort for the Reapers chase them to, who are pretty set on doing their thing.

The Initiative was founded years before Sovereign attacked the Citadel and thus years before any significant amount of people had any idea Reapers were an actual thread. By the time the expedition sets out, the number of people in the galaxy aware of Reapers as a legitimate galactic menace would have been miniscule. Escaping the reapers couldn't have been more than an afterthought.


Agreed. Nobody says their reason for leaving is to escape the Reapers when you talk to them. It isn't a factor for the common person at least.

If they do a ME:A 2 they could use arcs coming behind when they really know about the Reapers. A few governments sponsor follow up ships to a neighbouring sector or different part of the galaxy using roughly the same plan that was already made.

There might be some interesting dialogue opportunities in case you end up explaining the Reaper situation to someone who left for Andromeda before the situation was properly understood.

I was not aware of that. I always assumed it was some project they dumped support into once they realized the Reapers were a real thing.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Yurie
Profile Blog Joined August 2010
11822 Posts
Last Edited: 2017-03-21 17:53:54
March 21 2017 17:53 GMT
#424
On March 22 2017 02:41 Plansix wrote:
Show nested quote +
On March 22 2017 02:25 Bacillus wrote:
On March 22 2017 02:18 Yurie wrote:
On March 22 2017 02:14 Elentos wrote:
On March 22 2017 02:04 Plansix wrote:
On March 22 2017 02:01 Xarles wrote:
On March 22 2017 01:53 ZenithM wrote:
On March 22 2017 01:34 Xarles wrote:
On March 21 2017 19:29 FeyFey wrote:
hm Andromade is one of those new type of open world games for me, where they put alot of effort into the world. In return everything else suffers, because they were not given enough time to create such a game.
So its no Horizon or Witcher 3, but those two actually had the time you would need for an open world game.

I would have prefered a ME over an open world game. But the new trend seems to be generic open world game now with extra story flavor. The revisited open world formular is much more enjoyable then the old one Imo.
I enjoy the exploration bit alot, but the genre mechanics are always so samey that I get bored fast when playing multiple open world games in a short period.

Unless I'm mistaken, Andromeda has been in development for approximately 5 years.


Can anyone tell me why they needed to explore a new galaxy?

Honestly I don't see any problem with the premise. The idea of needing to explore a new galaxy for the PathFinder(TM) blahblahblah is fine (although, I don't know if they realize how big a fucking galaxy is... you can use new star systems ad infinitum...100–400 billion stars estimated in the Milky Way, with probably millions or even billions of Earthlike planets). But then they (probably, I haven't played the game :D) had to make it about a Big Bad that you have to beat to save the locals.

The problem is that the new characters seem to straight-up suck compared to the old ones.

I have no real issue with the premise. I was just confused since the Codex in previous games stated that less than 1% of those 100-400 billion stars had been explored.


Oh. They are running from the Reapers. The project is started to escape the Reapers with some section of the galaxy. They assume a new galaxy will be to much effort for the Reapers chase them to, who are pretty set on doing their thing.

The Initiative was founded years before Sovereign attacked the Citadel and thus years before any significant amount of people had any idea Reapers were an actual thread. By the time the expedition sets out, the number of people in the galaxy aware of Reapers as a legitimate galactic menace would have been miniscule. Escaping the reapers couldn't have been more than an afterthought.


Agreed. Nobody says their reason for leaving is to escape the Reapers when you talk to them. It isn't a factor for the common person at least.

If they do a ME:A 2 they could use arcs coming behind when they really know about the Reapers. A few governments sponsor follow up ships to a neighbouring sector or different part of the galaxy using roughly the same plan that was already made.

There might be some interesting dialogue opportunities in case you end up explaining the Reaper situation to someone who left for Andromeda before the situation was properly understood.

I was not aware of that. I always assumed it was some project they dumped support into once they realized the Reapers were a real thing.


The leadership could have known I guess. I am not far enough into the game (first planet fall after getting your ship) to know one way or the other. Considering they use quantum entanglement to talk to each other in different solar systems they should have set one up for Earth as well and know about it that way. Strange silence regarding that topic.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
March 21 2017 17:57 GMT
#425
Regardless, assuming the ship has quantum-entanglement communication with the Milky Way (do they?), the Reaper threat was over in 2186. They would have left before the Reapers were acknowledged and publicized, and woken up long after the war was finished (barring a Refusal ending), and learned about everything after-the-fact.

