On February 22 2013 21:49 Simberto wrote:
Latinum. Why would anyone press platinum into gold?
Latinum. Why would anyone press platinum into gold?
Holy shit what was I thinking. I apologize.
Forum Index > General Games |
Khalum
Austria831 Posts
On February 22 2013 21:49 Simberto wrote: Show nested quote + On February 21 2013 16:40 Khalum wrote: Neh, gold-pressed platinum, or republic credits. Not sure. Latinum. Why would anyone press platinum into gold? Holy shit what was I thinking. I apologize. | ||
KorvMoij
Sweden327 Posts
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Jochan
Poland1730 Posts
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Zorkmid
4410 Posts
On February 25 2013 13:02 Jochan wrote: And I got banned again by association with you guys You are bad people ! First Anesthetic now all of you talking with that admin You guys are bad crowd, my mom was right, she told me not to hang out with guys on the interwebzzz. Strong words from a dude who crushed me with a shaggin wagon. | ||
Jochan
Poland1730 Posts
Zombies were eating you, they broke your legs while you were finding the door you character disappeared, I've assumed you got in and drove off I was only trying to ..... flat out, help you. | ||
bK-
United States326 Posts
On February 25 2013 13:02 Jochan wrote: And I got banned again by association with you guys You are bad people ! First Anesthetic now all of you talking with that admin You guys are bad crowd, my mom was right, she told me not to hang out with guys on the interwebzzz. It sucks that you are acting like a victim in this discussion. | ||
Jochan
Poland1730 Posts
!bpl bK- !bpl [TL]DarkEnergy !bpl [TL]Anesthetic !bpl [TL]Korvmoj !bpl Mani !bpl [TL]Jochan !bpl [TL]Nick !bpl Coldbam | ||
NervO
Netherlands511 Posts
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Jochan
Poland1730 Posts
+ Show Spoiler [WALL OF TEXT - CHANGELOG] + * [NEW] - Added a 2 minute delay to new zeds spawning once MaxLocal zeds fall's below the acceptable level. * [NEW] - Added new sfx for chopping wood. * [NEW] - Started Update for Cherno intro. (map intro) * [NEW] - Zed attraction, this will draw zeds to loiter closer to players over time. * [NEW] - BAF_L85A2_RIS_SUSAT - (Heilcrash - HeliCrash_No50s) * [NEW] - Crossbow Quiver added - 6 arrow mag size. * [NEW] - WoodenArrow added 6 arrows can be turned into a quiver. * [NEW] - WoodenArrow can be picked up after use. * [NEW] - 20% of breaking WoodenArrow when firing it. * [NEW] - Crowbar now attaches to toolbelt. * [NEW] - Added Anti teleport script. Reported to server's RPT log * [NEW] - New models by JoeysLucky22: - (Soda) Long's Island Iced Tea (Clayton) - (Soda) Dr. Wasteland (Dr. wasteland) - (Soda) Mikhail Made Lemonade (-=PA=-Mikhail) - (Soda) LVG Root Beer (LVG) - (Soda) Mountain Green - (Soda) mZLY yZLY (mZLY) - (Soda) R4Z0R soda (R4Z0R) - (Soda) Smasht (Smasht) - (Beer) Rabbitman (Rabbitman) - (Can) Bad Guy's Ubiquitous Peaches (UbiquitousBadGuy) - (Can) Chef Boneboy Ravioli (Boneboys) - (Can) Curgon's Chicken Noodle Soup (Curgon) - (Can) Demon Groves Green Beans (DemonGroover) - (Can) FraggleOs (Fraggle) - (Can) Griff Black Beans (Griff) - (Can) Herpy Dooves Canned Muffins (DerpyHooves) - (Can) Orlok Mixed Fruit (orlok) - (Can) Powell's New England Clam Chowder (Powell) - (Can) Unlabeled Can - (Can) Tyler's Kidney Beans - (Can) Conrad's Whole Kernel Corn * [NEW] - New models by Elvaron: - New melee weapon: Machete - (Farm - Hunting) - New Food: Pack of pistachios - New Food: Pack of trail mix - New Food: MRE military rations (Military Loot) - New junk loot - Model for Compass instead of green pouch in loot pile - 2rnd shells for pellet and slugshot shotgun ammunition (no more 8 bullets shown on ground when it's actually 2 bullets) - New models and textures for FoodBaconRaw and FoodBaconCooked. - Model and textures for Quiver. * [UPDATED] - BoltsSteel replaced with WoodenArrows. * [UPDATED] - BAF_L85A2_RIS_Holo Removed from crash site's added to Military tables * [UPDATED] - loot weighted array generation