Counter-Strike: Global Offensive - Page 276
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Badboyrune
Sweden2247 Posts
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Infernal_dream
United States2359 Posts
On October 15 2013 22:03 Badboyrune wrote: Its like people think its some kind of mystery what lets you move up in rank playing solo in multiplayer games. In reality it's quite simple. Be good and don't be a dick. It's not possible to carry every game. It's not possible to win games where every round you're forced to clutch 1v3 or 1v4. That's why. It's not "quite simple." Sure, if you're a pro player it's simple, other than that you're depending on your team, that's why it is a team game. The skill variance in MM makes it much more difficult to rank up in solo queue than if you queue with all your friends who are equally as good as you. It's like you don't understand how matchmaking works or something. | ||
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ZeaL.
United States5955 Posts
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gTank
Austria2603 Posts
On October 16 2013 02:10 ZeaL. wrote: Me and my friend both solo Q a lot, he tends to always have a higher K:D ratio but is always ranked below me (he does do objectives so that's not the issue). I have attributed this to the fact that I'm very quiet and never rage so people don't tilt and troll. Not saying he's a dick but he calls out people when they fuck up and then they get angry or whatever and stop trying as hard. Or they start knifing you a bit before every round. Or they get enough votes and kick you because they' decide today's the day to be a huge dickwad. Just knowing how to not piss people off (thanks years of dota) can lead to a higher winrate. I think so too, also it is just a game and you still can go up the ranks even if you lose some matches. | ||
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Durak
Canada3685 Posts
On October 16 2013 02:01 Infernal_dream wrote: It's not possible to carry every game. It's not possible to win games where every round you're forced to clutch 1v3 or 1v4. That's why. It's not "quite simple." Sure, if you're a pro player it's simple, other than that you're depending on your team, that's why it is a team game. The skill variance in MM makes it much more difficult to rank up in solo queue than if you queue with all your friends who are equally as good as you. It's like you don't understand how matchmaking works or something. It really is that simple. Skill variance isn't any more extreme in solo MM than it is when queuing with friends. Everyone has a matchmaking rating that is reasonably accurate after playing a sizeable number of games. In fact, the variance in skill on your team is the most extreme when queuing with friends because they might be a way higher or way lower rank than you, resulting in a bigger spread in skill in both teams. If they're not a significantly different rank than you, when you solo queue you will get someone else with an equivalent rating to them, which is the same thing as playing with your friend. The only difference playing with friends makes is that you get to know their habits. You know certain things about them without needing to check and you generally have better communication. Those are helpful but they definitely don't affect your affect the quality of the pubs that you get on your team nor the quality of your opponents. The amount that that benefit would contribute to your current rating is minimal, especially compared to your raw skill. | ||
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Badboyrune
Sweden2247 Posts
On October 16 2013 02:01 Infernal_dream wrote: It's not possible to carry every game. It's not possible to win games where every round you're forced to clutch 1v3 or 1v4. That's why. It's not "quite simple." Sure, if you're a pro player it's simple, other than that you're depending on your team, that's why it is a team game. The skill variance in MM makes it much more difficult to rank up in solo queue than if you queue with all your friends who are equally as good as you. It's like you don't understand how matchmaking works or something. You don't need to carry every game, you need to carry enough games to improve your rank. Some games you carry your team. Some games someone else carries your team. Sometimes all of your team pulls their weight. Other times you lose. You don't need a 100% win rate to move up the ranks, you just need one that is > ~50%. | ||
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SyNc`
333 Posts
literally play a cheater every other pug | ||
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Chrispy
Canada5878 Posts
On October 16 2013 06:53 SyNc` wrote: matchmaking is honestly such a joke with how many cheaters there are literally play a cheater every other pug How can you tell if someone's cheating? | ||
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Maedi
United States477 Posts
Just my experience, but I feel my friends have similar experiences as me. It's certainly a LOT better than it used to be. | ||
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Uni1987
Netherlands642 Posts
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SyNc`
333 Posts
its obvious. On October 16 2013 07:01 Maedi wrote: I do matchmaking pretty regularly, at a higher ranking. I'd say 1 or 2 of the games I play out of 10 are cheater games. Pretty good odds! Just my experience, but I feel my friends have similar experiences as me. It's certainly a LOT better than it used to be. what is your rank? right now i've ran into 2 cheaters in like 8 pugs but before it was honestly once every 2-3 pugs. i've honestly never really matchmaked because i prefer to play esea pugs instead but its a bit more fun to play with friends and i normally can't play with more than 1 on esea due to rws sorting. | ||
