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On July 08 2014 07:06 419 wrote:Show nested quote +On July 08 2014 06:08 nakam wrote: Summon necro lvl 63, Hell Act 1: Maxed Raise Skeleton and Skeleton Mastery:
Now I'm unsure where to put the skill points. My dps is fairly low, especially on the bosses, even though I had no problem with Diablo/Baal on NM. I gave up on killing Griswold on Hell (phys immune, stone skin, cursed, lightning enhanced) cause it took too long and my skellies eventually dies due to the lightning.
I'm thinking putting my points in either Poison Nova or Bone Spirit to boost that dps on bosses (and as a mana sink, Insight is giving me unlimited mana). Alternative is to put more into Skeleton Mages or Revive (have 6 atm from items). Any suggestions? My goal is just to beat Baal on Hell. max corpse explosion (it won't help on bosses but its invaluable for quickly killing stuff), then some points into summon resist / golem mastery imo if you haven't put at least one point into the curses you definitely want to do that. Decrepify + clay golem incapacitates bosses pretty effectively without the synergies I imagine bone spells will be pretty weak at this point I won't put any more than 1 point into CE since things die instantly as it is with the current radius. I have Decrepify already and my Clay golem worked great on the NM bosses without more than 1 point along with my merc. Summon resist, however is interesting as it perhaps will let the skellies live longer on the bosses (have 1 now), but I think I read somewhere that it doesn't affect Revives?
The problem on NM was at least the dps. Baal took like 10 minutes and after the Revives expires the dps is so low. No problem tanking for that long though. Things could of course be way different in Hell.
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On July 08 2014 14:02 nakam wrote:Show nested quote +On July 08 2014 07:06 419 wrote:On July 08 2014 06:08 nakam wrote: Summon necro lvl 63, Hell Act 1: Maxed Raise Skeleton and Skeleton Mastery:
Now I'm unsure where to put the skill points. My dps is fairly low, especially on the bosses, even though I had no problem with Diablo/Baal on NM. I gave up on killing Griswold on Hell (phys immune, stone skin, cursed, lightning enhanced) cause it took too long and my skellies eventually dies due to the lightning.
I'm thinking putting my points in either Poison Nova or Bone Spirit to boost that dps on bosses (and as a mana sink, Insight is giving me unlimited mana). Alternative is to put more into Skeleton Mages or Revive (have 6 atm from items). Any suggestions? My goal is just to beat Baal on Hell. max corpse explosion (it won't help on bosses but its invaluable for quickly killing stuff), then some points into summon resist / golem mastery imo if you haven't put at least one point into the curses you definitely want to do that. Decrepify + clay golem incapacitates bosses pretty effectively without the synergies I imagine bone spells will be pretty weak at this point I won't put any more than 1 point into CE since things die instantly as it is with the current radius. I have Decrepify already and my Clay golem worked great on the NM bosses without more than 1 point along with my merc. Summon resist, however is interesting as it perhaps will let the skellies live longer on the bosses (have 1 now), but I think I read somewhere that it doesn't affect Revives? The problem on NM was at least the dps. Baal took like 10 minutes and after the Revives expires the dps is so low. No problem tanking for that long though. Things could of course be way different in Hell. What curse are you using for bosses?
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On July 09 2014 01:20 -Dustin- wrote:Show nested quote +On July 08 2014 14:02 nakam wrote:On July 08 2014 07:06 419 wrote:On July 08 2014 06:08 nakam wrote: Summon necro lvl 63, Hell Act 1: Maxed Raise Skeleton and Skeleton Mastery:
Now I'm unsure where to put the skill points. My dps is fairly low, especially on the bosses, even though I had no problem with Diablo/Baal on NM. I gave up on killing Griswold on Hell (phys immune, stone skin, cursed, lightning enhanced) cause it took too long and my skellies eventually dies due to the lightning.
I'm thinking putting my points in either Poison Nova or Bone Spirit to boost that dps on bosses (and as a mana sink, Insight is giving me unlimited mana). Alternative is to put more into Skeleton Mages or Revive (have 6 atm from items). Any suggestions? My goal is just to beat Baal on Hell. max corpse explosion (it won't help on bosses but its invaluable for quickly killing stuff), then some points into summon resist / golem mastery imo if you haven't put at least one point into the curses you definitely want to do that. Decrepify + clay golem incapacitates bosses pretty effectively without the synergies I imagine bone spells will be pretty weak at this point I won't put any more than 1 point into CE since things die instantly as it is with the current radius. I have Decrepify already and my Clay golem worked great on the NM bosses without more than 1 point along with my merc. Summon resist, however is interesting as it perhaps will let the skellies live longer on the bosses (have 1 now), but I think I read somewhere that it doesn't affect Revives? The problem on NM was at least the dps. Baal took like 10 minutes and after the Revives expires the dps is so low. No problem tanking for that long though. Things could of course be way different in Hell. What curse are you using for bosses? Mostly Decrepify. Amplify if I feel my army is surviving.
