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[Shining Rock Software] Banished - Page 4

Forum Index > General Games
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Chexx
Profile Joined May 2011
Korea (South)11232 Posts
February 18 2014 16:40 GMT
#61
On February 19 2014 01:38 Torte de Lini wrote:
Are there any ideal settings? I want to play on a very large map

I dont think that everything is known yet. I only know so far that hunter cabin, gatherer and herbalist get better results if they are surrounded by many trees.
WriterFollow me @TL_Chexx
Gorsameth
Profile Joined April 2010
Netherlands21574 Posts
Last Edited: 2014-02-18 18:34:56
February 18 2014 18:34 GMT
#62
Its up on steam 'early' aswell it seems. downloading atm
It ignores such insignificant forces as time, entropy, and death
r.Evo
Profile Joined August 2006
Germany14080 Posts
February 18 2014 18:50 GMT
#63
Hell yeah, instabought. <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
ZasZ.
Profile Joined May 2010
United States2911 Posts
February 19 2014 00:49 GMT
#64
On February 19 2014 01:38 Torte de Lini wrote:
Are there any ideal settings? I want to play on a very large map


What do you mean by 'ideal,' performance wise or just general enjoyment? If you want to play a large map play one, just keep in mind if you want to build it out it could take you dozens of hours of gameplay.
Serek
Profile Joined May 2011
United Kingdom459 Posts
February 19 2014 01:12 GMT
#65
RPS review on Banished.

I must say I disagree with the reviewer, but such is life.
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
February 19 2014 01:52 GMT
#66
On February 19 2014 10:12 Serek wrote:
RPS review on Banished.

I must say I disagree with the reviewer, but such is life.


Gotta love the comments saying "You are unprofessional!" the reason apparently being that he didnt go watch a bunch of Lets Plays to learn how to play the game and struggled with it. Sorry, if your game doesn't teach you how to play then you've done a bad job explaining things. Referring to secondary user-created resources such as Wikis or Lets Plays should only be required for really high-end stuff.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2014-02-19 03:11:24
February 19 2014 02:25 GMT
#67
On February 19 2014 10:52 TotalBiscuit wrote:
Show nested quote +
On February 19 2014 10:12 Serek wrote:
RPS review on Banished.

I must say I disagree with the reviewer, but such is life.


Gotta love the comments saying "You are unprofessional!" the reason apparently being that he didnt go watch a bunch of Lets Plays to learn how to play the game and struggled with it. Sorry, if your game doesn't teach you how to play then you've done a bad job explaining things. Referring to secondary user-created resources such as Wikis or Lets Plays should only be required for really high-end stuff.


The game teaches you how to play. It doesn't explain how to win though.
But that's the point of the game, surviving. I guess losing in 2014 is too frustrating.
Either we are alone in the Universe or we are not. Both are equally terrifying.
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
Last Edited: 2014-02-19 03:52:05
February 19 2014 03:46 GMT
#68
On February 19 2014 11:25 rezoacken wrote:
Show nested quote +
On February 19 2014 10:52 TotalBiscuit wrote:
On February 19 2014 10:12 Serek wrote:
RPS review on Banished.

I must say I disagree with the reviewer, but such is life.


Gotta love the comments saying "You are unprofessional!" the reason apparently being that he didnt go watch a bunch of Lets Plays to learn how to play the game and struggled with it. Sorry, if your game doesn't teach you how to play then you've done a bad job explaining things. Referring to secondary user-created resources such as Wikis or Lets Plays should only be required for really high-end stuff.


The game teaches you how to play. It doesn't explain how to win though.
But that's the point of the game, surviving. I guess losing in 2014 is too frustrating.


I very much doubt that. Last few years we've had a desire for challenge. You can't tell me "losing in 2014 is too frustrating" when we are in the era of Dark/Demon Souls, Flappy Bird, I Wanna be the Guy and its billions of clones, speed running as its most popular ever, a bevy of extremely popular permadeath survival sims and roguelines and an explosion of popularity for complex grand strategy titles. No, people are fine with losing, but they want to understand how. The article did accurately point out that the game doesn't quite give you enough tools to figure that out on your own and as many people have also explained, you'd THINK planting stuff is a good idea but in reality you want to be using hunters and gatherers far far more.

I gotta say, last time I did a game I had a gatherer almost completely surrounded by a deep forest, the place that the wiki said I should put it and its production was dreadful. There are times when the game doesn't quite work logically and is counterintuitive. That's a reasonable criticism to make and the tutorial does very little to explain as you said, how to win or even how to start winning necessarily.

CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2014-02-19 05:39:31
February 19 2014 04:51 GMT
#69
Well I can't comment on your experience. Just that so far, things have been working as written and more or less logically for me. I find the game intuitive and the tutorial was enough. I mean... I've played Paradox Games before so I guess I'm used to tutorial being even worse (or even Dark Souls in another genre).

