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The Secret World - Page 11

Forum Index > General Games
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BrTarolg
Profile Blog Joined June 2009
United Kingdom3579 Posts
July 15 2012 14:05 GMT
#201
I kind of want to try this game but i don't wanna just blow 40 quid on it just to drop it after a few hours

Is there any kind of 7 day trial or anything like that?
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2012-07-16 05:43:13
July 16 2012 05:39 GMT
#202
think I've completed about 75% of the content in Savage Coast and I'm appreciating the game more

I decided to complement Blood with Elementalist just because Shock has a DoT passive (although no long term punishment for AP spending is nice) and combat immediately started becoming more complex and interesting managing 2 different resources.

I need to start looking deeper into Blood and AR or Fist for healing though. I haven't done a 5 player dungeon yet but plan on entering Polaris soon as a healer. I've been accumulating QL4 heal gear which I think is overgear for Polaris.

for anyone that has healed before, do you ever use a resource building skill to build up both resources or just completely focus on heal skills of the separate focuses to build up the resources separately?

in terms of story & lore, I think it's apparent there was a lot of passion and effort behind creating the world and voice dialog. there's some nice personality and character to it.

I've ran into some annoying issues. 2 quests that are bugged and a game locking up issue that others have reported on TSW's tech support forum. I'm trying out a solution that hopefully resolves the game locking up issue.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Sableyeah
Profile Blog Joined December 2010
Netherlands2119 Posts
July 16 2012 16:58 GMT
#203
So I share an account with my brother and he plays the game more often than I do, like alot more. The problem I'm facing with this is that all I see is the same friggin type of area.... 20+hours of gameplay and still in the same gloomy offcity map. What were they thinking? I understand that this game is very very story oriented but the writers couldn't think of something?

I have to say I hardly play but I often sit next to him doing other stuff on the laptop but each time I glance, it's not inviting me to play. Fighting doesn't change much, skills aren't engaging and the delays are somewhat annoying.
BoA | Sunny | HyunA | ChoA | Hyemi // Preoccupied with a single leaf, you won't see the tree. Preoccupied with a single tree and you will miss the entire f0rest - Takuan Soho
adwodon
Profile Blog Joined September 2010
United Kingdom592 Posts
Last Edited: 2012-07-17 02:57:53
July 17 2012 02:55 GMT
#204
On July 16 2012 14:39 udgnim wrote:
I need to start looking deeper into Blood and AR or Fist for healing though. I haven't done a 5 player dungeon yet but plan on entering Polaris soon as a healer. I've been accumulating QL4 heal gear which I think is overgear for Polaris.

for anyone that has healed before, do you ever use a resource building skill to build up both resources or just completely focus on heal skills of the separate focuses to build up the resources separately?


QL4 is overgeard of polaris, but as a healer thats a good thing. Healing does suck hard till you get good gear (like all inferno QL5+ blues) and a few key skills.

At least from a blood magic perspective. Blood magic felt horribly weak for healing to start but now I have over 1k heal rating and the scartlett something skill its very nice. I did recently try to use blood magic with assault rifles but the lack of heal spam which builds up both resources was hard. Unless everyone is well geared in an instance you really have to focus on pure healing so spamming non-heal double resource builders just doesn't work.

Then again I hear blood magic does work well with assault rifles so maybe I just haven't given it the time of day!

Remember that to main heal in an dungeon you have to stack healing items, a full set is a must.

Generally I seem to find that the stuff you get from solo isn't very min max, it has health + attack or health + healing whereas blue items from dungeons tend to just have either health or healing or attack + glyph and min maxing seems to be the way to go for dungeons.
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
July 17 2012 08:14 GMT
#205
On July 17 2012 01:58 Sableyeah wrote:
So I share an account with my brother and he plays the game more often than I do, like alot more. The problem I'm facing with this is that all I see is the same friggin type of area.... 20+hours of gameplay and still in the same gloomy offcity map. What were they thinking? I understand that this game is very very story oriented but the writers couldn't think of something?

