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On October 18 2021 23:26 Erasme wrote: while i'm hating on it because they didn't improve anything from d2. I'm not going to claim that D2 couldn't be improved, that would be stupid.
But let's not pretend that D3 as a whole is an improvement over D2. Embarrassing game, composed of awful design decisions. To be fair I haven't played it since it apparently got "good" but you know what never had to go through extensive patching and tweaks to be good? D2. And all the nonsense like billion damage numbers (a sign of lazy balancing, by the way) and brain-off gear remains.
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On October 18 2021 23:26 Erasme wrote: Characters are pretty much locked into w.e build you started, unless you want to risk wasting 2 skills rerolls experimenting. And as Manitou pointed out, you will be forced to farm w.e zone your character can for the rest of its life. Great gameplay!
I never said that. What I pointed out was that some of the "top" builds you find on the Internet are min-maxed and hyper-specialized which makes them super good at doing some areas but super bad at doing others. You can have a more balanced character that can do ALL of the content, it just won't be as fast and efficient in the zones where superspecialists shine.
For most players it's a moot point because vast majority of people will never get a character to level 94, let alone 99. There are people who love min-maxing and don't mind spending countless hours just grinding one spot over and over again just to roll the same gear but closer to perfect stats. Gameplay wise there won't be much difference between a level 86 and a level 99 character and once you have your gear it having +/-2% in some mod is negligible. Everything past level 94 and BIS gear (not perfect, any kind) is just for flexing really.
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On October 19 2021 09:18 Turbovolver wrote:Show nested quote +On October 18 2021 23:26 Erasme wrote: while i'm hating on it because they didn't improve anything from d2. I'm not going to claim that D2 couldn't be improved, that would be stupid. But let's not pretend that D3 as a whole is an improvement over D2. Embarrassing game, composed of awful design decisions. To be fair I haven't played it since it apparently got "good" but you know what never had to go through extensive patching and tweaks to be good? D2. And all the nonsense like billion damage numbers (a sign of lazy balancing, by the way) and brain-off gear remains. You don't have to change the gameplay to improve the UI in the direction of d3. They couldve also removed some mechanics which are just intented to punish the player for no reasons, like not being to remove gems from sockets or having a limit of 3 resets. There's just no valid reason to not learn from d3 to make d2r a more enjoyable experience. And then sell this for 40e.
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On October 19 2021 21:34 Erasme wrote:Show nested quote +On October 19 2021 09:18 Turbovolver wrote:On October 18 2021 23:26 Erasme wrote: while i'm hating on it because they didn't improve anything from d2. I'm not going to claim that D2 couldn't be improved, that would be stupid. But let's not pretend that D3 as a whole is an improvement over D2. Embarrassing game, composed of awful design decisions. To be fair I haven't played it since it apparently got "good" but you know what never had to go through extensive patching and tweaks to be good? D2. And all the nonsense like billion damage numbers (a sign of lazy balancing, by the way) and brain-off gear remains. You don't have to change the gameplay to improve the UI in the direction of d3. They couldve also removed some mechanics which are just intented to punish the player for no reasons, like not being to remove gems from sockets or having a limit of 3 resets. There's just no valid reason to not learn from d3 to make d2r a more enjoyable experience. And then sell this for 40e.
but...you can remove gems/runes from sockets? there´s a cube recipe (ok it destroys the gems/runes in it, but still...) and you can respecc more than 3times by farming essences for the respecc token...so..thats that
i mean,...i dont understand what ppl expected from a reboot of a game thats 20 years old - they did a good bunch of QoL things and most of it you can toggle in the options (if you are up for that)
and what i´ve heard is..that mods will be able to install in d2r so, just wait and/or grind away 
but...i think its safe to say to be totally angry about how they handled their server stuff and all....i dont even want to start to complain about the queue stuff they implemented....