fixed. * [UPDATED] - Updated logout system to check radius of zeds from 50 meters to 35 meters (30 sec count) * [UPDATED] - Player range on logout to 6 meters. (30 Sec count) * [UPDATED] - Max Range of targets 120 meters down from 300 meters. (this should help long range agro, This is zeds max target range). * [UPDATED] - AI behavior updated to try making them zigzag less. * [UPDATED] - Added push bikes to the zeds pull from vehilce list. * [UPDATED] - Epeen key moved to Custom Controls - Use action key 20 (No default key needs setting up) * [UPDATED] - Zeds Targets array modified * [UPDATED] - Weapon fire sounds divided by 2 (This will help us settle zeds hearing a little more) (107_DZ Zed pull range 450 meters / 2 = 225 meters (capped 120 meters aboue for now)) * [UPDATED] - Max local zeds per client now fixed at 40 zeds, Global at 40 +10 foreach player within 400 meters and total 500 zeds max. * [UPDATED] - Added some Czech language * [UPDATED] - Updated zed attraction to dead players from 50 meters to 20 meters. * [UPDATED] - Players will now drop empty cans after consumption to nearest lootpile or creates new one. * [UPDATED] - Updated Infection to cough, shake camera and loose blood. * [UPDATED] - Updated russian string tables. * [UPDATED] - Backpack Spawns should now see higher grade backpacks more. * [UPDATED] - Deer stands has it's own loot table (Hunting). * [UPDATED] - Reduced Zed Running Speed. * [FIXED] - Zeds talk, lowed to 80 meters down from 200 meters this will stop any zeds targeting for sight/noise outside of this radius * [FIXED] - CookedBeef StringTables now added. * [FIXED] - Spanish, French StringTables updated. * [FIXED] - logout timers updated from sleep 3 to sleep 1 this should now fix long logout timers. * [FIXED] - Zeds should no longer walk though all objects. (Some objects can still be walked thought) * [FIXED] - Updated refuel to attract zeds. (3-6 Meters) * [FIXED] - EH's updated to work with bettleye filters. * [FIXED] - Ammo counts now fixed on dc. * [FIXED] - Zeds will no longer magically hit players just becuase there within 3 meters. ( Zeds can no longer dmg without running the attack animations. (running into zeds will no longer dmg the player)) * [FIXED] - Fixed some base class's for vehicles reporting issues with crew * [FIXED] - You can now logout with a broke leg. * [FIXED] - Temperature icon should not disappear anymore. * [FIXED] - Humanity should now work increase again. * [FIXED] - Chemlights and flares now work again. * [FIXED] - time is now set on startup. * [FIXED] - Hatchet and crowbar don't require reload anymore. * [FIXED] - Hatchet and crowbar no longer overwrite each other. * [FIXED] - Exploit when converting Mags into other mags (Example - DMR to M24 then back) * [FIXED] - Blood particles not shown for player. * [FIXED] - Hide body animation not shown for player. Combat Roll * [Fixed] - No longer possible to combat roll with broken leg * [Fixed] - Added 4 sec delay to multiple rolls. * [Fixed] - No longer possible to combat roll over player created objects (tents, sandbags so on) * [Fixed] - No longer combat roll in buildings. * [REMOVED] - Chase combat logging systems removed. (Removed due to ealry warning of agro) * [REMOVED] - Debriefing window has started to be cleaned up. (blank box on dc) * [REMOVED] - BearTrap Due to issues with the trap still staying active after removal. * [REMOVED] - DZ_Patrol_Pack_EP1 Due to us no longer planing to remove backpacks from new spawns. * [REMOVED] - All chance based systems for sight and sound from zeds they will now only agro if in view or your making noise. Should allow more freedom to move. Known Bugs: Zombies attacking tho objects. | ||
TSBspartacus
England1046 Posts
