• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:06
CEST 22:06
KST 05:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
GSL CK - monthly team event Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1309 users

[Shining Rock Software] Banished - Page 6

Forum Index > General Games
Post a Reply
Prev 1 4 5 6 7 8 12 Next All
rezoacken
Profile Joined April 2010
Canada2719 Posts
February 20 2014 06:32 GMT
#101
God went from 600pop to 200 in a year due to starvation after an early freeze :D

Time to make babies to fill up the empty homes guys.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
February 20 2014 11:03 GMT
#102
also important to note if you dont have labourers a fire will wreck your city because labourers are putting out the flames.
WriterFollow me @TL_Chexx
anatase
Profile Joined May 2010
France532 Posts
February 20 2014 11:24 GMT
#103
On February 20 2014 15:32 rezoacken wrote:
God went from 600pop to 200 in a year due to starvation after an early freeze :D

Time to make babies to fill up the empty homes guys.




Haha yeah once they start dying of something they just won't stop, it gets very trendy.
Gorsameth
Profile Joined April 2010
Netherlands22198 Posts
February 20 2014 12:22 GMT
#104
Meh reached about the max of what i can do with my Small Mountain map at just under 100 pop. I just dont have enough room to grow my town any further :p

Has anyone found a use for Chickens?
Had a pasture full of them but they seem utterly useless. Producing less food then sheeps while not providing another product (wool). Seems like a terrible waste of space.

Also Farm worker allocation is a little wierd. Since a field can always hold 6 workers regardless of size its actually faster to split up fields into small parts rather then work with max size because production stays the same.
It helped make sure my far away fields were planted in time for a full harvest come the autumn.
It ignores such insignificant forces as time, entropy, and death
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
February 20 2014 12:25 GMT
#105
I think my chickens make roughly 800-1000 with eggs and chicken and its just two people
WriterFollow me @TL_Chexx
Gorsameth
Profile Joined April 2010
Netherlands22198 Posts
February 20 2014 12:36 GMT
#106
On February 20 2014 21:25 Chexx wrote:
I think my chickens make roughly 800-1000 with eggs and chicken and its just two people


Yeah but a sheep pasture of equal size makes more food and gives wool aswell Oo
It ignores such insignificant forces as time, entropy, and death
daemir
Profile Joined September 2010
Finland8662 Posts
February 20 2014 14:26 GMT
#107
Nearly starved my town by taking in a bunch of nomads. Some panic farm clearing and fisheries kept me barely alive (dipping down to 200 food with 200 population).

A very efficient (early) game combo is to have 1 forester limited to 1 worker and only allowed to plant coupled with a gatherer limited to 3 workers +2 houses in some far corner you don't need in the coming years. I found that without a planter the trees eventually clear out over many years. Make the houses stone so they take less firewood, meaning less worker trips to a storage.
Victolol
Profile Joined June 2011
Germany46 Posts
Last Edited: 2014-02-20 19:02:29
February 20 2014 19:01 GMT
#108
I have read about the game in this thread a couple of days before release and could restrain myself from watching Let's Plays so that I can get the full vanilla experience. From all the hype and the first post release comments I expected to have my first village die off fairly quick but so far it is still running.

I am at 209 population in Summer 37 now, have I been playing it "too safe" and that's the reason everything went better than expected? What is a good population to have around this time?

I did start on medium, fair climate and disasters on and had one tornado and one fire so far (though the fire came at a "good" time as I was about to finish a couple new houses and had a boarding house ready & unaffected as well).
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
February 20 2014 19:42 GMT
#109
On February 20 2014 21:36 Gorsameth wrote:
Show nested quote +
On February 20 2014 21:25 Chexx wrote:
I think my chickens make roughly 800-1000 with eggs and chicken and its just two people


Yeah but a sheep pasture of equal size makes more food and gives wool aswell Oo

you are correct I think it starts faster to produce food but other than that no advantages
WriterFollow me @TL_Chexx
ZasZ.
Profile Joined May 2010
United States2911 Posts
February 20 2014 20:42 GMT
#110
On February 21 2014 04:42 Chexx wrote:
Show nested quote +
On February 20 2014 21:36 Gorsameth wrote:
On February 20 2014 21:25 Chexx wrote:
I think my chickens make roughly 800-1000 with eggs and chicken and its just two people


Yeah but a sheep pasture of equal size makes more food and gives wool aswell Oo

you are correct I think it starts faster to produce food but other than that no advantages


Keep in mind though that food variety is never a bad thing, and that + disease and general aesthetics is enough for me to vary up my food sources, even if some are clearly more efficient/productive than others.
daemir
Profile Joined September 2010
Finland8662 Posts
February 20 2014 20:52 GMT
#111
You don't want to rely on a single crop/animal, if disease happens you'll likely starve if you relied in large part in those in your food production.
Pwere
Profile Joined April 2010
Canada1557 Posts
February 20 2014 21:06 GMT
#112
Does anyone understand how fisheries work?
Some games I have one that produces ~550 per worker, and sometimes it's abysmal, something like 200. It seems like covering two different sources of water is the key (small river + big, or river + lake), but it's not all there is to it. Water coverage from a single river is never enough, but simply having a fork doesn't guarantee insane income either.

