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Mass Effect: Andromeda - Page 14

Forum Index > General Games
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Clonester
Profile Joined August 2014
Germany2808 Posts
March 16 2017 16:18 GMT
#261
Has anyone been able to create a character that does not look like an abomination?
All presets are really bad looking, compared to ME 3 preset characters. ( I guess frostbite is just terrible to work with char. generation).

And what I've seen from the character creation (where you have to use one of the 9 presets as a base), its really hard to get a good looking character out of it. Is there a way to share they characters, if someone acidently made a good looking one?
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 16 2017 16:27 GMT
#262
The part that I don’t understand is the creators spend hours upon hours crafting reasonable looking NPCs, but can’t give you 5-7 nice looking pre-sets.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2017-03-16 16:52:13
March 16 2017 16:51 GMT
#263
even presets still have the customisation bit, that npcs don't have. If there are deformations sliders it makes meshes alot more complicated to fit.
Think main character customisation was on their low priority list and was just added for the sake of it last minute, because some higher up said: "games need that!"
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2017-03-16 19:05:58
March 16 2017 19:01 GMT
#264
On March 17 2017 01:27 Plansix wrote:
The part that I don’t understand is the creators spend hours upon hours crafting reasonable looking NPCs, but can’t give you 5-7 nice looking pre-sets.

Even the default face they used for Scott Ryder in the trailers is really not memorable. Not Shepard-level.
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2017-03-16 19:28:21
March 16 2017 19:26 GMT
#265
On March 16 2017 23:34 ApocAlypsE007 wrote:
5. Performance reports are all over the place. Some say there are bad slowdowns while others play it very well on sub-par PC's. I guess its similar to DA:I. That game works better on AMD GPUs.


Runs perfectly fine for me, around 90-110fps for the most part on 1080p/ultra with everything. Sometimes dips to 80fps, but i could only tell through afterburner, didn't see any hiccups while playing - i7 6700k stock clock, 980ti, 16gb 3200 and started off of ssd. My wife has constant crashes once, basically, the game starts. Like complete freeze of the system, AMD FX somthingsomething and GTX 1060. Very hit and miss.

One thing though: their AA is absolute pants. I don't know what it is, the temporal AA just looks "off", can't put my finger on it - just sometimes smears etc.

If someone has fun with that game with buddies, more power to them. But I hope they can understand why a lot of people are ripping into that game for being super lazy.


That's quite literally what i just said.
On track to MA1950A.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
March 16 2017 20:53 GMT
#266
The facial animations and dead eyes in this game is something else.
"Right on" - Morrow
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2017-03-16 21:30:32
March 16 2017 21:29 GMT
#267
Yup..

Played through the.. preview, i guess, whatever it's called. I think it sums it up for me if i say i was actually annoyed that it stopped there - i wanna know, see and figure out more. Yeah it releases soon, but still. Blergh.

I'd suggest to anyone who's thinking about it to pay the 5 dollars or how much it is for one month of the EA Vault access thing. The "preview" is around 4ish hours long, shows a few things that are wrong with the game, but it also shows strong points. I like the exploring, i like the "open worldness" driving around with the rover, i do like the story and characters so far, even though they kind of are a bit one dimensional (which could change). Sudoku is always fun, too.

Facial animations, dead eyes, graphic glitches (rarely, but obvious), misplaced/flying items, and partially controls are meh at best. Don't like that i can't press "use" out of a sprint, constantly have to stop, then walk, then "use". Same for the scanner, can't use it out of the sprint. It's not that the controls are not working, they're just inconvenient sometimes.

And the menu doesn't do it for me either, the research/development. It feels incredibly simplistic yet very cluttered.

Still. I enjoyed it a lot, and i assume the rest of the game will be the same experience. I would not suggest pre-ordering it blind though, because it has problems.
On track to MA1950A.
yB.TeH
Profile Blog Joined November 2008
Germany419 Posts
March 16 2017 21:37 GMT
#268
GOTY right there
[image loading]
semantics
Profile Blog Joined November 2009
10040 Posts
March 16 2017 22:44 GMT
#269
On March 17 2017 05:53 JacobShock wrote:
The facial animations and dead eyes in this game is something else.

Pretty typical EA doesn't care about those animations even in cut scene heavy games
m4ini
Profile Joined February 2014
4215 Posts
March 16 2017 23:00 GMT
#270
On March 17 2017 07:44 semantics wrote:
Show nested quote +
On March 17 2017 05:53 JacobShock wrote:
The facial animations and dead eyes in this game is something else.

Pretty typical EA doesn't care about those animations even in cut scene heavy games


Bioware, actually. And the facial expressions in former Mass Effect games were considerably better (even though not top notch).

