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On July 21 2013 00:24 Pwere wrote: Can the shop sell 2h weapons at level 1? I thought it required lvl 2. I have no clue, but you could probably test this by running a couple new characters to town really quick. Shouldnt take longer than 3-5 minutes to realize which it is.
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On July 21 2013 00:24 Pwere wrote: Can the shop sell 2h weapons at level 1? I thought it required lvl 2.
Wasn't one at either level.
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I guess that explains why a few marauders get 20k+ XP in the 12 mins races, while the other barely break 15k... 2h or go home.
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Well I guess there is no point in arguing when people think a luck factor is good for a race environment. Arguing that skill shouldn't be the primary factor in winning a race is a tacid admission that you don't have the skill necessary to beat other players and have to rely on luck to beat them.
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You need the skill to beat them when you do get lucky. 1 month ago I know I couldn't have won any race no matter the RNG, but now I'm pretty confident in my Descent and short races. I still improve every race, and I often make pretty terrible mistakes, but when things go my way good things happen.
SC2 has a huge luck factor despite there not being actual RNG in the game. Poker tournaments are a huge crapfest, yet good players come out on top in the long run. This is no different, and so far there's enough skill to make the difference, and make it interesting to improve and talk about it on forums. What more do you want?
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On July 21 2013 06:47 Pwere wrote: You need the skill to beat them when you do get lucky. 1 month ago I know I couldn't have won any race no matter the RNG, but now I'm pretty confident in my Descent and short races. I still improve every race, and I often make pretty terrible mistakes, but when things go my way good things happen.
SC2 has a huge luck factor despite there not being actual RNG in the game. Poker tournaments are a huge crapfest, yet good players come out on top in the long run. This is no different, and so far there's enough skill to make the difference, and make it interesting to improve and talk about it on forums. What more do you want? This. Except for me, I think I could only make top 15 or 20 with enough RNG.
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On July 21 2013 06:47 Pwere wrote: You need the skill to beat them when you do get lucky. 1 month ago I know I couldn't have won any race no matter the RNG, but now I'm pretty confident in my Descent and short races. I still improve every race, and I often make pretty terrible mistakes, but when things go my way good things happen.
SC2 has a huge luck factor despite there not being actual RNG in the game. Poker tournaments are a huge crapfest, yet good players come out on top in the long run. This is no different, and so far there's enough skill to make the difference, and make it interesting to improve and talk about it on forums. What more do you want?
Yes, but that's a strawman argument. I'm not saying that there shouldn't be any RNG, I'm saying that it's ridiculous for people to argue that RNG is good. It's clearly not. Consistency matters and yes there is consistency in racing, however there is also an unecessary RNG factor that could be limited. Limiting the rolls of low level weapons is one step, it would have no impact on the actual game, because low level weapons are inherently worse than high level weapons.
I see no reason why anyone should be able to roll a weapon with almost 2x the damage of a normal weapon below level 10 or 15. It just unecessarily increases the RNG in races.
So for the second time, I'm not arguing that there should be no RNG, that would just be unreasonable. I'm arguing that there should be less RNG which is perfectly reasonable and would ultimately increase the skill gap in racing.
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If you're looking for a balanced/fair competitive game you're simply in the wrong genre. Everything in action rpgs is about drops and thus drop luck. Chances are that there will be no sponsored PoE progamer tournaments. No one seriously looks at a single race and decides that the winner must be the most skilled guy in the scene. There's a reason why they have the league format where a large number of races decides who actually is "the best". And large numbers pretty much cancel rng out.
PoE isn't a game designed around races. It's not meant to be "balanced". It, like all other hack and slash action rpgs, works on the basis that you kill monsters for that chance at the "good drop". So yes, I argue that RNG is good.
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On July 21 2013 07:49 Monsen wrote: If you're looking for a balanced/fair competitive game you're simply in the wrong genre. Everything in action rpgs is about drops and thus drop luck. Chances are that there will be no sponsored PoE progamer tournaments. No one seriously looks at a single race and decides that the winner must be the most skilled guy in the scene.
PoE isn't a game designed around races. It's not meant to be "balanced". It, like all other hack and slash action rpgs works on the basis that you kill monsters for that chances at the "good drop". So yes, I argue that RNG is good.