I have to say I hardly play but I often sit next to him doing other stuff on the laptop but each time I glance, it's not inviting me to play. Fighting doesn't change much, skills aren't engaging and the delays are somewhat annoying.


Solomon Island does seem to drag on, but the good news is you don't have to do all the quests in the area. When you feel like it, and you think you're geared enough, go progress the Story Mission (teal colour quest) and move on to Egypt.

It's what I did, halfway through Blue Mountain. I actually quite like the gloom of Solomon Island but it was time for a nice vacation to the desert =P

Combat can get repetitive but to me, the whole idea of fighting is just something I have to sit through to enjoy the rest of the content - which is great. I do like the fact that you can avoid mobs a whole lot more than in WoW. So yeah, I try to avoid as many mobs as possible.
Velr
Profile Blog Joined July 2008
Switzerland10980 Posts
July 17 2012 09:01 GMT
#206
I began Yesterday and went Hammer/Blood (both DPS)... Seems stupid now (or isn't it)? .
Wellfrom how i understand it.. I just can redo the quests after the timer runs out and get again KP/FP/Rewards for them?
BloodyC0bbler
Profile Blog Joined September 2004
Canada7876 Posts
July 17 2012 19:17 GMT
#207
On July 17 2012 18:01 Velr wrote:
I began Yesterday and went Hammer/Blood (both DPS)... Seems stupid now (or isn't it)? .
Wellfrom how i understand it.. I just can redo the quests after the timer runs out and get again KP/FP/Rewards for them?



Hammer has a ton of tanky skillsets so your fine
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
Velr
Profile Blog Joined July 2008
Switzerland10980 Posts
July 17 2012 21:34 GMT
#208
I don't want to tank, but blood dps seems to have like 0 synergie with hammer.. Well, skilled into shotgun now, these few points shouldn't matter in the long run
Vodh
Profile Joined May 2010
68 Posts
July 18 2012 03:45 GMT
#209
Got it yesterday, and man, I've never been so hooked up on an MMO since WoW back in the vanilla day. This is a great game, the story and mood are just awesome and once you get used to it, combat is actually surprisingly enjoyable (at least that's what I feel). Love the fact that you get equal amounts of AP and SP per xp all throughout the game, makes the progression so much more enjoyable and doesn't punish for putting skill points in lots of low lvl skills either. If Funcom keeps the game alive with updates I can see myself playing it for a long time.
Are you ready, guys? Put ya gunz on!
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2012-07-18 06:59:07
July 18 2012 06:36 GMT
#210
did Polaris and Inferno for the first time as a healer using Blood/Fist in QL4/5 green heal gear and out of the 2 groups I've played with, it's basically hope the tank and healer know the fight and the DPS is smart enough not to get hit by stuff

pace of the dungeons sure is fast. barely have to do any trash and its basically just going from 1 boss to the other.

in terms of my experience as a healer, I could definitely keep the tank up. DPS would die if they kept not avoiding stuff though.

wiped on the Inferno end boss on the first run because all the DPS died and boss had ~33%. the tank and I could have kept living for a very long time but it would have also taken a really long time to kill the boss because of the fight mechanics. second run all the DPS died again but the boss had ~10K HP so the tank eventually whittled the boss down.

might try using a dual resource builder once I get more accustomed to dungeon healing

starting to get really tired of the New England/Maine area while questing in Blue Mountain. I've completed the main story for the area though so I could head to Egypt, but I still probably haven't completed 50% of the quests in Blue Mountain.

also, Ak'abs are damn annoying. for whatever reason, an Ak'ab will sometimes come aggroing towards me while I'm in area where there shouldn't be any nearby Ak'abs
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
oxxo
Profile Joined February 2010
988 Posts
July 18 2012 08:33 GMT
#211
Wow, you guys weren't kidding. Just like some others in this thread, I haven't had this much fun in a MMO since vanilla WoW release. \
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
Last Edited: 2012-07-18 08:51:49
July 18 2012 08:41 GMT
#212
Oh my goodness this idea sounds really cool what with the backstory and everything ><

Hope to join you guys soon because I don't really understand the terminology being used here, not having touched the game myself. The historical fiction idea sounds epic.