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On October 19 2021 21:34 Erasme wrote:Show nested quote +On October 19 2021 09:18 Turbovolver wrote:On October 18 2021 23:26 Erasme wrote: while i'm hating on it because they didn't improve anything from d2. I'm not going to claim that D2 couldn't be improved, that would be stupid. But let's not pretend that D3 as a whole is an improvement over D2. Embarrassing game, composed of awful design decisions. To be fair I haven't played it since it apparently got "good" but you know what never had to go through extensive patching and tweaks to be good? D2. And all the nonsense like billion damage numbers (a sign of lazy balancing, by the way) and brain-off gear remains. You don't have to change the gameplay to improve the UI in the direction of d3. They couldve also removed some mechanics which are just intented to punish the player for no reasons, like not being to remove gems from sockets or having a limit of 3 resets. There's just no valid reason to not learn from d3 to make d2r a more enjoyable experience. And then sell this for 40e. As another user mentioned, there is both a method for getting more stat resets as well as a recipe for removing socketed gems/runes/jewels etc. What you frame as "punishing" the player is actually forcing the player to make conscientious decisions that have an impact, to learn the game. If your decisions never had any impact because everything is reversible, that would be horrible game design. Not everyone likes to be babied and have their hand held through everything. If there is no risk, no cost, then there is no sacrifice and no tension.
Also, it should be noted (as has been explained numerous times in this thread already), it is entirely possible to beat the game with a sub-optimal build. Optimal builds are measured in terms of their clear speed and true end-game capabilities such as killing Ubers, not in terms of their ability to beat the main game. Let's not forget that the ubiquity of information online about the game makes being ignorant about how to go about skilling up a conscious choice. If you want to dive into something without knowing anything about it and without thinking about it critically (maybe putting 1 into every skill doesn't make sense, as the level cap is 20? surely there is a reason for a level 20 cap?), your results may reflect that. That's not bad game design.
Furthermore, how would your socket idea apply to runewords? Do you just get to socket and re-socket as many times as you want until you get perfect rolls on everything?
I think it's pretty clear that you aren't thinking too clearly about all of this and are just butthurt.
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On October 19 2021 22:04 DocSchlakk wrote:Show nested quote +On October 19 2021 21:34 Erasme wrote:On October 19 2021 09:18 Turbovolver wrote:On October 18 2021 23:26 Erasme wrote: while i'm hating on it because they didn't improve anything from d2. I'm not going to claim that D2 couldn't be improved, that would be stupid. But let's not pretend that D3 as a whole is an improvement over D2. Embarrassing game, composed of awful design decisions. To be fair I haven't played it since it apparently got "good" but you know what never had to go through extensive patching and tweaks to be good? D2. And all the nonsense like billion damage numbers (a sign of lazy balancing, by the way) and brain-off gear remains. You don't have to change the gameplay to improve the UI in the direction of d3. They couldve also removed some mechanics which are just intented to punish the player for no reasons, like not being to remove gems from sockets or having a limit of 3 resets. There's just no valid reason to not learn from d3 to make d2r a more enjoyable experience. And then sell this for 40e. + Show Spoiler + but...you can remove gems/runes from sockets? there´s a cube recipe (ok it destroys the gems/runes in it, but still...) and you can respecc more than 3times by farming essences for the respecc token...so..thats that
i mean,...i dont understand what ppl expected from a reboot of a game thats 20 years old - they did a good bunch of QoL things and most of it you can toggle in the options (if you are up for that)
and what i´ve heard is..that mods will be able to install in d2r so, just wait and/or grind away + Show Spoiler +
but...i think its safe to say to be totally angry about how they handled their server stuff and all....i dont even want to start to complain about the queue stuff they implemented....
Where have you seen mods will be compatible with d2r? They need a third party server which blizzard won't allow from everything I have seen.
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Personally the only MOD I'd miss and that they should simply include as part of the remaster is the one that shows min/max mods in brackets next to them etc. Just a convenient way to see it without having to remember everything or resort to googling all the time. The BH Loot Filter it was I think.
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biggest qol I would want in d2 is show me how many sockets an item on the ground has, a simple [1-6] before the name would save me so much fucking time
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On October 20 2021 01:09 NotSorry wrote: biggest qol I would want in d2 is show me how many sockets an item on the ground has, a simple [1-6] before the name would save me so much fucking time
Yes, also how many sockets it'll gain from Larzuk because googling item ilevel and doing calculations all the time is annoying.
