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I just got one shotted with apparently an unarmed skill with full iron armor and full health. Is this intentional? Someone told me it was a lvl 300 unarmed skill but like, that feels kinda broken.
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That sounds pretty crazy to be 1-shot with fist already. Something else must have happened or there is a bug. I think fist do like diamond sword dmv at high levels which is still a couple hits before you die.
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On October 08 2011 23:27 Kurumi wrote:Show nested quote +On October 08 2011 16:43 Soulfire wrote:On October 08 2011 16:36 redFF wrote:On October 08 2011 15:35 Soulfire wrote:On October 08 2011 15:29 GGTeMpLaR wrote:On October 08 2011 15:23 Soulfire wrote:http://mcmmo.wikia.com/wiki/SwordsA bleed time of up to 5 seconds, IE 5 hearts damage, is pretty significant. Lemme see, there are some others that receive pretty ridiculous damage boosts. http://mcmmo.wikia.com/wiki/Archeryx seconds of ignition + the bonus damage for each tier is pretty significant there too. http://mcmmo.wikia.com/wiki/UnarmedFists doing as much damage as a diamond sword is pretty silly. I'll admit though, it isn't quite as bad as I thought it was going over it now. I'd like to keep these combat skills after seeing this, because tbh, it probably takes a ludicrous amount of time to get level 1000 in any weapons skill anyway. The fists do 1 less than a damage sword too, and doesn't really say anything about late-game becoming an instant-death fest. Yeah, not really sure where I got the instant-death thing. One thing I really don't like though is how a faction's power is based solely on numbers. I doubt this'll be changed, but I don't like that I can't start a meaningful faction with 3 IRL friends without running the risk of literally losing our fort due to some huge faction auto-claiming their way through it. IMO there really needs to be a way to build a faction's max power aside from numbers, because numbers hardly equate to ability, skill, or dedication. It's literally just inviting everybody. :/ For example, mafia has power over the vast majority of factions simply because they're very open. This whole concept STRONGLY discourages new factions and many other things that'd improve the quality of the server. At the very least, the amount of power a faction receives for each new member should be lowered, ie after 4-5 members each member gives only 5/10 max power instead of potentially 20. mafia is a closed faction. we only have mafia players lol. Being open to the large amount of TL Mafia players is pretty open imo. On October 08 2011 16:37 irninja wrote: Yea were looking into adjusting values. Right now getting the stats fixed is priority. Good to hear. Incredible work on the server so far, keep it up! I think someone is jealous. There's a lot people in TL Mafia subforum because a lot of people are needed to play Normal games and many people find Mafia exciting/fun/challenging. We've been discussing hosting a public game in General Forums recently to get influx of new players. Some people get modkilled for inactivity in their first game and never come back, but some stay and are great people to play with. We're pretty close friends too. You make it sound like we aren't currently suffering from chronic shortage of talent :p
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On October 09 2011 00:13 FortuneSyn wrote: I just got one shotted with apparently an unarmed skill with full iron armor and full health. Is this intentional? Someone told me it was a lvl 300 unarmed skill but like, that feels kinda broken. You didn't get one shotted. Either you were slow or the server lagged, but my friend did hit you several times before you died.
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On October 08 2011 23:27 Kurumi wrote:Show nested quote +On October 08 2011 16:43 Soulfire wrote:On October 08 2011 16:36 redFF wrote:On October 08 2011 15:35 Soulfire wrote:On October 08 2011 15:29 GGTeMpLaR wrote:On October 08 2011 15:23 Soulfire wrote:http://mcmmo.wikia.com/wiki/SwordsA bleed time of up to 5 seconds, IE 5 hearts damage, is pretty significant. Lemme see, there are some others that receive pretty ridiculous damage boosts. http://mcmmo.wikia.com/wiki/Archeryx seconds of ignition + the bonus damage for each tier is pretty significant there too. http://mcmmo.wikia.com/wiki/UnarmedFists doing as much damage as a diamond sword is pretty silly. I'll admit though, it isn't quite as bad as I thought it was going over it now. I'd like to keep these combat skills after seeing this, because tbh, it probably takes a ludicrous amount of time to get level 1000 in any weapons skill anyway. The fists do 1 less than a damage sword too, and doesn't really say anything about late-game becoming an instant-death fest. Yeah, not really sure where I got the instant-death thing. One thing I really don't like though is how a faction's power is based solely on numbers. I doubt this'll be changed, but I don't like that I can't start a meaningful faction with 3 IRL friends without running the risk of literally losing our fort due to some huge faction auto-claiming their way through it. IMO there really needs to be a way to build a faction's max power aside from numbers, because numbers hardly equate to ability, skill, or dedication. It's literally just inviting everybody. :/ For example, mafia has power over the vast majority of factions simply because they're very open. This whole concept STRONGLY discourages new factions and many other things that'd improve the quality of the server. At the very least, the amount of power a faction receives for each new member should be lowered, ie after 4-5 members each member gives only 5/10 max power instead of potentially 20. mafia is a closed faction. we only have mafia players lol. Being open to the large amount of TL Mafia players is pretty open imo. On October 08 2011 16:37 irninja wrote: Yea were looking into adjusting values. Right now getting the stats fixed is priority. Good to hear. Incredible work on the server so far, keep it up! I think someone is jealous. There's a lot people in TL Mafia subforum because a lot of people are needed to play Normal games and many people find Mafia exciting/fun/challenging. We've been discussing hosting a public game in General Forums recently to get influx of new players. Some people get modkilled for inactivity in their first game and never come back, but some stay and are great people to play with. We're pretty close friends too.
