No game is unhackable and some idiots will always put effort into developing game hacks. We can only hope that valve, or a private anti-hacking organisation, will be good enough to discourage the use of hacks in competitive online play.
yeah i ran into an aimbotter today in a DM server. like a 500-30 ratio. crazy its out so soon but i guess they dont have to change much from the css ones.
On August 21 2012 21:10 teer wrote: yeah i ran into an aimbotter today in a DM server. like a 500-30 ratio. crazy its out so soon but i guess they dont have to change much from the css ones.
Yesterday a dude with a 64-0 ratio and insta-headshots only messed with the other players...it was quite funny.
On August 21 2012 13:23 Maedi wrote: Finished my ESEA match on dust1 an hour or so ago, still feel mindfucked on how strange that map is competitively. (strange:bad)
Valve just added a training room where you hit cardboard targets with your preferred choice of weapon . Seem really familiar ? It's cod all over again ...
Valve just added a training room where you hit cardboard targets with your preferred choice of weapon . Seem really familiar ? It's cod all over again ...
What are you on about talking like its the end of the world that Valve decided to add something that happens to also be in CoD, which is also an FPS. Jesus christ. PS, Im not sure if you where serious or not. Sarcasm really fucks me up on the internet
Valve just added a training room where you hit cardboard targets with your preferred choice of weapon . Seem really familiar ? It's cod all over again ...
I believe it was also in several other military-based games. What is your point? It's a chance to get familiar with the weapons without being a live environment. In fact, the way I used to train my weapons was to start a private server, and spend several hours spraying random walls at random distances..this cuts that process in half.
Quit crying about Valve bringing back a game you love. Quit comparing CS:GO to COD. Sure, they're trying to capture some of the audience, but this game is still fundamentally NOT Call of Duty.
Valve just added a training room where you hit cardboard targets with your preferred choice of weapon . Seem really familiar ? It's cod all over again ...
except uh.....this game plays/feels nothing like cod unless i guess you just dropped out of your mother and never played a single fps game.
Valve just added a training room where you hit cardboard targets with your preferred choice of weapon . Seem really familiar ? It's cod all over again ...
I believe it was also in several other military-based games. What is your point? It's a chance to get familiar with the weapons without being a live environment. In fact, the way I used to train my weapons was to start a private server, and spend several hours spraying random walls at random distances..this cuts that process in half.
Quit crying about Valve bringing back a game you love. Quit comparing CS:GO to COD. Sure, they're trying to capture some of the audience, but this game is still fundamentally NOT Call of Duty.
o.O crying about cs ? No I won't be doing that and it happens to be that when I played cod single player mode the first one in cod4 the training course especially this is the first thing you have to go through before the computer puts you in to newbie or hardcore category .
Valve just added a training room where you hit cardboard targets with your preferred choice of weapon . Seem really familiar ? It's cod all over again ...
except uh.....this game plays/feels nothing like cod unless i guess you just dropped out of your mother and never played a single fps game.
Valve just added a training room where you hit cardboard targets with your preferred choice of weapon . Seem really familiar ? It's cod all over again ...
I believe it was also in several other military-based games. What is your point? It's a chance to get familiar with the weapons without being a live environment. In fact, the way I used to train my weapons was to start a private server, and spend several hours spraying random walls at random distances..this cuts that process in half.
Quit crying about Valve bringing back a game you love. Quit comparing CS:GO to COD. Sure, they're trying to capture some of the audience, but this game is still fundamentally NOT Call of Duty.
o.O crying about cs ? No I won't be doing that and it happens to be that when I played cod single player mode the first one in cod4 the training course especially this is the first thing you have to go through before the computer puts you in to newbie or hardcore category .
Valve just added a training room where you hit cardboard targets with your preferred choice of weapon . Seem really familiar ? It's cod all over again ...
except uh.....this game plays/feels nothing like cod unless i guess you just dropped out of your mother and never played a single fps game.
Dude, you are talking about a training mission that people like me wont ever play because it is not important to the game. Get real. Go troll another thread.
also, serious lol that you actually used 'training maps' for CSS. Also, dude, you play css. NUFF SAID.
Valve just added a training room where you hit cardboard targets with your preferred choice of weapon . Seem really familiar ? It's cod all over again ...
I believe it was also in several other military-based games. What is your point? It's a chance to get familiar with the weapons without being a live environment. In fact, the way I used to train my weapons was to start a private server, and spend several hours spraying random walls at random distances..this cuts that process in half.
Quit crying about Valve bringing back a game you love. Quit comparing CS:GO to COD. Sure, they're trying to capture some of the audience, but this game is still fundamentally NOT Call of Duty.
o.O crying about cs ? No I won't be doing that and it happens to be that when I played cod single player mode the first one in cod4 the training course especially this is the first thing you have to go through before the computer puts you in to newbie or hardcore category .
Valve just added a training room where you hit cardboard targets with your preferred choice of weapon . Seem really familiar ? It's cod all over again ...
except uh.....this game plays/feels nothing like cod unless i guess you just dropped out of your mother and never played a single fps game.
Dude, you are talking about a training mission that people like me wont ever play because it is not important to the game. Get real. Go troll another thread.
also, serious lol that you actually used 'training maps' for CSS. Also, dude, you play css. NUFF SAID.
Ain't trolling here but just saying that the training maps has some similarity to cod4 first training mission . What's the problem with playing training maps for css ? I ain't hardcore like cs 1.6 dudes who stays with the game forever, my friends from 1.6 ask me to join them over source so I just ported over and found it fun while it last .
