The legend becomes a reality - The remake work of "FFVII" which was released in PlayStation® in 1997 and continues to be loved by many fans finally appeared. At the jump festival site, you can see images of memories drawn with modern specs and reborn battle.
Why are they still pushing XV?! All they are doing now is seemingly oversell it and annoy people. Pissing me off.
lol, because FF15 had zero content and they are moving onto its DLCs
they need DLCs to cover ignis' story, revus' story, gladius' story, prompto's story, presumeably andrea and the marshell might have stories because they...didn't have any story.... and people are asking for more story surrounding luna but i would put that at the bottom of the list personally.
yes the game fucking SUCKS so they are pushing it for DLCs for the next 10 years to fix it.
if you don't know what i'm talking about when i say they need to cover X person's story, it's because in the game "something" will have happened to that character but you are never told what, there are massive gaps in the story all over the fucking place and they need to "go back" and fill in all the gaps. it's like if you read a novel and the author had only written 5 out of the 10 chapters
the first DLC has been announced, it's a bunch of xp/skill boosts, a costume, and if you pay $ then you get a "ticket" to the next DLC which will include a ingame carnival event.
thanks square
i actually rewatched the movie last night and its like 100x better than the game. the anime is good too since the characters actually communicate with one another like normal human beings
Why are they still pushing XV?! All they are doing now is seemingly oversell it and annoy people. Pissing me off.
lol, because FF15 had zero content and they are moving onto its DLCs
they need DLCs to cover ignis' story, revus' story, gladius' story, prompto's story, presumeably andrea and the marshell might have stories because they...didn't have any story.... and people are asking for more story surrounding luna but i would put that at the bottom of the list personally.
yes the game fucking SUCKS so they are pushing it for DLCs for the next 10 years to fix it.
if you don't know what i'm talking about when i say they need to cover X person's story, it's because in the game "something" will have happened to that character but you are never told what, there are massive gaps in the story all over the fucking place and they need to "go back" and fill in all the gaps. it's like if you read a novel and the author had only written 5 out of the 10 chapters
the first DLC has been announced, it's a bunch of xp/skill boosts, a costume, and if you pay $ then you get a "ticket" to the next DLC which will include a ingame carnival event.
thanks square
i actually rewatched the movie last night and its like 100x better than the game. the anime is good too since the characters actually communicate with one another like normal human beings
If you hated XV as much as it seems I'm surprised you have any hope for the VII remake
Square Enix will host a “Final Fantasy 30th Anniversary Opening Ceremony” at 17:00 on January 31, 2017 at the Toho Cinema in Roppongi Hills, the company announced.
The event will play host to a talk event featuring wonderful guests, and the debut of part of the series’ 30th anniversary commemoration projects.
Further details about the contents of the event and the guests will be announced at a later date.
If you’re a registered Square Enix Member in Japan, the company is inviting 200 users to attend. Members an put in their application here. If you’re not a member, you can sign-up to become one here.
Why are they still pushing XV?! All they are doing now is seemingly oversell it and annoy people. Pissing me off.
lol, because FF15 had zero content and they are moving onto its DLCs
they need DLCs to cover ignis' story, revus' story, gladius' story, prompto's story, presumeably andrea and the marshell might have stories because they...didn't have any story.... and people are asking for more story surrounding luna but i would put that at the bottom of the list personally.
yes the game fucking SUCKS so they are pushing it for DLCs for the next 10 years to fix it.
if you don't know what i'm talking about when i say they need to cover X person's story, it's because in the game "something" will have happened to that character but you are never told what, there are massive gaps in the story all over the fucking place and they need to "go back" and fill in all the gaps. it's like if you read a novel and the author had only written 5 out of the 10 chapters
the first DLC has been announced, it's a bunch of xp/skill boosts, a costume, and if you pay $ then you get a "ticket" to the next DLC which will include a ingame carnival event.
thanks square
i actually rewatched the movie last night and its like 100x better than the game. the anime is good too since the characters actually communicate with one another like normal human beings
you are completely right. Also i couldnt identify with Nocris. He was too childish and the conflict with gladius was so forced... On top of that a huge part for hardcore fans in final fantasy are the heavy boss fights and there are not enough... ( i mean post story lategame)
By the early ’90s, Square had an unqualified hit with the Final Fantasy series in Japan, a growing stable of games and enough breathing room to experiment. Sakaguchi took the opportunity to dabble in a series of ambitious projects, including a high-profile collaboration with the creator of role-playing series Dragon Quest and the artist behind manga series Dragon Ball. Their result was an RPG called Chrono Trigger.