Jealous? I would hate to be a part of a large faction TBH. Much prefer to stay on the outskirts of the grand scheme of things, while still being able to change a conflict with our allegiance.
PS I played a game of TL Mafia and it was fun as shit, but I decided I didn't have the time to contribute to it to be a good player.
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On October 09 2011 03:03 Soulfire wrote:Show nested quote +On October 08 2011 23:27 Kurumi wrote:On October 08 2011 16:43 Soulfire wrote:On October 08 2011 16:36 redFF wrote:On October 08 2011 15:35 Soulfire wrote:On October 08 2011 15:29 GGTeMpLaR wrote:On October 08 2011 15:23 Soulfire wrote:http://mcmmo.wikia.com/wiki/SwordsA bleed time of up to 5 seconds, IE 5 hearts damage, is pretty significant. Lemme see, there are some others that receive pretty ridiculous damage boosts. http://mcmmo.wikia.com/wiki/Archeryx seconds of ignition + the bonus damage for each tier is pretty significant there too. http://mcmmo.wikia.com/wiki/UnarmedFists doing as much damage as a diamond sword is pretty silly. I'll admit though, it isn't quite as bad as I thought it was going over it now. I'd like to keep these combat skills after seeing this, because tbh, it probably takes a ludicrous amount of time to get level 1000 in any weapons skill anyway. The fists do 1 less than a damage sword too, and doesn't really say anything about late-game becoming an instant-death fest. Yeah, not really sure where I got the instant-death thing. One thing I really don't like though is how a faction's power is based solely on numbers. I doubt this'll be changed, but I don't like that I can't start a meaningful faction with 3 IRL friends without running the risk of literally losing our fort due to some huge faction auto-claiming their way through it. IMO there really needs to be a way to build a faction's max power aside from numbers, because numbers hardly equate to ability, skill, or dedication. It's literally just inviting everybody. :/ For example, mafia has power over the vast majority of factions simply because they're very open. This whole concept STRONGLY discourages new factions and many other things that'd improve the quality of the server. At the very least, the amount of power a faction receives for each new member should be lowered, ie after 4-5 members each member gives only 5/10 max power instead of potentially 20. mafia is a closed faction. we only have mafia players lol. Being open to the large amount of TL Mafia players is pretty open imo. On October 08 2011 16:37 irninja wrote: Yea were looking into adjusting values. Right now getting the stats fixed is priority. Good to hear. Incredible work on the server so far, keep it up! I think someone is jealous. There's a lot people in TL Mafia subforum because a lot of people are needed to play Normal games and many people find Mafia exciting/fun/challenging. We've been discussing hosting a public game in General Forums recently to get influx of new players. Some people get modkilled for inactivity in their first game and never come back, but some stay and are great people to play with. We're pretty close friends too. Jealous? I would hate to be a part of a large faction TBH. Much prefer to stay on the outskirts of the grand scheme of things, while still being able to change a conflict with our allegiance. PS I played a game of TL Mafia and it was fun as shit, but I decided I didn't have the time to contribute to it to be a good player.
Well, we don't just let ANY mafia player in either. You have to have played a few games to have enough name recognition to get in. I mean, its not hard, but we have to know you spend a bunch of time with us before you can get in.