Also, is there a point in having more than one hunter per cabin? One hunter will usually get 600-800 + 16-24 per year, while two or three hunters usually get marginally more (920/26 is the highest I've seen). It also seems like a small map can't support more than ~3 hunter cabins with lone hunters, as there simply won't be enough game running around.

Finally, is there any difference between seeds? Aside from food diversity, they all seem very similar, while sheeps seem much better than both chicken and cow.
Gorsameth
Profile Joined April 2010
Netherlands22198 Posts
February 20 2014 21:10 GMT
#113
On February 21 2014 06:06 Pwere wrote:
Does anyone understand how fisheries work?
Some games I have one that produces ~550 per worker, and sometimes it's abysmal, something like 200. It seems like covering two different sources of water is the key (small river + big, or river + lake), but it's not all there is to it. Water coverage from a single river is never enough, but simply having a fork doesn't guarantee insane income either.

Also, is there a point in having more than one hunter per cabin? One hunter will usually get 600-800 + 16-24 per year, while two or three hunters usually get marginally more (920/26 is the highest I've seen). It also seems like a small map can't support more than ~3 hunter cabins with lone hunters, as there simply won't be enough game running around.

Finally, is there any difference between seeds? Aside from food diversity, they all seem very similar, while sheeps seem much better than both chicken and cow.

Not sure on fishing. Think its about how much water they have in there range.

Hunters is the same issue as gatherers. Other Hunters in there radius will reduce the yield of both so your limited by space.

No difference between seeds other then preventing problems with Infections destroying your entire food income.
Haven't used Cattle yet but there about space efficient leather in the same way that sheep are about wool. Chickens just seem useless in general compared to the other 2 since there food is lower and they produce no other goods.
It ignores such insignificant forces as time, entropy, and death
daemir
Profile Joined September 2010
Finland8662 Posts
February 20 2014 21:16 GMT
#114
Chickens are quick to reproduce, if you can't afford more than a few animals from trading, then you get some chickens and soon can start splitting your original pasture. Have to try out different numbers of hunters per cabin, I've kept them at 3 but the food/worker is abysmal.

I managed to make a stellar fishery by building one on a spit of headland next to a river and lake, so most of the area is water. Best year I checked it made 2.5k food for 4 workers.
ZasZ.
Profile Joined May 2010
United States2911 Posts
February 20 2014 21:26 GMT
#115
On February 21 2014 06:10 Gorsameth wrote:
Show nested quote +
On February 21 2014 06:06 Pwere wrote:
Does anyone understand how fisheries work?
Some games I have one that produces ~550 per worker, and sometimes it's abysmal, something like 200. It seems like covering two different sources of water is the key (small river + big, or river + lake), but it's not all there is to it. Water coverage from a single river is never enough, but simply having a fork doesn't guarantee insane income either.

Also, is there a point in having more than one hunter per cabin? One hunter will usually get 600-800 + 16-24 per year, while two or three hunters usually get marginally more (920/26 is the highest I've seen). It also seems like a small map can't support more than ~3 hunter cabins with lone hunters, as there simply won't be enough game running around.

Finally, is there any difference between seeds? Aside from food diversity, they all seem very similar, while sheeps seem much better than both chicken and cow.

Not sure on fishing. Think its about how much water they have in there range.

Hunters is the same issue as gatherers. Other Hunters in there radius will reduce the yield of both so your limited by space.

No difference between seeds other then preventing problems with Infections destroying your entire food income.
Haven't used Cattle yet but there about space efficient leather in the same way that sheep are about wool. Chickens just seem useless in general compared to the other 2 since there food is lower and they produce no other goods.


From what I can tell the main difference in seeds is increased food variety and slightly different growing seasons, but that can be hard to prove empirically in game. But it means, should you get an early frost or late thaw, you are less susceptible to your entire crop being severely hampered.

I think one of the big things missing from this game, and perhaps will be one of the first things added once the modpack is released, is supply chain management. I want to be able to mill my wheat into flour and turn it into bread which is a much more useful food product that takes less overall space. That's the best example I can come up with, but there is a lot that can be done with the raw materials provided in the base game, let alone what people would add later.

I hadn't noticed that only one hunter provides so much of the overall yield for a Hunter's Cabin. I'll have to look into that, I'd been maxing mine out mainly to get a steady supply of leather as fast as I can, but it sounds like I can dial it back a bit.

