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Path of Exile - Page 686

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
February 28 2014 18:46 GMT
#13701
I am really excited about the new leagues now. Magic/Rare strongboxes guarded by monsters (maybe unique boxes too?). Hopefully they aren't as disappointing as most large chests tend to be. Also new bosses in Invasion sounds fun, as long as they aren't all on the same difficulty level as Xandro. I enjoy a challenge, but he can be tough.
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-02-28 18:55:56
February 28 2014 18:55 GMT
#13702
On March 01 2014 03:45 Nibbler89 wrote:
Haven't played in awhile, waiting for the new leagues. How does the searing bond leveling work? do you have to skill into +fire passives or is it literally just so strong you can pick w/e skills for end game build you want and just use it like spectral throw leveling.

Its really best for templar or marauder because they have very easy access to the extra totem keystone (which makes a big difference) and are also tanky enough to kinda just run in a lot of the time since the bond links to ur character as well. I can't really speak to the other classes but I assume they could pull it off fairly easily.

If you have a searing touch you need actual nothing to make it legit, if ur just using like a +1 fire gems dagger then it is probably somewhat necessary to get some kind of fire damage passives (assuming no double-totem). Don't forget flamabillity and increased burning damage whenever u can link it, and voila ur good till pretty much merciless piety (although it starts falling off a bit before then I think?)
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Nibbler89
Profile Blog Joined May 2011
884 Posts
Last Edited: 2014-02-28 19:04:23
February 28 2014 19:03 GMT
#13703
On March 01 2014 03:55 Sn0_Man wrote:
Show nested quote +
On March 01 2014 03:45 Nibbler89 wrote:
Haven't played in awhile, waiting for the new leagues. How does the searing bond leveling work? do you have to skill into +fire passives or is it literally just so strong you can pick w/e skills for end game build you want and just use it like spectral throw leveling.

Its really best for templar or marauder because they have very easy access to the extra totem keystone (which makes a big difference) and are also tanky enough to kinda just run in a lot of the time since the bond links to ur character as well. I can't really speak to the other classes but I assume they could pull it off fairly easily.

If you have a searing touch you need actual nothing to make it legit, if ur just using like a +1 fire gems dagger then it is probably somewhat necessary to get some kind of fire damage passives (assuming no double-totem). Don't forget flamabillity and increased burning damage whenever u can link it, and voila ur good till pretty much merciless piety (although it starts falling off a bit before then I think?)

hm well I was going to go summoner witch so not really close to the totem keystone, still viable or is something else better.
It''ll be leveling in the new league so unless I get blessed by chris doubt I'll have Searing touch.
LagLovah
Profile Joined April 2010
Canada552 Posts
February 28 2014 20:34 GMT
#13704
On March 01 2014 03:55 Sn0_Man wrote:
Show nested quote +
On March 01 2014 03:45 Nibbler89 wrote:
Haven't played in awhile, waiting for the new leagues. How does the searing bond leveling work? do you have to skill into +fire passives or is it literally just so strong you can pick w/e skills for end game build you want and just use it like spectral throw leveling.

Its really best for templar or marauder because they have very easy access to the extra totem keystone (which makes a big difference) and are also tanky enough to kinda just run in a lot of the time since the bond links to ur character as well. I can't really speak to the other classes but I assume they could pull it off fairly easily.

If you have a searing touch you need actual nothing to make it legit, if ur just using like a +1 fire gems dagger then it is probably somewhat necessary to get some kind of fire damage passives (assuming no double-totem). Don't forget flamabillity and increased burning damage whenever u can link it, and voila ur good till pretty much merciless piety (although it starts falling off a bit before then I think?)


I did a test run of the build last week, started out as witch and it worked fine, i got lazy partway through cruel and switched to swearing touch however. The damage output stays pretty reliable for a long ways, the issue with merciless is the totems start to die a bit if you dont invest points into them at all.

The real power of the build really comes in the boss fights though, since you dont spend alot of time directly being hit, it makes alot of the fights quite trivial. When I did it I only took the holy fire passives though, and 1 set of totem damage, so as to make it easier to respec.

The problem with totems dying is probably easily resolved by just using bond/burning/totem resist.

rSLagLovah on NA xSixLagLovah on Kr
Miragee
Profile Joined December 2009
8657 Posts
February 28 2014 20:39 GMT
#13705
On March 01 2014 03:45 Nibbler89 wrote:
Haven't played in awhile, waiting for the new leagues. How does the searing bond leveling work? do you have to skill into +fire passives or is it literally just so strong you can pick w/e skills for end game build you want and just use it like spectral throw leveling.


It is strong and easy to gear. Funny about that is: It was considered unplayable UP for a long time until a guy just rocked the first day of the domination one week with it (he was literally double the EP ahead of the second as he reached lvl 78). To be fair, it got an insane buff with 1.0.5 but at the same time recieved a nerf.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-02-28 20:43:46
February 28 2014 20:40 GMT
#13706
They multiplied the damage by 5. I think the "innovation" was using it in a searing touch (required level 13) to level tbh.

E: it still is pretty questionable endgame IMO since there remain a limited amount of scaling options, the group utility is nonexistant and the playstyle is pretty vulnerable (you either put totems in utterly suicidal locations or put yourself there. Either way...). But for levelling its pretty much just unfairly easy.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Miragee
Profile Joined December 2009
8657 Posts
Last Edited: 2014-02-28 20:52:17
February 28 2014 20:45 GMT
#13707
On March 01 2014 05:40 Sn0_Man wrote:
They multiplied the damage by 5. I think the "innovation" was using it in a searing touch (required level 13) to level tbh.