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What merc are you using? Act 2 merc with Might aura makes quite a difference on higher levels, skellies dps increases a lot.
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On July 09 2014 04:34 Tiglath-Pileser wrote: What merc are you using? Act 2 merc with Might aura makes quite a difference on higher levels, skellies dps increases a lot. Have that already.
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curses only 1 point, you get enough with +skills from items. amplifier gives the biggest damage boost, as your melee skels do physical damage. decriptify should be the one that slows and reduces all resis...its mostly good for slowing down for you as skel necro. corpse explosion 1 point, it only increases explosion range and important: mana costs. put 1 point each in clay golem and golem mastery and in natural resist of all summons. you can go skel mages with 20 points. they do some damage and poison damage negates monster healing.
for damage, you can use monster revive and get these gargantua like big monster (for example: last waypoint of act 2), they can hit with crushing blow i think, anyways, terrible terrible damage. skilling poisong or bone for attacking is not usefull, as you dont have enough points to do noticeable damage. for survivebility you can invest 1 point in bone armor.
your summons are mostly for regular monster and for bosses you need your merc. also your skels should become almost immortal...
try to craft your merc an insight RalTirTalSol weapon with a good workpiece like Colossus Voulge, which is the best for 2h crafts as it always gets 4sockets at act5 blacksmith - but requires lots of strenght. cryptic axe is good too, damage wise, but harder to have one with 4sockets. insight runeword is also good because of his aura, which regenerates your mana much faster.
best weapon for merc is the unique hone sundan, crushing blow, 3 sockets, and upgraded it has high damage...but to find it is the problem..
for yourself, get items with +skill like runeword spirit. TalThulOrtAmn if you havent anything good right now
long time ago i played d2 >.>
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On July 09 2014 05:57 greenelve wrote: curses only 1 point, you get enough with +skills from items. amplifier gives the biggest damage boost, as your melee skels do physical damage. decriptify should be the one that slows and reduces all resis...its mostly good for slowing down for you as skel necro. corpse explosion 1 point, it only increases explosion range and important: mana costs. put 1 point each in clay golem and golem mastery and in natural resist of all summons. you can go skel mages with 20 points. they do some damage and poison damage negates monster healing.
for damage, you can use monster revive and get these gargantua like big monster (for example: last waypoint of act 2), they can hit with crushing blow i think, anyways, terrible terrible damage. skilling poisong or bone for attacking is not usefull, as you dont have enough points to do noticeable damage. for survivebility you can invest 1 point in bone armor.
your summons are mostly for regular monster and for bosses you need your merc. also your skels should become almost immortal...
try to craft your merc an insight RalTirTalSol weapon with a good workpiece like Colossus Voulge, which is the best for 2h crafts as it always gets 4sockets at act5 blacksmith - but requires lots of strenght. cryptic axe is good too, damage wise, but harder to have one with 4sockets. insight runeword is also good because of his aura, which regenerates your mana much faster.
best weapon for merc is the unique hone sundan, crushing blow, 3 sockets, and upgraded it has high damage...but to find it is the problem..
for yourself, get items with +skill like runeword spirit. TalThulOrtAmn if you havent anything good right now
long time ago i played d2 >.> Okay, I have Insight already in a not so good weapon (regular Voulge), but I'm always looking for a better one but none seem to drop... So that's one thing I can improve, but since I'm playing without trading I can only pray for one to drop.
My excess mana from Insight during boss fights is why I concidered getting something from the poison/bone tree.
So, what to do with my 15-20 some skill points I have to spend atm? I'm down to Skeleton Mages (will they ever be useful on bosses?), more points in Revive or Clay golem? Or perhaps Summon Resist?
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You wont do much damage with your 15-20 in poison skills. you need 20 for your main poison attack and 40 points for synergies. same with bone skills. not enough that you can kill bosses on hell. well, you can try it, you can reset your skill and stat points 3 times at Aria at camp in act 1 (finishing first quest in each difficulty).
can you tell exactly what your skillpoints and gear are? (gear of your necro and your merc)
also for statpoints, you dont really need to invest in mana, mostly strenght that you have enough to wear items and rest goes to life...you can spend some on mana, if you feel like, you dont have enough. but mostly it is not needed.
and dont worry, grey weapons will drop. ^^x
edit: i made a mistake with curses... the one that slows doesnt reduce natural resist like fire and ice, it reduces physical resist. anyways, the slowing one is important.
