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Counter-Strike: Global Offensive - Page 219

Forum Index > General Games
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TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
January 23 2013 06:24 GMT
#4361
On January 23 2013 11:55 tofucake wrote:
Deagle has better range and penetration

It also can kill in 2 body hits if they have no armor.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
January 23 2013 06:36 GMT
#4362
On January 23 2013 11:48 IMoperator wrote:
Everyone uses the damn P250 now ever since they learned it's a 1 shot headshot like the deagle. It's cheaper too and more accurate, and more ammo. Literally no reason to use the deagle now


I'm always about the Five Seven. Who needs to reload?
Hey! How you doin'?
Hapahauli
Profile Joined May 2009
United States9305 Posts
January 23 2013 06:37 GMT
#4363
On January 23 2013 11:48 IMoperator wrote:
Everyone uses the damn P250 now ever since they learned it's a 1 shot headshot like the deagle. It's cheaper too and more accurate, and more ammo. Literally no reason to use the deagle now


Deagle can still 1-shot kill against a helmet though, so it's still useful for the occasional eco round.
a talking rock that sprouts among the waves woosh
SidianTheBard
Profile Joined October 2010
United States2475 Posts
January 23 2013 06:41 GMT
#4364
On January 23 2013 15:37 Hapahauli wrote:
Show nested quote +
On January 23 2013 11:48 IMoperator wrote:
Everyone uses the damn P250 now ever since they learned it's a 1 shot headshot like the deagle. It's cheaper too and more accurate, and more ammo. Literally no reason to use the deagle now


Deagle can still 1-shot kill against a helmet though, so it's still useful for the occasional eco round.


So can the p250 though, if you're close enough that is.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
January 23 2013 06:45 GMT
#4365
Does anybody play this game with lag? i estimate i'd have about 200-300 ping if i bothered to install it again..Will i just rubberband / not register hits / get owned or even flamed at for being a lagger 24/7?

Probably wouldnt be worth it for me then lol.

Really enjoyed playing before my move to sri lanka, Was beasting it up in the pub MM but i was pretty low elo i suspect lol
Useless wet fish.
tofucake
Profile Blog Joined October 2009
Hyrule19231 Posts
January 23 2013 13:18 GMT
#4366
You won't rubberband. You will lagaport though. You'll be hard to hit and it'll be hard to hit others. I find it hard enough to play on >100ms servers. Not sure how it'd be possible on 300
Liquipediaasante sana squash banana
Shinbi
Profile Joined December 2009
338 Posts
January 23 2013 13:48 GMT
#4367
On January 23 2013 22:18 tofucake wrote:
You won't rubberband. You will lagaport though. You'll be hard to hit and it'll be hard to hit others. I find it hard enough to play on >100ms servers. Not sure how it'd be possible on 300


It pretty much isn't. Some friends and I got thrown on an Australian server in cmm, and all of us had 250+. The teleports were terrible and we ended up just taking the mm abandon timer because of it.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
January 23 2013 19:41 GMT
#4368
That a shame :<
Useless wet fish.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
January 23 2013 20:03 GMT
#4369
What is it that makes NiP literally unbeatable? They just won't fucking lose.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
tofucake
Profile Blog Joined October 2009
Hyrule19231 Posts
January 23 2013 20:08 GMT
#4370
Patch day!

Gonna have to play around with guns tonight.
Liquipediaasante sana squash banana
Fusionz
Profile Blog Joined March 2010
United States54 Posts
January 23 2013 21:17 GMT
#4371
Would anyone happen to have a spare esea guest pass? I have 2 friends that want to try it. I am afraid all I have in return atm is dota 2 keys (
Saevus
SidianTheBard
Profile Joined October 2010
United States2475 Posts
January 23 2013 23:11 GMT
#4372
Patch Notes!

+ Show Spoiler +

Release notes for 1/23/12

[ MAJOR CHANGES ]
- A new game mode has been added to matchmaking and offline play: Deathmatch.
- Weapon balance and recoil were adjusted with pro community input ( Thanks to J3Di, NiP, VeryGames, ESC, 4NOT, mTw, and FM TOXiC )
- In addition to global changes that affect all weapons, specific adjustments have been made to: rifles, pistols, and the P90.
- Weapon purchasing changes:
- The AWP's kill reward was increased from $50 to $100.
- The Glock is now a Terrorist only weapon.
- The FiveseveN is now a CT only weapon.
- The Terrorists' molotov price has been reduced to $500. The CT's incendiary grenade remains $850.
- Note that the pistol arrangement has changed in the buymenu.