It doesn't only work with Searing Touch. It finds usage in races, too as of late.

And yes, as I said, it was an insane buff. But after the patch people were still like "lol, no damage buff will make this skill viable, if they don't change the mechanics".

//Yes, it sucks in party play imho. It's good for solo. I think in the late game you need to make thoughts about CC. You could still use things like Smoke Mine/Freeze Mine for example. Or use 1-2 CC spell totems (depending on if you want to run with soul mantle, which is really a suboptimal option to get your max totems to 3 imho).
Since you will probably run SB, Spell Totem and CwDt you still have 2 full items to use linked skills for CC, since SB only takes like 3, max 4 links.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-02-28 20:48:29
February 28 2014 20:47 GMT
#13708
Yes but what I'm saying is that for it to be busted good u have to rock it in a searing touch which is how this guy got sooooo far ahead in the dom 1-week. Otherwise its just a "pretty good, absolutely 0-gear" levelling build.

And I still think it isn't properly end-game viable. The mechanics of the skill are kinda just too ass imo.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Miragee
Profile Joined December 2009
8657 Posts
February 28 2014 20:54 GMT
#13709
On March 01 2014 05:47 Sn0_Man wrote:
Yes but what I'm saying is that for it to be busted good u have to rock it in a searing touch which is how this guy got sooooo far ahead in the dom 1-week. Otherwise its just a "pretty good, absolutely 0-gear" levelling build.

And I still think it isn't properly end-game viable. The mechanics of the skill are kinda just too ass imo.


Yeah I agree. Putting it into a Searing Touch was a huge part of it. Looking back at it, it seems ridiculous that nobody came to that conclusion earlier since it seems so obvious. They even have similar names, lol.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 28 2014 21:04 GMT
#13710
So ummm,

Press embargo is lifted or something but nothing on the actual website

I hate 3rd party gaming news sites.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Miragee
Profile Joined December 2009
8657 Posts
February 28 2014 21:09 GMT
#13711
On March 01 2014 06:04 Sn0_Man wrote:
I hate 3rd party gaming news sites.



Why? I think most general game sites are quite bad because they are not even close to being accurate most of the times. But dedicated fan sites are often times quite good. Isn't TL a prime example?^^
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 28 2014 21:11 GMT
#13712
TL's identity is as a community forum (and pro team I guess).

That is very far from "gaming news site".
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Nibbler89
Profile Blog Joined May 2011
884 Posts
February 28 2014 21:43 GMT
#13713
Another question, I used to play BM summoner, seems like there are some new summoner gems out, is BM still the best and are the flaming skull things used at all or any of the new summoner gems?
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2014-02-28 23:59:44
February 28 2014 23:09 GMT
#13714
So Vaal Orbs are probably only ever going to be used on perfect items, skill gems, and maps. Maybe on a handful of Uniques that don't need socket color adjusting ever (wonder if it works on Tabula). yaaay
I hope GGG at least had the good sense not to make the other socket colors reroll if you get a white socket so as not to render Vaal Orbs utter trash.
Frankenberry
Profile Joined February 2012
Denmark302 Posts
March 01 2014 00:59 GMT
#13715
On March 01 2014 08:09 TheTenthDoc wrote:
So Vaal Orbs are probably only ever going to be used on perfect items, skill gems, and maps. Maybe on a handful of Uniques that don't need socket color adjusting ever (wonder if it works on Tabula). yaaay
I hope GGG at least had the good sense not to make the other socket colors reroll if you get a white socket so as not to render Vaal Orbs utter trash.


I can think of many other uses for it.

First of all it opens up the possibility for new builds (new implicit mods such as life leech of elemental damage for instance. Existing builds could be improved by this mods, by removing life leech gem from lightning arrow blood magic builds for instance.

I have from time to time YOLO exalted a somewhat good item. Sometimes it ended up horribly. Sometimes it ended up great! Over time I think I ended up breaking even with my crafting efforts x) Vaal orbs is just another layer to that. Also a lot of uniques will be great with Vaal orbs. I wouldn't mind using it on some uniques, like maligaro's, lioneyes or blood dance.

It won't be gamebreaking, but it will be an extra layer which is exactly the point You can play without it.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 01 2014 01:16 GMT
#13716
Imagine if you could use Vaal Orb on BoR and remove the no chest armor mod
(╯°□°)╯︵ ┻━┻
Miragee
Profile Joined December 2009
8657 Posts
March 01 2014 01:18 GMT
#13717
On March 01 2014 10:16 ticklishmusic wrote:
Imagine if you could use Vaal Orb on BoR and remove the no chest armor mod


lol, that would be sick + Show Spoiler +
balance.
vndestiny
Profile Blog Joined September 2011
Singapore3452 Posts
March 01 2014 01:42 GMT
#13718
I thought it can roll an additional mod on an item/ replace an implicit (or not) and then that's it? No further modification of any kind until the end of time. That sounds pretty bad/scary tbh. You risk destroying a good item/make a normal item becomes decent. Gem lvl on the other, seems ridiculous.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 01 2014 01:47 GMT
#13719
Apparently corrupting an item prevents any further changes to the item so u can't reroll white sockets simply cuz u cant chrome the item at all.

I hope they let u eternal pre-vorb and then roll it back but it sounded like that might not be a thing.

We'll see.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Probemicro
Profile Joined February 2014
3708 Posts
March 01 2014 02:32 GMT
#13720
corrupted items simply act like mirror items. you cannot do anything to it anymore. not eternal, chromes jewels...

also when u are corrupt an item it will reroll the mods that are already on an item. so cant use on legacies
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