[Shining Rock Software] Banished - Page 8
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Gorsameth
Netherlands21569 Posts
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ViperPL
Poland1775 Posts
On February 22 2014 04:26 Chexx wrote: I think if they have firewood they wont take coal. Try to increase your firewood supply I had over 2000 firewood around the stockpiles and they were still stealing coal. I saw a suggestion of putting the priority field on a working blacksmith, I might give it a try. EDIT: What's with the "7x7 fields are most optimal" that people are saying around the web? Are they really better than 15x15 fields? Or any other size? | ||
daemir
Finland8662 Posts
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anatase
France532 Posts
On February 22 2014 07:08 daemir wrote: Just had a gatherer (4 workers) bring in 3586 food for a season. That's almost 900 food per worker. this sounds like you village has gone all industrial, which is not in the game afaik :D | ||
randombum
United States2378 Posts
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rezoacken
Canada2719 Posts
I have a ton of wells, every 4 buildings almost, 300 laborers (pulled everyone out of quarries/mines asap), fire still destroys everything. Then for whatever reason your guys start to consume tools and cloths like crazy. All this combine is a sure way to starvation for a massive city. Dropped from 1000 to 300 due to a single stupid random event. I really have no idea what to do now... no tools no clothes and the AI is way too inneficient for a big city (or there are not enough ways to restrict things I don't know). I consider playing without disasters, infestations are a joke, biggest annoyance being they reset the speed to 1X. And one big fire is essentially either a game over or you sit there for 2H waiting for 50buildings to get rebuild. And as I typed this another fire started destroying AGAIN just what I rebuilt... despite wells again of course. Edit: Still dropping... I'm at 250 now, having to disable work in many buildings to make the work force more concentrated. And................ another fire broke on what's left. Reached 110... so yeah. | ||
Cedstick
Canada3336 Posts
I haven't had a fire yet, though I've only had two towns learning the ropes that didn't make it to 100 villagers. On my third now, and just crested 100. Things are going well. I have ample number of wells to make sure I don't fall to the fate of fire like so many others. On another note, I've got the same feeling what many have said -- even after only ten hours of experience -- that this game will lose it's novelty fast. It's a great game, but there isn't a ton of content. I hope the developer gets the mod stuff ready quickly, as that'll give a huge boost to the game's life. I can see myself eventually sinking hundreds of hours in to this with proper modding content, but I'm worried he'll take too long and I'll lose interest before any mods even come out. My immediate concern is fixing-up some of the little inconsistencies and bugs on launch, though, like villagers not properly dealing with fires, if at all. | ||
SigmaoctanusIV
United States3313 Posts
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anatase
France532 Posts
Hopefully it'll come fast | ||
Gorsameth
Netherlands21569 Posts
The game is already pretty good imo but once mod support is added these sort of games can really take off. | ||
anatase
France532 Posts
On February 22 2014 19:21 Gorsameth wrote: From what I understand hes taking a break atm, can't blame him since he spend his last 3 years on this. And then indeed he will add Mod support. The game is already pretty good imo but once mod support is added these sort of games can really take off. I sincerely hope he made some good money with it and have a good break in fact. True the game might not be that deep for now but for a 1 man developer team it is really a great game imho, he really deserves a break | ||
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Chexx
Korea (South)11232 Posts
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Gorsameth
Netherlands21569 Posts
On February 22 2014 19:37 anatase wrote: I sincerely hope he made some good money with it and have a good break in fact. True the game might not be that deep for now but for a 1 man developer team it is really a great game imho, he really deserves a break Considering its at the top of sales and seems to peak at 18k a day I think he made pretty good money | ||
Skilledblob
Germany3392 Posts
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LaNague
Germany9118 Posts
Its also one of the few city builders that dont focus on those freaking roads. this game can get really good if the modding tools are powerful enough. | ||
Pwere
Canada1556 Posts
On February 22 2014 05:56 ViperPL wrote: It depends on a lot of factors. If you have a barn on the side of a farm or one close to each end, two workers can pull ~1500 per harvest out of a 15x15 field. But it works differently for orchards.EDIT: What's with the "7x7 fields are most optimal" that people are saying around the web? Are they really better than 15x15 fields? Or any other size? Horizontally, you get one tree per 2 squares, rounded up, meaning that 7 and 8 gets you 4 trees, and 15 gets you 8. So 7 and 15 horizontally are both optimal. Vertically, you get one tree per 3 squares, rounded up. So 7,10,13 are optimal. But a single worker with a barn right next to the field can empty a 15x10 orchard on his own for early harvests (i.e. pecans) and get 600-1k depending on the number of mature trees. Earlier in the game, you might want to keep an eye out on the weather in autumn. Whenever it gets below 15C, you should manually harvest every field that hasn't started yet, otherwise you'll probably waste a lot of that harvest. Now that I think about it, late harvests (pumpkins, apples, cherries, etc.) are simply annoying and yield less on average (even with fair climate?). Wheat, corn, beans, pecans, etc. are simply much better. | ||
Chanted
Norway1001 Posts
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Gorsameth
Netherlands21569 Posts
On February 23 2014 01:00 Chanted wrote: First of all, great game ! I have a question though, for some reason it seems almost impossible to manufacture enough tools to keep people going ??. I have about 135 people in the workforce, and after getting it down from a whooping 100 tools needed, its down to about 35, and now its up to 50. I have 3 blacksmiths going, and they just cant keep up :/ Oh and get this, my blacksmith is missing a tool, so he goes to the market to get one, his freakin colleague made for him, wow ! Iron tools dont last very long so at high population your turnover is huge. Try making Steel ones and you should notice a very sharp decrease in there consumption. | ||
rezoacken
Canada2719 Posts
On February 23 2014 01:00 Chanted wrote: First of all, great game ! I have a question though, for some reason it seems almost impossible to manufacture enough tools to keep people going ??. I have about 135 people in the workforce, and after getting it down from a whooping 100 tools needed, its down to about 35, and now its up to 50. I have 3 blacksmiths going, and they just cant keep up :/ Oh and get this, my blacksmith is missing a tool, so he goes to the market to get one, his freakin colleague made for him, wow ! Maybe they don't work at good efficiency. Mines may be too far from a pile or from houses, or blacksmith are too far from that pile... things like that. Or you don't have a good fuel/food spreading and your miner/forester/blacksmith spend a lot of time running around to find what they need. One or two blacksmith at full regime is usually enough up to 135 in my experience. | ||
ViperPL
Poland1775 Posts
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