Also, is the cap 12 cities per player still?
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Archers_bane
United States1338 Posts
Also, is the cap 12 cities per player still? | ||
Arcanis
Croatia117 Posts
On January 23 2013 05:57 Archers_bane wrote: Do provinces need to be a certain distance to trade, or can they located like in another world tile? Also, is the cap 12 cities per player still? Yes, a city can trade only in the province it is in and with the provinces it borders, by building cities in the bordering provinces you can make a trade chain and extend the reach of trading. The 12 city cap is still here, as the game progresses maybe the cap will be raised, but right now its a must for three reasons: - So that Veteran players dont get a too big advantage, imagine someone with 50+ cities ![]() - To promote Alliance gameplay, and work together towards world domination. - It can get tiresome to manage too many cities. | ||
Archers_bane
United States1338 Posts
On January 23 2013 07:23 Arcanis wrote: Yes, a city can trade only in the province it is in and with the provinces it borders, by building cities in the bordering provinces you can make a trade chain and extend the reach of trading. Don't really understand the specifics. How far away can they be to trade? Like 10 land tiles away from the city? Does upgrading market only allow for higher quantities of trade between cities? | ||
Arcanis
Croatia117 Posts
On January 23 2013 08:13 Archers_bane wrote: Don't really understand the specifics. How far away can they be to trade? Like 10 land tiles away from the city? Does upgrading market only allow for higher quantities of trade between cities? Not land tiles (land tiles are the hexagonal tiles that can contain a city or an army), its provinces (quadrants, sectors, howewer you want to call them ![]() | ||
Archers_bane
United States1338 Posts
What does an experienced general do? Are there any bonuses with it? Also, can you combine two of your armies in the fields to make 1 big army? Or do you have to go back to a city and combine. Does trade bonus means that you get better deals in the local market? Like you can buy/sell at a better price than someone with lower trade bonus? | ||
Arcanis
Croatia117 Posts
On January 23 2013 14:59 Archers_bane wrote: What does an experienced general do? Are there any bonuses with it? Also, can you combine two of your armies in the fields to make 1 big army? Or do you have to go back to a city and combine. Does trade bonus means that you get better deals in the local market? Like you can buy/sell at a better price than someone with lower trade bonus? An experienced general give an advantage during battle (it is calculated along with other advantages like army morale). Armies can be combines in the field using the "Transfer units or resources to (commander name)" link, this can only be done if the two armies are near each other. The Trade bonus is used to balance all other bonuses as it is added to them (Woodcutting, Stoneworking etc..), tiles near the sea have a bigger trade bonus to compensate for the fact that they dont have any other bonuses (other than the Fishing bonus). | ||
Nemesis
Canada2568 Posts
Edit: Also, when does the next line of defense fights in melee? Is it when a group of unit dies and a hole opens up, then the units next in line goes in the front? Or is it only when the entire front line is wiped out? | ||
Arcanis
Croatia117 Posts
On January 24 2013 02:46 Nemesis wrote: How is the total move cooldown calculated? Is it the average of the move cooldown of the army or is it always the slowest person in the army? Edit: Also, when does the next line of defense fights in melee? Is it when a group of unit dies and a hole opens up, then the units next in line goes in the front? Or is it only when the entire front line is wiped out? The move cooldown is equal to the slowest unit in the army/fleet. This opens interesting strategies with fast armies consisting only of cavalry that can outrun normal armies. A group of units that is placed in the formation second line will go to the frontline as soon as the group of units in front of it dies. | ||
Nemesis
Canada2568 Posts
Does siege units do splash damage, that is hit more than one group at a time? Also how is damage calculated in here? Does each unit have its own health or do they have a pool of health? I'm guessing it's the latter, as otherwise those 17k dragons can only kill 1 at a time >.< | ||
Arcanis
Croatia117 Posts
On January 24 2013 23:13 Nemesis wrote: I see, so it would be kind of advantageous to make an all cavalry army. Does siege units do splash damage, that is hit more than one group at a time? Also how is damage calculated in here? Does each unit have its own health or do they have a pool of health? I'm guessing it's the latter, as otherwise those 17k dragons can only kill 1 at a time >.< Yes, an all cavalry army has a big disadvantage if the enemy has enough anti cavalry units like Spearmen and Pikemen. As for the damage its a little bit complicated, units fight in groups up to 100 units and the resulting casualties are calculated using many criterias (Attack, Defense, Morale, Special abilities). The Combat Mechanics section of the guide explain it in a more detailed manner. http://www.arcadiaonline.org/guide.php?loc=combat2#guidetitle Also no splash damage for siege, their main role is to destroy walls. ![]() | ||
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Rostam
United States2552 Posts
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Callagan
United States46 Posts
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droNenn
Norway20 Posts
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Callagan
United States46 Posts
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droNenn
Norway20 Posts
On February 01 2013 01:41 Callagan wrote:Just apply to the alliance (it's TeamLiquid, one word) and post your IGN here (or send me it in a PM) and I'll accept you in. I applied, IGN is same as TL name ![]() | ||
anatase
France532 Posts
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Arcanis
Croatia117 Posts
![]() On February 01 2013 03:18 anatase wrote: I wonder, can you stay outisde of warmongering and exclusively focus on economic(trade/prodt/expos)? Or will you be dragged no matter what into world scale conflict ? You can create a strong kingdom by simply expanding peacefully, however there is no guarantee that another player wont try to take what you have accomplished with force and you'll be forced to defend yourself. BTW war has broken out between two of the top alliances in the realm, Troll and Equestria, expect some battle reports to give you an idea what combat is like in the game. | ||
PaqMan
United States1475 Posts
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Arcanis
Croatia117 Posts
On February 01 2013 12:42 PaqMan wrote: I'll join the TL guild, although my activity is low because of work and school. IGN is TribaL The nice thing about games like this is that the best way to play them is to log in a few times a day (but a normal play session duration is a few minutes), so you can sneak and play during work/school ![]() Things get more intense during wars. Anybody remembers playing Ogame and setting your alarm clock to wake you up during the night for a sneak attack? Well I do ![]() However in Arcadia Online sneak attacks while someone sleeps aren't as efficient as in other games, since the siege timer makes it impossible to blitzkrieg a city. But sneaking in an army on their island while they sleep so they cannot intercept you with their fleet is an efficient way to avoid a naval battle, I just did that :D (while my alliance mate got his entire fleet destroyed because he tried to land yesterday.) | ||
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Rostam
United States2552 Posts
On January 29 2013 10:29 Callagan wrote: Is there some kind of TL alliance in this game? Or is everyone just going solo? Well, technically everyone from the Shakuras alliance is from TL (or almost everyone). But maybe that doesn't count since we're also from another website (shakuras!) | ||
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