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[Shining Rock Software] Banished - Page 8

Forum Index > General Games
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Gorsameth
Profile Joined April 2010
Netherlands22198 Posts
February 21 2014 19:40 GMT
#141
The biggest reason why people talk differently about the same thing is growing speed. Some grow much faster then others which screws a lot of the comparisons.
It ignores such insignificant forces as time, entropy, and death
ViperPL
Profile Joined March 2011
Poland1775 Posts
Last Edited: 2014-02-21 23:22:48
February 21 2014 20:56 GMT
#142
On February 22 2014 04:26 Chexx wrote:
Show nested quote +
On February 22 2014 04:24 Gorsameth wrote:
On February 22 2014 04:20 ViperPL wrote:
Is there a way to prevent villagers from stealing coal from mine? Because blacksmith doesn't get enough of it to make steel tools.

Atm no.

I think if they have firewood they wont take coal. Try to increase your firewood supply


I had over 2000 firewood around the stockpiles and they were still stealing coal. I saw a suggestion of putting the priority field on a working blacksmith, I might give it a try.

EDIT: What's with the "7x7 fields are most optimal" that people are saying around the web? Are they really better than 15x15 fields? Or any other size?
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2014-02-21 22:08:30
February 21 2014 22:08 GMT
#143
Just had a gatherer (4 workers) bring in 3586 food for a season. That's almost 900 food per worker.
anatase
Profile Joined May 2010
France532 Posts
February 21 2014 23:45 GMT
#144
On February 22 2014 07:08 daemir wrote:
Just had a gatherer (4 workers) bring in 3586 food for a season. That's almost 900 food per worker.



this sounds like you village has gone all industrial, which is not in the game afaik :D
randombum
Profile Blog Joined April 2007
United States2378 Posts
February 22 2014 00:44 GMT
#145
This game needs some sort of threat to your village because it gets boring really fast. The "challenge" in this game is to get a functional village, but it's so stupidly easy (even on hard) that it very quickly gets repetitive to grow your village.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2014-02-22 01:27:13
February 22 2014 00:59 GMT
#146
Seriously fires are stupid. Or wells are I don't know.

I have a ton of wells, every 4 buildings almost, 300 laborers (pulled everyone out of quarries/mines asap), fire still destroys everything. Then for whatever reason your guys start to consume tools and cloths like crazy. All this combine is a sure way to starvation for a massive city.
Dropped from 1000 to 300 due to a single stupid random event. I really have no idea what to do now... no tools no clothes and the AI is way too inneficient for a big city (or there are not enough ways to restrict things I don't know).

I consider playing without disasters, infestations are a joke, biggest annoyance being they reset the speed to 1X. And one big fire is essentially either a game over or you sit there for 2H waiting for 50buildings to get rebuild.

And as I typed this another fire started destroying AGAIN just what I rebuilt... despite wells again of course.

Edit: Still dropping... I'm at 250 now, having to disable work in many buildings to make the work force more concentrated. And................ another fire broke on what's left.
Reached 110... so yeah.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
Last Edited: 2014-02-22 04:09:06
February 22 2014 04:08 GMT
#147
GG, RIP on in to the ether, Burnsville.

I haven't had a fire yet, though I've only had two towns learning the ropes that didn't make it to 100 villagers. On my third now, and just crested 100. Things are going well. I have ample number of wells to make sure I don't fall to the fate of fire like so many others.

On another note, I've got the same feeling what many have said -- even after only ten hours of experience -- that this game will lose it's novelty fast. It's a great game, but there isn't a ton of content. I hope the developer gets the mod stuff ready quickly, as that'll give a huge boost to the game's life. I can see myself eventually sinking hundreds of hours in to this with proper modding content, but I'm worried he'll take too long and I'll lose interest before any mods even come out.

My immediate concern is fixing-up some of the little inconsistencies and bugs on launch, though, like villagers not properly dealing with fires, if at all.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
February 22 2014 07:00 GMT
#148
stopped after 50 years. "fought" two fires. I used the quotations because I have wells but my villagers don't use them. The game was really fun for that 6-7 hours I played but I don't know if I will play again Though I haven't tired mountains yet.
I am Godzilla You are Japan
anatase
Profile Joined May 2010
France532 Posts
February 22 2014 09:50 GMT
#149
Don't worry about novelty, the dev said he would make a SDK so the community can improve the game and add contents (as well as translation).

Hopefully it'll come fast
Gorsameth
Profile Joined April 2010
Netherlands22198 Posts
February 22 2014 10:21 GMT
#150
From what I understand hes taking a break atm, can't blame him since he spend his last 3 years on this. And then indeed he will add Mod support.

The game is already pretty good imo but once mod support is added these sort of games can really take off.
It ignores such insignificant forces as time, entropy, and death
anatase
Profile Joined May 2010
France532 Posts
February 22 2014 10:37 GMT
#151
On February 22 2014 19:21 Gorsameth wrote:
From what I understand hes taking a break atm, can't blame him since he spend his last 3 years on this. And then indeed he will add Mod support.

The game is already pretty good imo but once mod support is added these sort of games can really take off.



