Any Action Quake 2 (ex)gamers here? - Page 2
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m4cho
Norway29 Posts
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xarthaz
1704 Posts
On May 15 2011 02:18 floor exercise wrote: AQ2 was one of the first multiplayer games I seriously got into. It was such a sick game. Used to be able to all the trick jumps and destroy people with the HC. Real FPS games died with air accel ![]() Uhh quake 2 doesnt have air accel.. QuakeWorld and CPMA are the classic games with air control/acceleration. Notice how the trickjumps in your links are mostly straight forward jumping with limited turning? Yeah, that because you cant change direction in air in that engine. For comparison, trick jumping with actual air acceleration is like this: On May 15 2011 05:15 Whalecore wrote: To be honest its hardly special - the strafe jumping mechanic is commonplace in fast paced shooters and is hardly a skill ceiling increaser. Quite the opposite in fact - Due to no air control in that sort of physics engine, movement along maps is quite hindered and complex acribatics limited to straight line movement.Aq2 jumping revolve mainly around 2 mechanics. - Strafe jumping to get higher speed which means you can fly farther. - "Crate jumping" / Double jumping. Double jumping at crates and ledges make you jump a lot higher. These jumps require no extra speed so you can abuse them all the time. In addition, you got the ability to drag your mouse sideways right before jumping in order to increase speed/jump velocity. It's what makes the Q2 engine so awesome and special. Q3 is similar, but not as awesome. The Action Quake remake for Q3 (Reaction?) was not as good because the movement physics didn't feel 100% right. Combine these mechanics with awesome maps, and you got a really dynamic and unique game with a high skill ceiling. As I said in an earlier post, it really makes the game more three-dimensional. You have to pay attention to the whole map, people can be almost anywhere. | ||
muzzy
United States640 Posts
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sllik
Canada21 Posts
http://aq2.touchsimple.com/game/quake2.rar (~275MB) | ||
floor exercise
Canada5847 Posts
On May 15 2011 07:35 xarthaz wrote: Uhh quake 2 doesnt have air accel.. QuakeWorld and CPMA are the classic games with air control/acceleration. Notice how the trickjumps in your links are mostly straight forward jumping with limited turning? Yeah, that because you cant change direction in air in that engine. For comparison, trick jumping with actual air acceleration is like this: http://www.youtube.com/watch?v=ichrRqXfHrk#t=4m50s To be honest its hardly special - the strafe jumping mechanic is commonplace in fast paced shooters and is hardly a skill ceiling increaser. Quite the opposite in fact - Due to no air control in that sort of physics engine, movement along maps is quite hindered and complex acribatics limited to straight line movement. I'm not debating which game had more complex acceleration techniques at all, but why would you say that q2 doesn't have air acceleration when you can clearly accelerate your movement speed directly through strafe jumping? While the execution wasn't the hardest did require some in addition very good timing to make a lot of jumps. If you thought i meant it died with q2 I understand where you are coming from. I meant it died when pretty much every game post q3 has gone out of their way to kill bhop and every other interesting technique on the basis that not everyone could do it. | ||
xarthaz
1704 Posts
On May 15 2011 08:49 floor exercise wrote: You can add the (tiny) sideways acceleration component to the (huge) forward movement so while you are gaining speed, the direction of movement stays virtually the same, meaning it is acceleration only in the meaning of change of speed(tangential acceleration), not in the meaning of change of direction(radial acceleration) like is the case with quakeworld and cpma. Hence ironically, the more "casual oriented" games like half life, counter strike, counter strike source, tf 2 whose physics engine is from quakeworld, have more air acceleration than the hardcore oriented quake 2/3 do.I'm not debating which game had more complex acceleration techniques at all, but why would you say that q2 doesn't have air acceleration when you can clearly accelerate your movement speed directly through strafe jumping? While the execution wasn't the hardest did require some in addition very good timing to make a lot of jumps. If you thought i meant it died with q2 I understand where you are coming from. I meant it died when pretty much every game post q3 has gone out of their way to kill bhop and every other interesting technique on the basis that not everyone could do it. | ||
Zavior
Finland753 Posts
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Bwenjarin Raffrack
United States322 Posts