On February 26 2013 02:41 Jochan wrote: New version is out, it's already live, ready to download, and the whiskey server is up finally, outdated for now tho. + Show Spoiler [WALL OF TEXT - CHANGELOG] + * [NEW] - Added a 2 minute delay to new zeds spawning once MaxLocal zeds fall's below the acceptable level. * [NEW] - Added new sfx for chopping wood. * [NEW] - Started Update for Cherno intro. (map intro) * [NEW] - Zed attraction, this will draw zeds to loiter closer to players over time. * [NEW] - BAF_L85A2_RIS_SUSAT - (Heilcrash - HeliCrash_No50s) * [NEW] - Crossbow Quiver added - 6 arrow mag size. * [NEW] - WoodenArrow added 6 arrows can be turned into a quiver. * [NEW] - WoodenArrow can be picked up after use. * [NEW] - 20% of breaking WoodenArrow when firing it. * [NEW] - Crowbar now attaches to toolbelt. * [NEW] - Added Anti teleport script. Reported to server's RPT log * [NEW] - New models by JoeysLucky22: - (Soda) Long's Island Iced Tea (Clayton) - (Soda) Dr. Wasteland (Dr. wasteland) - (Soda) Mikhail Made Lemonade (-=PA=-Mikhail) - (Soda) LVG Root Beer (LVG) - (Soda) Mountain Green - (Soda) mZLY yZLY (mZLY) - (Soda) R4Z0R soda (R4Z0R) - (Soda) Smasht (Smasht) - (Beer) Rabbitman (Rabbitman) - (Can) Bad Guy's Ubiquitous Peaches (UbiquitousBadGuy) - (Can) Chef Boneboy Ravioli (Boneboys) - (Can) Curgon's Chicken Noodle Soup (Curgon) - (Can) Demon Groves Green Beans (DemonGroover) - (Can) FraggleOs (Fraggle) - (Can) Griff Black Beans (Griff) - (Can) Herpy Dooves Canned Muffins (DerpyHooves) - (Can) Orlok Mixed Fruit (orlok) - (Can) Powell's New England Clam Chowder (Powell) - (Can) Unlabeled Can - (Can) Tyler's Kidney Beans - (Can) Conrad's Whole Kernel Corn * [NEW] - New models by Elvaron: - New melee weapon: Machete - (Farm - Hunting) - New Food: Pack of pistachios - New Food: Pack of trail mix - New Food: MRE military rations (Military Loot) - New junk loot - Model for Compass instead of green pouch in loot pile - 2rnd shells for pellet and slugshot shotgun ammunition (no more 8 bullets shown on ground when it's actually 2 bullets) - New models and textures for FoodBaconRaw and FoodBaconCooked. - Model and textures for Quiver. * [UPDATED] - BoltsSteel replaced with WoodenArrows. * [UPDATED] - BAF_L85A2_RIS_Holo Removed from crash site's added to Military tables * [UPDATED] - loot weighted array generation fixed. * [UPDATED] - Updated logout system to check radius of zeds from 50 meters to 35 meters (30 sec count) * [UPDATED] - Player range on logout to 6 meters. (30 Sec count) * [UPDATED] - Max Range of targets 120 meters down from 300 meters. (this should help long range agro, This is zeds max target range). * [UPDATED] - AI behavior updated to try making them zigzag less. * [UPDATED] - Added push bikes to the zeds pull from vehilce list. * [UPDATED] - Epeen key moved to Custom Controls - Use action key 20 (No default key needs setting up) * [UPDATED] - Zeds Targets array modified * [UPDATED] - Weapon fire sounds divided by 2 (This will help us settle zeds hearing a little more) (107_DZ Zed pull range 450 meters / 2 = 225 meters (capped 120 meters aboue for now)) * [UPDATED] - Max local zeds per client now fixed at 40 zeds, Global at 40 +10 foreach player within 400 meters and total 500 zeds max. * [UPDATED] - Added some Czech language * [UPDATED] - Updated zed attraction to dead players from 50 meters to 20 meters. * [UPDATED] - Players will now drop empty cans after consumption to nearest lootpile or creates new one. * [UPDATED] - Updated Infection to cough, shake camera and loose blood. * [UPDATED] - Updated russian string tables. * [UPDATED] - Backpack Spawns should now see higher grade backpacks more. * [UPDATED] - Deer stands has it's own loot table (Hunting). * [UPDATED] - Reduced Zed Running Speed. * [FIXED] - Zeds talk, lowed to 80 meters down from 200 meters this will stop any zeds targeting for sight/noise outside of this radius * [FIXED] - CookedBeef StringTables now added. * [FIXED] - Spanish, French StringTables updated. * [FIXED] - logout timers updated from sleep 3 to sleep 1 this should now fix long logout timers. * [FIXED] - Zeds should no longer walk though all objects. (Some objects can still be walked thought) * [FIXED] - Updated refuel to attract zeds. (3-6 Meters) * [FIXED] - EH's updated to work with bettleye filters. * [FIXED] - Ammo counts now fixed on dc. * [FIXED] - Zeds will no