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Uni1987
Netherlands642 Posts
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Psyonic_Reaver
United States4341 Posts
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Maedi
United States477 Posts
On October 16 2013 09:42 Psyonic_Reaver wrote: Regz and I had fun last night Maedi. Let's do it again sometime. Of course!! :D WINTOWN~ And my main is hyundai (below global elite), almost global elite, and my alt account is double eagle. (Yeah, fuck whatever Valve calls their ranks) I basically stopped doing ESEA pugs because if I'm going to play something like that I'd rather just play with friends. I only use ESEA strictly for scrims/League play. | ||
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gTank
Austria2603 Posts
Is it? I would say that a least 80% of all players that are called out cheaters are not or simply better in skill, or premades that communicate better. I was watching some reviews yesterday and some "suspects" were not even good, and far from cheating, it's laughable to report them in the first place. Sometimes I feel that the CS community degenerates to the likes of the CoD community, where ppl are accusing others of cheaters when they just play better. | ||
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Maedi
United States477 Posts
Couple that with the silliness of the 64 tick servers and yup! | ||
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zuqbu
Germany797 Posts
On October 16 2013 16:15 gTank wrote: Is it? I would say that a least 80% of all players that are called out cheaters are not or simply better in skill, or premades that communicate better. I was watching some reviews yesterday and some "suspects" were not even good, and far from cheating, it's laughable to report them in the first place. Sometimes I feel that the CS community degenerates to the likes of the CoD community, where ppl are accusing others of cheaters when they just play better. it's not degenerating, it has been like this forever. back between beta 6 and retail 1.3 when i was very active i was getting banned from so many public servers i could make a game out of it. how many pubs can i get bans on today? if i didn't visit the quakenet channel and contacted the admins beforehand, posting my clanbase and espl profile, i usually got banned within 30 minutes. it was especially tough during the first months of the retail release, when an influx of new players thought that shooting through walls equals wallhacking. i am far away from that skill level today, but thanks to my experience i am super careful before i call someone out. in 200 hours of playing CS:GO i have met one guy of whom i was certain that he was cheating. most incidents on pubs can be attributed to someone being on teamspeak with others and being told where to aim. i think if valve would allow dead players to only watch players of their own team on classic casual a lot of the "cheaters" would magically disappear. | ||
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gTank
Austria2603 Posts
On October 16 2013 16:35 zuqbu wrote: it's not degenerating, it has been like this forever. back between beta 6 and retail 1.3 when i was very active i was getting banned from so many public servers i could make a game out of it. how many pubs can i get bans on today? if i didn't visit the quakenet channel and contacted the admins beforehand, posting my clanbase and espl profile, i usually got banned within 30 minutes. it was especially tough during the first months of the retail release, when an influx of new players thought that shooting through walls equals wallhacking. i am far away from that skill level today, but thanks to my experience i am super careful before i call someone out. in 200 hours of playing CS:GO i have met one guy of whom i was certain that he was cheating. most incidents on pubs can be attributed to someone being on teamspeak with others and being told where to aim. i think if valve would allow dead players to only watch players of their own team on classic casual a lot of the "cheaters" would magically disappear. Yeah, I remember the time when I was playing on a pub server (one of my favouries in 1.6) and suddenly Gore appeared ^^ We checked his Steam ID with the ESL profile and it was him! only playing with the deagle and shooting noobs in the face. :D And he was legit, most ppl were watching him play for mouz sports every weekend. | ||
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ReignSupreme.
Australia4123 Posts
Sarcastic Yay. And meanwhile I can't even join MM servers | ||
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oscar62
Canada417 Posts
On October 15 2013 21:51 Ota Solgryn wrote: Do anyone here use the standard CFG or is there some must change things like there was in 1.6? I read some places that cl_updaterate interp etc should be changed but these articles are from 2012. Does this still apply? Also, it actually seems like i cannot change them for whatever reason when typing it into the console for whateveer reason. you can only change interp and updaterate if you're at the main menu. the console restricts you if you change them mid match. here's some essential commands: cl_interp 0 cl_interp_ratio 1 cl_disablefreezecam 1 m_rawinput 0 | ||
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