But who would it effectively hurt to limit the range of rolls on low level weapons? It would improve the racing experience and increase the skill gap in racing while having absolutely no negative effect on the rest of the game. It's a win/win for the racing scene and doesn't hurt the people in Onslaught, Anarchy or any other league at all.
And I genuinely think that PoE is not just your average ARPG game, GGG actually cares alot about racing. I don't see why we racers should be silenced by the argument that you personally feel the game is not primarily about racing. For me personally (and some other players) it is mainly about racing and this change would only benefit the racing scene and have no negative impact on the overall experience of other players.
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You were arguing that "rng is bad" and there needs to be "less", not the miniscule change of low level weapon drop/rolls. And last time I checked poe was an (standard) arpg with the added feature of races. It's certainly a very important and interesting feature, but it's still just a feature, not the game. It's like demanding that Broodwar should be balanced around custom/ money maps (HoN around midwars etc....).
And I love your last paragraph. Yes, I am actively trying to "silence the racers" with "my argument" about my "feelings about the purpose of the game". Please allow me a second to put my pinkie to the corner of my mouth and laugh madly. You got that passive aggressive thing down really well. Does the entire world hate you, or is it just everyone disagreeing with you?
Racing is one of the features of the ARPG PoE. Most PoE players don't race. The largest portion of the game has nothing to do with racing. The largest portion of the player base has nothing to do with racing. So, while minor changes to improve the racing experience are perfectly fine, balancing the game for racing is just ludicrous. GGG already has found far better ways to address extreme rng luck for example with the chests in descent races.
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On July 21 2013 07:53 SlixSC wrote:Show nested quote +On July 21 2013 07:49 Monsen wrote: If you're looking for a balanced/fair competitive game you're simply in the wrong genre. Everything in action rpgs is about drops and thus drop luck. Chances are that there will be no sponsored PoE progamer tournaments. No one seriously looks at a single race and decides that the winner must be the most skilled guy in the scene.
PoE isn't a game designed around races. It's not meant to be "balanced". It, like all other hack and slash action rpgs works on the basis that you kill monsters for that chances at the "good drop". So yes, I argue that RNG is good. But who would it effectively hurt to limit the range of rolls on low level weapons? It would improve the racing experience and increase the skill gap in racing while having absolutely no negative effect on the rest of the game. It's a win/win for the racing scene and doesn't hurt the people in Onslaught, Anarchy or any other league at all. And I genuinely think that PoE is not just your average ARPG game, GGG actually cares alot about racing. I don't see why we racers should be silenced by the argument that you personally feel the game is not primarily about racing. For me personally (and some other players) it is mainly about racing and this change would only benefit the racing scene and have no negative impact on the overall experience of other players.
It hurts every single player playing the game. Why do you play ARPG's? For the lucky drops on great items. I know you're only saying for "low levels" whatever that translates into for you, but getting a random orange that's fucking amazing and destroys things for 15 levels is why people play this game. Taking that away is taking away the incentive. There is luck in everything in life, some people profit off of it and others fail because of it. This is not a serious money earning event. It's for the lols and the funsies.
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So...item generation RNG for "race mode only"?
Is having a completely authentic PoE leveling experience, complete with potentially godly low level weapons, during a 90 minute race or whatever all that important? I don't think it is.
Throw the racers a bone and let them (and only them, the ones doing the short races, if it's that important to you) have item generation restrictions. I don't see the problem here.
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I take back what I said about guaranteed items in the Descent Races... You can too easily run out of flasks all geared in white items with no rings...
Obviously, on my 2nd run, I got two uniques (iron ring and jade amulet, basically the two best uniques for Ranger), a superior RoA, superior Quicksilver and MS boots. Very frustrating feeling.
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On July 21 2013 09:39 scrubtastic wrote: So...item generation RNG for "race mode only"?
Is having a completely authentic PoE leveling experience, complete with potentially godly low level weapons, during a 90 minute race or whatever all that important? I don't think it is.
Throw the racers a bone and let them (and only them, the ones doing the short races, if it's that important to you) have item generation restrictions. I don't see the problem here.
No, that would completely ruin the experience of everyone else who doesn't race!!!!!!!