longer magically hit players just becuase there within 3 meters. ( Zeds can no longer dmg without running the attack animations. (running into zeds will no longer dmg the player)) * [FIXED] - Fixed some base class's for vehicles reporting issues with crew * [FIXED] - You can now logout with a broke leg. * [FIXED] - Temperature icon should not disappear anymore. * [FIXED] - Humanity should now work increase again. * [FIXED] - Chemlights and flares now work again. * [FIXED] - time is now set on startup. * [FIXED] - Hatchet and crowbar don't require reload anymore. * [FIXED] - Hatchet and crowbar no longer overwrite each other. * [FIXED] - Exploit when converting Mags into other mags (Example - DMR to M24 then back) * [FIXED] - Blood particles not shown for player. * [FIXED] - Hide body animation not shown for player. Combat Roll * [Fixed] - No longer possible to combat roll with broken leg * [Fixed] - Added 4 sec delay to multiple rolls. * [Fixed] - No longer possible to combat roll over player created objects (tents, sandbags so on) * [Fixed] - No longer combat roll in buildings. * [REMOVED] - Chase combat logging systems removed. (Removed due to ealry warning of agro) * [REMOVED] - Debriefing window has started to be cleaned up. (blank box on dc) * [REMOVED] - BearTrap Due to issues with the trap still staying active after removal. * [REMOVED] - DZ_Patrol_Pack_EP1 Due to us no longer planing to remove backpacks from new spawns. * [REMOVED] - All chance based systems for sight and sound from zeds they will now only agro if in view or your making noise. Should allow more freedom to move. Known Bugs: Zombies attacking tho objects. Nice, not sure how much I like the zeds loitering closer to the player over time, does that mean they'll basically passively move to you until they walk over you or is there a limit. | ||
KnT
Australia243 Posts
I think I'm going to start playing DayZ again | ||
KorvMoij
Sweden327 Posts
sometimes So if you wanna play with us sometime check in on teamspeak and we might actually be playing dayz! | ||
Big Mike Polaski
United States17 Posts
March 09 2013 14:14 GMT
#6913
introduces hotkeys for loot, shows some loot spawns in broken down cars, some new clothing, and a quick little runthrough of the "new" cherno. also, first look at zombos; they still havent implemented the new skeletons or a lot of the new animations for zombies, but you get a nice look at how they are all spawned server-side. | ||
Jochan
Poland1730 Posts
March 09 2013 16:37 GMT
#6914
Another thing is, they do and have in plans a shit ton of things, very detail oriented, it seems that even beta is far off | ||
Coriolis
United States1152 Posts
March 09 2013 17:16 GMT
#6915
On March 10 2013 01:37 Jochan wrote: Cool video, just two things, fucking motion blur and first person whhyyyyyyyyyyyyyyyyyy ?!?!?? Another thing is, they do and have in plans a shit ton of things, very detail oriented, it seems that even beta is far off You can turn it off in arma 2, probably can here too. | ||
PaqMan
United States1475 Posts
March 09 2013 17:50 GMT
#6916
On February 27 2013 16:33 KorvMoij wrote: Right now we are in a period where some of us are actually dayz and having some fun + Show Spoiler + sometimes So if you wanna play with us sometime check in on teamspeak and we might actually be playing dayz! I might join y'all again pretty soon! Edit: So I'm on DayZ commander and it lists all these different kinds of DayZ mods o_o Should I download any of them? Like DayZ+ or DayZ 2017 ? | ||
Al Bundy
7257 Posts
March 09 2013 18:18 GMT
#6917
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Zorkmid
4410 Posts
March 09 2013 21:47 GMT
#6918
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BliptiX
Canada324 Posts
March 09 2013 23:35 GMT
#6919
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DarkEnergy
Netherlands542 Posts
March 11 2013 11:55 GMT
#6920
And I am still amazed at the lack of quality editing/footage and professionalism in these dev blog video's. | ||
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