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Ultima Online - AoS:Redux - Page 3

Forum Index > General Games
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Clx-
Profile Joined August 2012
United Kingdom7 Posts
September 03 2012 00:13 GMT
#41
I'll be putting up a thread on the forum shortly where people can request extra accounts for multiple players per IP situations, hopefully that way we'll have it in place in time for launch. We'll obviously be watching how those accounts are being used to prevent abuse.
Ashikata
Profile Joined December 2010
United Kingdom33 Posts
September 03 2012 21:23 GMT
#42
Beta is now live!

Get client here - http://aosredux.net/files/AOSReduxSetup1.1.exe
in razor - login.aosredux.net / 2593

Enjoy!
The true warrior enters the arena with all his powers at the ready
insaprioy
Profile Joined August 2012
6 Posts
September 04 2012 07:25 GMT
#43
Haha I can't believe how many people have already logged in for beta, more than other servers live launch... Looks good though, nice to see people running around getting geared uo, but maybe the loot packs are too high in some places... Looking forward to launch!
drivec
Profile Joined May 2009
United States354 Posts
September 04 2012 07:28 GMT
#44
anyone by chance streaming?
starcraft is chess at warp speed
insaprioy
Profile Joined August 2012
6 Posts
September 05 2012 05:37 GMT
#45
I saw some guy saying he was going to stream when the live server launched. IMO UO doesn't get done justice via streamsas it's a basic looking game, but it's the immersion and variation which is awesome, this server looks great so far.
Clx-
Profile Joined August 2012
United Kingdom7 Posts
September 05 2012 21:59 GMT
#46
Loot packs were way too high. My fault, got carried away without a complete understanding of the code. They are now adjusted back down to a more realistic level.
Ashikata
Profile Joined December 2010
United Kingdom33 Posts
September 06 2012 10:13 GMT
#47
Quick update for those following:

Open beta has been live for around 3 days now and is going really well. Some inconsistencies and loot/balance tweaks have been identified and rectified, but over all things are working as planned.

There has been a lot of activity from both new and old players and we have a great community already, we are really lucky.

Many bugs are being fixed within a few hours, and all feedback is being taken on board, but has been incredibly positive.

Still on course for a launch on 15th, please feel free to ask any questions if you are interested in Redux!
The true warrior enters the arena with all his powers at the ready
Punkte
Profile Joined August 2012
United States37 Posts
September 07 2012 18:21 GMT
#48
Awesome, I logged in to check out the beta and do a pre-release routine training and find out what ima do in game... So far everything is great. They fixed a few more bugs.. Skillgain is at a perfect level. You don't have to spend months to get your guy to gm.

Definitely worth checking out. We had 30+ players log on the beta alone. Looking forward to seeing the number of people we will be rocking during release!
Ashikata
Profile Joined December 2010
United Kingdom33 Posts
September 08 2012 00:15 GMT
#49
One week (and a few hours) to launch now, exciting times, interest has been unreal!
The true warrior enters the arena with all his powers at the ready
ssiimm
Profile Joined March 2011
Canada14 Posts
Last Edited: 2012-09-08 04:49:36
September 08 2012 04:47 GMT
#50
i miss the good old Test Center lolol so much pvp everywhere. UO was the best game ever until EA bought it and fucked it up big time,i spent my childhood playing this game i failed so much in highschool because of this game... if u have never played UO dont look at the old graphic just play it its fucking good
insaprioy
Profile Joined August 2012
6 Posts
September 09 2012 14:56 GMT
#51
What time are you launching next Saturday and are you having a launch event or something in game?
Ashikata
Profile Joined December 2010
United Kingdom33 Posts
Last Edited: 2012-09-10 21:35:02
September 10 2012 21:06 GMT
#52
We've just agreed to launch at 1PM (British Summer Time). There won't be an event as such, we want to keep everything really organic and not have scripted or unnatural events.

That said, we will have rewards for players who log in during the opening weekend, in the form of a gift box, but you'll have to log in to find what's in there! (it's not anything that affects balance)
The true warrior enters the arena with all his powers at the ready
insaprioy
Profile Joined August 2012
6 Posts
September 12 2012 14:05 GMT
#53
Less than 3 days to launch, so excited!
Masq
Profile Blog Joined March 2009
Canada1792 Posts
September 12 2012 14:41 GMT
#54
ew aos.

should have done a pre t2a shard
Ashikata
Profile Joined December 2010
United Kingdom33 Posts
September 13 2012 06:47 GMT
#55
It's not for everyone, but AoS has so much more to it for those that played beyond the initial month or 2 of horrendous balance/content malfunctions we already have plenty of converts.
The true warrior enters the arena with all his powers at the ready
Probe1
Profile Blog Joined August 2010
United States17920 Posts
September 13 2012 19:58 GMT
#56
I started before UO:R and in my opinion Age of Shadows was a step in the right direction. It was fun and added a lot of interesting things to the game. However after that things went to shit pretty fast so..

Anyway I'm going to give it a try even if I'd really much prefer 3 characters to 2.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Ashikata
Profile Joined December 2010
United Kingdom33 Posts
September 14 2012 13:17 GMT
#57
Thanks for giving it a go! We hated AoS when it first launched, partly due to the game changing so much and partly due to the lack of balance. The team behind this server were part of a focus group with OSI devs to put together p25, the most balanced pvp era around that time. Agreed it went to pit when samurai empire came out though!

We have modelled the server around p25 rules and balance consistencies, and are quite proud and very confident of wha we have to offer, for free.

Less than 24 hours to launch now!
The true warrior enters the arena with all his powers at the ready
Hanakurena
Profile Joined August 2012
105 Posts
September 14 2012 16:59 GMT
#58
When the game became item based and insurance was introduced, the game got out of whack completely. You need demand for GM crafted weapons. If people don't need to replace their gear, the economy dies and crafters become useless.

Any shard with insurance isn't worth playing, period. Why play a 14 year old bad game?
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-09-14 18:58:31
September 14 2012 18:54 GMT
#59
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 14 2012 22:06 GMT
#60
--- Nuked ---
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