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Mass Effect: Andromeda - Page 20

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Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 20 2017 17:24 GMT
#381
Yeah, that was the point. They needed to pick. Space Opera where the galaxy is at risk and you are the chosen one/flagship/super leaer. Or smaller story about survival on the fringe of space where everything is broken, calling people is hard and shit gets weird.

I think I said it before, but I would have loved a ME game where you just solved crimes on the Citadel. Some detective story with light shooting and smaller scale. No one would ever make that with the ME license of course. But god it would be amazing if they did. Fuck saving the galaxy.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
xDaunt
Profile Joined March 2010
United States17988 Posts
March 20 2017 17:28 GMT
#382
I was thinking that this game would be an automatic buy for me once I had some free time. However, between the general Cleveland steamer that reviewers are dumping on the game and the craptastic ending of ME3, I'm actually having second thoughts about getting it at all.
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
March 20 2017 17:39 GMT
#383
On March 21 2017 02:24 Plansix wrote:
Yeah, that was the point. They needed to pick. Space Opera where the galaxy is at risk and you are the chosen one/flagship/super leaer. Or smaller story about survival on the fringe of space where everything is broken, calling people is hard and shit gets weird.

I think I said it before, but I would have loved a ME game where you just solved crimes on the Citadel. Some detective story with light shooting and smaller scale. No one would ever make that with the ME license of course. But god it would be amazing if they did. Fuck saving the galaxy.

This is exactly what I'm disipointed EA never did with its city state system it tried to set up a few years back. A lot of spinoffs from their main IP's would give them games that could use the same successful universe and setting but with different strengthened studios and for lower costs.

C-sec a multi racial police force trying to stop crime amidst the terrible things that happen during the Mass effect series. There was a tremendous beat in ME3 when garrus complains about how he was investigating saren and how he was trying to stop him but couldn't get anywhere until after saren had attacked one world I can't remember which with the geth.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 20 2017 17:43 GMT
#384
On March 21 2017 02:39 Sermokala wrote:
Show nested quote +
On March 21 2017 02:24 Plansix wrote:
Yeah, that was the point. They needed to pick. Space Opera where the galaxy is at risk and you are the chosen one/flagship/super leaer. Or smaller story about survival on the fringe of space where everything is broken, calling people is hard and shit gets weird.

I think I said it before, but I would have loved a ME game where you just solved crimes on the Citadel. Some detective story with light shooting and smaller scale. No one would ever make that with the ME license of course. But god it would be amazing if they did. Fuck saving the galaxy.

This is exactly what I'm disipointed EA never did with its city state system it tried to set up a few years back. A lot of spinoffs from their main IP's would give them games that could use the same successful universe and setting but with different strengthened studios and for lower costs.

C-sec a multi racial police force trying to stop crime amidst the terrible things that happen during the Mass effect series. There was a tremendous beat in ME3 when garrus complains about how he was investigating saren and how he was trying to stop him but couldn't get anywhere until after saren had attacked one world I can't remember which with the geth.

DA: 2 was the biggest bummer for me because of that. It was such a cool idea to have a story centered around a single city over the span of 15-20 years, where you move up in the world and your status changes. They rushed it out the door and all the cool ideas they had for story telling got roped in with the bad ending and re-used assets. Now every game is going to be this world ending, humanity destroying plot line until someone has the creative pull to tell a smaller story. Because we can only give a shit if the fate of the galaxy is at risk.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
March 20 2017 18:20 GMT
#385
On March 21 2017 02:28 xDaunt wrote:
I was thinking that this game would be an automatic buy for me once I had some free time. However, between the general Cleveland steamer that reviewers are dumping on the game and the craptastic ending of ME3, I'm actually having second thoughts about getting it at all.

Just get the goty half a year later. Its the only way to force studios to not publish half baked things, also its cheaper.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 20 2017 18:22 GMT
#386
On March 20 2017 21:14 Bacillus wrote:
Show nested quote +
On March 20 2017 20:57 FeyFey wrote:
penny arcade comic is spot on the reason why to buy andromeda xD.

Heh yeah.

I guess the main question right now is: What actually is the best selling point of ME:A?

I don't mean this necessarily in any kind of negative way, the idea just gets buried under all the critique and countercritique. What does the game do exceptionally well to justify the AAA hype and pricing?


setting is the biggest selling point atm, as we get burried under a ton of good games, that all copy from each other. So the setting becomes the only point where one can distinguish a game.

EA games probably the best examples atm. With their Starwars game, and WW1 game.

after that comes the combat system. "Games shit, but atleast the combat feels decent" Seems to have become a trend with Darksouls and the rise of multiplayer shooters. Where suddenly everything needs to have good multiplayer combat.