Fish is pretty fickle. I usually get one early if I'm in a spot where it makes sense (river delta, lots of lake tiles, etc.) but unless you have a perfect spot they only seem to churn out ~1k fish per season with 4 workers, which isn't great. It's a lot of food for how much space it occupies on the map, but that's pretty much the only positive other than general food variety. I also have a feeling that fish may be a more important resource on the Small/Mountain/Harsh settings because the other food sources can be difficult to establish under those conditions, whereas fish doesn't take up much space and has a fairly consistent yield year-round.
daemir
Profile Joined September 2010
Finland8662 Posts
February 20 2014 22:12 GMT
#116
I hope we'll get different map types, plains, desert? Something else than pockets of forest surrounded by hills.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2014-02-20 22:20:17
February 20 2014 22:15 GMT
#117
Like I said in an earlier post I go by the following guidelines when it comes to food:

-Fish is best food per space but worse food per worker.
-Hunting is on the same level as Fish but provides some leather (maybe as someone said it isn't worth it to put multiple people in it and only one worker is a strong yield).
-Gatherer are best food per yield but need to be isolated on the edges, so you're probably limited in their numbers.
-Farm is your go to food for large cities. They provide diversity and are a happy medium between space and productivity. They sadly however create huge variations in food supplies making it hard to gauge if you'll be fine. Also an early freeze is a potential nightmare.
-Pastures is probably the best after gatherer in term of productivity, it also creates wool/leather and the meat is the food that is worth the most at the trader. The drawback from pastures is that it takes time to go online and isn't as efficient as farms when it comes to space.
-Orchards are terrible and should only be used for ale and diversity.

What is missing as someone pointed out are luxuries. Something like what the Anno series does. It would also make more sense to create huge town centers with all the shops and manufactures. Right now it's a bit too limited on just growing and increasing the basic needs over and over.
Either we are alone in the Universe or we are not. Both are equally terrifying.
daemir
Profile Joined September 2010
Finland8662 Posts
February 21 2014 09:18 GMT
#118
Definately looks like a single hunter in a cabin does pretty much the same as 3 does.
loginn
Profile Blog Joined January 2011
France815 Posts
February 21 2014 10:33 GMT
#119
How long does it takes for a merchant to come to your trading post ? I've had one for two years without anyone coming.
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
Ender985
Profile Blog Joined August 2010
Spain910 Posts
February 21 2014 11:33 GMT
#120
How do you guys manage the raw goods storage? I've found it affects the productivity a lot but I'm not sure what is the best way to go about it. At the moment I am using a small storage space (2x3) next to each producing structure (forest lodges, mines, etc) so that the workers have a place to leave their stuff close by and can get back to the real work fast, and then a bigger sized storage closer to the actual town or building sites, the idea being that the labourers move the goods closer to the useful sites once the small primary storage spaces are near full.

However I'm not sure who really moves stuff around and how to optimize for it. I have read labourers tend to do it, but then builders seem to sometimes take stupidly looong walks to the other side of the map to try and get some raw materials to their building site. Also marketplace workers seem to move stuff around but I guess they are just bringing it to the market.

For me the first merchant took around 2 years to appear on the river, then you get one more or less every 9 months. I tried building a second trading post on the same river to see if I would get twice as many merchants, but it doesn't seem to work. I guess building two of them only makes sense if you have access to two independent river streams?

The game is nice and quite challenging, but I guess once we get all this kind of stuff figured out it will get stale fast. I agree adding more map diversity and luxury goods/buildings (like ornamental fountains or monuments) would go a long way without having to fundamentally change the basics of the game.
Member of the Pirate Party - direct democracy, institutional transparency, and freedom of information
Prev 1 4 5 6 7 8 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 159
Hui .106
StarCraft: Brood War
Calm 3263
Mini 725
Shuttle 294
actioN 213
ggaemo 210
Dewaltoss 130
firebathero 109
Soulkey 92
910 21
Sexy 5
Dota 2
monkeys_forever322
capcasts36
Counter-Strike
pashabiceps2855
Heroes of the Storm
Liquid`Hasu437
Other Games
summit1g7306
Grubby3177
FrodaN1339
B2W.Neo501
mouzHeroMarine347
C9.Mang0126
Sick76
Mew2King53
Trikslyr43
ROOTCatZ18
Organizations
StarCraft 2
angryscii 35
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Reevou 6
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki39
• RayReign 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1179
Other Games
• imaqtpie1098
• Scarra429
• Shiphtur218
Upcoming Events
PiGosaur Cup
3h 54m
Replay Cast
12h 54m
Kung Fu Cup
14h 54m
Replay Cast
1d 3h
The PondCast
1d 13h
CranKy Ducklings
2 days
WardiTV Team League
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.