On January 23 2013 11:55 tofucake wrote:
Deagle has better range and penetration
Deagle has better range and penetration
It also can kill in 2 body hits if they have no armor.
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TheRabidDeer
United States3806 Posts
On January 23 2013 11:55 tofucake wrote: Deagle has better range and penetration It also can kill in 2 body hits if they have no armor. | ||
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Zdrastochye
Ivory Coast6262 Posts
On January 23 2013 11:48 IMoperator wrote: Everyone uses the damn P250 now ever since they learned it's a 1 shot headshot like the deagle. It's cheaper too and more accurate, and more ammo. Literally no reason to use the deagle now ![]() I'm always about the Five Seven. Who needs to reload? | ||
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Hapahauli
United States9305 Posts
On January 23 2013 11:48 IMoperator wrote: Everyone uses the damn P250 now ever since they learned it's a 1 shot headshot like the deagle. It's cheaper too and more accurate, and more ammo. Literally no reason to use the deagle now ![]() Deagle can still 1-shot kill against a helmet though, so it's still useful for the occasional eco round. | ||
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SidianTheBard
United States2475 Posts
On January 23 2013 15:37 Hapahauli wrote: Show nested quote + On January 23 2013 11:48 IMoperator wrote: Everyone uses the damn P250 now ever since they learned it's a 1 shot headshot like the deagle. It's cheaper too and more accurate, and more ammo. Literally no reason to use the deagle now ![]() Deagle can still 1-shot kill against a helmet though, so it's still useful for the occasional eco round. So can the p250 though, if you're close enough that is. | ||
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Capped
United Kingdom7236 Posts
Probably wouldnt be worth it for me then lol. Really enjoyed playing before my move to sri lanka, Was beasting it up in the pub MM but i was pretty low elo i suspect lol | ||
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tofucake
Hyrule19203 Posts
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Shinbi
338 Posts
On January 23 2013 22:18 tofucake wrote: You won't rubberband. You will lagaport though. You'll be hard to hit and it'll be hard to hit others. I find it hard enough to play on >100ms servers. Not sure how it'd be possible on 300 It pretty much isn't. Some friends and I got thrown on an Australian server in cmm, and all of us had 250+. The teleports were terrible and we ended up just taking the mm abandon timer because of it. | ||
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Capped
United Kingdom7236 Posts
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Holgerius
Sweden16951 Posts
They just won't fucking lose. | ||
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tofucake
Hyrule19203 Posts
Gonna have to play around with guns tonight. | ||
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Fusionz
United States54 Posts
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SidianTheBard
United States2475 Posts
+ Show Spoiler + Release notes for 1/23/12 [ MAJOR CHANGES ] - A new game mode has been added to matchmaking and offline play: Deathmatch. - Weapon balance and recoil were adjusted with pro community input ( Thanks to J3Di, NiP, VeryGames, ESC, 4NOT, mTw, and FM TOXiC ) - In addition to global changes that affect all weapons, specific adjustments have been made to: rifles, pistols, and the P90. - Weapon purchasing changes: - The AWP's kill reward was increased from $50 to $100. - The Glock is now a Terrorist only weapon. - The FiveseveN is now a CT only weapon. - The Terrorists' molotov price has been reduced to $500. The CT's incendiary grenade remains $850. - Note that the pistol arrangement has changed in the buymenu. - The messaging system has been converted to protobuf. - Demos recorded with previous versions of CS:GO will not be compatible as of this update. In order to view old demos, set your 'beta' to 'demo_viewer' in the CS:GO betas property panel, in Steam. Don't forget to set it back to 'NONE' when you want to play online again. - If you are running SourceMod on your server, you will need to update to the latest version. For details, see: http://www.sourcemod.net/index.php [ MINOR CHANGES ] - Added some performance improvements for low-end clients. - Fixed some fence materials that were allowing players to see through smoke grenades. - GOTV spectator UI will now correctly show kevlar and helmet information for players. - Avatars will now correctly load for all players when connected to a GOTV server or when watching a demo. - Added support to notify players during servers maintenance downtime. - Fixed a dedicated server exploit where community dedicated servers could masquerade as official and get players searching for official game modes connected to them (saigns.de) - Fixed a rare problem when clients matchmaking for Classic Competitive game could be stuck on green Accept screen - Fixed a rare problem when clients could connect to a Classic Competitive game and then later be disconnected for failing to accept the match. - Improved algorithm pinging whitelisted dedicated servers when searching for Classic Competitive games, pinging less addresses fixes occasional problems for some customers where address translation tables on their routers would fill up and their routers would fail to route required packets to display the green Accept screen. - Added support for mm_dedicated_search_maxping to restrict client's ping when matchmaking for Classic Competitive games. ( Matchmaking algorithm will still be prioritizing best servers to minimize ping of all party members. ) - Fixed a rare server crash when bots attempted to shoot the bomb defuser. - Fixed a client crash when downloading a lot of custom assets from community servers. [ NOTES TO MAPMAKERS ] - DEATHMATCH: - Deathmatch uses the nav mesh to create spawn points. Make sure that your nav is contained within the bounds of your map to ensure that players aren't spawned outside of it. Use map_showspawnpoints to see where spawn points were generated. - If you want to use mapper-placed spawnpoints instead of the randomly generated ones, place an info_map_parameters in your map and set usenormalspawnsfordm ("Use Normal Spawns in Deathmatch?) to true. - WORKSHOP: - We're launching the private beta for workshop maps. If you're a map maker, mail csgo_sdk@list.valvesoftware.com with the subject "Map Workshop Beta" and your steam id in the content, with a link to maps shipped ( or maps in progress ) suitable for the Workshop. - Please use the CSGO SDK list for discussions about Deathmatch and Workshop. - Weapon balance and recoil were adjusted with pro community input ( Thanks to J3Di, NiP, VeryGames, ESC, 4NOT, mTw, and FM TOXiC ) Is huge, unfortunately I won't be able to get on csgo til friday, but I'm so excited to try out the weapons now. Apparently p250 is only $300 but worse, deagle/tec9 shoot faster, ak/m4 have better recoil...omg so excited! Now, if we'd get some more maps into MM I'd die happy. ![]() | ||
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tofucake
Hyrule19203 Posts
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oscar62
Canada417 Posts
i like the rifle recoil changes, pistol changes are pretty big and hard to digest everything. all i know for sure is the new deagle is insane and the new tec9 is nutty too. 500$ molotov makes for interesting pistol round strats also. btw...i'd also trade away all 4 of my dota keys if i could score an esea premium !!! | ||
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Maedi
United States477 Posts
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TheRabidDeer
United States3806 Posts
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Maedi
United States477 Posts
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WindWolf
Sweden11767 Posts
On January 24 2013 05:03 Holgerius wrote: What is it that makes NiP literally unbeatable? They just won't fucking lose.They practice harder than other teams? They have Heaton as their manager? I don't know. Anyway, third qualifier round of Swedish e-Sports Championship this weekend, hatersg0nnahate (?) vs. that's right, NiP | ||
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ZapRoffo
United States5544 Posts
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happyft
United States470 Posts
also, I can't really tell a difference with the recoil :T everything feels the same to me | ||
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