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Guardians of Atlas - Page 12

Forum Index > General Games
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Development ended, game appears to be dead.
https://forums.artillery.com/discussion/911/end-of-development
-Jinro
_Spartak_
Profile Joined October 2013
Turkey418 Posts
Last Edited: 2015-10-21 17:09:19
October 21 2015 17:08 GMT
#221
http://venturebeat.com/2015/10/21/chinese-gaming-giant-tencent-leads-series-a-funding-in-free-to-play-developer-artillery/

An article on the announcement, giving some information about the business model they are planning to use.
Musicus
Profile Joined August 2011
Germany23576 Posts
October 21 2015 17:11 GMT
#222
I was very hyped for this, so I'm very sad now that I learned it's a 3v3 team game . Aren't there enough freaking team games nowadays? Sigh, well I will stick with sc2 until wc4 comes I guess. Not that I don't love sc2 and Legacy is looking good, but I thought having anohter 1v1 rts game and some competition would be great.
Maru and Serral are probably top 5.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16765 Posts
October 23 2015 22:17 GMT
#223
On October 22 2015 02:08 _Spartak_ wrote:
http://venturebeat.com/2015/10/21/chinese-gaming-giant-tencent-leads-series-a-funding-in-free-to-play-developer-artillery/

An article on the announcement, giving some information about the business model they are planning to use.


well i guess my publisher question got answered.
1000 player beta in December and "its in pre-alpha" sounds like the game is still a long way off.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
November 29 2015 05:42 GMT
#224
http://blog.artillery.com/2015/11/atlas-test-weekends.html

public test is opening up to 1000 people next week, go sign up if you want to try to get in
vibeo gane,
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
November 29 2015 10:50 GMT
#225
It's nice to hear that they'll be sending out some invites, and that they've gotten some investment. I'm wary about how unlocking squads will effect the game from a newcomer point of view, but to the same extent, as long as it's reasonably balanced in how the squads interact with eachother (IE: free squads not holding players back simply because they're free), then it should turn out okay. I love the way the game is sounding so far, and while it would be nice to have another 1v1 RTS, it's nice to see someone actually move away from the standard competitive RTS that has been around for decades now.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
November 29 2015 11:25 GMT
#226
The only thing I don't get about this is the browser idea. SC2 has enough trouble with performance as a standalone client, is there really any chance that a browser-based RTS would be even remotely playable? I know they also have a client, so its not a problem, but still, it seem quite absurd.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Endymion
Profile Blog Joined November 2009
United States3701 Posts
November 29 2015 13:13 GMT
#227
i'm hoping to get an invite, and i hope day9 invites a lot of good fish players
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Deckard.666
Profile Joined September 2012
152 Posts
November 29 2015 14:02 GMT
#228
@opisska

They gave up on the idea of it being playable in the browser a couple of months ago iirc.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 29 2015 15:15 GMT
#229
Wake me once this game is ready to be shown to wider public
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2015-11-29 19:26:48
November 29 2015 19:25 GMT
#230
On November 29 2015 20:25 opisska wrote:
The only thing I don't get about this is the browser idea. SC2 has enough trouble with performance as a standalone client, is there really any chance that a browser-based RTS would be even remotely playable? I know they also have a client, so its not a problem, but still, it seem quite absurd.

Quite playable. Browser tech is pretty amazing and rapidly advancing.

Check out http://littlewargame.com/ and http://www.adityaravishankar.com/projects/games/command-and-conquer/.

Pretty sure they stated in a blog somewhere that one of the biggest problems is that you are at the whims of browser devs changing a piece of code on their end and breaking everything on atlas's by doing so.

You can have literally changed nothing in your games code base and have the entire project fall apart for chromes users the next day. Also some full screen issues are evident in games like little war that google doesn't seem to have a high priority on fixing. Still, can be made absolutely playable and performant though.


Sc2's engine leaves much to be desired. BW was doing massive 8 player battles how long ago with pretty damn good stability?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
November 29 2015 19:51 GMT
#231
On November 30 2015 04:25 decemberscalm wrote:
Show nested quote +
On November 29 2015 20:25 opisska wrote:
The only thing I don't get about this is the browser idea. SC2 has enough trouble with performance as a standalone client, is there really any chance that a browser-based RTS would be even remotely playable? I know they also have a client, so its not a problem, but still, it seem quite absurd.