(also sucks to be them if the other end of the entanglement was blown up by a squid laser)
Average means I'm better than half of you.
Gorsameth
Profile Joined April 2010
Netherlands21666 Posts
March 21 2017 17:58 GMT
#426
On March 22 2017 02:53 Yurie wrote:
Show nested quote +
On March 22 2017 02:41 Plansix wrote:
On March 22 2017 02:25 Bacillus wrote:
On March 22 2017 02:18 Yurie wrote:
On March 22 2017 02:14 Elentos wrote:
On March 22 2017 02:04 Plansix wrote:
On March 22 2017 02:01 Xarles wrote:
On March 22 2017 01:53 ZenithM wrote:
On March 22 2017 01:34 Xarles wrote:
On March 21 2017 19:29 FeyFey wrote:
hm Andromade is one of those new type of open world games for me, where they put alot of effort into the world. In return everything else suffers, because they were not given enough time to create such a game.
So its no Horizon or Witcher 3, but those two actually had the time you would need for an open world game.

I would have prefered a ME over an open world game. But the new trend seems to be generic open world game now with extra story flavor. The revisited open world formular is much more enjoyable then the old one Imo.
I enjoy the exploration bit alot, but the genre mechanics are always so samey that I get bored fast when playing multiple open world games in a short period.

Unless I'm mistaken, Andromeda has been in development for approximately 5 years.


Can anyone tell me why they needed to explore a new galaxy?

Honestly I don't see any problem with the premise. The idea of needing to explore a new galaxy for the PathFinder(TM) blahblahblah is fine (although, I don't know if they realize how big a fucking galaxy is... you can use new star systems ad infinitum...100–400 billion stars estimated in the Milky Way, with probably millions or even billions of Earthlike planets). But then they (probably, I haven't played the game :D) had to make it about a Big Bad that you have to beat to save the locals.

The problem is that the new characters seem to straight-up suck compared to the old ones.

I have no real issue with the premise. I was just confused since the Codex in previous games stated that less than 1% of those 100-400 billion stars had been explored.


Oh. They are running from the Reapers. The project is started to escape the Reapers with some section of the galaxy. They assume a new galaxy will be to much effort for the Reapers chase them to, who are pretty set on doing their thing.

The Initiative was founded years before Sovereign attacked the Citadel and thus years before any significant amount of people had any idea Reapers were an actual thread. By the time the expedition sets out, the number of people in the galaxy aware of Reapers as a legitimate galactic menace would have been miniscule. Escaping the reapers couldn't have been more than an afterthought.


Agreed. Nobody says their reason for leaving is to escape the Reapers when you talk to them. It isn't a factor for the common person at least.

If they do a ME:A 2 they could use arcs coming behind when they really know about the Reapers. A few governments sponsor follow up ships to a neighbouring sector or different part of the galaxy using roughly the same plan that was already made.

There might be some interesting dialogue opportunities in case you end up explaining the Reaper situation to someone who left for Andromeda before the situation was properly understood.

I was not aware of that. I always assumed it was some project they dumped support into once they realized the Reapers were a real thing.


The leadership could have known I guess. I am not far enough into the game (first planet fall after getting your ship) to know one way or the other. Considering they use quantum entanglement to talk to each other in different solar systems they should have set one up for Earth as well and know about it that way. Strange silence regarding that topic.

Pretty sure that the (possible) daughter of the Illusive Man being on board is not a coincidence.

It ignores such insignificant forces as time, entropy, and death
Artisreal
Profile Joined June 2009
Germany9235 Posts
March 21 2017 18:28 GMT
#427
downloading andromeda demo now
whooo.

Is there a long upgrade process from using origin access to playing the full release or is it literally just removing an in-game block?
passive quaranstream fan
m4ini
Profile Joined February 2014
4215 Posts
March 21 2017 20:43 GMT
#428
On March 22 2017 03:28 Artisreal wrote:
downloading andromeda demo now
whooo.

Is there a long upgrade process from using origin access to playing the full release or is it literally just removing an in-game block?


The latter.
On track to MA1950A.
Artisreal
Profile Joined June 2009
Germany9235 Posts
Last Edited: 2017-03-21 22:38:01
March 21 2017 22:37 GMT
#429
After switching to english audio and playing + Show Spoiler +
until arriving at the Nexus
I'm already drawn in and want to continue playing.
Game ain't no Witcher 3 and has some weird performance issues in + Show Spoiler +
the tram (lmao smallest room, worst performance)
but is very much fun!
One or two additional facial expressions + Show Spoiler +
(and less weird animations and less of a hunchback (female) main protagonist
would be nice. Though I found the voice acting during the mission I played to be quite nice. The odd ME3-style conversations translated into ME:A so far.
passive quaranstream fan
PoulsenB
Profile Joined June 2011
Poland7711 Posts
March 22 2017 09:13 GMT
#430
Apparently there was a day-one patch that improved the face model for Sara Ryder (not the animations tho): https://segmentnext.com/2017/03/20/mass-effect-andromeda-day-one-patch-may-fix-facial-animation-of-the-female-ryder/
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Elentos
Profile Blog Joined February 2015
55511 Posts
Last Edited: 2017-03-22 09:38:08
March 22 2017 09:36 GMT
#431
Fixing the face is a step in the right direction. The face looking like it did made it way easier to see animation problems, even for someone like me who doesn't usually pay attention to that.