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Russian Federation3631 Posts
try to craft your merc an insight RalTirTalSol weapon with a good workpiece like Colossus Voulge, which is the best for 2h crafts as it always gets 4sockets at act5 blacksmith - but requires lots of strenght. cryptic axe is good too, damage wise, but harder to have one with 4sockets. insight runeword is also good because of his aura, which regenerates your mana much faster.
CV has really really high strength requirements, you would need something around lvl 83~ (??) merc for it to be capable of wielding it
in other news, I just got a ber rune drop on the slash diablo ladder :V
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next ladder restart will be when ?
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On July 09 2014 07:54 419 wrote:Show nested quote +try to craft your merc an insight RalTirTalSol weapon with a good workpiece like Colossus Voulge, which is the best for 2h crafts as it always gets 4sockets at act5 blacksmith - but requires lots of strenght. cryptic axe is good too, damage wise, but harder to have one with 4sockets. insight runeword is also good because of his aura, which regenerates your mana much faster.
CV has really really high strength requirements, you would need something around lvl 83~ (??) merc for it to be capable of wielding it in other news, I just got a ber rune drop on the slash diablo ladder :V Exactly. Also i forgot, if you upgrade uniques through horadrim cube, their requirements goes up aswell.
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Things to do with excess skill points are usually utility skills. The two that really break the game are dim vision and corpse explosion. Max dim vision will maximize your survivability to the point of absurdity. Corpse explosion is the skill that makes every boneheaded necro build Hell-viable. Of course, some people don't like to feel like every necromancer they make is, in the end, a corpse explosion necromancer so they try to limit it. If you want to feel like you're actively doing something, you could put 40 points into bone spear and spirit or poison dagger and nova. They won't be very effective, but it's something to do. Personally, I've never liked the mages, but you could go that route.
For you specifically, I would say level 63 is pretty low for Hell (untwinked I assume). You could do a few /players runs in Act 5 NM. You may have maxed your skeletons, but it will bring up the level of your merc's Might aura so damage will still rise slowly. Obviously, get more +skills where possible. Shop for an item with teleport charges. For bosses specifically, there's a few things extra you should do. I would revive blunderbores/urdars for their crushing blow. Get your merc a Kelpie Snare or Hone Sundan and Guillaume's Face. Summon a cold damage skeletal mage with your single skill point in it. Spam decrepify on the boss until you see your clay golem hit it, then switch to amplify damage. Lastly, just be patient.
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On July 09 2014 07:11 greenelve wrote: You wont do much damage with your 15-20 in poison skills. you need 20 for your main poison attack and 40 points for synergies. same with bone skills. not enough that you can kill bosses on hell. well, you can try it, you can reset your skill and stat points 3 times at Aria at camp in act 1 (finishing first quest in each difficulty).
can you tell exactly what your skillpoints and gear are? (gear of your necro and your merc)
also for statpoints, you dont really need to invest in mana, mostly strenght that you have enough to wear items and rest goes to life...you can spend some on mana, if you feel like, you dont have enough. but mostly it is not needed.
and dont worry, grey weapons will drop. ^^x
edit: i made a mistake with curses... the one that slows doesnt reduce natural resist like fire and ice, it reduces physical resist. anyways, the slowing one is important. Skills Raise Skeleton 20 Summon Mastery 20 Skeletal Mage 5 Revive 3 Summon resist 1 (and the prerequisites for the above)
Decrepify Iron Maiden (don't know why really, but I remembered I used this with Blood Golem some time before LOD) (and the prerequisites for the above)
Teeth 1 Corpse Explosion 1 Bone Spear 1
Stats Maybe 30 points spent in strength. Rest in Vitality.
Gear The gear I have isn't really good since I'm going to collect it myself using this char.
I have +3 to all skills. Using Lore War Hat and Spineripper, and the rest is rare/magical items with MF. Could probably shop for a better wand, but I was hoping something would drop eventually.
The merc (might aura) has an Insight Voulge, Rockfleece and a rare Giant Conch.
On July 09 2014 09:23 Bwenjarin Raffrack wrote: Things to do with excess skill points are usually utility skills. The two that really break the game are dim vision and corpse explosion. Max dim vision will maximize your survivability to the point of absurdity. Corpse explosion is the skill that makes every boneheaded necro build Hell-viable. Of course, some people don't like to feel like every necromancer they make is, in the end, a corpse explosion necromancer so they try to limit it. If you want to feel like you're actively doing something, you could put 40 points into bone spear and spirit or poison dagger and nova. They won't be very effective, but it's something to do. Personally, I've never liked the mages, but you could go that route.