- The messaging system has been converted to protobuf.
- Demos recorded with previous versions of CS:GO will not be compatible as of this update. In order to view old demos, set your 'beta' to 'demo_viewer' in the CS:GO betas property panel, in Steam. Don't forget to set it back to 'NONE' when you want to play online again.
- If you are running SourceMod on your server, you will need to update to the latest version. For details, see: http://www.sourcemod.net/index.php


[ MINOR CHANGES ]
- Added some performance improvements for low-end clients.
- Fixed some fence materials that were allowing players to see through smoke grenades.
- GOTV spectator UI will now correctly show kevlar and helmet information for players.
- Avatars will now correctly load for all players when connected to a GOTV server or when watching a demo.
- Added support to notify players during servers maintenance downtime.
- Fixed a dedicated server exploit where community dedicated servers could masquerade as official and get players searching for official game modes connected to them (saigns.de)
- Fixed a rare problem when clients matchmaking for Classic Competitive game could be stuck on green Accept screen
- Fixed a rare problem when clients could connect to a Classic Competitive game and then later be disconnected for failing to accept the match.
- Improved algorithm pinging whitelisted dedicated servers when searching for Classic Competitive games, pinging less addresses fixes occasional problems for some customers where address translation tables on their routers would fill up and their routers would fail to route required packets to display the green Accept screen.
- Added support for mm_dedicated_search_maxping to restrict client's ping when matchmaking for Classic Competitive games. ( Matchmaking algorithm will still be prioritizing best servers to minimize ping of all party members. )
- Fixed a rare server crash when bots attempted to shoot the bomb defuser.
- Fixed a client crash when downloading a lot of custom assets from community servers.




[ NOTES TO MAPMAKERS ]
- DEATHMATCH:
- Deathmatch uses the nav mesh to create spawn points. Make sure that your nav is contained within the bounds of your map to ensure that players aren't spawned outside of it. Use map_showspawnpoints to see where spawn points were generated.
- If you want to use mapper-placed spawnpoints instead of the randomly generated ones, place an info_map_parameters in your map and set usenormalspawnsfordm ("Use Normal Spawns in Deathmatch?) to true.
- WORKSHOP:
- We're launching the private beta for workshop maps. If you're a map maker, mail csgo_sdk@list.valvesoftware.com with the subject "Map Workshop Beta" and your steam id in the content, with a link to maps shipped ( or maps in progress ) suitable for the Workshop.

- Please use the CSGO SDK list for discussions about Deathmatch and Workshop.



- Weapon balance and recoil were adjusted with pro community input ( Thanks to J3Di, NiP, VeryGames, ESC, 4NOT, mTw, and FM TOXiC )

Is huge, unfortunately I won't be able to get on csgo til friday, but I'm so excited to try out the weapons now. Apparently p250 is only $300 but worse, deagle/tec9 shoot faster, ak/m4 have better recoil...omg so excited! Now, if we'd get some more maps into MM I'd die happy.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
tofucake
Profile Blog Joined October 2009
Hyrule19231 Posts
January 24 2013 02:43 GMT
#4373
Yeah they have better recoil but I'm not used to it. Missed a few sprays
Liquipediaasante sana squash banana
oscar62
Profile Joined May 2010
Canada417 Posts
Last Edited: 2013-01-24 02:44:02
January 24 2013 02:43 GMT
#4374
just played some MM games, new patch is a lot different

i like the rifle recoil changes, pistol changes are pretty big and hard to digest everything. all i know for sure is the new deagle is insane and the new tec9 is nutty too. 500$ molotov makes for interesting pistol round strats also.



btw...i'd also trade away all 4 of my dota keys if i could score an esea premium !!!
Maedi
Profile Joined August 2009
United States477 Posts
January 24 2013 02:51 GMT
#4375
I have a spare guest pass, Fusionz. .... Is your ESEA name fusion? did I pug with you last night? o_O
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
January 24 2013 03:50 GMT
#4376
Deagle 1 shots people if they have no armor and are relatively close range if you shoot them in the stomach. It now also 2 shots with body shots from larger distances.
Maedi
Profile Joined August 2009
United States477 Posts
January 24 2013 06:30 GMT
#4377
Just did some games. Extremely weird getting kills with a p2000 consistently. Deagle is strong as all hell.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
January 24 2013 06:42 GMT
#4378
On January 24 2013 05:03 Holgerius wrote:
What is it that makes NiP literally unbeatable? They just won't fucking lose.

They practice harder than other teams? They have Heaton as their manager? I don't know.

Anyway, third qualifier round of Swedish e-Sports Championship this weekend, hatersg0nnahate (?) vs. that's right, NiP
EZ4ENCE
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2013-01-24 07:53:05
January 24 2013 07:21 GMT
#4379
Is it just me or is the official version of deathmatch god awful? Limited to your faction guns, killed by invincible people all the time, stupid stuff on your screen, unnecessary bots...
Yeah, well, you know, that's just like, your opinion man
happyft
Profile Blog Joined December 2010
United States470 Posts
January 24 2013 07:22 GMT
#4380
the deag is WAY too powerful now. it's basically a scout in pistol form: it two shots from most distances even with body armor. there's really no reason to get any other pistol unless you're CT and getting a kit.

also, I can't really tell a difference with the recoil :T everything feels the same to me
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