I sincerely hope he made some good money with it and have a good break in fact.
True the game might not be that deep for now but for a 1 man developer team it is really a great game imho, he really deserves a break
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
February 22 2014 10:48 GMT
#152
I dont think that wells are the problem but if you build house on house the fire spreads just incredible quick.
WriterFollow me @TL_Chexx
Gorsameth
Profile Joined April 2010
Netherlands22198 Posts
February 22 2014 12:55 GMT
#153
On February 22 2014 19:37 anatase wrote:
Show nested quote +
On February 22 2014 19:21 Gorsameth wrote:
From what I understand hes taking a break atm, can't blame him since he spend his last 3 years on this. And then indeed he will add Mod support.

The game is already pretty good imo but once mod support is added these sort of games can really take off.



I sincerely hope he made some good money with it and have a good break in fact.
True the game might not be that deep for now but for a 1 man developer team it is really a great game imho, he really deserves a break

Considering its at the top of sales and seems to peak at 18k a day I think he made pretty good money
It ignores such insignificant forces as time, entropy, and death
Skilledblob
Profile Joined April 2011
Germany3392 Posts
February 22 2014 13:23 GMT
#154
I hope he does because he earned it.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2014-02-22 14:25:39
February 22 2014 14:24 GMT
#155
compared with other city builders this game is allright. It only costs ahlf of what the big boys costed when they got released.


Its also one of the few city builders that dont focus on those freaking roads.



this game can get really good if the modding tools are powerful enough.
Pwere
Profile Joined April 2010
Canada1557 Posts
February 22 2014 14:57 GMT
#156
On February 22 2014 05:56 ViperPL wrote:
Show nested quote +
On February 22 2014 04:26 Chexx wrote:
On February 22 2014 04:24 Gorsameth wrote:
On February 22 2014 04:20 ViperPL wrote:
Is there a way to prevent villagers from stealing coal from mine? Because blacksmith doesn't get enough of it to make steel tools.

Atm no.

I think if they have firewood they wont take coal. Try to increase your firewood supply
EDIT: What's with the "7x7 fields are most optimal" that people are saying around the web? Are they really better than 15x15 fields? Or any other size?
It depends on a lot of factors. If you have a barn on the side of a farm or one close to each end, two workers can pull ~1500 per harvest out of a 15x15 field. But it works differently for orchards.

Horizontally, you get one tree per 2 squares, rounded up, meaning that 7 and 8 gets you 4 trees, and 15 gets you 8. So 7 and 15 horizontally are both optimal. Vertically, you get one tree per 3 squares, rounded up. So 7,10,13 are optimal. But a single worker with a barn right next to the field can empty a 15x10 orchard on his own for early harvests (i.e. pecans) and get 600-1k depending on the number of mature trees.

Earlier in the game, you might want to keep an eye out on the weather in autumn. Whenever it gets below 15C, you should manually harvest every field that hasn't started yet, otherwise you'll probably waste a lot of that harvest.

Now that I think about it, late harvests (pumpkins, apples, cherries, etc.) are simply annoying and yield less on average (even with fair climate?). Wheat, corn, beans, pecans, etc. are simply much better.
Chanted
Profile Blog Joined August 2007
Norway1001 Posts
February 22 2014 16:00 GMT
#157
First of all, great game ! I have a question though, for some reason it seems almost impossible to manufacture enough tools to keep people going ??. I have about 135 people in the workforce, and after getting it down from a whooping 100 tools needed, its down to about 35, and now its up to 50. I have 3 blacksmiths going, and they just cant keep up :/ Oh and get this, my blacksmith is missing a tool, so he goes to the market to get one, his freakin colleague made for him, wow !
Gorsameth
Profile Joined April 2010
Netherlands22198 Posts
February 22 2014 16:18 GMT
#158
On February 23 2014 01:00 Chanted wrote:
First of all, great game ! I have a question though, for some reason it seems almost impossible to manufacture enough tools to keep people going ??. I have about 135 people in the workforce, and after getting it down from a whooping 100 tools needed, its down to about 35, and now its up to 50. I have 3 blacksmiths going, and they just cant keep up :/ Oh and get this, my blacksmith is missing a tool, so he goes to the market to get one, his freakin colleague made for him, wow !


Iron tools dont last very long so at high population your turnover is huge.
Try making Steel ones and you should notice a very sharp decrease in there consumption.
It ignores such insignificant forces as time, entropy, and death
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2014-02-22 20:29:28
February 22 2014 20:27 GMT
#159
On February 23 2014 01:00 Chanted wrote:
First of all, great game ! I have a question though, for some reason it seems almost impossible to manufacture enough tools to keep people going ??. I have about 135 people in the workforce, and after getting it down from a whooping 100 tools needed, its down to about 35, and now its up to 50. I have 3 blacksmiths going, and they just cant keep up :/ Oh and get this, my blacksmith is missing a tool, so he goes to the market to get one, his freakin colleague made for him, wow !


Maybe they don't work at good efficiency. Mines may be too far from a pile or from houses, or blacksmith are too far from that pile... things like that. Or you don't have a good fuel/food spreading and your miner/forester/blacksmith spend a lot of time running around to find what they need.

One or two blacksmith at full regime is usually enough up to 135 in my experience.
Either we are alone in the Universe or we are not. Both are equally terrifying.
ViperPL
Profile Joined March 2011
Poland1775 Posts
February 22 2014 22:30 GMT
#160
Man, when your population reaches high numbers and your town covers big part of the map the citizens' ai can't handle it too well. The most common thing I noticed is plenty of starvation deaths even though your markets and barns are filled with food. Maybe super careful and meticulous planning can help to some extent, but I don't think you can completely prevent it. Anyone had any luck with 600+ populations and going for the 900 people achievement?
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
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