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mizU
Profile Blog Joined April 2010
United States12125 Posts
Last Edited: 2014-02-06 01:43:58
February 06 2014 01:43 GMT
#6461
regarding dust2
what's usually the best strategy when the other team has gun advantage?

mostly talking about awp/autos

smoke and smg rush mid?
if happy ever afters did exist <3 @watamizu_
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
February 06 2014 01:49 GMT
#6462
On February 06 2014 10:25 DPK wrote:
Show nested quote +
On February 05 2014 15:05 WindWolf wrote:
Just one more victory, and then I'll get my rank.


Same here. Just started playing a couple of weeks ago and I have a hard time adjusting to csgo. Lots of little spots in the maps that are new and I'm not used to them yet and also, my aim feels so off sometimes. Need more pratice for sure.

There's a couple of things that is bugging me a lot in csgo, like the matchmaking ping setting where if I put 60, it takes a while to find a game (if it succeed to find one) and if I put more, sometimes games are just unplayable because of the lag. Playing an FPS with 70+ ping isn't great at all, especially in a competitive format where other players sometimes have a ping of like 20.

Another thing that happen to me recently was getting matched with 4 members of a certain team, they just played loud music all game long while never speaking for strats or calls. We were winning quite easily and they decided to kick me at the last f****** round.... I was so pissed and I wasn't even the worst player on our team. At least I didn't happen more than 1 time yet.

Lastly, I was wondering, is there any people here who find that it's a lot easier to aim/hit while using a really low resolution? I've been testing some res and I found out that it was easier to aim while using a 4:3 1280x960 stretched. Just curious which res you guys are using. I've tried playing at 1920x1080 but I had such a hard time even tho the game looked a lot better.

I have my match ping set to 80, sometimes 70, and I'm occasionally/almost always playing with a friend from the west coast. So depending on the flip of the coin, one of us is going to be getting 70+ ping. It's not too bad until it gets to around 80-90 but meh, we have to live with it. If I solo queue, I don't remember it taking too long to find games with a lower ping setting, I'd still get games with 30-50 ping at about the same time as queuing with my friend.

Minor stuff to help reduce ping, don't play on wireless, and maybe pause/turn off torrents/streams if your net can't handle it. Also make sure there aren't others on your network doing same thing.

As for being matched with a 4 stack, there's nothing you can do, except mute them especially if they're not going to call anything. Maybe report for abusive voice chat, and suck up the kick. To avoid it, just play with at least 1 friend so you can't get kicked.

Resolution is all personal preference. Heads are larger at low res with modern monitors, while you see slightly more with higher resolutions like 1920x1080. While you see more, it might not necessarily mean it'll help you because the amount you have to move to aim towards a guy at the edges of your screen takes awhile. By the time you do, the guy who's got the jump on you, will have likely already killed you. This is ofc dependant on skill level you're playing at.

This video basically sums it all up for resolutions.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
Souma
Profile Blog Joined May 2010
2nd Worst City in CA8938 Posts
February 06 2014 01:53 GMT
#6463
On February 06 2014 10:06 Nagisama wrote:
Maybe it adds to the asshole factor you might get in MM. Bot's gotta be realistic to what you can get from MM


In that case, the bot should carry me from time to time. ;<
Writer
DPK
Profile Joined May 2011
Canada487 Posts
February 06 2014 02:33 GMT
#6464
Thanks for the advises Nagisama. Especially the part about playing with at least 1 friend for not being kicked, didn't know that. It took me a while to figure out how to mute people, the experience was a lot better after muting the jerks. Guess now I'll have to join the TL CSGO group to find new people to play with because most of my friends who play with me aren't there often. I'm not ranked yet but I pretty sure I'll be ranked high silver or low gold hahaha.

Another thing I would like to know, anyone know a good place, either a website or some vids, that could help me learn all the spots names in the maps? Been a while since I've played cs competitively and I don't remember 3/4 of them. I really need to work on that for faster calling. Would be appreciated, thanks!
Desire.Discipline.Dedication
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
February 06 2014 02:42 GMT
#6465
On February 06 2014 11:33 DPK wrote:
Thanks for the advises Nagisama. Especially the part about playing with at least 1 friend for not being kicked, didn't know that. It took me a while to figure out how to mute people, the experience was a lot better after muting the jerks. Guess now I'll have to join the TL CSGO group to find new people to play with because most of my friends who play with me aren't there often. I'm not ranked yet but I pretty sure I'll be ranked high silver or low gold hahaha.

Another thing I would like to know, anyone know a good place, either a website or some vids, that could help me learn all the spots names in the maps? Been a while since I've played cs competitively and I don't remember 3/4 of them. I really need to work on that for faster calling. Would be appreciated, thanks!