Meanwhile, after six Final Fantasy games on Nintendo hardware, Sakaguchi had begun to step away from working in the trenches on the series. Square team members Yoshinori Kitase and Tetsuya Nomura had begun to take leadership roles over day-to-day work on the Final Fantasy series, seeing through Sakaguchi’s high-level plans and story ideas. Kitase had long been a film buff who liked the parallels between film and game storytelling. Nomura came to the series as an artist, gradually taking on more creative responsibility.
Final Fantasy 7 was an obvious next step, but with console hardware advancing quickly, Square wasn’t sure how to approach the game. It could play things safe and stick to the 2D pixel art style of previous games; it could risk a new art style on aging hardware; it could dabble with early 3D graphics on new machines. Ideas spilled in every direction, and over the course of two years the company took three distinct attempts at getting the game off the ground.
The first of those three was a direct 2D sequel to Final Fantasy 6 for Super Famicom.
Setting aside work on the Super Famicom version of Final Fantasy 7, Square began to explore options for where to take the series in 3D. In 1994, that was a new concept for the company, and most of its staff had only been trained to make games in 2D. So rather than jump in head first, Square decided to put together a small experiment.
Using high-end machines from 3D hardware powerhouse Silicon Graphics, Inc., Square put together a tech demo showing what the characters from Final Fantasy 6 could look like in a 3D battle scene. Team members say they always thought of the demo as a research project rather than as something they’d sell to players one day.
Behind the scenes, the process of making a 3D tech demo started with Kazuyuki Hashimoto, an engineer who had experience in early 3D game development working with companies like Sega, Nintendo and Sony.
This pretty much confirms no 2017 release for the 20th anniversary.
Final Fantasy VII Remake and Kingdom Hearts III director Tetsuya Nomura has shared an update on the development state of both role-playing games, saying that they "still have a way to go" before either game is ready for release.
In the latest issue of Weekly Famitsu (via Gematsu), Nomura was asked about both games. With regards to the development of Final Fantasy VII Remake, he said that they are "steadily progressing on production," then adding "that the wait will be be a bit longer for Kingdom Hearts III and Final Fantasy VII Remake." Nomjura went on to assure fans that he "will make a game that will meet your expectations."
When it comes to Kingdom Hearts III, Nomura said that "there are still worlds untouched" and that "production is progressing on unannounced worlds, in a state that we cannot show them off."
It will probably take a while before either game is released, but Nomura said that he would like to shocase the progress they've done at an event later this year. "Last year, I didn't put out much information on either title, but this year I want to show our progress at an event somewhere," Nomura said.
Nomura said that "the release of the titles themselves have still have a way to go," but fans still have a lot to be excited about in 2017, as "there are many titles releasing this year, if you can wait for any 'surprises.'"
ah yes, modern japanese design, where there is no indication that the website can be browsed, yet you can use the middle mouse button (only) to browse it
Final Fantasy VII Remake producer Yoshinori Kitase had a few words on the game in the latest issue of Famitsu, giving fans an update on progress and how things like the battle system are shaping up.
“We’re currently brushing up the scene from the announcement trailer,” Kitase says. “We can now see the line of quality that we’re aiming for more clearly, but there’s still a ways to go.” The team’s goal is to carry this effort through the project’s multiple episode releases.
So how will they fill the gap while waiting for each episode? Kitase says they don’t have any plans to do another Final Fantasy VII Compilation-type project for now. Because they can’t release each volume in just a few months of each other, however, he says they’d like to think of a way to supplement the gaps to hold interest.
As for downloadable content, Kitase notes he’d like to use Final Fantasy XV as a reference. “A live stream or a program to keep in touch with the users is something I’d like to do, but Final Fantasy VII Remake will be episodic, and if we want to have it go all the way to the end of the original version, then I believe we’ll need to devote everything we got for it, so I have no idea what will happen for things such as filler development [between episodes] and other works.”
Currently the base of the battle system has been solidified. Kitase confirms both Tetsuya Nomura and Mitsunori Takahashi, who worked on the Kingdom Hearts and Dissidia Final Fantasy series, are putting their best into it. Although he can’t say much at the moment, he also stresses they won’t be removing any parts of the original FFVII that were well received, such as the Materia system.
In closing, Kitase hopes to show progress made on Final Fantasy VII Remake sometime this year. He thinks it would be nice if they could have it playable or a trailer for it at an event. Famitsu also asked him about a possible Final Fantasy VI Remake, to which he replied: “Right now, we’re working on Final Fantasy VII… The staff within the company are also saying [they’d like to remake it] but it’s on reserve.”
Final Fantasy VII Remake is currently in development for PlayStation 4. Square Enix recently revealed a new key visual for the game, featuring Cloud and Sephiroth over a backdrop of Midgar.