That comment atleast is pretty dominant in this thread and describes for honor pretty well too. There are free 2 play games with similar and more polished combat mechanics. And microtransactions are in the b2p title too. (It's EA ... the multiplayer screams, we had microtransactions post launch)

TL-DR: Setting and Combat are the big selling points atm.
(because there will only be complains about a weak story anyway, because its no game of thrones story where everyone dies ... wow what a good story lol)
ZeromuS
Profile Blog Joined October 2010
Canada13405 Posts
March 20 2017 18:28 GMT
#387
Am I the only one who has always enjoyed the ME lore and just wants more of it?

I mean I'm playing ME3 for the first time now, but I really enjoyed ME2 and the world building of ME1 had me playing it at least 10 times through on my 360 years and years ago along with reading every entry.

Even if ME:A isn't as good as the best ME game, it looks like fun and the little I've seen is what I want. Sure the animations are janky but it seems good.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
March 20 2017 18:33 GMT
#388
On March 21 2017 03:28 ZeromuS wrote:
Am I the only one who has always enjoyed the ME lore and just wants more of it?

I mean I'm playing ME3 for the first time now, but I really enjoyed ME2 and the world building of ME1 had me playing it at least 10 times through on my 360 years and years ago along with reading every entry.

Even if ME:A isn't as good as the best ME game, it looks like fun and the little I've seen is what I want. Sure the animations are janky but it seems good.

Well, technically all the lore is gone because they've left the Milky Way. Which probably isn't what you meant, but still, all the world building from ME1-3 has basically started from square one, aside from the handful of squad members that are familiar races.
Average means I'm better than half of you.
ZeromuS
Profile Blog Joined October 2010
Canada13405 Posts
March 20 2017 20:03 GMT
#389
On March 21 2017 03:33 WolfintheSheep wrote:
Show nested quote +
On March 21 2017 03:28 ZeromuS wrote:
Am I the only one who has always enjoyed the ME lore and just wants more of it?

I mean I'm playing ME3 for the first time now, but I really enjoyed ME2 and the world building of ME1 had me playing it at least 10 times through on my 360 years and years ago along with reading every entry.

Even if ME:A isn't as good as the best ME game, it looks like fun and the little I've seen is what I want. Sure the animations are janky but it seems good.

Well, technically all the lore is gone because they've left the Milky Way. Which probably isn't what you meant, but still, all the world building from ME1-3 has basically started from square one, aside from the handful of squad members that are familiar races.


Yeah but, bioware did a good job of it before, so I can only assume they'll do a decent job here. I mean ME1 was far from the greatest thing ever since its aged kinda poorly in terms of gameplay. I'm glad ME:A is different hopefully it means they aren't getting horribly complacent. I dont want ME to turn into Assassins Creed from Ubisoft where it becomes way to cut and paste.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
semantics
Profile Blog Joined November 2009
10040 Posts
March 20 2017 22:19 GMT
#390
I wished the mass effect game actually took place during the first contact wars. I thought that would be a much more interesting way to go, but we'll see what story this game tells.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
March 20 2017 22:39 GMT
#391
On March 21 2017 07:19 semantics wrote:
I wished the mass effect game actually took place during the first contact wars. I thought that would be a much more interesting way to go, but we'll see what story this game tells.

I think the sad part is Andromeda basically is first contact. But it looks like they're going with the fairly standard "fish out of water saves the natives" storyline instead.

But that's just assumptions based on the trailers.
Average means I'm better than half of you.
F1rstAssau1t
Profile Joined November 2010
1341 Posts
March 21 2017 04:01 GMT
#392
Ok bois the moment is here. Let's go!!

FOR SHEPARD!!!
#1 Kloggmosexual | Gambit 4 lyfe! | DiamondGOD | #iBelieve
semantics
Profile Blog Joined November 2009
10040 Posts
March 21 2017 06:44 GMT
#393
I don't understand why such a limited character creator, sure it's alot harder to make monsters by mistake but essentially the base face you choose pretty much decides 70% of what the face will look like.
Bacillus
Profile Joined August 2010
Finland2034 Posts
March 21 2017 09:40 GMT
#394
The animations have got their share of the critique already, but does anyone feel the timing and rhythm of the cutscenes is equally big culprit? A lof of the more awkward stuff seems to happen because the dialogue seems like someone clipped it together from multiple sound samples rather than having the thing flow naturally.The more I see awkward clips, the more it feels like some of the scenes were put together by Tommy Wiseau somehow.