Yeah, the mute option is a little unintuitive. That was like the one thing Call of Duty did good on compared to CS cause it was super easy to mute people in that game lmao.

Covers most of the standard competitive maps minus train, but screw train.
http://steamcommunity.com/sharedfiles/filedetails/?id=157442340
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
Souma
Profile Blog Joined May 2010
2nd Worst City in CA8938 Posts
Last Edited: 2014-02-06 03:32:48
February 06 2014 02:49 GMT
#6466
Big update.

Release Notes for 2/5/2014

[ STICKERS ]
- Added Sticker Capsules. Each capsule contains one sticker out of a series of sticker designs.
- Sticker Capsules can be received as drops at the end of matches, and are opened using a Sticker Capsule Key.
- A sticker can be applied to any gun, and each gun can hold multiple stickers.

[ MISC ]
- Several adjustments to improve performance for a range of hardware configurations.
- Ended Operation Bravo.
- Overpass and Cobblestone maps are now available to everyone.
- Removed the following items from the store:
-- Season's Gifts. They are still marketable on the Community Marketplace and remain fully functional.
-- Operation Bravo Passes. They are still marketable on the Community Marketplace and can be redeemed for an Operation Bravo Coin.
- Doing an ent_create now orients the created entity opposite the player's orientation so it's facing the player.
- Added a new material type called 'Lightmapped_4WayBlend' that can be used on displacements. Documentation can be found here: https://developer.valvesoftware.com/wiki/Lightmapped_4WayBlend
- Added more diagnostic information for buffer overflows in network channel.

[ UI ]
- Removed rouge [sic] pixel on mode map selection UI.
- Added player teammate colors in Competitive Mode that displays a unique color per teammate in the radar, playercount panel, scoreboard and the arrow over their head (can be toggled offline with cl_cmm_showteamplayercolors).
- Reduced translucency of avatars in playercount panel and did some minor visual updates.
- Enemies icons on radar are now a different shape than teammates.
- Hostages on radar now have an H in the dot and never rotate.
- Added sort method 'Equipped' to the Inventory.
- Added a setting to Game Options that allows hiding Team Tags in death notices.
- Team tags now scale to fit in the scoreboard and no longer overlap ping or get get cut off.
- Fixed an issue where sometimes no live games could be found in the Watch panel for the first minute after game launch.

[ GAMEPLAY ]
- All grenades now have a secondary fire that throws an underhand grenade a short distance in front of the player.
-- Secondary fire can be combined with primary fire to precisely adjust the strength of the throw.

- Weapon balance has been adjusted:
-- Improved Desert Eagle accuracy recovery
-- Improved Sg553 and AUG rates of fire.
-- Improved Sg553 and AUG scoped control ( reduced inaccuracy and recoil ).
-- Increased movement inaccuracy on all automatic weapons by 50%.
-- Movement inaccuracy when walking is now calculated differently, resulting in better walking accuracy across the board.
- sv_airaccelerate has been slightly increased.

[ MAPS ]
- Mirage
-- Fixed a bug where you could peek over a crate at CT stairs.
-- Added a peek position in Bombsite A connector, towards Palace exit.
-- Clipped benches inside palace.
-- Fixed some boost/exploit spots (Thanks F3RO!).
-- Breakable metal panels can no longer be shot through without triggering break effect.
-- Made it easier to get into hole leading to CT sniper window.
-- Made it easier to move over cart leading to B route from CT spawn.
-- Reworked cover in Bombsite A.
-- Reworked cover in Bombsite B.

- Overpass
-- Changed cover in playground.
-- Fixed smoke sorting on water.
-- Made players easier to see in park connector stairs.
-- Raised upper park divider to prevent peeking over it.
-- Increased ambient lighting.
-- Made bridge near Bombsite B twice as wide.
-- Made it easier to spot players in T side of canal.
-- Simplified the layout of Bombsite B slightly.
-- Removed small tree at CT side of upper park.
-- Blocked visibility through truck in Bombsite A.
-- Tweaked soundscape.
-- General optimizations.

- Inferno
-- Fixed a bug where players could get stuck in ceilingfans.
-- Fixed some areas where thrown C4 could get stuck.
-- Increased brightness slightly in hallway leading to balcony in Bombsite A.
-- Fixed gaps that players could see through in Bombsite B.
-- Made wall penetration in construction more consistent (Thanks Pawlesslol!).
-- Nerfed the refire rate on the churchbells (changed from infinite dings per second to 1 ding per second).
-- General optimizations.

- Dust 2
-- Removed dark texture near tunnel stairs.
-- Removed sky collision over building near T spawn.
-- Covered up shadow that looked like a player near CT spawn.
-- Fixed invisible ledges on curved corners.

- Assault
-- Fixed various graphical bugs.
-- Fixed bugs related to prop_physics_multiplayer.
-- Added a CT van to CT spawn.
-- Fixed an exploit where players could get out of the map.