I remember, maybe 10 years ago, 25 people on a public server all floating around in the river on deepcanyon trying to slash each other's faces. Or getting glitched and stuck in the secret door on kumanru with my clanmate with shotguns, and shooting any noobs that walk by. Clan matches, sniping, jumping, handcannon slippers, CTB/F, getting owned on the Finnish servers. Playing it is the best multiplayer experience I've ever had. Jumping itself was really fun. Ramp, ladder, strafe, circle, and double jumping, and any combination of them with proper timing in one trick to reach a previously inaccessible area on the map, or to reach the opponent and overwhelm him with shock and awe. | ||
spinal2k
Portugal148 Posts
my brother was actually in a popular clan playing that... one of the best team shooters i have played... thank you for posting this. | ||
cyanidec
Australia1 Post
http://aq2pp.com its fresh, seems you guys arent the only ones who remember the godlike status of this game ![]() | ||
cuppatea
United Kingdom1401 Posts
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Sqq
Norway2023 Posts
So been a long serving member of that community! Best game ever created ![]() Oh and R1CH i think created the anti cheat or something for it some time back. So I know he has some ties to the community. Oh, and hi Saafen & I remember the nick Xantir from years and years back. | ||
Sqq
Norway2023 Posts
On May 15 2011 07:35 xarthaz wrote: To be honest its hardly special - the strafe jumping mechanic is commonplace in fast paced shooters and is hardly a skill ceiling increaser. Quite the opposite in fact - Due to no air control in that sort of physics engine, movement along maps is quite hindered and complex acribatics limited to straight line movement. You can't have played it at a very high level if you think the strafe jumping hindered the skill ceiling. Just the strategic movement of the fast paced jumping at the "Lights...camera..action" to position yourself would be a huge difference in the skill teams showed on maps. Being able to get fast pace quicker, know get away routes when you had to bandage or reload your sniper was not an easy feat. The players who had fantastic strafe jumps, quick minds and good aim where the kings of the AQ2 world. On the other hand you had clans that ruled the scene based around the movement of inbalanced speed jump maps (Mesto). They practiced it to death and won every clan match because they could out maneuver everyone on it. It was simply impossible to catch them. | ||
xarthaz
1704 Posts
The difference is well presented here: | ||
Clownz
Finland53 Posts
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Playguuu
United States926 Posts
Now if whomever can get around to finishing Science and Industry 2 Just installed to mess around in, there is almost no one playing though ![]() | ||
xCenasfu
Finland143 Posts
Its also one of the only games to marry modern day weapons and fast paced movements into one game. I'd play quake live or one of these more modern versions like warsow/red eclipse etc but I hate weapons like grenades or rocket launchers.. they force the maps to be complete dungeons and corridors.. so boring. | ||
EricaMarie2020
United States1 Post
http://tastyspleen.net/quake/downloads/mods/action_quake/ Also if you don't have quake 2 at all anymore you can download this: http://tastyspleen.tv/?page_id=744 its a completely legal download of quake 2, enough to get you playing online. Only thing it doesn't contain is a full pak0.pak so you can't play the single player. It's aprq2 one of the more popular clients, and its got anti-cheat right in the file. can also install r1q2 right in this folder which is another good client to play quake with, my personal favorite. There are still quite a few USA players that would love to give AQ2 a quick kick start back over here. Far chance, I know. If you wanna see what tastyspleen people are up to as far as aq2, alot of us are on IRC. We are on the globalgamers server in #tastycast. we even have weekly quake2 1v1 'tourneys' every friday night. not aq2, but cant pass up some good ole fun quake 2 ;p Also ive heard word of someone in the community bringing aq2world back up and the map depot. | ||
Komentajaxo
Finland1 Post
We're about to put up national clan-ladder. Site-codeing is still in progress but we would like to knw, if we have enough clans to continue it. I would like to see some oldschool clans joining it or some old players putting up some clans for it. There are many fancy aq2 installers avaible. If you would like to know some more, just post here or connect me in quakenet. Komentaja is my nick. You'll find me at #clanstn Let's not let this game die. Installer: http://nne.fi/aq2/aq2installv2.exe Maps: http://www.lahtela.com/aq2suomi/maps/ 1by1 here or, http://hifi.iki.fi/quake2/action/install/mega_mappack_v1.zip full map pack from there. | ||
darksaint
United States1 Post
So we've re-created http://aq2world.com so it's now the global hub of all Action Quake 2. We've already started a League, there's active development within the mod and with the Q2Pro client, mapping and accessorizing is continuing and we're looking to the future with more developments. Player and server counts have increased significantly in the past few months. We'd like to invite every ex-AQ2 player and every new player to the series to come to the site, chat with us at #aq2world on quakenet and play in our servers ![]() Come help us rebuild one of the best games ever! | ||
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