Out of curiosity, what's the most/least common secret society joined, and also which is the most fun in your guys' opinion

Edit: ah, apparently there are a lot of issues with population imbalance lol
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
Drake
Profile Joined October 2010
Germany6146 Posts
July 18 2012 08:48 GMT
#213
On July 16 2012 14:39 udgnim wrote:
[...]
I've ran into some annoying issues. 2 quests that are bugged and a game locking up issue that others have reported on TSW's tech support forum. I'm trying out a solution that hopefully resolves the game locking up issue.


all bugs i found was gone after the last patch ... seems they doing a great work
think about anarchy online, still one of the best since 10 years
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Velr
Profile Blog Joined July 2008
Switzerland10980 Posts
July 18 2012 10:25 GMT
#214
On July 18 2012 17:41 Aerisky wrote:
Oh my goodness this idea sounds really cool what with the backstory and everything ><

Hope to join you guys soon because I don't really understand the terminology being used here, not having touched the game myself. The historical fiction idea sounds epic.

Out of curiosity, what's the most/least common secret society joined, and also which is the most fun in your guys' opinion

Edit: ah, apparently there are a lot of issues with population imbalance lol



If your not into PvP it's not that "bad".
You can group up and talk with members of other factions but not have mixed guilds (cabals).


How to pick?
Well, the basic lore and check out the rewards for completing a deck (special optical outfights) on the homepage.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2012-07-19 02:48:14
July 19 2012 02:44 GMT
#215
turns out the solo build I've been using through Blue Mountain is pretty mediocre and I didn't realize it until I picked up Ignition (9 AP outer ring Elementalist active) and changed some actives & passives around

Ignition is pretty damn amazing. it's a dual resource building skill with a 0.5 cast and no CD and it does not appear to have any run speed decrease while casting which is really nice.

I'm using it with Combust (and 0.5 second cast reduction passive) which normally costs 2 resources but cost is reduced down to 1 when target is Hindered and use Molten Earth which procs a Hinder effect allowing me to cast 5 Combusts on a target before Hinder wears off. I then follow it up with Exsangulate to consume Blood resources and the target is usually close to death and I just need to cast some Ignitions to finish the target off.

I'm pretty happy with the actives I'm using but need to look at the ability wheel to see if there are some accessible passives that can better complement my new solo build.

Blue Mountain is really boring as hell. The area just doesn't really have anything interesting in it while Savage Coast & Kingsmouth were much more varied and different. Blue Mountain is a REALLY DREARY zone.

edit: found link that can show builds

http://www.drakkashi.com/secretworld/wheel.php?45=0&40=2&41=5&40=6&25=5&25=1&29=2&40=3&40=5&41=2&41=0&41=6&24=5&16=3
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Netsky
Profile Joined October 2010
Australia1155 Posts
Last Edited: 2012-07-19 11:21:01
July 19 2012 09:59 GMT
#216
Just tried this game out. I'm about half-way through Blue Mountains, here are some current thoughts:

Positive
- Very different feel and theme from the standard fantasy MMO
- Great atmosphere and "feeling" to the game
- "Single server" setup is really cool, it's the first time I've seen it in an MMO and it's fantastic
- Great skill system with the ability wheel and SP/AP, essentially no classes, all players can be all roles
- Quests are different and much more involved than your standard MMO, some tricky puzzles in there that require some research
- Sounds effects, music and atmospherics fit the game and theme really well

Negative
- Engine and graphics feel really old. Has a "console" feel. Maybe early PS2 standard?
- Some of the questing is not very well thought out or intuitive (this could turn off some players, some players will consider it "challenging")
- No AH or dungeon finder, although I believe both are expected to be added in the future (I know some players don't like dungeon finders, but they are standard issue now in modern MMOs)
- Crafting system is pointless and tedious (I don't know why this is so hard for developers to even get partially right?)

Game breaking
- The game is full of bugs. Bugs in combat, bugs in quests, bugs everywhere. All the time.
- Feels like an alpha/early beta test, rather than retail release

Summary
- Great atmosphere and theme
- Very, very cool ideas and some great concepts in the game. Just needs some refinement, which I'm hoping will come over time.
- Major execution fail. If this game kept cleaned up the bugs, engine and graphics it would be a great game...Feels a bit dated.

