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TL Counter Strike: Source - Page 25

Forum Index > General Games
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Prev 1 23 24 25 26 27 32 Next All
moltenlead
Profile Joined December 2010
Canada866 Posts
July 03 2011 18:06 GMT
#481
Well, first time I played on the server I enjoyed it. Second time had some guy go around and kill me + every other T when they spawned. Irritating as hell.

Otherwise the server seems nice.
reptile
Profile Joined July 2010
United States210 Posts
Last Edited: 2011-07-03 19:48:55
July 03 2011 18:08 GMT
#482
On July 04 2011 02:55 Trizz wrote:
Show nested quote +
On July 03 2011 15:52 benjammin wrote:
i think an awp restrict or limit would be a good idea


CSS without AWP is like Starcraft 2 without Protoss.
They're a part of the game, let them be in it.
They have their pros and cons, deal with it I'd say.

Most players stack CT. The map also tends to be Dust_2, which is CT sided in public servers, and when it's dominated by awps, it becomes incredibly difficult to overcome. There needs to be a limitation on the number of awps per team; players have said it since the beginning of the server release.

Edit: for clarification
"When the game is over, the King and the Pawn go back in the same box."
Trizz
Profile Joined June 2010
Netherlands1318 Posts
July 03 2011 18:17 GMT
#483
On July 04 2011 03:08 reptile wrote:
Show nested quote +
On July 04 2011 02:55 Trizz wrote:
On July 03 2011 15:52 benjammin wrote:
i think an awp restrict or limit would be a good idea


CSS without AWP is like Starcraft 2 without Protoss.
They're a part of the game, let them be in it.
They have their pros and cons, deal with it I'd say.

Most players stack CT. The map also tends to be Dust_2, which is CT sided, and when it's dominated by awps, it becomes incredibly difficult to overcome. There needs to be a limitation on the number of awps per team; players have said it since the beginning of the server release.


I don't have a problem at all when CT stacks awp's.
And the map rotates from Dust2, Train and Nuke from what I've seen so far.
nope
Grimjaw
Profile Blog Joined July 2011
178 Posts
Last Edited: 2011-07-03 18:31:22
July 03 2011 18:25 GMT
#484
Dust2 is not CT sided. Just seems that way because it's a pub. But pretty much the other maps are nuke and train are more obvious.
Quesa
Profile Joined November 2010
United States304 Posts
July 03 2011 19:12 GMT
#485
On July 04 2011 03:08 reptile wrote:
Show nested quote +
On July 04 2011 02:55 Trizz wrote:
On July 03 2011 15:52 benjammin wrote:
i think an awp restrict or limit would be a good idea


CSS without AWP is like Starcraft 2 without Protoss.
They're a part of the game, let them be in it.
They have their pros and cons, deal with it I'd say.

Most players stack CT. The map also tends to be Dust_2, which is CT sided, and when it's dominated by awps, it becomes incredibly difficult to overcome. There needs to be a limitation on the number of awps per team; players have said it since the beginning of the server release.


This sounds like any generic rant about any generic pub circa 2003. Dust2 is not CT sided, the game is; it's generally easier to hold a site with one person against a given number of enemies than it is to take with one person against the same or half that number; in pubs even more so. Team stacking is a product of having selfish players on your pub who are looking for a 10:1 K:D ratio and don't care about balance or helping to establish the server.

Sadly it's hard to find 10 decent, random, saintly Counter-Strike players, part of the reason I loathe pubs so much. God I miss scrimming.
Those who cannot remember the past are condemned to repeat it.
reptile
Profile Joined July 2010
United States210 Posts
July 03 2011 19:45 GMT
#486
On July 04 2011 04:12 Quesa wrote:
Show nested quote +
On July 04 2011 03:08 reptile wrote:
On July 04 2011 02:55 Trizz wrote:
On July 03 2011 15:52 benjammin wrote:
i think an awp restrict or limit would be a good idea


CSS without AWP is like Starcraft 2 without Protoss.
They're a part of the game, let them be in it.
They have their pros and cons, deal with it I'd say.

Most players stack CT. The map also tends to be Dust_2, which is CT sided, and when it's dominated by awps, it becomes incredibly difficult to overcome. There needs to be a limitation on the number of awps per team; players have said it since the beginning of the server release.


