• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:34
CEST 00:34
KST 07:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro16 Preview Pt1: Ascent4Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris59Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
Production Quality - Maestros of the Game Vs RSL 2 #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Geoff 'iNcontroL' Robinson has passed away Heaven's Balance Suggestions (roast me)
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series Chzzk MurlocKing SC1 vs SC2 Cup Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
[ASL20] Ro16 Preview Pt1: Ascent BGH Auto Balance -> http://bghmmr.eu/ The Korean Terminology Thread Pros React To: herO's Baffling Game ASL20 General Discussion
Tourneys
[IPSL] ISPL Season 1 Winter Qualis and Info! [Megathread] Daily Proleagues Is there English video for group selection for ASL Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion MLB/Baseball 2023 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 944 users

Ultima Online - AoS:Redux - Page 2

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 Next All
Ashikata
Profile Joined December 2010
United Kingdom33 Posts
August 27 2012 21:42 GMT
#21
Oh as for a guide for people who've never player before, it's nigh on impossible beyond reading what google throws up. Best way is to join our irc channels or forums and team up with other players for guidance, we already have a community i'm proud of.
The true warrior enters the arena with all his powers at the ready
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
August 28 2012 00:21 GMT
#22
My buddy and I were gonna join but after seeing the server being based in northern france, it will make good pvp impossible. sorry
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 28 2012 00:38 GMT
#23
On August 27 2012 00:40 Punkte wrote:
Are there any TL players that also played on IPY??

I played on IPY for a little while but no mounts killed it for me.

Sorry, 2 accounts+1 character per account, no thanks.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Punkte
Profile Joined August 2012
United States37 Posts
August 28 2012 01:07 GMT
#24
On August 28 2012 09:38 Probe1 wrote:
Show nested quote +
On August 27 2012 00:40 Punkte wrote:
Are there any TL players that also played on IPY??

I played on IPY for a little while but no mounts killed it for me.

Sorry, 2 accounts+1 character per account, no thanks.


I was sketchy about it at first, but to be honest.. That's what makes the shard enjoyable... You don't just login to 1 of your 10 characters you have and do whatever you want then log out...

Limiting how many characters you can have pushes in game interaction... Suddenly the Murderer with an alt Necro/mage needs to find a crafter buddy to make his armor for him...

Some characters will be all PvP, some will be all PVE, while others are a mix of crafters and PVE/PVP or plainly just crafters...

It allows for players to actually interact with each other.

Lets be serious, If I had limitless characters, I would log in, craft some pieces of armor, piece together good ones, put on my pvper, fight, pk some people, do spawns, log off. Never really talking to anyone else but my guild...
Romeus
Profile Joined September 2010
United States21 Posts
August 28 2012 01:10 GMT
#25
On August 28 2012 10:07 Punkte wrote:
Show nested quote +
On August 28 2012 09:38 Probe1 wrote:
On August 27 2012 00:40 Punkte wrote:
Are there any TL players that also played on IPY??

I played on IPY for a little while but no mounts killed it for me.

Sorry, 2 accounts+1 character per account, no thanks.


I was sketchy about it at first, but to be honest.. That's what makes the shard enjoyable... You don't just login to 1 of your 10 characters you have and do whatever you want then log out...

Limiting how many characters you can have pushes in game interaction... Suddenly the Murderer with an alt Necro/mage needs to find a crafter buddy to make his armor for him...

Some characters will be all PvP, some will be all PVE, while others are a mix of crafters and PVE/PVP or plainly just crafters...

It allows for players to actually interact with each other.

Lets be serious, If I had limitless characters, I would log in, craft some pieces of armor, piece together good ones, put on my pvper, fight, pk some people, do spawns, log off. Never really talking to anyone else but my guild...


I never thought about it like this, but I completely agree. OSI was built around being social and interacting with the server, the community needed eachother. Free Shards completely lost that, I'm not sure how but it was gone on UO:G and Second Age. I really like the fact that were limited with characters.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 28 2012 02:39 GMT
#26
I admire the idea but don't think it's for me. Having community interaction is cool I'm not going to dispute that. But I've played a few freeshards now and my consistent experience is you'll be hard pressed to find useful vendors (except a few inside towns that will be overpriced). So if I just want a pvp and pvm character and can't find any useful vendor spots or they're sold out, I'm shit out of luck.