Conclusion
- Current state of the game isn't worth my time for now. Certainly something I might come back to once they get the bugs under control and add more basic features.

Note: I haven't included any comments about PvP as I think PvP is garbage in pretty much every MMO I've ever played so I don't consider it a factor.
sidesprang
Profile Joined January 2009
Norway1033 Posts
July 20 2012 01:19 GMT
#217
@netsky, I'm sorry but early PS2 standard on graphics aka worse than wow. You must be running on low. The game looks awesome on my PC.

If you were talking about the animations (especially the face) I could maybe see your point as in some of the cutscenes they can look really bad.
Float like a butterfly, sting like a bee.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2012-07-20 03:56:22
July 20 2012 03:49 GMT
#218
Egypt is a much more interesting place than Blue Mountain. Said is also a boss.

I found Gandalf in TSW

[image loading]

this dialogue is also hilarious

E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
July 21 2012 03:04 GMT
#219
found a build I like that allows me to outrange melee very well. not taking damage against melee-only mobs is pretty nice for survivability.

http://tsw.mmoz.pl/AbilitySkillWheelDeckBuilder.php?l,2,8,4,1,1,8,1,3,2,6,1,5,1,8,1,7,2,6,3,1,1,6,2,2,2,6,4,3,1,8,1,4,1,8,1,6,2,4,2,3,2,6,3,2,1,6,1,4,1,6,1,6,2,6,2,3

videos of me using the build





I think the game is going to suffer a population decrease though because it doesn't really hand hold people. If someone isn't using a decent solo build by the time they enter Blue Mountain, the build is going to get exposed and gameplay is going to be a lot less fun with low damage, taking a lot more damage, and dieing.

There are pre-built decks to follow but the decks are not necessarily good for soloing and trying to build your own deck can be a daunting task.

Sometimes I watch people attack something in Egypt just to see how much DPS they have, how much HP they lose, and whether they die or not and some people actually end up dieing against a single mob because their build isn't up to snuff. So either they're going to eventually fix/change the build, keep using their build and tolerate the consequences of their build being bad, or quit playing because they could no longer tolerate their build being bad and were not capable of fixing it themselves.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Ighox
Profile Joined July 2009
Norway580 Posts
July 21 2012 03:37 GMT
#220
On July 21 2012 12:04 udgnim wrote:
I think the game is going to suffer a population decrease though because it doesn't really hand hold people. If someone isn't using a decent solo build by the time they enter Blue Mountain, the build is going to get exposed and gameplay is going to be a lot less fun with low damage, taking a lot more damage, and dieing.

There are pre-built decks to follow but the decks are not necessarily good for soloing and trying to build your own deck can be a daunting task.

Sometimes I watch people attack something in Egypt just to see how much DPS they have, how much HP they lose, and whether they die or not and some people actually end up dieing against a single mob because their build isn't up to snuff. So either they're going to eventually fix/change the build, keep using their build and tolerate the consequences of their build being bad, or quit playing because they could no longer tolerate their build being bad and were not capable of fixing it themselves.

A population decrease is definitely going to happen in TSW but it's also one of the very few AAA MMO's that was designed for a niche audience rather than everyone and the server system makes it much less noticable so overall it probably won't be a problem.

I ran into the exact same thing you're talking about, I followed the Gunslinger deck and it worked great up until Blue Mountain and suddenly it sucked really hard so I had to swap around many abilities.
Most people may expect the premade decks to be viable forever, for both soloing and grouping because that's usually how it's like but that's definitely not the case here.

Another funny thing from people that are quitting/have quit is that they complain about bugged quests etc. and the quests they talk about aren't really bugged, they've just missed something.
Like an investigation quest is bugged because no passwords they've found in files works, but it's only "bugged" because they didn't find the cellphone where the password was.
Most of the complaints from people who say "THERE ARE SOOO MANY BUGS" are probably just because of things like this.
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