For you specifically, I would say level 63 is pretty low for Hell (untwinked I assume). You could do a few /players runs in Act 5 NM. You may have maxed your skeletons, but it will bring up the level of your merc's Might aura so damage will still rise slowly. Obviously, get more +skills where possible. Shop for an item with teleport charges. For bosses specifically, there's a few things extra you should do. I would revive blunderbores/urdars for their crushing blow. Get your merc a Kelpie Snare or Hone Sundan and Guillaume's Face. Summon a cold damage skeletal mage with your single skill point in it. Spam decrepify on the boss until you see your clay golem hit it, then switch to amplify damage. Lastly, just be patient. I like the idea of Dim Vision, haven't thought about that before. The later acts will probably be easier if I abuse that, but it won't give me any help on the bosses. Hell Andariel will probably tell me how bad it is. I'm getting tons of exp atm so I expect to be lvl 70 before Andariel.
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Ok, lets go.
Skills: Looks fine so far. But for some reason you are missing clay golem and golem masterie, both 1 point. Clay golem will survive everything and you can cast a new one whenever you like. Clay golem is best because when he hits, he slows enemies. Really good against bosses. Iron maiden is kidna useless, monsters have way too much life for the damage they do. With iron maiden it will take forever to kill. Also you can max mage skels, i read a bit about it and yes, they are good /not so bad. And as you asking for damage, max the mages. Revive doesnt need more points, even 1 would/could be enough. but its not a must, if you want or if you dont want.
Amplifier damage is one of the best curses you have. it increases physical damage by 100% afair and it break phyiscal immunity - if a monster is immune do a damage type, the reduce works with 1/5 only. but physical immune has an resistance of 117% at max i think (or lower, but you can break it and monsters will lose their phys. immunity, there are still high resistent though).
Stats: Maybe spare some more points on str...but as i said earlier, you can change it 3 times due to quest (and later on if you kill act bosses on hell). its just about the items you want to wear. but this is fine, no problem.
Gear: Lore War Hat is the runeword Lore Ort-Sol? that is fine so far. Better hats have +2 skills and are the optimum you can get. For weapon i would suggest you spirit, it has +2 all skills. you can also build it as shield...but i think i remember non-paladin-shield are high-str-req. you should read something up yourself, if you can afford the str-req. :/
I dont know...if you have 2 Um runes, you can go for bone runeword Sol Um Um.
Merc: items that the merc is wearing ignores durability. so the best merc-item is an etheric one, as it has a 50% bonus (damage at weapons and rest is armor). also you can use this with a little trick. if you give an item sockets by your horadrim cube, the 50% bonus get doubled (kinda). not sure if it works with other horadrim cube recepts too.
important: to kill bosses, the merc does the main damage. you are there to enjoy, the skels for blocking, mostly, and the clay golem to slow.
And i suggest you to do Baal (or Mephisto) until lvl 70-75 (shoud reach it quite fast). Besides the lvl up, you will find items that will help you on hell. Also you can use the /playersX command. this makes the game think, you are playing with other people. x = 1-8, for the amount of people. 8 people in a game makes 2 things: -monster gives more xp -the no-drop is reduced. after a kill, diablo calculates your drop. players8 reduces the chance, that no item will drop. the no-drop reduce happens at 3/5/8 players afair.
Dim vision: it is a good spell, mostly used on these lighting ghosts in worldstone tower, right before Baal. >.> The reason for this is, these kind of enemies does bugged damage. it is way too much but Blizzard never fixed it, as far as i remember. With Dim Vision, you can neutralize them and they are no harm anymore, otherwise they are pretty dangerous on hell if you get hit. Fortunately you have lots of blockers, which gives you reaction time to dodge.
Teleport something: any item with teleport is really great against bosses, as you can teleport right next to a boss and make all your minions hit the monster all together. if you dont have a teleport item, you can also use town portal scroll. But be careful, not all bosses keep standing where they are. I mostly used it at Diablo himself.
Last word: If you want to farm lower runes, do countess in a1 mostly on nighmare. (....runes below Ort doesnt drop in nightmare, so you have to do normal, otherwise, Ort and higher does not drop in normal) and a drop calculator in english: http://diablo2.ingame.de/tips/calcs/dropcalc/dropcalc.php?lang=en&patch=113&mode=lod&interface=default&window=true
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On July 10 2014 02:08 greenelve wrote: Ok, lets go.
