Path of Exile - Page 686
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
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semioldguy
United States7488 Posts
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Sn0_Man
Tebellong44238 Posts
On March 01 2014 03:45 Nibbler89 wrote: Haven't played in awhile, waiting for the new leagues. How does the searing bond leveling work? do you have to skill into +fire passives or is it literally just so strong you can pick w/e skills for end game build you want and just use it like spectral throw leveling. Its really best for templar or marauder because they have very easy access to the extra totem keystone (which makes a big difference) and are also tanky enough to kinda just run in a lot of the time since the bond links to ur character as well. I can't really speak to the other classes but I assume they could pull it off fairly easily. If you have a searing touch you need actual nothing to make it legit, if ur just using like a +1 fire gems dagger then it is probably somewhat necessary to get some kind of fire damage passives (assuming no double-totem). Don't forget flamabillity and increased burning damage whenever u can link it, and voila ur good till pretty much merciless piety (although it starts falling off a bit before then I think?) | ||
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Nibbler89
884 Posts
On March 01 2014 03:55 Sn0_Man wrote: Its really best for templar or marauder because they have very easy access to the extra totem keystone (which makes a big difference) and are also tanky enough to kinda just run in a lot of the time since the bond links to ur character as well. I can't really speak to the other classes but I assume they could pull it off fairly easily. If you have a searing touch you need actual nothing to make it legit, if ur just using like a +1 fire gems dagger then it is probably somewhat necessary to get some kind of fire damage passives (assuming no double-totem). Don't forget flamabillity and increased burning damage whenever u can link it, and voila ur good till pretty much merciless piety (although it starts falling off a bit before then I think?) hm well I was going to go summoner witch so not really close to the totem keystone, still viable or is something else better. It''ll be leveling in the new league so unless I get blessed by chris doubt I'll have Searing touch. | ||
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LagLovah
Canada552 Posts
On March 01 2014 03:55 Sn0_Man wrote: Its really best for templar or marauder because they have very easy access to the extra totem keystone (which makes a big difference) and are also tanky enough to kinda just run in a lot of the time since the bond links to ur character as well. I can't really speak to the other classes but I assume they could pull it off fairly easily. If you have a searing touch you need actual nothing to make it legit, if ur just using like a +1 fire gems dagger then it is probably somewhat necessary to get some kind of fire damage passives (assuming no double-totem). Don't forget flamabillity and increased burning damage whenever u can link it, and voila ur good till pretty much merciless piety (although it starts falling off a bit before then I think?) I did a test run of the build last week, started out as witch and it worked fine, i got lazy partway through cruel and switched to swearing touch however. The damage output stays pretty reliable for a long ways, the issue with merciless is the totems start to die a bit if you dont invest points into them at all. The real power of the build really comes in the boss fights though, since you dont spend alot of time directly being hit, it makes alot of the fights quite trivial. When I did it I only took the holy fire passives though, and 1 set of totem damage, so as to make it easier to respec. The problem with totems dying is probably easily resolved by just using bond/burning/totem resist. | ||
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Miragee
8657 Posts
On March 01 2014 03:45 Nibbler89 wrote: Haven't played in awhile, waiting for the new leagues. How does the searing bond leveling work? do you have to skill into +fire passives or is it literally just so strong you can pick w/e skills for end game build you want and just use it like spectral throw leveling. It is strong and easy to gear. Funny about that is: It was considered unplayable UP for a long time until a guy just rocked the first day of the domination one week with it (he was literally double the EP ahead of the second as he reached lvl 78). To be fair, it got an insane buff with 1.0.5 but at the same time recieved a nerf. | ||
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Sn0_Man
Tebellong44238 Posts
E: it still is pretty questionable endgame IMO since there remain a limited amount of scaling options, the group utility is nonexistant and the playstyle is pretty vulnerable (you either put totems in utterly suicidal locations or put yourself there. Either way...). But for levelling its pretty much just unfairly easy. | ||