Pretty mad they didn't add Cache.


My CS:GO has crashed three times since I updated... Nice.
Writer
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
February 06 2014 03:32 GMT
#6467
It's not an official Valve map, it'll be back in the next Operation.
Maedi
Profile Joined August 2009
United States477 Posts
February 06 2014 03:34 GMT
#6468
This patch is awesome, so far. The deagle and aug/sig changes are going to change this game a lot. They all seem really strong. The underhanded nade seems like a really random change but so far I really like it.
I played on MM game before everything seemed to go to hell, and I got a sticker case drop thingy. >:D Lucky!
Paperscraps
Profile Joined March 2010
United States639 Posts
February 06 2014 04:22 GMT
#6469
Welcome to Counter-Strike: Global Aug WARS!
"Because in the end, the only way we can measure the significance of our own lives is by valuing the lives of others.” - David Gale
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
February 06 2014 04:27 GMT
#6470
Sad Cache got removed, but I really like the patch overall, especially the grenade changes

On February 06 2014 10:25 DPK wrote:
Show nested quote +
On February 05 2014 15:05 WindWolf wrote:
Just one more victory, and then I'll get my rank.


Same here. Just started playing a couple of weeks ago and I have a hard time adjusting to csgo. Lots of little spots in the maps that are new and I'm not used to them yet and also, my aim feels so off sometimes. Need more pratice for sure.

There's a couple of things that is bugging me a lot in csgo, like the matchmaking ping setting where if I put 60, it takes a while to find a game (if it succeed to find one) and if I put more, sometimes games are just unplayable because of the lag. Playing an FPS with 70+ ping isn't great at all, especially in a competitive format where other players sometimes have a ping of like 20.

I've never played CS before GO, so there's a lot to learn for me

And sad to hear about the ping issues you got. I'm always having ping in the range of 5-10 of some reason
EZ4ENCE
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
February 06 2014 04:47 GMT
#6471
sweden's internet is light years ahead of canada...
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
February 06 2014 04:55 GMT
#6472
I'm thinking they actually have their servers somewhere in Visby (where I'm studying) and it's not exactly a big enough city where you'd put something like CSGO servers


I think I do have somewhat higher ping in Dota2 though
EZ4ENCE
Souma
Profile Blog Joined May 2010
2nd Worst City in CA8938 Posts
February 06 2014 05:00 GMT
#6473
Can't play five minutes without CS crashing.

HOW DO I FARM STICKERZZZ.
Writer
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
Last Edited: 2014-02-06 05:03:32
February 06 2014 05:03 GMT
#6474
On February 06 2014 14:00 Souma wrote:
HOW DO I FARM STICKERZZZ.

Casuals

Very recently pre-patch I got two cases for two casual matches. 4 competitive matches only gave me one,

Also, yesterday I learned that the portable toilets on Vertigo can be opened and entered.
EZ4ENCE
Souma
Profile Blog Joined May 2010
2nd Worst City in CA8938 Posts
February 06 2014 05:06 GMT
#6475
I've been playing casuals but I crash every few minutes. Not even worth logging on at this point.
Writer
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
February 06 2014 05:33 GMT
#6476
I also just noticed this from the patch logs

...
- Inferno
-- Nerfed the refire rate on the churchbells (changed from infinite dings per second to 1 ding per second).

This will change everything/s
EZ4ENCE
Valhalla44
Profile Joined May 2010
Bosnia-Herzegovina983 Posts
February 06 2014 07:15 GMT
#6477
should this mean pro90 is now noob90 ?
-- Increased movement inaccuracy on all automatic weapons by 50%.
mizU
Profile Blog Joined April 2010
United States12125 Posts
February 06 2014 07:53 GMT
#6478
On February 06 2014 16:15 Valhalla44 wrote:
should this mean pro90 is now noob90 ?
-- Increased movement inaccuracy on all automatic weapons by 50%.


just means people have to learn to burst right?
if happy ever afters did exist <3 @watamizu_
Valhalla44
Profile Joined May 2010
Bosnia-Herzegovina983 Posts
February 06 2014 08:10 GMT
#6479
On February 06 2014 16:53 mizU wrote:
Show nested quote +
On February 06 2014 16:15 Valhalla44 wrote:
should this mean pro90 is now noob90 ?
-- Increased movement inaccuracy on all automatic weapons by 50%.


just means people have to learn to burst right?


yeah it means ppl need to burst right, but usually ppl who play only p90 in competitive games just run and hold left click and kill stuff :D.
Souma
Profile Blog Joined May 2010
2nd Worst City in CA8938 Posts
February 06 2014 08:16 GMT
#6480
At least I can still run around with auto-shotty.
Writer
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