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APB: Reloaded (Free to Play) - Page 9

Forum Index > General Games
Post a Reply
Prev 1 7 8 9 10 11 16 Next All
Gao Xi
Profile Blog Joined June 2009
Hong Kong5178 Posts
June 29 2011 04:41 GMT
#161
On June 29 2011 13:11 Flameling wrote:
Show nested quote +
On June 29 2011 13:09 Gao Xi wrote:
Does anyone have the Teamliquid logo, and could they send it to me?


If you're on Colby, message Braden ingame

I did, but you never replied
龔智禮 _________________________________________________________________________________________________ CJ NATION
dOofuS
Profile Joined January 2009
United States342 Posts
June 29 2011 06:36 GMT
#162
On June 29 2011 13:41 Gao Xi wrote:
Show nested quote +
On June 29 2011 13:11 Flameling wrote:
On June 29 2011 13:09 Gao Xi wrote:
Does anyone have the Teamliquid logo, and could they send it to me?


If you're on Colby, message Braden ingame

I did, but you never replied

Sorry for the delay, car got booted IRL. D:
Gao Xi
Profile Blog Joined June 2009
Hong Kong5178 Posts
June 29 2011 07:12 GMT
#163
On June 29 2011 15:36 dOofuS wrote:
Show nested quote +
On June 29 2011 13:41 Gao Xi wrote:
On June 29 2011 13:11 Flameling wrote:
On June 29 2011 13:09 Gao Xi wrote:
Does anyone have the Teamliquid logo, and could they send it to me?


If you're on Colby, message Braden ingame

I did, but you never replied

Sorry for the delay, car got booted IRL. D:

D:
Thanks for the Logo. I put it on my car. Aww yea
龔智禮 _________________________________________________________________________________________________ CJ NATION
Lokgar
Profile Blog Joined June 2010
United States147 Posts
Last Edited: 2011-06-29 17:51:49
June 29 2011 17:21 GMT
#164
OP, I have a new Enforcer on US EAST. Cumlips is the name.

Pics of my crim
[image loading]
[image loading]
ESV replay guy. I guess. Maybe.
Thenas
Profile Joined May 2010
Sweden107 Posts
June 29 2011 18:08 GMT
#165
so I've tried this game out for some 14 hours now, and I don't quite get it. from what I have noticed all you have to do is buy a shotgun, attempt to run people over and if you miss just jump out and shoot them. Is this all there is or am I missing something?
Polarn
Profile Joined May 2010
Norway96 Posts
June 29 2011 18:19 GMT
#166
I've got an enforcer on EU2 named Pollymatrix, and a crim on EU2 named Polarn. Mostly play on the enforcer, but feel free to add me.

On June 30 2011 03:08 Thenas wrote:
so I've tried this game out for some 14 hours now, and I don't quite get it. from what I have noticed all you have to do is buy a shotgun, attempt to run people over and if you miss just jump out and shoot them. Is this all there is or am I missing something?

I think you're dumbing it down a bit too much.
There's not a lot of tactical gameplay involved if you're playing solo and just running around with a shotgun..
Try to join a group or play with someone you know, it's a lot more enjoyable then.
ABC // ÆØÅ
TelecoM
Profile Blog Joined January 2010
United States10691 Posts
June 29 2011 18:22 GMT
#167

so I've tried this game out for some 14 hours now, and I don't quite get it. from what I have noticed all you have to do is buy a shotgun, attempt to run people over and if you miss just jump out and shoot them. Is this all there is or am I missing something?


If you played this game for 14 hours and that is all you gathered from it, then i'm shocked. Like they said , team up with some people, meet and make friends for sure.
AKA: TelecoM[WHITE] Protoss fighting
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-06-29 18:23:43
June 29 2011 18:23 GMT
#168
On June 30 2011 03:08 Thenas wrote:
so I've tried this game out for some 14 hours now, and I don't quite get it. from what I have noticed all you have to do is buy a shotgun, attempt to run people over and if you miss just jump out and shoot them. Is this all there is or am I missing something?


That's a good way to win a battle that happens in the middle of the street. How do you run over a sniper, and ultimately clear the area to capture the objective or keep doing that to guard it? Like the poster above says, you're kind of looking at it through a narrow scope.
Roeder
Profile Joined July 2010
Denmark735 Posts
June 29 2011 18:44 GMT
#169
On June 25 2011 17:03 Spikeke wrote:
[image]
Pic of my teammate, Kerregan.

Game is still beta, so there are problems. Memory leaks, Lag spikes, Framerate issues, imbalance, pointless missions, hackers, etc.. The idea is great, but until it's finally polished, expect frequent rage and wtf's. It's free, so it's worth a try.