Getting a town to 100pop on hard on my first play wasn't hard so understand me when I have a hard time understanding where complaint of difficulty or the game being too obscure comes from. Sure at some point you unbalance your growth and you'll have a wave of death from starvation, that is the game.

I can understand someone not wanting a city builder that has a huge focus on survival, forcing you to be very careful rather than creative. This is certainly not SimCity or Anno. And someone looking for that will be probably disappointed.

Edit: I'm fairly sure however that currently the production statistics window is a bit messy. It bugs on me sometimes and seems to show the total year production rather than for each seasons with each year beginning in spring. So if a building shows unexpected low production make sure it was active for a whole spring-winter cycle.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
February 19 2014 05:00 GMT
#70
I'm finally all ready to play this game, and I'm going in fresh. If you don't mind watching a newbie, come watch me play as I talk shit with my bro on Skype.

http://www.twitch.tv/cedstick
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2014-02-19 06:06:00
February 19 2014 05:59 GMT
#71
I'm honestly not sure where all the "this game is too hard" and "not enough documentation" comes from. TB explained in his WTF is...? well why the tutorial sucks exactly, I grinded through it anyway and then in my first try (similar to many others it seems) everything exploded during the first winter. Fine. I spent about 5 minutes with google and I was missing exactly two tips:

1) Gatherers gather more if their area has lots of mature trees around
2) Gatherers are more efficient per person you put in (one easily nets 2k+ per season) and farms are more efficient for the space they take up.

...keeping those two in mind I didn't find it hard to get my second town to 250 population so far. There wasn't any real stress because early game I could focus on expanding my population asap (since 2-3 gatherers + forestry that doesn't cut but only plant brought in insane amounts of food for almost no investment) and once I had the manpower (60+) a full 47x47 area with fields and barns/houses in the middle carried the next large amount of people.


If anything I'm disappointed that I feel like "cracking" the first couple of hours was this easy. Sure, the real challenge comes most likely from trying to reach 1000+ population but as it stands it feels more like an aquarium than a game for me. It's fun and beautiful, don't get me wrong but for a "builder" game like this it is incredibly straight forward without any game mechanic in place that randomizes things in an entertaining way (think DF), no mechanic that makes me want to keep going to see something awesome and huge (think Anno or older Sim Cities) or any threat whatsoever (besides starving/no-tool-cascade) it kind of gets reduced to a stockpile simulator or management sim.

I still love what the guy did with this game (mostly since good games in this genre are highly underproduced imo) but I think Banished will need a modding scene to step up to make it really awesome.



e: This part of the review above is kind of awkward for me:
I’ve spent three days obsessed with Banished, and yet I don’t like it. I was obsessed because I was determined to find a way to break its back, to succeed even when its severity and its strange logic worked so hard to punish me. I don’t like it because it is so short on breathing room, so determined to stack the odds against me, that there is no scope whatsoever to enjoy the act of city-building. While no head turner, it is perfectly attractive, but that matters naught when it’s not paired with any excitement. I want to be challenged, sure, but I also want to be able to sit back and say ‘guys, just look at what we’ve made.’

...I'm on the complete opposite side of the spectrum. I'm pretty confident that I "broke" the game within my first 3 hours of playing and the only reason for me to keep playing more is the "This is so pretty!" combined with "I can listen to this music for hours" and "Let's see how I can space things out to get the map full". ;;
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
randombum
Profile Blog Joined April 2007
United States2378 Posts
February 19 2014 07:21 GMT
#72
On February 19 2014 12:46 TotalBiscuit wrote:

I gotta say, last time I did a game I had a gatherer almost completely surrounded by a deep forest, the place that the wiki said I should put it and its production was dreadful. There are times when the game doesn't quite work logically and is counterintuitive. That's a reasonable criticism to make and the tutorial does very little to explain as you said, how to win or even how to start winning necessarily.



Was the pathing for homes or storage really far/inefficient? So far it seems to me gathering huts are the best food per worker by far. A weak harvesting hut for me makes me about 1200 food per season and a strong one goes over 2100. A weak fishing makes about 600 and a strong one about 1000. A weak hunting lodge makes about 800 and a strong one about 1200. However this makes sense because those have other benefits. Fishing takes a lot less space and vension sells for 4 times as much as gathered food.
daemir
Profile Joined September 2010
Finland8662 Posts
February 19 2014 07:46 GMT
#73
I'm not sure how people are finding it so hard. After the tutorials I started 2 villages that died in first winter because I was dumb and forgot to assign builders, so nothing got built. Then the next town grew to 250 pop and still going, nobody so far has died to starvation or exposure. Learning process, gatherers seems to haul in the most food, fishers seem worst for the amount of people you put in them and farms save space. Haven't read any wiki, I just find the game works rather intuitively. Fun game, not regretting a bit buying it on first day.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2014-02-19 09:29:27
February 19 2014 09:06 GMT
#74
So my first city on hard grew up to 350 and was thriving, then a fire appeared and burned everything guess I forgot to build wells :X

Now I have 200Homeless people and Typhus appeared killing everyone.