Quite playable. Browser tech is pretty amazing and rapidly advancing.

Check out http://littlewargame.com/ and http://www.adityaravishankar.com/projects/games/command-and-conquer/.

Pretty sure they stated in a blog somewhere that one of the biggest problems is that you are at the whims of browser devs changing a piece of code on their end and breaking everything on atlas's by doing so.

You can have literally changed nothing in your games code base and have the entire project fall apart for chromes users the next day. Also some full screen issues are evident in games like little war that google doesn't seem to have a high priority on fixing. Still, can be made absolutely playable and performant though.


Sc2's engine leaves much to be desired. BW was doing massive 8 player battles how long ago with pretty damn good stability?

Changes to windows can also do that. A new update can break your program. But it happens less often.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
November 29 2015 19:52 GMT
#232
Interesting, thanks for the info
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Yoav
Profile Joined March 2011
United States1874 Posts
November 30 2015 03:12 GMT
#233
I'm trying to figure out this 3v3 concept. On some level, I think it could be really cool.

Imagine it as a vague sorta kinda TvZ with one faction having tanks, marines, scv/turret, while the other has ling, bling, muta. In addition to the primary type, you could have supporting units of various kinds (medics for marines, vultures for tanks, vikings for medivacs or whatever). You get an interesting dynamic where it's not inherently coin flippy, but each player has to work together to make sure their prong of the attack works well.

On another, it could be bullshit coinflippyness. (I liked monobattles, but they were always a little bullshit.) Who knows!?
jalstar
Profile Blog Joined September 2009
United States8198 Posts
November 30 2015 04:31 GMT
#234
On November 29 2015 14:42 -NegativeZero- wrote:
http://blog.artillery.com/2015/11/atlas-test-weekends.html

public test is opening up to 1000 people next week, go sign up if you want to try to get in


Screenshot makes it look like map control = resources, the same model that Relic (Dawn of War, Company of Heroes) likes to use.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 30 2015 07:50 GMT
#235
On November 30 2015 13:31 jalstar wrote:
Show nested quote +
On November 29 2015 14:42 -NegativeZero- wrote:
http://blog.artillery.com/2015/11/atlas-test-weekends.html

public test is opening up to 1000 people next week, go sign up if you want to try to get in


Screenshot makes it look like map control = resources, the same model that Relic (Dawn of War, Company of Heroes) likes to use.

Where is this screenshot?
ㅇㅅㅌㅅ
jalstar
Profile Blog Joined September 2009
United States8198 Posts
December 01 2015 02:56 GMT
#236
On October 22 2015 02:08 _Spartak_ wrote:
http://venturebeat.com/2015/10/21/chinese-gaming-giant-tencent-leads-series-a-funding-in-free-to-play-developer-artillery/

An article on the announcement, giving some information about the business model they are planning to use.


It was in this post, not the one I quoted before.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
December 01 2015 06:53 GMT
#237
On November 30 2015 13:31 jalstar wrote:
Show nested quote +
On November 29 2015 14:42 -NegativeZero- wrote:
http://blog.artillery.com/2015/11/atlas-test-weekends.html

public test is opening up to 1000 people next week, go sign up if you want to try to get in


Screenshot makes it look like map control = resources, the same model that Relic (Dawn of War, Company of Heroes) likes to use.

i remember reading somewhere that it's a very old screenshot, and the game both looks and plays very differently now.
vibeo gane,
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2015-12-06 08:44:28
December 01 2015 08:07 GMT
#238
I'm not even in yet. q_q

edit, closed beta is now open: a friend of mine got in. but i still haven't. q_q
maru lover forever
Endymion
Profile Blog Joined November 2009
United States3701 Posts
December 06 2015 11:36 GMT
#239
day9... where's my beta invite
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
December 06 2015 16:25 GMT
#240
didn't get one either T_T

the good news is that this means there's a decent amount of interest in this game already, since well over 1000 people must have signed up if so many are getting rejected.
vibeo gane,
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