This sounds like any generic rant about any generic pub circa 2003. Dust2 is not CT sided, the game is; it's generally easier to hold a site with one person against a given number of enemies than it is to take with one person against the same or half that number; in pubs even more so. Team stacking is a product of having selfish players on your pub who are looking for a 10:1 K:D ratio and don't care about balance or helping to establish the server.

Sadly it's hard to find 10 decent, random, saintly Counter-Strike players, part of the reason I loathe pubs so much. God I miss scrimming.

In public servers almost 95% of the time, any map with a bombsite is being dominated by CT's due to stacking like I said. Call the argument generic all you want, it doesn't mean it's incorrect. And I agree, that's exactly what team stacking is, but that's why there should be a decent balance function on those servers.
"When the game is over, the King and the Pawn go back in the same box."
reptile
Profile Joined July 2010
United States210 Posts
July 03 2011 19:48 GMT
#487
On July 04 2011 03:25 Grimjaw wrote:
Dust2 is not CT sided. Just seems that way because it's a pub. But pretty much the other maps are nuke and train are more obvious.

Dust2 is largely dependent on strategy and in a public servers, the terrorists basically have none.
"When the game is over, the King and the Pawn go back in the same box."
CUTLAZ
Profile Joined January 2011
United States15 Posts
July 03 2011 20:03 GMT
#488
There is not going to be a limit on awps on the red server, sorry.
reptile
Profile Joined July 2010
United States210 Posts
July 03 2011 20:12 GMT
#489
On July 04 2011 05:03 CUTLAZ wrote:
There is not going to be a limit on awps on the red server, sorry.

Then installing a decent auto-balance should be something to consider.
"When the game is over, the King and the Pawn go back in the same box."
Randomaccount#128098
Profile Joined November 2010
United States411 Posts
July 03 2011 20:18 GMT
#490
--- Nuked ---
ketomai
Profile Joined June 2007
United States2789 Posts
July 03 2011 20:48 GMT
#491
I'm beginning to play CS:S again, but I think my skill level is probably too low for this server . I'll definitely come here when I'm a bit better.
Randomaccount#128098
Profile Joined November 2010
United States411 Posts
July 03 2011 21:04 GMT
#492
--- Nuked ---
Randomaccount#128098
Profile Joined November 2010
United States411 Posts
July 03 2011 22:46 GMT
#493
--- Nuked ---
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
July 03 2011 22:54 GMT
#494
Nice to see this finally come together. I'll be sure to check out the servers tomorrow!
<3 | Dota 2 | DayZ | <3
Dusty
Profile Blog Joined December 2010
United States3359 Posts
Last Edited: 2011-07-04 04:35:48
July 04 2011 04:29 GMT
#495
Really nice server when people are in it.

However i really fucking hate counter strike source due to all the registry problems

Im really fucking pissed that whenever I shoot someone they have blood all over their face/body and it doesn't even register. Still fun to just come and play as you want, all flaws aside.
Jaso
Profile Blog Joined April 2010
United States2147 Posts
July 04 2011 05:07 GMT
#496
On July 04 2011 13:29 Dusty wrote:
Really nice server when people are in it.

However i really fucking hate counter strike source due to all the registry problems

Im really fucking pissed that whenever I shoot someone they have blood all over their face/body and it doesn't even register. Still fun to just come and play as you want, all flaws aside.



Blood =/= hit?
derp
Dusty
Profile Blog Joined December 2010
United States3359 Posts
Last Edited: 2011-07-04 05:43:07
July 04 2011 05:42 GMT
#497
On July 04 2011 14:07 Jaso wrote:
Show nested quote +
On July 04 2011 13:29 Dusty wrote:
Really nice server when people are in it.

However i really fucking hate counter strike source due to all the registry problems

Im really fucking pissed that whenever I shoot someone they have blood all over their face/body and it doesn't even register. Still fun to just come and play as you want, all flaws aside.



Blood =/= hit?


A bloodstain means you hit them. Blood and no damage means the game is fucked up and doesn't count your hits.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
July 04 2011 07:58 GMT
#498
IIRC doing something like cl_interpolate 1 or something can make the models more accurate in respect to registry. I did that many years ago though so the exact commands/parameters are hard to remember.
Randomaccount#128098
Profile Joined November 2010
United States411 Posts
July 04 2011 13:43 GMT
#499
--- Nuked ---
CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
July 04 2011 14:07 GMT
#500
How do we apply for the Red/Blue team again? Will there be like teamB or anything? Looks really awesome
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
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