Time to start over maybe, with wells this time. Or I can try to push it through...

Screen
+ Show Spoiler +
[image loading]


On February 19 2014 16:21 randombum wrote:
Show nested quote +
On February 19 2014 12:46 TotalBiscuit wrote:

I gotta say, last time I did a game I had a gatherer almost completely surrounded by a deep forest, the place that the wiki said I should put it and its production was dreadful. There are times when the game doesn't quite work logically and is counterintuitive. That's a reasonable criticism to make and the tutorial does very little to explain as you said, how to win or even how to start winning necessarily.



Was the pathing for homes or storage really far/inefficient? So far it seems to me gathering huts are the best food per worker by far. A weak harvesting hut for me makes me about 1200 food per season and a strong one goes over 2100. A weak fishing makes about 600 and a strong one about 1000. A weak hunting lodge makes about 800 and a strong one about 1200. However this makes sense because those have other benefits. Fishing takes a lot less space and vension sells for 4 times as much as gathered food.


Yes Gatherer are best from my experience, they need to be on the edge of your city though. In my experience fishers are the best yield per space but have weak yield per worker, gatherer are the best yield per worker and hunters provide leather as a bonus to their weak yield. Farmers are a happy medium between space and efficiency (they take more space than fish but are more efficient per worker).
Chickens seems a bit better than farm production per worker but takes a lot more space to get the same (2 pastures). Sheep are used for wool and Cattle are equivalent to Hunter I think.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 19 2014 09:21 GMT
#75
On February 19 2014 09:49 ZasZ. wrote:
Show nested quote +
On February 19 2014 01:38 Torte de Lini wrote:
Are there any ideal settings? I want to play on a very large map


What do you mean by 'ideal,' performance wise or just general enjoyment? If you want to play a large map play one, just keep in mind if you want to build it out it could take you dozens of hours of gameplay.


I mean when you start the game, you have to pick map, difficulty, seed, etc.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
rezoacken
Profile Joined April 2010
Canada2719 Posts
February 19 2014 09:25 GMT
#76
Yes but what do you mean by optimal ? easiest ? most space ?
Either we are alone in the Universe or we are not. Both are equally terrifying.
Saihv
Profile Joined March 2013
Finland54 Posts
February 19 2014 11:46 GMT
#77
I started Harsh weather in mountain terrain with hard difficult. It's my first game and everything is ok atm. Might run in to problems if there aren't enough babies to replace old people soon about to die though. Tbh gatherers are OP
anatase
Profile Joined May 2010
France532 Posts
February 19 2014 15:20 GMT
#78
I have had an 2 orchards at different places for more than 4 years but never had any yield from them while my crop fields are doing well...

is it a bug or am i doing something wrong?

Both are pears orchards, i have the required amount of farmers for all my farms but my orchards don't produce anything...

Otherwise I like this game quite a lot :3
I am kind of stuck on the orchad issue tho and I have a hard time expanding.
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
February 19 2014 15:30 GMT
#79
Orchards need to grow so you wont get anything from them in the first years.
WriterFollow me @TL_Chexx
ZasZ.
Profile Joined May 2010
United States2911 Posts
February 19 2014 15:43 GMT
#80
Those of you who are cruising on 250+ population villages on your first playthrough, is that on Hard? I'm determined to play on hard, and with my first village I reached a plateau at ~50 population where I couldn't really generate any more food without farms or overextending my villagers, and I couldn't expand my housing because I wasn't confident in my food production/storage. I was slowly pushing towards my trading post in order to trade for some seeds, doing pretty good season to season but not really growing anymore, when a tornado wiped out 75% of my population, leaving me with about 12 middle-aged adults and 2 children. Proceed to slowly bleed out because my adults couldn't breed and my children were too young.

Just an example of how quickly the game can turn around on you. I had reached a difficult spot but was slowly managing when RNGesus decided to give it to me up the ass. Looking back there are several key mistakes, mostly revolving around me building some things too soon (Town Hall, Schoolhouse) without allowing my infrastructure to build up a bit first. I did feel like I had prepared for the eventuality of a Tornado pretty well by spreading my town out into 3-4 little clusters of homes and workshops, but it literally zigzagged through 3 of them which seemed pretty unlucky.

Regardless, a really fun game (for me) and I'm looking forward to seeing what mods bring to the table.
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