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knowing ilvls is very important
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Some of you sound just like the scbw folks who were against mbs in sc2 and its hilarious "the game would be too easy" "just learn it lol" Lets just not improve the game because lulz noob l2p
On October 19 2021 22:04 DocSchlakk wrote:Show nested quote +On October 19 2021 21:34 Erasme wrote:On October 19 2021 09:18 Turbovolver wrote:On October 18 2021 23:26 Erasme wrote: while i'm hating on it because they didn't improve anything from d2. I'm not going to claim that D2 couldn't be improved, that would be stupid. But let's not pretend that D3 as a whole is an improvement over D2. Embarrassing game, composed of awful design decisions. To be fair I haven't played it since it apparently got "good" but you know what never had to go through extensive patching and tweaks to be good? D2. And all the nonsense like billion damage numbers (a sign of lazy balancing, by the way) and brain-off gear remains. You don't have to change the gameplay to improve the UI in the direction of d3. They couldve also removed some mechanics which are just intented to punish the player for no reasons, like not being to remove gems from sockets or having a limit of 3 resets. There's just no valid reason to not learn from d3 to make d2r a more enjoyable experience. And then sell this for 40e. but...you can remove gems/runes from sockets? there´s a cube recipe (ok it destroys the gems/runes in it, but still...) and you can respecc more than 3times by farming essences for the respecc token...so..thats that i mean,...i dont understand what ppl expected from a reboot of a game thats 20 years old - they did a good bunch of QoL things and most of it you can toggle in the options (if you are up for that) and what i´ve heard is..that mods will be able to install in d2r so, just wait and/or grind away  but...i think its safe to say to be totally angry about how they handled their server stuff and all....i dont even want to start to complain about the queue stuff they implemented....
How do you not understand that it's precisely my point. You can already do it. It just costs any new player hours to research and find it, if they even try to look it up. it's an useless barrier. You can tone down the difficulty for newer players while not touching it for hardcore ones.
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On October 20 2021 01:40 NotSorry wrote: knowing ilvls is very important
But ilvl is usually mlvl so that should be easy.
Some cube recipes changes ilvl.
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At that point why not just remove randomized stats, make everything flat? Would remove the largest part of what end game d2 even is, gear finding, getting those few extra %s to be closer to perfect is what keeps you going. You can beat the game in random blue gear in your mid 70s. Then what if not gear hunting?
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On October 20 2021 02:33 NotSorry wrote: At that point why not just remove randomized stats, make everything flat? Would remove the largest part of what end game d2 even is, gear finding, getting those few extra %s to be closer to perfect is what keeps you going. You can beat the game in random blue gear in your mid 70s. Then what if not gear hunting? I can't answer to this, because I haven't said anything about it ? The gear hunting is pretty much why people play those games, it would be stupid to remove it. You clearly don't understand where I'm getting at. Please read my previous post. Could you imagine if Valve kept the dota1 shop for dota 2 ? That's the kind of improvement i'm talking about.
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For me the resets is in a good spot how it is, I wouldn't even mind less resets. Choices matter, you get a lot of valid choices anyway, character has a identity you cant just respec all the time at no cost etc. I don't mind too much not getting to view some advanced stats cause I'd tend to just do with what I end up getting but being told how many sockets larzuk would give would be cool.
The one point i agree with Erasme the most is the potions. The normal potions imo are just fine because they have a maximum rate of health increase which is actually not too high once you have a lot of HP, but the rejuv potions really break that balance and you can just spam them out of any bad situation without even any cooldown or anything which makes it too easy and mobs need to be able to one shot you to kill you. Worse even in PVP where nobody would ever die and players actually have to make up rules not to use potions altogether etc. Some form of loot distribution for multiple players games could probably be beneficial, but I don't really mind free for all loot either so long as again.. no cheats are used (no map hack, no "pickit" etc).
Overall I think D2 has great interface and allows to easily use 16+ skills and many actions smoothly... I also totally like inventory management with 1 exception which is the charms bringing too much power per inv slot which means eventually you may want to become unable to carry anything so you can be stronger... Also I think something is missing to convert unwanted/unused uniques/sets/other stuff into something of value, they don't really sell for even much gold at all and they just take space so many end up not even picking them up.. which also works but yeah that would be interesting.