Skills: Looks fine so far. But for some reason you are missing clay golem and golem masterie, both 1 point. Clay golem will survive everything and you can cast a new one whenever you like. Clay golem is best because when he hits, he slows enemies. Really good against bosses. Iron maiden is kidna useless, monsters have way too much life for the damage they do. With iron maiden it will take forever to kill. Also you can max mage skels, i read a bit about it and yes, they are good /not so bad. And as you asking for damage, max the mages. Revive doesnt need more points, even 1 would/could be enough. but its not a must, if you want or if you dont want.
Amplifier damage is one of the best curses you have. it increases physical damage by 100% afair and it break phyiscal immunity - if a monster is immune do a damage type, the reduce works with 1/5 only. but physical immune has an resistance of 117% at max i think (or lower, but you can break it and monsters will lose their phys. immunity, there are still high resistent though).
I'm not missing those skills as they are prerequisites for higher tier skills, sorry for not being clear on this. I am using both Clay Golem and Amplify most of the time (when I'm not using Decrepify).
On July 10 2014 02:08 greenelve wrote: Gear: Lore War Hat is the runeword Lore Ort-Sol? that is fine so far. Better hats have +2 skills and are the optimum you can get. For weapon i would suggest you spirit, it has +2 all skills. you can also build it as shield...but i think i remember non-paladin-shield are high-str-req. you should read something up yourself, if you can afford the str-req. :/
I dont know...if you have 2 Um runes, you can go for bone runeword Sol Um Um.
Merc: items that the merc is wearing ignores durability. so the best merc-item is an etheric one, as it has a 50% bonus (damage at weapons and rest is armor). also you can use this with a little trick. if you give an item sockets by your horadrim cube, the 50% bonus get doubled (kinda). not sure if it works with other horadrim cube recepts too.
important: to kill bosses, the merc does the main damage. you are there to enjoy, the skels for blocking, mostly, and the clay golem to slow.
I most certainly do not have 2x Um . Lots of lower level runes though so 2x Spirit would not be impossible, but I still haven't found a 4-sock shield. I haven't thought that I could do a Spirit weapon though! The hardest things to find seem to be the grey items. I'm running with around 150 MF, which gives me less grey/white items so that's perhaps why, but I love those uniques . I'll definately also try to find a teleport item.
On July 10 2014 02:08 greenelve wrote: And i suggest you to do Baal (or Mephisto) until lvl 70-75 (shoud reach it quite fast). Besides the lvl up, you will find items that will help you on hell. Also you can use the /playersX command. this makes the game think, you are playing with other people. x = 1-8, for the amount of people. 8 people in a game makes 2 things: -monster gives more xp -the no-drop is reduced. after a kill, diablo calculates your drop. players8 reduces the chance, that no item will drop. the no-drop reduce happens at 3/5/8 players afair.
Can't do this as I'm playing ladder. Also act 1 is my favourite and I get loads of xp there now so I don't mind farming that a bit.
Thanks for all the input. Will definately help!
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Arrgh, right, you play online. Look for trade games and join them for farming. Just ignore that you fill up one spot and abuse the other players idling for your no-drop chance. >.>
And D2 is lots of farming... also Skel Necro is "easy" to play through the game, just the start is a bit rough, when you dont have items and skels (im looking at you, Diablo at normal)
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On July 10 2014 03:25 greenelve wrote: Arrgh, right, you play online. Look for trade games and join them for farming. Just ignore that you fill up one spot and abuse the other players idling for your no-drop chance. >.>
And D2 is lots of farming... also Skel Necro is "easy" to play through the game, just the start is a bit rough, when you dont have items and skels (im looking at you, Diablo at normal) Haha, yeah Diablo and Duriel on normal was the hardest so far. Nightmare was pretty easy though.
I'm not going to play any multiplayer nor trade any items this time, doing it all solo.
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Funny thing: I was progressing through the Catacombs and got "Diablo walks the earth" (Uber Diablo) followed by massive lag and "Connection interrupted". Tried rejoining but said "Game do not exist", even though I had been playing the game for over an hour.
Oh well, not like I could kill him anyway...
EDIT: Also like 10 mins rollback...
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Canada8157 Posts
On July 13 2014 18:27 nakam wrote: Funny thing: I was progressing through the Catacombs and got "Diablo walks the earth" (Uber Diablo) followed by massive lag and "Connection interrupted". Tried rejoining but said "Game do not exist", even though I had been playing the game for over an hour.
Oh well, not like I could kill him anyway...
EDIT: Also like 10 mins rollback...
One time i made a game to buy an anni, and got the uber spawn in that game. Sure enough as soon as i killed uber D people started to join the game, but it was too late i got the charm
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