Let's take it from the other direction. What if I want a self reliant crafting character? Well it's not as simple as making a tailor/bs and making a resource mule. That's both my character slots. Hey, do you want to play UO today Probe1? Well, idk, do I feel like making chest plates? Because that's all I can do on this server.

Last month there was another UO freeshard that offered only 2 characters per account. I said that was too little. 1 per account seems just silly.

I hope your server does well though.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Ashikata
Profile Joined December 2010
United Kingdom33 Posts
Last Edited: 2012-08-28 06:58:18
August 28 2012 06:56 GMT
#27
Some good points raised.

Re- ping/pvp. One thing that has been proven through testing here is that players have overreacted about their ping's effect on pvp. Most of our American players are pinging sub 100, and enjoying a very smooth gaming experience, even duelling EU players has been fine. West coast USA players may be a but stretched if your provider isn't excellent, but some of our guys are using a service like wtfast or lowerping.com to dramatically improve their connection. Long story short, don't miss out just because you're not geographically close to France, you'll find your experience and ability to enjoy the game is far better than you'd expect, we've had it proven countless times already.

As for the 1 char per account thing. Yeah it won't suit you if you think that an individual should be able to do everything independently. The reality is this isn't how the game was intended, and certainly not on line with our ethos. We already have players who are making preparations to secure prime vendor house spots and carve their reputation as reliable craftsmen etc. We don't intend to serve PvPers exclusively here, and we're attracting a lot more than just the freeshard PvP communities. Most players that have given it some thought are now genuinely excited that there are important decisions to be made, and your choices have real consequences on how the economy and politics of the server plays out.

If you accept that UO is a community driven game, and make your (admittedly difficult) choices to be a part of that, you'll love it.

That being said, we've been open in saying we will consider additional slots in the future, but just not at the beginning.

Thanks for the interest everyone, and thanks to those who have already introduced themselves on our forums!
The true warrior enters the arena with all his powers at the ready
insaprioy
Profile Joined August 2012
6 Posts
August 28 2012 18:02 GMT
#28
I'm pinging around 85 from new York, pretty good! I wasn't too keen on the 2 character cap thing but after some thought I have come to terms with it and actually think its a wise move. It does force you to make done tough choices but means you'll care about your characters more, this feel more attached to them and the world they're in. This should bring back done immersion which has been missing for a long time! Looking forward to trying this out for sure! Ex Ls/atl player
Punkte
Profile Joined August 2012
United States37 Posts
August 28 2012 18:49 GMT
#29
On August 29 2012 03:02 insaprioy wrote:
I'm pinging around 85 from new York, pretty good! I wasn't too keen on the 2 character cap thing but after some thought I have come to terms with it and actually think its a wise move. It does force you to make done tough choices but means you'll care about your characters more, this feel more attached to them and the world they're in. This should bring back done immersion which has been missing for a long time! Looking forward to trying this out for sure! Ex Ls/atl player



what guilds were u in on ATL? I transfered there from GL late in my UO career. Would love to grab some ATL players into a guild together... I got a group of friends playing from GL/ATL too.
insaprioy
Profile Joined August 2012
6 Posts
August 29 2012 02:36 GMT
#30
Nobody you'd know, I wasn't a big PvP player really, just a generalist!
Clx-
Profile Joined August 2012
United Kingdom7 Posts
Last Edited: 2012-08-29 12:17:00
August 29 2012 11:10 GMT
#31
On August 28 2012 09:21 Shelke14 wrote:
My buddy and I were gonna join but after seeing the server being based in northern france, it will make good pvp impossible. sorry


Try pinging it. People from the eastern half of north america are generally getting below 100ms. Anything up to 120 is fine for 1v1 PvP and up to 150 is fine for group/dexxer PvP.