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Miragee
8657 Posts
On March 01 2014 05:40 Sn0_Man wrote: They multiplied the damage by 5. I think the "innovation" was using it in a searing touch (required level 13) to level tbh. It doesn't only work with Searing Touch. It finds usage in races, too as of late. And yes, as I said, it was an insane buff. But after the patch people were still like "lol, no damage buff will make this skill viable, if they don't change the mechanics". //Yes, it sucks in party play imho. It's good for solo. I think in the late game you need to make thoughts about CC. You could still use things like Smoke Mine/Freeze Mine for example. Or use 1-2 CC spell totems (depending on if you want to run with soul mantle, which is really a suboptimal option to get your max totems to 3 imho). Since you will probably run SB, Spell Totem and CwDt you still have 2 full items to use linked skills for CC, since SB only takes like 3, max 4 links. | ||
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Sn0_Man
Tebellong44238 Posts
And I still think it isn't properly end-game viable. The mechanics of the skill are kinda just too ass imo. | ||
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Miragee
8657 Posts
On March 01 2014 05:47 Sn0_Man wrote: Yes but what I'm saying is that for it to be busted good u have to rock it in a searing touch which is how this guy got sooooo far ahead in the dom 1-week. Otherwise its just a "pretty good, absolutely 0-gear" levelling build. And I still think it isn't properly end-game viable. The mechanics of the skill are kinda just too ass imo. Yeah I agree. Putting it into a Searing Touch was a huge part of it. Looking back at it, it seems ridiculous that nobody came to that conclusion earlier since it seems so obvious. They even have similar names, lol. | ||
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Sn0_Man
Tebellong44238 Posts
Press embargo is lifted or something but nothing on the actual website ![]() I hate 3rd party gaming news sites. | ||
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Miragee
8657 Posts
On March 01 2014 06:04 Sn0_Man wrote: I hate 3rd party gaming news sites. Why? I think most general game sites are quite bad because they are not even close to being accurate most of the times. But dedicated fan sites are often times quite good. Isn't TL a prime example?^^ | ||
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Sn0_Man
Tebellong44238 Posts
That is very far from "gaming news site". | ||
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Nibbler89
884 Posts
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TheTenthDoc
United States9561 Posts
I hope GGG at least had the good sense not to make the other socket colors reroll if you get a white socket so as not to render Vaal Orbs utter trash. | ||
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Frankenberry
Denmark302 Posts
On March 01 2014 08:09 TheTenthDoc wrote: So Vaal Orbs are probably only ever going to be used on perfect items, skill gems, and maps. Maybe on a handful of Uniques that don't need socket color adjusting ever (wonder if it works on Tabula). yaaay I hope GGG at least had the good sense not to make the other socket colors reroll if you get a white socket so as not to render Vaal Orbs utter trash. I can think of many other uses for it. First of all it opens up the possibility for new builds (new implicit mods such as life leech of elemental damage for instance. Existing builds could be improved by this mods, by removing life leech gem from lightning arrow blood magic builds for instance. I have from time to time YOLO exalted a somewhat good item. Sometimes it ended up horribly. Sometimes it ended up great! Over time I think I ended up breaking even with my crafting efforts x) Vaal orbs is just another layer to that. Also a lot of uniques will be great with Vaal orbs. I wouldn't mind using it on some uniques, like maligaro's, lioneyes or blood dance. It won't be gamebreaking, but it will be an extra layer which is exactly the point You can play without it. | ||
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ticklishmusic
United States15977 Posts
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Miragee
8657 Posts
On March 01 2014 10:16 ticklishmusic wrote: Imagine if you could use Vaal Orb on BoR and remove the no chest armor mod lol, that would be sick + Show Spoiler + balance. | ||
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vndestiny
Singapore3452 Posts
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Sn0_Man
Tebellong44238 Posts
I hope they let u eternal pre-vorb and then roll it back but it sounded like that might not be a thing. We'll see. | ||
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Probemicro
3708 Posts
also when u are corrupt an item it will reroll the mods that are already on an item. so cant use on legacies | ||
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You can play without it.