And you're underestimating how awesome it is to be part of a huge faction. :D
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On October 09 2011 03:29 tnkted wrote:Show nested quote +On October 09 2011 03:03 Soulfire wrote:On October 08 2011 23:27 Kurumi wrote:On October 08 2011 16:43 Soulfire wrote:On October 08 2011 16:36 redFF wrote:On October 08 2011 15:35 Soulfire wrote:On October 08 2011 15:29 GGTeMpLaR wrote:On October 08 2011 15:23 Soulfire wrote:http://mcmmo.wikia.com/wiki/SwordsA bleed time of up to 5 seconds, IE 5 hearts damage, is pretty significant. Lemme see, there are some others that receive pretty ridiculous damage boosts. http://mcmmo.wikia.com/wiki/Archeryx seconds of ignition + the bonus damage for each tier is pretty significant there too. http://mcmmo.wikia.com/wiki/UnarmedFists doing as much damage as a diamond sword is pretty silly. I'll admit though, it isn't quite as bad as I thought it was going over it now. I'd like to keep these combat skills after seeing this, because tbh, it probably takes a ludicrous amount of time to get level 1000 in any weapons skill anyway. The fists do 1 less than a damage sword too, and doesn't really say anything about late-game becoming an instant-death fest. Yeah, not really sure where I got the instant-death thing. One thing I really don't like though is how a faction's power is based solely on numbers. I doubt this'll be changed, but I don't like that I can't start a meaningful faction with 3 IRL friends without running the risk of literally losing our fort due to some huge faction auto-claiming their way through it. IMO there really needs to be a way to build a faction's max power aside from numbers, because numbers hardly equate to ability, skill, or dedication. It's literally just inviting everybody. :/ For example, mafia has power over the vast majority of factions simply because they're very open. This whole concept STRONGLY discourages new factions and many other things that'd improve the quality of the server. At the very least, the amount of power a faction receives for each new member should be lowered, ie after 4-5 members each member gives only 5/10 max power instead of potentially 20. mafia is a closed faction. we only have mafia players lol. Being open to the large amount of TL Mafia players is pretty open imo. On October 08 2011 16:37 irninja wrote: Yea were looking into adjusting values. Right now getting the stats fixed is priority. Good to hear. Incredible work on the server so far, keep it up! I think someone is jealous. There's a lot people in TL Mafia subforum because a lot of people are needed to play Normal games and many people find Mafia exciting/fun/challenging. We've been discussing hosting a public game in General Forums recently to get influx of new players. Some people get modkilled for inactivity in their first game and never come back, but some stay and are great people to play with. We're pretty close friends too. Jealous? I would hate to be a part of a large faction TBH. Much prefer to stay on the outskirts of the grand scheme of things, while still being able to change a conflict with our allegiance. PS I played a game of TL Mafia and it was fun as shit, but I decided I didn't have the time to contribute to it to be a good player. Well, we don't just let ANY mafia player in either. You have to have played a few games to have enough name recognition to get in. I mean, its not hard, but we have to know you spend a bunch of time with us before you can get in. And you're underestimating how awesome it is to be part of a huge faction. :D
As a newer TL Mafia player,I would like to add that TL Mafia pretty different from the rest of the forum. Because you play an analytical game, you know every person that plays frequently and talk to them an awful lot. Lets look at the Idra fanclub for example. They share a common interest (Idra) but I doubt they send the amount of PMs or add each other on Skype nearly as often as you do when you play Mafia. I visited the IdrA fanclub a while ago and immediatly thought "oh cool xt has the OP " just because I know him from Mafia. So I wouldnt say its some random mass faction at all tbh
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So does the twitch tv tutorial teach me how to join factions and everything?
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Need Sand?
Go to the IdrAlites' humble market at approximately -277, -301 near spawn! 1$ per 1 Sand Block.
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Hi there, are any factions recruiting? I keep getting owned by myself
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Ninja I just want to say I very much appreciate your dedication to the server. Every time I log in you are online fixing problems. For the amount of mods this server seems to have, I must say that you are doing a fantastic job. I look forward to playing again, and again. (Especially when I have less assignments due)
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On October 09 2011 04:58 Cosmology wrote: So does the twitch tv tutorial teach me how to join factions and everything?
For the most part.
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I'll just leave this here
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Didn't realize the map would be wiped so soon, guess I'll wait till Round 2 to start up my faction.
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I am now streaming the latest addition to the server.
Capture the flag/deathmatch battlegrounds.
http://www.twitch.tv/fr3elancer
Win arrows/glowstone/chainmail for your faction!
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Really such a shame that eu players are getting so much lagg in the battlegrounds, they are a lot of fun so far..just kinda annoying having people being far away from you and then all of a sudden you are dead because they ran up in your face
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On October 09 2011 09:14 meiyo wrote: Really such a shame that eu players are getting so much lagg in the battlegrounds, they are a lot of fun so far..just kinda annoying having people being far away from you and then all of a sudden you are dead because they ran up in your face Not much we can do for that :/
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Awesome day of fighting and building 
Thanks for doing all this ninja
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