(ping login.aosredux.net)
Punkte
Profile Joined August 2012
United States37 Posts
August 30 2012 16:25 GMT
#32
I'm in Chicago, my ping was 168... With a bad internet connection (ATT 6meg)
I used lowerping.com and it got my ping to 102... Even with 168 I was fine dueling... And with 102, I don't have any lag problems at all.
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
August 30 2012 16:42 GMT
#33
This looks interesting, I'll have to do some research on this
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Punkte
Profile Joined August 2012
United States37 Posts
August 31 2012 21:24 GMT
#34
Btw, the Beta test server will begin the 3rd now, not the 1st. I think it still said 1st on the first post.
Ashikata
Profile Joined December 2010
United Kingdom33 Posts
September 01 2012 08:06 GMT
#35
Yeah we've decided to move it to the 3rd, I'll edit first post now!
The true warrior enters the arena with all his powers at the ready
Derrida
Profile Joined March 2011
2885 Posts
Last Edited: 2012-09-01 15:57:01
September 01 2012 15:25 GMT
#36
Hey again guys. Seeing EasyUO banned as a EUO programmer of the past makes me sad but oh well

Got a couple more questions. I think my friend group will be giving this a go with the beta, assuming characters will be wiped with launch. To begin with, how do you limit 2 characters per player? Can multiple players play from the same IP/household?

On the topic of crafters, I've played on shards where BODs reign and people have 100+ bodders. Its good to see them removed, but why would anyone create crafters now? Isn't one actively online crafter per guild/group enough? How can one make money vis-a-vis crafting? (p.s. it's great we have runic toolkits for fletching)

I'm still wrestling with 2 character limit, but it is good in certain ways as well. No champ camping with ghosts, no mass bodding, no naked thiefs @ brit bank, no creating a character just to flame people... But I will also have to decide between a tamer/peacemaker, a treasure finder, a champ necro-thief, and a craftsman for my secondary character. Gah.

Edit: Just logged on to check, currently 4 people online. Should I be worried?
#1 Grubby Fan.
Punkte
Profile Joined August 2012
United States37 Posts
September 01 2012 20:02 GMT
#37
no, its only in testing... there will definately be a much large starting player base. And will exponentially grow from then too!
Ashikata
Profile Joined December 2010
United Kingdom33 Posts
September 02 2012 10:38 GMT
#38
Hi - as Punkte says, it's only in 'alpha' testing currently, which means we have the shard hosted on the live server, but have TC conditions up etc, this has allowed us to fine tune lots of late game content, PvM, PvP (including exceptionally accurate spell cast timers!) as players have had access to loads of items and can set their own skills. As of Monday 3rd we are entering beta, which involves a shard wipe, removal of TC etc. We realistically don't expect many people to get involved here, as around 2 weeks later we are planning a final wipe, and launch. However we have had a group of 20-30 non-staff players who have provided considerable input throughout the past few monthsand all feedback has been welcomed. We haven't set ourselves a target for players online, only that it 'grows every week'. Some of the most successful free servers started with less than 20 online and have grown over the years to over 500. I'd like to think we can get 150+ online pretty quickly and grow from there. We have attracted heaps of old PvP, PvM and RP guilds from American and EU servers we had connections with over the years, in addition to a LOT of new faces.

As for your other points:

EUO - banned. Easily tracked and spotted. Razor does everything gameplay function and skillgain macro wise that you need, EUO just promotes the unattended resource gathering players we want to avoid, to keep the economy in check. Unatttended skill macroing is fine however, and there is no anti macro code.

Crafters will have plenty of ways to make money, providing they are sufficient gatherers also. There's no easy road to riches with any class.

You've hit the nail on the head with the char limit, it does force difficult choices for players, but we strongly maintain it's in the best interest of the shard. The main reasoning is to promote interaction, provide those who really want to play a crafter/trader a valid profession. I expect many organised guilds will have a crafter char between them, but it will be in their best interests to use that crafter outside of the guild also.

Multiple accounts - again we limit by IP of both creation and play patterns, monitoring from both the IP side and account side. Funnily enough whenever we announce a loose intent to make exceptions, everyone suddently has a brother/friend/dog they live with who also plays UO and needs 2 accounts of their own, so for now we need to be strict. That's not to say in the future we won't allow additional characters or accounts, but we don't want the first month of the server to be everyone macroing in town! (skillgain is faster in dungeons anyway)