The change of eye color makes me wonder if it's a real thing though.
Every 60 seconds in Africa, a minute passes.
PoulsenB
Profile Joined June 2011
Poland7711 Posts
March 22 2017 10:09 GMT
#432
Ok I did some digging on reddit, the better looking Sara is actually the older model for the face, and the uglier one is added by the patch apparently: https://www.reddit.com/r/masseffect/comments/60fbh4/bioware_allegedly_changed_sara_ryder_appearance/

Why would they downgrade the face tho? can't be performance issues, it's too minor a part of the game :/
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
Artisreal
Profile Joined June 2009
Germany9235 Posts
March 22 2017 10:20 GMT
#433
I find the new model looks way more content by default, ever smiling. Which unfortunately, according to my taste, is not fitting to the setting.

Still gonna play it some more today (((((((:
passive quaranstream fan
Bacillus
Profile Joined August 2010
Finland1926 Posts
Last Edited: 2017-03-22 11:57:43
March 22 2017 11:31 GMT
#434
On March 22 2017 19:09 PoulsenB wrote:
Ok I did some digging on reddit, the better looking Sara is actually the older model for the face, and the uglier one is added by the patch apparently: https://www.reddit.com/r/masseffect/comments/60fbh4/bioware_allegedly_changed_sara_ryder_appearance/

Why would they downgrade the face tho? can't be performance issues, it's too minor a part of the game :/

On a brief look, I think the cartoony character may still work better with the facial animations they've got. Even though some of the animations look pretty awkward, they're not as much in the uncanny valley area as they're with the older model. Where the cartoony model may look silly, the old model feels off in a very discomforting way. That's just my initial guess though.

It's interesting to see if modders can actually dig up the alternative model and make it playable for everyone.

E: In general, I've got really mixed feelings about the official FemRyder. I think she could be an amazing NPC on some other game, but not so sure if she fits as the playable character of a Mass Effect game where you're supposed to project yourself to the character much more. At times the cartoony face really helps in giving the sense that there are all loads of thoughts going on in her head, but it's also kind of messed up if you have only vague idea of what those thoughts are at given time.
Godwrath
Profile Joined August 2012
Spain10126 Posts
March 22 2017 12:31 GMT
#435
To be honest, the "default" character looking like crap isn't even a deal to me if the character generator is somewhat decent. I had some real troubles with MA3 and DAI to get a character to my taste there, while i never had that problem on DAO or MA1-2.

Well, tomorrow i will see it by myself, but to me it was never about the default character, but rather the animations.
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 22 2017 18:59 GMT
#436
friend said I should play Borderlands Pre Sequel after a bit of multiplayer Andromeda. Gave me a good lol. High jump check, air dash check, air slam check.
m4ini
Profile Joined February 2014
4215 Posts
March 22 2017 19:04 GMT
#437
As a PSA, if you can help it, don't go for the "Pinpoint Shot" achievement. 250 scoped headshots. Unlocking it basically ruins the gunplay because after you unlock it, every scoped headshot will microfreeze the game.
On track to MA1950A.
ASoo
Profile Joined November 2010
2864 Posts
March 22 2017 19:36 GMT
#438
The new FemRyder looks like she's an Aumaua.
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
Last Edited: 2017-03-24 07:29:32
March 24 2017 07:24 GMT
#439
Haha, I get what everyone means about the face animations now. They did actually retract from the experience a few times. I did quite enjoy exploring the first big dungeon and I haven't gotten sick of the scanning system yet. Yay! Maybe that will be an interesting way to lay a new layer on RPGs beyond making combat the most exciting part. I like combat a lot, it's so much smoother and dynamic with the jet packs and the fact that you don't have to click space to start crouching behind stuff. I'm gonna have a fun weekend I think.

Edit: oh yeah, one thing that bothers me is that everyone looks so damn young. I can buy that we do the young hero thing with the Pathfinder but does everyone have to look as if they're fresh out of high school?
Gorsameth
Profile Joined April 2010
Netherlands21666 Posts
March 24 2017 10:47 GMT
#440
On March 24 2017 16:24 Heartland wrote:
Haha, I get what everyone means about the face animations now. They did actually retract from the experience a few times. I did quite enjoy exploring the first big dungeon and I haven't gotten sick of the scanning system yet. Yay! Maybe that will be an interesting way to lay a new layer on RPGs beyond making combat the most exciting part. I like combat a lot, it's so much smoother and dynamic with the jet packs and the fact that you don't have to click space to start crouching behind stuff. I'm gonna have a fun weekend I think.

Edit: oh yeah, one thing that bothers me is that everyone looks so damn young. I can buy that we do the young hero thing with the Pathfinder but does everyone have to look as if they're fresh out of high school?

Well if your going to colonise a new galaxy you wouldn't want people to start dropping dead from age after a decade or 2.
It ignores such insignificant forces as time, entropy, and death
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