Sounds exactly like when I beta tested it ~2 years ago. :/

I'm redownloading it now for another try though. The game has so much potential. I really hope they'll pull it off this time.
Starcraft is a mix between chess, poker and a Michael Bay movie.
XenoJesus
Profile Joined June 2010
United States72 Posts
June 29 2011 20:30 GMT
#170
So, is there an actual TL "clan" on US East?
Thenas
Profile Joined May 2010
Sweden107 Posts
Last Edited: 2011-06-29 20:44:18
June 29 2011 20:42 GMT
#171
Group play is what I've been doing ever since I left the tutorial missions, but it seems impossible to do anything about the car into close position shotgun play, unless you get a shotgun yourself (or a RPG but that's pretty useless otherwise ). it just seems very broken atm (yes I realize it's a beta but still it's the core element of the game).
So far I haven't had trouble with snipers they are too easy to line of sight and the number of positions for a sniper seem very limited. (mostly played the bay area)
However I like the VoIP feature they have, in fact the sound overall in the game is kind of insane.
With a little bit better of a level design I'm sure it would be perfectly fine but almost every mission so far has been very close combat oriented.
I'll give it another 24ish hours of game play, maybe it gets better later on.

Nice nose dive there by the way
iLikeRain
Profile Joined June 2011
Denmark504 Posts
June 29 2011 20:55 GMT
#172
On June 30 2011 05:42 Thenas wrote:
Group play is what I've been doing ever since I left the tutorial missions, but it seems impossible to do anything about the car into close position shotgun play, unless you get a shotgun yourself (or a RPG but that's pretty useless otherwise ). it just seems very broken atm (yes I realize it's a beta but still it's the core element of the game).
So far I haven't had trouble with snipers they are too easy to line of sight and the number of positions for a sniper seem very limited. (mostly played the bay area)
However I like the VoIP feature they have, in fact the sound overall in the game is kind of insane.
With a little bit better of a level design I'm sure it would be perfectly fine but almost every mission so far has been very close combat oriented.
I'll give it another 24ish hours of game play, maybe it gets better later on.

Nice nose dive there by the way

Shotguns are only a very small part of the game. Sure, close-quarter-combat is a very important part of the game because you have to walk to places and pick things up etc. but it's really all about learning positioning when you get a bit more experience. Using a sniper when you are on a defend mission in a wide area is much more beneficial, so always remember to switch weapons based on the mission and your opponents.

And also, like others have pointed out, play with friends if you can. Being able to coordinate attacks and use "special tactics " makes the game so much more enjoyable than just run around with randoms and see who can kill the most players.
(┛◉Д◉)┛彡┻━┻ OW YEAH!!
Polarn
Profile Joined May 2010
Norway96 Posts
June 29 2011 21:35 GMT
#173
On June 30 2011 05:42 Thenas wrote:
Group play is what I've been doing ever since I left the tutorial missions, but it seems impossible to do anything about the car into close position shotgun play, unless you get a shotgun yourself (or a RPG but that's pretty useless otherwise ). it just seems very broken atm (yes I realize it's a beta but still it's the core element of the game).
So far I haven't had trouble with snipers they are too easy to line of sight and the number of positions for a sniper seem very limited. (mostly played the bay area)
However I like the VoIP feature they have, in fact the sound overall in the game is kind of insane.
With a little bit better of a level design I'm sure it would be perfectly fine but almost every mission so far has been very close combat oriented.
I'll give it another 24ish hours of game play, maybe it gets better later on.

Nice nose dive there by the way


I usually play as a sniper. There are a ton of "secret" areas where you can climb up to in order to get a better view with a sniper.
Also what rank do you play on? I'm silver 8 at the moment, and I think it's a nice mix between opponents that play tactically, hackers, lamers and more casual players.

I also don't really see the whole shotgun thing? I've only seen a couple of shotgun users, and they're extremely situational. I can usually kill them off with my sidearm or by cooking a grenade before entering a room.

I think the level design is rather good, I've played both of the APB beta versions, and it gives me a clear advantage to actually know where stuff is. There's a lot of little tricks and such that will easily give you the advantage over any opponent purely by knowing the map/surroundings.

I hope that you find the game more enjoyable as you play! I think it's a good game that's received a lot of loving from GamersFirst, and I hope it doesn't go down the drain like it did with RTW.
ABC // ÆØÅ
Bibdy
Profile Joined March 2010
United States3481 Posts
June 29 2011 21:38 GMT
#174
On June 30 2011 06:35 Polarn wrote:
Show nested quote +
On June 30 2011 05:42 Thenas wrote:
Group play is what I've been doing ever since I left the tutorial missions, but it seems impossible to do anything about the car into close position shotgun play, unless you get a shotgun yourself (or a RPG but that's pretty useless otherwise ). it just seems very broken atm (yes I realize it's a beta but still it's the core element of the game).
So far I haven't had trouble with snipers they are too easy to line of sight and the number of positions for a sniper seem very limited. (mostly played the bay area)
However I like the VoIP feature they have, in fact the sound overall in the game is kind of insane.
With a little bit better of a level design I'm sure it would be perfectly fine but almost every mission so far has been very close combat oriented.
I'll give it another 24ish hours of game play, maybe it gets better later on.

