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Divekick, Two-Buttoned Fighting Game

Forum Index > General Games
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Whole
Profile Blog Joined May 2010
United States6046 Posts
Last Edited: 2013-08-21 20:24:42
August 21 2013 20:08 GMT
#1
[image loading]

I'm surprised no one made a thread for this when I woke up. So here I go. Divekick is an Indie Fighting game with quite a few quirks and gimmicks. Divekick only utilizes two buttons, dive and kick. And to add to the ridiculousness of it, every attack is a one hit kill. Divekick has 13 characters, but each of them are very unique. While there are some standard characters, some characters have hilarious special abilities. For example, the character Jefailey (reference to Alex Jebailey) has his head inflate every match win. This becomes a double edged sword because his hitbox becomes huge, but it lessens the force of gravity too! This game also has tons of references to and parodies of fighting games (Street Fighter, Tekken, & Marvel) and eSports. And to top it all off, the game is only $9.99 on Steam or PSN.

Links

Divekick.com
Divekick on Steam
Divekick on Wikipedia
GiantBomb's Divekick Article*

*Giantbomb's Article is a great overview of the game with all of the characters, references/parodies, and an overview of gameplay. I'll be quoting it a lot.

Gameplay

Controls
Divekick is played by using only two buttons: Dive and Kick. The only way to strike your opponent is to divekick into them, which will instantly K.O. if it connects. Movement is handled by using the trajectory of your jump, the descent of your divekicks, and hopping backwards (known as "kickbacks"). This in conjunction with the fact there is no way to block or duck in the game makes the positioning of your character and the anticipation of the opponent's character paramount.

-GiantBomb


You can also divekick off of the small air time you get from a Kickback. This is useful to counter overly aggressive opponents, and faster characters can punish very effectively doing this.

Match Conditions
Matches are first to five rounds, with each round lasting 20 seconds. If there is no winner at the end of the round, the winner is judged to be the player who is closest to the middle of the screen, as indicated by a red line that appears during the final 5 seconds. Only if the players distance to the line is equal will a drawn round occur (in the form of a giant foot stomping on both players). Double knock outs are not beneficial in Divekick as neither players are awarded a round.

-GiantBomb


[image loading]
What happens when the game is a draw from the timer ticking down


Kick Factor Gauge
Any divekick will increase your Kick Factor gauge. You can either partially fill the gauge to use a special move or full fill the gauge to activate Kick Factor which dramatically increases your speed for a limited time. If you're KO'd or Draw, you'll lose your Kick Factor next round, but if you lose by the timer, you'll keep it.

Each character has one ground move and one air move each, activated by pressing dive and kick at the same time. They cost varying amounts of Kick Factor meter, prolonging Kick Factor activation. Special moves can be used during Kick Factor but will shorten the amount of time that Kick Factor is activated for, as Kick Factor drains the gauge by nature.

-GiantBomb


Headshots
If you get kicked in the head, you'll be concussed for a few seconds next round. It drains all of your Kick Factor Gauge, prevents charging of it, and drastically reduces speed and jump height. If you get multiple headshots in a row, the announcer will reference Unreal Tournament (Double Kill, Triple Kill, ect.).

Gems
After you select your character, you can select a gem. There are 4 gems. The three standard ones are Dive, Kick, and Style. Dive increases your max jump height, Kick increases your Kick speed, and Style increases your Kick Factor Gauge gain. Then you have the YOLO gem (yes, it's actually called that), where you get the bonuses from the other 3 gems, but your enemy starts off 4 rounds ahead. So while you'll be significantly advantaged versus the enemy, he'll only need to win one time to win the match.

Characters
I haven't played the game enough to add my own insight on each character, so I'll just link you to the GiantBomb article that I've been quoting. Otherwise, I'd literally be quoting them word for word for each character.

http://www.giantbomb.com/divekick/3030-38394/

Videos
If you find any good videos, feel free to post them!

DiveKick - Dang vs. Daigo Umehara - Unveiled 2013 day 4
+ Show Spoiler +


DiveKick Final - Tokido vs. Mago - Unveiled 2013 day 4
+ Show Spoiler +


Divekick Top 8 Norcal Regionals 2013
+ Show Spoiler +
*I have the video set at the final match.


Multiplayer
There is an online game search in place. (Not sure if it's an actual matchmaking or just a match finder) You can also set up private lobbies to play with your friends, although there is no multi-person lobby available yet. Something that is amazing is that you can easily use this game as a "party game." There is an option for versus, and since there is only two buttons for controls, you can easily 1v1 your friends with only using one keyboard! Just set one set of buttons to the left side and the other set to the right side (arrow keys or numpad), and you instantly have a fun game on your PC to play with friends without the need for extra controllers and most importantly, no extra PC.

Closing
So even though this game seems like a joke, it's pretty amazing and actually strategic. You can play this game with an aim to improve competitively, or you can play this game for fun with friends. Either way, it's really fun. Considering its cheap price and how easy it is to get into, I definitely recommend this game. And you need absolutely zero experience with fighting games as there is no combos or difficult inputs, just positioning and strategy
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
August 21 2013 20:14 GMT
#2
Marn best character ever.
God Bless
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 21 2013 20:22 GMT
#3
This game looks too awesome.
liftlift > tsm
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 21 2013 20:42 GMT
#4
yea I saw it at PAX east, very amusing. Looks like a warioware type party game, very fun
I come in for the scraps
LatscherGnu
Profile Joined July 2011
28 Posts
August 21 2013 22:37 GMT
#5
Where did my evening go?