How that logically follows I don't know, but people keep saying it so it must be true.
On July 21 2013 10:01 Pwere wrote: I take back what I said about guaranteed items in the Descent Races... You can too easily run out of flasks all geared in white items with no rings...
Obviously, on my 2nd run, I got two uniques (iron ring and jade amulet, basically the two best uniques for Ranger), a superior RoA, superior Quicksilver and MS boots. Very frustrating feeling.
I died too and didn't decide to remake. I got my first short bow at level 7 and before that only had a crude bow. No iron ring or rustic stash drop at all. I mean I understand when people say that RNG isn't a problem, because you don't really notice it until you experience a race in which your RNG is terrible. It's like playing a completely different game. When I got to 19.5 lvl I was flying through every level with absolute ease. Today, I had trouble killing anything because I just didn't have the right gear. Compare that with someone who gets an iron ring, quiver and a rustic and you have to substantially better than them to even come close to their clear speed even if they are mentally challenged.
I really think the chest that drops RoA should come with a short bow and an iron ring. Else you just have to play the first 8 levels or so with a crude bow if you are unlucky enough to never find a short bow (which I was). (the short bow I got out of the next chest rolled incr. crit strike chance so that really doesn't count, my crude bow actually did slightly more damage than that thing)
What makes Descent races so much more RNG-dependant is the fact that there are no vendors, so if you want a certain type of ring or need an upgrade for your weapon you have to rely 100% on luck to get one. It's just not a fun experience.
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Heh, had to log out at 12 in Merveil zone. Tried rain of arrows ranger this time, it started out really good, but then I got to the statue zone. Went really really slow. Never really had any troubles there when I used split arrow, but maybe I just had better gear rng in general. Anyways, pretty done with ranger in descent. Going to stick to either duelist or maurader from now on, cleave pretty damn op.
Watched last couple minutes of the guy who got rank1 duellist, he had to log out, and someone in chat said he logged out another time earlier + he didn't even use leap slam to run faster. And he STILL won the race by a huge margin.
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Haha =D
I started out wrong route and went to tidal Island first, then when I was almost at hailrake I see message that someone already killed her. Pretty insane since I only stopped to cleave when I was almost surrounded.
Anyways, barely managed to kill brutus on lvl9 with like 85%. 0 flask charges left with around 25 hp. Good thing a random mob gave me a firetrap gem before, only reason I managed. Rest was pretty chill tbh. I tried merveil with 1 frost ring, almost died so ended up farming Cavern of anger rest of race. I think I killed Fairgraves first, but never noticed an annoucement, I was atleast first into the cave. But I forgot to deliver it until I failed the merveil attempt ;(
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On July 21 2013 13:09 ZoRoXo wrote: Haha =D
I started out wrong route and went to tidal Island first, then when I was almost at hailrake I see message that someone already killed her. Pretty insane since I only stopped to cleave when I was almost surrounded.
Anyways, barely managed to kill brutus on lvl9 with like 85%. 0 flask charges left with around 25 hp. Good thing a random mob gave me a firetrap gem before, only reason I managed. Rest was pretty chill tbh. I tried merveil with 1 frost ring, almost died so ended up farming Cavern of anger rest of race. I think I killed Fairgraves first, but never noticed an annoucement, I was atleast first into the cave. But I forgot to deliver it until I failed the merveil attempt ;(
lol I did the exact same thing. I went to kill hellrake which in hindsight was probably a mistake because mud flats was on the other end of terraces. pretty much 2 mins wasted. I actually killed merveil but I wasted so much time, had to tp out and go ledge twice to refill my posts. I only had 10 mins in act 2 so I went river crossings which was probably a mistake because the mob density isn't very good there, should have tried to go crossroads maybe and killed everything in old fields. oh well.
the person who got first on hellrake was a shadow, which have much faster single target than duelists, so you won't ever get a hellrake first if a shadow decides to go for it, just no way. (mainly because they can kill hillock and hellrake much faster than duelists)
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Got to level 20 (901k experience). 12th overall. Whats up pwere?
edit: Ha, beat zoroxo aswell. You guys gotta step it up
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Woke up, died to flicker champs, rerolled for practice, did very bad, back to bed...
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