Any more questions let me know. Better off joining up at www.aosredux.net/boards and asking there however, as you'll get a quicker answer from one of the staff or players who don't come here
The true warrior enters the arena with all his powers at the ready
Derrida
Profile Joined March 2011
2885 Posts
September 02 2012 16:06 GMT
#39
On September 02 2012 19:38 Ashikata wrote:
Hi - as Punkte says, it's only in 'alpha' testing currently, which means we have the shard hosted on the live server, but have TC conditions up etc, this has allowed us to fine tune lots of late game content, PvM, PvP (including exceptionally accurate spell cast timers!) as players have had access to loads of items and can set their own skills. As of Monday 3rd we are entering beta, which involves a shard wipe, removal of TC etc. We realistically don't expect many people to get involved here, as around 2 weeks later we are planning a final wipe, and launch. However we have had a group of 20-30 non-staff players who have provided considerable input throughout the past few monthsand all feedback has been welcomed. We haven't set ourselves a target for players online, only that it 'grows every week'. Some of the most successful free servers started with less than 20 online and have grown over the years to over 500. I'd like to think we can get 150+ online pretty quickly and grow from there. We have attracted heaps of old PvP, PvM and RP guilds from American and EU servers we had connections with over the years, in addition to a LOT of new faces.

As for your other points:

EUO - banned. Easily tracked and spotted. Razor does everything gameplay function and skillgain macro wise that you need, EUO just promotes the unattended resource gathering players we want to avoid, to keep the economy in check. Unatttended skill macroing is fine however, and there is no anti macro code.

Crafters will have plenty of ways to make money, providing they are sufficient gatherers also. There's no easy road to riches with any class.

You've hit the nail on the head with the char limit, it does force difficult choices for players, but we strongly maintain it's in the best interest of the shard. The main reasoning is to promote interaction, provide those who really want to play a crafter/trader a valid profession. I expect many organised guilds will have a crafter char between them, but it will be in their best interests to use that crafter outside of the guild also.

Multiple accounts - again we limit by IP of both creation and play patterns, monitoring from both the IP side and account side. Funnily enough whenever we announce a loose intent to make exceptions, everyone suddently has a brother/friend/dog they live with who also plays UO and needs 2 accounts of their own, so for now we need to be strict. That's not to say in the future we won't allow additional characters or accounts, but we don't want the first month of the server to be everyone macroing in town! (skillgain is faster in dungeons anyway)

Any more questions let me know. Better off joining up at www.aosredux.net/boards and asking there however, as you'll get a quicker answer from one of the staff or players who don't come here


Hahah, well not so much as a friend/brother/dog, but I've got a UO-crazy wife that will play along with me. Registering at the boards right now, cya there.
#1 Grubby Fan.
Ashikata
Profile Joined December 2010
United Kingdom33 Posts
September 02 2012 19:40 GMT
#40
Great, welcome to the club! As mentioned we will find a way to make it work so you're not missing out, it might not happen straight away though, we'd rather protect ourselves and introduce a secure measure in due course!
The true warrior enters the arena with all his powers at the ready
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ForJumy 232
StarCraft: Brood War
Artosis 647
sSak 35
NaDa 11
Dota 2
monkeys_forever390
League of Legends
JimRising 640
Counter-Strike
kRYSTAL_41
Super Smash Bros
C9.Mang02340
Mew2King128
Other Games
summit1g5654
Grubby3703
FrodaN1524
fl0m658
Maynarde55
tarik_tv50
Organizations
Other Games
gamesdonequick2894
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 11
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 30
• HerbMon 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22060
League of Legends
• Doublelift8276
• Shiphtur170
Other Games
• imaqtpie1460
Upcoming Events
Sparkling Tuna Cup
11h 26m
Afreeca Starleague
11h 26m
Soulkey vs Barracks
EffOrt vs Rush
Monday Night Weeklies
17h 26m
Afreeca Starleague
1d 11h
BeSt vs Alone
Queen vs Bisu
The PondCast
3 days
RSL Revival
3 days
Cure vs SHIN
Reynor vs Zoun
RSL Revival
4 days
Classic vs TriGGeR
ByuN vs Maru
Online Event
4 days
BSL Team Wars
4 days
Team Bonyth vs Team Dewalt
BSL Team Wars
4 days
[ Show More ]
RSL Revival
5 days
Maestros of the Game
5 days
Cosmonarchy
5 days
Bonyth vs Dewalt
[BSL 2025] Weekly
5 days
RSL Revival
6 days
Maestros of the Game
6 days
BSL Team Wars
6 days
Liquipedia Results

Completed

Ultimate Battle Special: Larva vs Mini
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21: BSL Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.