One button each hand (e.g. left ctrl + right ctrl) feels just right for this game, way better than 2 buttons i'm used to pushing with a single hand. Anyone having a similar experience?
Dubzex
Profile Joined October 2010
United States6994 Posts
August 21 2013 22:48 GMT
#6
I thought this was a joke.
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
ChristianS
Profile Blog Joined March 2011
United States3246 Posts
August 21 2013 23:31 GMT
#7
I was wondering why there wasn't a Sports and Games page for this yet earlier today. Too bad, should have spent the day writing it. I'm looking forward to the day I am crowned champion of the TDL (Team Liquid Divekick League)
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Whole
Profile Blog Joined May 2010
United States6046 Posts
Last Edited: 2013-08-22 01:40:15
August 22 2013 01:40 GMT
#8
On August 22 2013 07:37 LatscherGnu wrote:
Where did my evening go?

One button each hand (e.g. left ctrl + right ctrl) feels just right for this game, way better than 2 buttons i'm used to pushing with a single hand. Anyone having a similar experience?


I do the same. I have my Dive on "D" and Kick on "Numpad 1". The weird buttons are to mimic my Super Street Fighter 4 keyboard controls, but the point is that I use two different hands instead of one.
ZoW
Profile Blog Joined January 2009
United States3983 Posts
August 22 2013 01:44 GMT
#9
the one true game
the courage to be a lazy bum
ChristianS
Profile Blog Joined March 2011
United States3246 Posts
August 22 2013 03:12 GMT
#10
Yeah, one button on each hand seems best. For a bit I was using A and B on an Xbox controller, but that seems subpar.

I wish people wouldn't scoff at this game so much. Yes it's simple, but just because it's simple doesn't mean it's strategically shallow. It's a really good distillation of basic fighting game concepts, without a lot of gimmicky game mechanics that distract can often distract from the strategy and mind games.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Erraa93
Profile Joined December 2012
Australia891 Posts
August 22 2013 10:10 GMT
#11
i chuckled to myself when hearing about it and looking at one of the mock ads.

But then i noticed TB did a WTF is of it and it looked fun. Props for a simple, yet fun game.
imallinson
Profile Blog Joined May 2011
United Kingdom3482 Posts
August 22 2013 12:02 GMT
#12
So glad this game is out now. Been wanting to play it for a while and so far has been super fun. We should get a TL tournament going for this.
Liquipedia
ChristianS
Profile Blog Joined March 2011
United States3246 Posts
August 22 2013 18:23 GMT
#13
On August 22 2013 21:02 imallinson wrote:
So glad this game is out now. Been wanting to play it for a while and so far has been super fun. We should get a TL tournament going for this.

Right?!
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Noocta
Profile Joined June 2010
France12578 Posts
August 22 2013 18:44 GMT
#14
This game is the perfect example to show to your friends that fighting games aren't about combos, or mashing, but that they have a real strategic part.
It can be as easy as having two button, but believe me, a pro at this game will kick your ass. Hard.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Witten
Profile Joined January 2011
United States2094 Posts
August 22 2013 23:04 GMT
#15
I'm pretty happy with my winning Jefailey record online so far, though I doubt it'll last all that long. Game is fun, playing in the Giantbomb tournament this weekend that I'm pretty excited about.
Brood War Forever / NA's premiere Shadow Shaman player / Courier Collector / Bot Game Champion / Highly amateur Mystical Ninja Goemon Speedrunner
Epishade
Profile Blog Joined November 2011
United States2267 Posts
August 22 2013 23:25 GMT
#16
This game looks seriously hilarious. And yet, watching these people commentate over such a simple game was actually pretty fun to watch.
Pinhead Larry in the streets, Dirty Dan in the sheets.
gTank
Profile Joined January 2011
Austria2587 Posts
August 26 2013 09:39 GMT
#17
Best game for 10€ since Terraria! :D
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
ChristianS
Profile Blog Joined March 2011
United States3246 Posts
August 27 2013 05:17 GMT
#18

Totalbiscuit did a "WTF is..." on this game. He was pretty critical. I didn't really agree with a lot of his criticisms, and a lot of others seem inherent to fighting games, but it's still a good introduction to the game, I suppose.

Some criticisms of his:
+ Show Spoiler [TB's Criticisms] +
      -The menu is controlled with 2 buttons like the rest of the game, which TB finds obnoxious.
      -The resolution option in the menu just scales up the assets, it doesn't improve the actual resolution.
      -Buttons on the main screen aren't perfectly responsive (I think just because he chose left and right shift as buttons)
      -The art isn't that good, compared to say, Skullgirls
      -Story mode is boring because you can't play mind games with an AI
      -The target audience is unclear, since the game mechanics are so simple it seems aimed at people that are new to fighting games, but the jokes of the game are clearly geared towards people familiar with the fighting game community
      -There's no tutorial to explain how characters' moves work, although the game is simple enough it might not need it
      -The game is only really fun if you're playing with other people in the same room; online is better than story mode, but still not great
      -Microphones in online mode are obnoxious
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
gTank
Profile Joined January 2011
Austria2587 Posts
August 27 2013 07:22 GMT
#19
Just watch the Divekick tournament at EVO 2013, was so much fun. Besides, a tutorial is really not necessary.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
ChristianS
Profile Blog Joined March 2011
United States3246 Posts
August 27 2013 07:27 GMT
#20
It was a situational criticism, he was complaining that he doesn't even know what Kung Pao's specials do. They form a portal from the air special to the ground special, I believe, but if you were just trying one of them I could see how you would be confused.

I vaguely remember someone tweeting at the developers asking where they could find more in-depth information about the game, and the developers sent them to the giantbomb wiki. So yeah, there hasn't really been any official dev information on the game, which is maybe not great, although I'm perfectly happy to get my information from giantbomb
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
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