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I don't find potions super problematic. They're your necessary crutch when leveling and gearing because with a decent build and gear you reach a point in game where you barely ever touch potions in your belt (I used to die because I haven't been using them for so long on my char I forgot it's even an option). Without potions early-mid game would simply be too hard and punishing, later on you can usually get by with lifesteal etc.
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Yeah you don't really need the rejuvs I mean I wouldn't mind if they were just removed from the game to make it harder basically lul but debatable ofc. In some cases it would be too hard due to near one shot situations that are hard to predict unless you know like everything I guess but you could just tone down the one shots instead well debatable. Also would definitely like the best gear to be less strong cause it seems like the most geared chars have barely any chance to die in most places even close to their level. [Thats why the rejuvs bother me basically, say you're super geared and on top of that you get a barb Battle order and you're at 5K+ health what's going to kill you if you can even rejuv/full rejuv at any time? I've heard some chars are just not really able to die farming high level places which means the game can eventually become too easy]
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On October 20 2021 02:49 Erasme wrote:Show nested quote +On October 20 2021 02:33 NotSorry wrote: At that point why not just remove randomized stats, make everything flat? Would remove the largest part of what end game d2 even is, gear finding, getting those few extra %s to be closer to perfect is what keeps you going. You can beat the game in random blue gear in your mid 70s. Then what if not gear hunting? I can't answer to this, because I haven't said anything about it ? The gear hunting is pretty much why people play those games, it would be stupid to remove it. You clearly don't understand where I'm getting at. Please read my previous post. Could you imagine if Valve kept the dota1 shop for dota 2 ? That's the kind of improvement i'm talking about. This was in response to you wanting to be able to freely unsocket and resocket items. When you do runewords you are rolling randomized stats, if you can repeat that til perfect rolls then why bother even having rolls in the 1st place?
All for interface/QOL upgrades, but nothing that effects real core mechanics, last thing anyone wants is d2 becoming anything like d3.
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Yeah having to spend the runes/gems for making items I like that, they can be spent to create the item so you can't just recover them, you must keep trading for them if you want more etc I like that.
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On October 20 2021 02:22 Erasme wrote:Some of you sound just like the scbw folks who were against mbs in sc2 and its hilarious "the game would be too easy" "just learn it lol" Lets just not improve the game because lulz noob l2p Show nested quote +On October 19 2021 22:04 DocSchlakk wrote:On October 19 2021 21:34 Erasme wrote:On October 19 2021 09:18 Turbovolver wrote:On October 18 2021 23:26 Erasme wrote: while i'm hating on it because they didn't improve anything from d2. I'm not going to claim that D2 couldn't be improved, that would be stupid. But let's not pretend that D3 as a whole is an improvement over D2. Embarrassing game, composed of awful design decisions. To be fair I haven't played it since it apparently got "good" but you know what never had to go through extensive patching and tweaks to be good? D2. And all the nonsense like billion damage numbers (a sign of lazy balancing, by the way) and brain-off gear remains. You don't have to change the gameplay to improve the UI in the direction of d3. They couldve also removed some mechanics which are just intented to punish the player for no reasons, like not being to remove gems from sockets or having a limit of 3 resets. There's just no valid reason to not learn from d3 to make d2r a more enjoyable experience. And then sell this for 40e. but...you can remove gems/runes from sockets? there´s a cube recipe (ok it destroys the gems/runes in it, but still...) and you can respecc more than 3times by farming essences for the respecc token...so..thats that i mean,...i dont understand what ppl expected from a reboot of a game thats 20 years old - they did a good bunch of QoL things and most of it you can toggle in the options (if you are up for that) and what i´ve heard is..that mods will be able to install in d2r so, just wait and/or grind away  but...i think its safe to say to be totally angry about how they handled their server stuff and all....i dont even want to start to complain about the queue stuff they implemented.... How do you not understand that it's precisely my point. You can already do it. It just costs any new player hours to research and find it, if they even try to look it up. it's an useless barrier. You can tone down the difficulty for newer players while not touching it for hardcore ones. Actually it also costs runes, gems, and whatever you put into the item in the first place. The Horadric Cube is a fucking ancient magic cube, if you want to learn how to use it properly you need to read the ancient texts
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