That being said, in the grand scale of things, that's actually a minor thing. Yes, facial expressions rarely match up with the "emotion" of a scene, but the voices most of the times do. I ignored it after a while.
On track to MA1950A.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2017-03-16 23:04:49
March 16 2017 23:03 GMT
#271
Bioware was gutted by EA and is an EA exclusive developer it's EA so I blame EA. Hopefully the community will come in and redo the animations later in this games life. While I agree ME2/3 animations weren't top notch there is a noticeable drop in quality here and it's a shame for a story driven game like this.
[image loading]
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2017-03-16 23:07:59
March 16 2017 23:07 GMT
#272
I don't disagree, it's a shame. But i wouldn't let it ruin my experience - that's down to the personal pain barrier though. Honestly, yeah it looks really bad on gifs etc, but in the game it blurs out really quick. It's not half as bad as the gifs make it look.

Nowhere near good, obviously, just not as bad as it seems/the gifs make it seem.
On track to MA1950A.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
March 16 2017 23:10 GMT
#273
[image loading]

[image loading]

[image loading]

I think the game might be a little rushed..
"Right on" - Morrow
m4ini
Profile Joined February 2014
4215 Posts
March 16 2017 23:15 GMT
#274
Interesting, haven't come across any of those scenes in the trial, except the 2017 one.
On track to MA1950A.
semantics
Profile Blog Joined November 2009
10040 Posts
March 16 2017 23:18 GMT
#275
Well i expect actually playing the game drowns out the focus unlike the gifs where the sins are obvious.
m4ini
Profile Joined February 2014
4215 Posts
March 16 2017 23:21 GMT
#276
On March 17 2017 08:18 semantics wrote:
Well i expect actually playing the game drowns out the focus unlike the gifs where the sins are obvious.


Yeah, that could be it - also, you sometimes focus on different things like the background. At least me.

Again, it's not a justification or something, the facial animations are actually bad - but they don't take that much away from the game as a few people try and make it out to be.
On track to MA1950A.
Clonester
Profile Joined August 2014
Germany2808 Posts
March 16 2017 23:33 GMT
#277
Its the frostbite engine, it just sucks for these games. Its good for a battlefield, where all you see of other persons face is when you give them a bullet in their head, but its really not good for this kind of games.

The 10 year old Unreal 3 Engine used in ME 1 made a much better job. Seriously, when my super hot looking female shep aproached Kaidan or Liara, you could sense the tension and their facial expressions have been really top notch for 2007.

Its obvious that pictures/webms/gifs are putting way more attention on this matter then you would in a normal playthrough, and especially non human persons are easier to work with, as we dont expect them to have facial expressions in certain manners, so every facial movement becomes an acceptable expression.
But this game shows so much why the idea of EA to push the frostbite engine into everyones throat is such a disaster, its at a point, where characters became comical and animations become slapstick.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
Faruko
Profile Joined April 2013
Chile34173 Posts
March 17 2017 00:06 GMT
#278
It might something to do with the fact that EA OWNS the frostbite engine, meaning no licence fee and other shit

maybe, but just maybe
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Yurie
Profile Blog Joined August 2010
12094 Posts
Last Edited: 2017-03-17 00:40:51
March 17 2017 00:17 GMT
#279
Played 9.5h of horde multiplayer on the trial now. It is fun and shows that the game is pretty fluid and combat flows very well in most cases. I just fulfil the minimum requirements thus I have pretty much everything on low or off so the game looks like shit. Yet I still played the full trial.

I think the move from the previous engine that did facial stuff better to Frostbite is good here. The combat is so much more fun (I never did play ME3 multiplayer though, that might have had good combat). Single player was possible to start and I played 5 min of it, no point wasting trial time on it.

I pre-ordered it based on the multiplayer since it is just the type of brain dead PvE shooter I want now and then (still play L4D 2 on and off). The single player will likely be fun as well since I have enjoyed all Bioware games I have played though not all of them were game of the year level. Early opinions seem to be that the game is good enough from what I have read, not game of the year but not an unplayable mess either.

edit

Vanguard is a ton of fun. Jet pack up for vision, charge for teleport strike on enemy and then start pummeling with shield regen per hit. You usually can kill one and then get out again with the dashes, jet packs and occasionally some cover usage.

Snipers seem strongest right now though. Their DPS is so much higher that most stuff dies before getting to them and they have stealth for reviving allies, fleeing enemies or taking capture points.

Big downside of the multiplayer though is that if you want any good items you have to grind or buy packs (assume DLCs will be an option as well). Assume the top packs will take around 1h to grind once one has levels on the characters.
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
March 17 2017 00:36 GMT
#280
On March 17 2017 01:18 Clonester wrote:
I guess frostbite is just terrible to work with char. generation


The character creator in Dragon Age Inquisition was very good outside of the 20 shades of buzzcuts hairstyles.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
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