Counter-Strike: Global Offensive - Page 220
| Forum Index > General Games |
|
oscar62
Canada417 Posts
| ||
|
TheRidd
713 Posts
| ||
|
tofucake
Hyrule19203 Posts
On January 24 2013 16:22 happyft wrote: the deag is WAY too powerful now. it's basically a scout in pistol form: it two shots from most distances even with body armor. there's really no reason to get any other pistol unless you're CT and getting a kit. also, I can't really tell a difference with the recoil :T everything feels the same to me Or if you're planning on nade stacking or flash rushing a site or something. | ||
|
GrimmJ
Canada131 Posts
On January 24 2013 18:04 TheRidd wrote: So, how is the recoil now ? Is it closer to 1.6 ? I will try it out tonite' but just want some input :p Yes. Pull down to control recoil. | ||
|
MadNote
Lesotho75 Posts
| ||
|
GrimmJ
Canada131 Posts
On January 25 2013 00:19 MadNote wrote: Is there a website with stats on the players who compete in matchmaking, similar to sc2ranks? Not yet, but maybe you should suggest that to Valve. | ||
|
Bayyne
United States1967 Posts
As opposed to previously you would pull up right? The recoil feels less random overall imo. It still doesn't feel like 1.6 to me though, the response still feels jerky and random at times, whereas I remember 1.6 being much more predictable. Specifically, the m4 feels like it has higher recoil than before, and the AK's recoil feels less. I think it's a step in the right direction though. | ||
|
jaj22
United Kingdom1376 Posts
On January 24 2013 16:22 happyft wrote: also, I can't really tell a difference with the recoil :T everything feels the same to me It's not hugely different. CSGO used to have 0.6x recoil for the first two shots, while now it has 0.75x recoil for the first four shots. The effect is that the first three shots are now further apart but the first five are a shade closer than they were before, and with a more even vertical spread. Practical differences: 1. Tapping now has a consistent timing for the first five shots. Fast triple-tap no longer works. 2. Burst fire has much less mid range effectiveness than it did before. 3. Drag-down spray needs a different initial mouse movement. | ||
|
126Q;A1
Sweden517 Posts
| ||
|
Hapahauli
United States9305 Posts
| ||
|
happyft
United States470 Posts
Gonna take a break from GO until they patch this... deag is so broken now | ||
|
tofucake
Hyrule19203 Posts
used to be quick b12b52b42 then nades b15b52b42 feels weeeeeeeiiiirrrrrrd | ||
|
LaiShin
Australia978 Posts
found this. Thought I'd share. | ||
|
IMoperator
4476 Posts
| ||
|
TheRabidDeer
United States3806 Posts
| ||
|
tofucake
Hyrule19203 Posts
On January 25 2013 13:14 LaiShin wrote: https://docs.google.com/spreadsheet/pub?key=0AuRAaD415UNAdHcxbm5nRzV4RnRqYzNHSUNQeDhFalE&single=true&gid=0&output=html found this. Thought I'd share. Do you have a source for that? Where'd you get it from? | ||
|
jaj22
United Kingdom1376 Posts
On January 25 2013 23:12 tofucake wrote: Do you have a source for that? Where'd you get it from? It's made by Effenberg on the Steam CSGO forum. I did my own (and corrected that one) so I can confirm that it's almost certainly complete and correct. The variable descriptions are mostly simplified versions of mine. | ||
|
Holgerius
Sweden16951 Posts
| ||
|
loginn
France815 Posts
| ||
|
IMoperator
4476 Posts
| ||
| ||