Nice nose dive there by the way


I usually play as a sniper. There are a ton of "secret" areas where you can climb up to in order to get a better view with a sniper.
Also what rank do you play on? I'm silver 8 at the moment, and I think it's a nice mix between opponents that play tactically, hackers, lamers and more casual players.

I also don't really see the whole shotgun thing? I've only seen a couple of shotgun users, and they're extremely situational. I can usually kill them off with my sidearm or by cooking a grenade before entering a room.

I think the level design is rather good, I've played both of the APB beta versions, and it gives me a clear advantage to actually know where stuff is. There's a lot of little tricks and such that will easily give you the advantage over any opponent purely by knowing the map/surroundings.

I hope that you find the game more enjoyable as you play! I think it's a good game that's received a lot of loving from GamersFirst, and I hope it doesn't go down the drain like it did with RTW.


APB:R's success is going to be on how successfully they can rip cash out of people's wallets. The $60 gun prices at the moment are just frigging ridiculous - a full price of a game just for ONE permanent weapon in this one, yet I see like 1 out of 4 people using the things.
Calliopee
Profile Joined August 2010
Denmark151 Posts
Last Edited: 2011-06-29 23:27:29
June 29 2011 23:25 GMT
#175
Don't get the permanent weapons (the ones that costs 60 bucks) confused with the leased ones you get for ALOT less - around 3-4 bucks for a 30 day lease.

On that tangent, before people start the "Pay2win" - the weapons leased are in no way superior to anything you can obtain in-game altho it requires some effort to get the equivalent/better versions.
Yes, I know the OCA "Whisper" is silenced but really, with the low effective range on that wep it doesnt matter wether or not you can hear where its coming from and the shooter will still pop up on your minimap so no excuse there.

Sorry if I come across abit angry, but I'm sick of listening to new players whining in /district about balance when really all they want is another CoD/Halo/CS clone. This game is all about teamwork and adjusting to the situation at hand.
If anything this game in terms of weapons - perhaps with the exception of the Ntec - are all extremely well-balanced. Ther's a HARD-counter to any weapon you just gotta be smart when either attacking or defending. Ie. someone camping with HVR? Flank him with any close/mid range wep. Someone holed up with an OCA/shotgun? Force him out of position with nades and outrange him with your ntec/obeya/obir.
Remember you've got a field supplier for free that'll allow you to change your setup in litterally seconds during missions. I generally swap loadout 2-3 times on average missions. And not only weapons - thers a massive difference between clotting agent 2 and 3 for instance.

Right rant over - oh and to OP i play enforcer on Patriot EU (its an english server - afaik ther arnt any european specific language servers yet - if that makes sense? =)
Bibdy
Profile Joined March 2010
United States3481 Posts
June 29 2011 23:37 GMT
#176
Oh that's true. I assumed they were all the permanent ones, but probably not. It's a good sign, though. The popularity of the things should help generate a lot of revenue and allow the game to run much longer than the original.
rawb
Profile Joined September 2010
United States252 Posts
June 30 2011 02:36 GMT
#177
I remade a character named 'rawb' as a criminal on US East. I've been playing around with my friend Ferrous, he isn't registered on TL but we're both about mid-silver on this ingame ranking thing (i have no idea what it means rofl) after about 6 hours of play.

If there's a TL clan we'd love to join
dOofuS
Profile Joined January 2009
United States342 Posts
June 30 2011 02:44 GMT
#178
On June 30 2011 05:30 XenoJesus wrote:
So, is there an actual TL "clan" on US East?

Not to my knowledge. If anyone organizes one I will add it to the OP, though.
Headlines
Profile Blog Joined April 2007
United States482 Posts
June 30 2011 06:18 GMT
#179
Considering the game is based heavily off teamwork, I'm surprised that most of my teammates don't even speak nor type. After 15 hours of gameplay, I've noticed a severe lack of teamwork among public groups. In two days I've met only two others who use the mic to actually coordinate with the rest of the team. I'm only guessing this is prevalent throughout all the servers and all ranks? If so, I anticipate a quick uninstall in the near future.

It's a shame considering how much promise this game holds. It's not the hackers, griefers, nor trolls who annoy me, but an overwhelming sense of.... lack of communication. I feel like the professor who is teaching a course and no one is responding to his or her questions.




DoA
Profile Blog Joined October 2010
Korea (South)599 Posts
June 30 2011 09:20 GMT
#180
I'm Doa on the Joker server. Feel free to friend me.

This is such a great "dumb fun" game. I loved it back when it was in beta before the first release last year.
I cast, therefore I am.
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