It's likely a very different experience when you're playing yourself and the rhythm aligns more naturally to your own choises in dialogue, but the disconnect and odd pacing of the dialogue seems to linger still even when there's no player interaction going on.

I kind of wonder if they'd be willing to have a director's cut kind of a thing altogether. Regardless whether anyone is enjoying the game right now, there seems to be potential for much better game if they just aligned the pieces a little different.
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 21 2017 10:29 GMT
#395
hm Andromade is one of those new type of open world games for me, where they put alot of effort into the world. In return everything else suffers, because they were not given enough time to create such a game.
So its no Horizon or Witcher 3, but those two actually had the time you would need for an open world game.

I would have prefered a ME over an open world game. But the new trend seems to be generic open world game now with extra story flavor. The revisited open world formular is much more enjoyable then the old one Imo.
I enjoy the exploration bit alot, but the genre mechanics are always so samey that I get bored fast when playing multiple open world games in a short period.
ZenithM
Profile Joined February 2011
France15952 Posts
March 21 2017 10:43 GMT
#396
On March 21 2017 02:24 Plansix wrote:
Yeah, that was the point. They needed to pick. Space Opera where the galaxy is at risk and you are the chosen one/flagship/super leaer. Or smaller story about survival on the fringe of space where everything is broken, calling people is hard and shit gets weird.

I think I said it before, but I would have loved a ME game where you just solved crimes on the Citadel. Some detective story with light shooting and smaller scale. No one would ever make that with the ME license of course. But god it would be amazing if they did. Fuck saving the galaxy.

They seem to want to push space travel and galaxy exploration in a dedicated sleek FTL ship. It's really not the best trait of the ME series imo, but it is kind of the point of the "mass effect" technology after all. It would be pretty useless if you kept the story on the Citadel.

I could see a detective story all across the galaxy though :D.
Yurie
Profile Blog Joined August 2010
12079 Posts
Last Edited: 2017-03-21 12:16:16
March 21 2017 11:06 GMT
#397
Minor spoiler of first hours of the game, prior to open world exploration.
+ Show Spoiler +

I found two investigation stories in the big central for the effort. One to investigate who is sabotaging the station and the other to see if a person really did kill their friend.

So they do know the potential the story mode has, just don't think anybody has tried to pitch it to EA as a smaller game.
Heartland
Profile Blog Joined May 2012
Sweden24601 Posts
March 21 2017 11:53 GMT
#398
I played for like one and a half effective hours so far and I can feel myself getting pulled into the excitement. I think I'll probably have a lot of fun once the whole game comes out.
Yurie
Profile Blog Joined August 2010
12079 Posts
March 21 2017 12:16 GMT
#399
On March 21 2017 20:53 Heartland wrote:
I played for like one and a half effective hours so far and I can feel myself getting pulled into the excitement. I think I'll probably have a lot of fun once the whole game comes out.


You can use a VPN to unlock it and then play it without using the VPN after that.
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
Last Edited: 2017-03-21 12:33:04
March 21 2017 12:27 GMT
#400
I've played now up until getting the Tempest. After coming from the extremely crisp Overwatch and Shepard's trilogy I can say the game feel somewhat very "soft and watery" with no other terms to put it. Everything has a strange delay on it. The combat is mostly on point, but the cover system doesn't snap that well and at all times I feel taking damage. The writing in the Nexus was at times pretty bad and that shocked me as a long time ME fan. My machine is sub-par for running this so I didn't enjoy the full extent of the graphics, but they are good. I thought I would like Cora and Liam but they come off as pretty generic at first, hopefully there is more depth to them both. I liked Vetra from the little I saw from her. The story doesn't do it for me yet, it's like the Salarian governor said: "go to those 6 planets, plant outpost and get to 40% viability!". The Kett doesn't seem anywhere close as compelling to the Reapers. I do like that there are many mysteries in there, so it is something to pull me in.

All in all, I'm conflicted if I will get this game or not, I guess my experience with Eos will improve upon the 1st mission and the Nexus. Sometimes it feels like Mass Effect, sometimes it feels like a half baked mod. I'm sad and disappointed, but I'm still willing to give it a chance. As for the future of the franchise? It's bleak. I don't see it continues past this game.

Also the seemingly troubled development is showing. Alot of people left Bioware in the last 2 years. The empty promises of info after the 2015 reveal now shows that they didn't have much to show at all, they didn't hold back because they tried to emulate FO4. The closing of BSN also makes sense in that regard, they didn't want the second coming of ME3's ending shitstorm.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
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