Valve just added a training room where you hit cardboard targets with your preferred choice of weapon . Seem really familiar ? It's cod all over again ...
I believe it was also in several other military-based games. What is your point? It's a chance to get familiar with the weapons without being a live environment. In fact, the way I used to train my weapons was to start a private server, and spend several hours spraying random walls at random distances..this cuts that process in half.
Quit crying about Valve bringing back a game you love. Quit comparing CS:GO to COD. Sure, they're trying to capture some of the audience, but this game is still fundamentally NOT Call of Duty.
o.O crying about cs ? No I won't be doing that and it happens to be that when I played cod single player mode the first one in cod4 the training course especially this is the first thing you have to go through before the computer puts you in to newbie or hardcore category .
Valve just added a training room where you hit cardboard targets with your preferred choice of weapon . Seem really familiar ? It's cod all over again ...
except uh.....this game plays/feels nothing like cod unless i guess you just dropped out of your mother and never played a single fps game.
Dude, you are talking about a training mission that people like me wont ever play because it is not important to the game. Get real. Go troll another thread.
also, serious lol that you actually used 'training maps' for CSS. Also, dude, you play css. NUFF SAID.
Ain't trolling here but just saying that the training maps has some similarity to cod4 first training mission . What's the problem with playing training maps for css ? I ain't hardcore like cs 1.6 dudes who stays with the game forever, my friends from 1.6 ask me to join them over source so I just ported over and found it fun while it last .
So your an admitted casual cs player trying to explain to people who have tons of experience with the series that csgo is like cod. Ok.........gonna have to try harder.
Valve just added a training room where you hit cardboard targets with your preferred choice of weapon . Seem really familiar ? It's cod all over again ...
I believe it was also in several other military-based games. What is your point? It's a chance to get familiar with the weapons without being a live environment. In fact, the way I used to train my weapons was to start a private server, and spend several hours spraying random walls at random distances..this cuts that process in half.
Quit crying about Valve bringing back a game you love. Quit comparing CS:GO to COD. Sure, they're trying to capture some of the audience, but this game is still fundamentally NOT Call of Duty.
o.O crying about cs ? No I won't be doing that and it happens to be that when I played cod single player mode the first one in cod4 the training course especially this is the first thing you have to go through before the computer puts you in to newbie or hardcore category .
Valve just added a training room where you hit cardboard targets with your preferred choice of weapon . Seem really familiar ? It's cod all over again ...
except uh.....this game plays/feels nothing like cod unless i guess you just dropped out of your mother and never played a single fps game.
Dude, you are talking about a training mission that people like me wont ever play because it is not important to the game. Get real. Go troll another thread.
also, serious lol that you actually used 'training maps' for CSS. Also, dude, you play css. NUFF SAID.
Ain't trolling here but just saying that the training maps has some similarity to cod4 first training mission . What's the problem with playing training maps for css ? I ain't hardcore like cs 1.6 dudes who stays with the game forever, my friends from 1.6 ask me to join them over source so I just ported over and found it fun while it last .
So your an admitted casual cs player trying to explain to people who have tons of experience with the series that csgo is like cod. Ok.........gonna have to try harder.
I think you are the one misinterpreting what I mention earlier let me quote for you again "the training maps has some similarity to cod4 first training mission". Hence *due to lack of sarcasm* of people on tl.net they get mad when I said it's cod all over again . Get it ? . Don't need to admit I am a casual player or not but I did played 1.6 for a very long time and source about 2 years and so.
I don't remember when I started playing CS, I was but a young adolescent. I remember though the pre-steam days and when they took out bunny hopping. Man a lot of people were pissed about that lol. I also remember my fondest memory was on aztec, it was either a 5v5 or 6v6 and I was eating a taco bell burrito sitting in T spawn while all my terrorist buddies were getting killed, and I was the only one left vs. the entire CT team. I decided to go for it while still eating so I had to hold my burrito in my left hand, and hold my mouse in my right hand while positioning my right elbow to use the arrow keys to move around. I then proceeded to take a few CTs out by surprise on T side of the double doors who probably didn't expect me coming out of the spawn so late, and miracle headshot the remaining to win the round literally single handedly. I then spent the next 5 or so minutes in chat trying to explain and get people to believe what just happened lol. Greatest round of my 1.6 career.
Source I was never actually interested in and never once played it, but I was excited/optimistic to hear about the development of CS:GO and how open to feedback valve was from the community and 1.6 pros. And judging by the beta they've done a fantastic job. It doesn't bother me so much that it's on the source engine which I know a lot of diehard 1.6 fanboys are having a hard time swallowing, and I can understand that seeing as how source was viewed by many 1.6 players as inferior and kind of ruined any hope or dream of having a proper sequel. But while 1.6 can never be replaced, GO has definitely earned the title of being a fun and legitimate sequel. The controls feel good, and the weapons feel good. I like some of the changes to the maps, though there might be more clutter than competitive players would like. But once some custom scrim maps are made and put out there I can't really see where any remaining faults would be. I think the future focus of GO will be on judging how the new ranking system works with the game and improving it as players find things in it to complain about.
Also thanks for everyone for sharing and posting all the awesome crosshair and UI console command changes. I feel like in this day and age that most video game companies are moving towards removing this kind of custom control away from the players and forcing us to play by their strictly narrow vision of how their games should be played. Valve should be commended for leaving the console in. When I get back home I'm going to try out some of the console commands posted in this thread.