On July 22 2012 09:45 Xiron wrote: I bought: The Binding of Isaac Deus Ex: Human Revolution Divine Divinity Dragon Age: Origins Fallout 3 Frozen Synapse Need for Speed: Hot Pursuit PixelJunk Eden Super Meat Boy The Witcher The Witcher 2
For like 45€. In other words I got eleven great games for 3/4 of what I paid for one just 4 years ago.
Correction. You got 10 great games! Need for Speed: Hot Pursuit is really bad!
I am usually not a big fan of racing games, but i really enjoy playing NfS:HP. It's fun, especially with friends. I got it myself for 5 Euro, which is almost a steal! ;-)
I had a nice tax rebate come through on the day the sale started, so I treated myself to quite a few games this sale, including:
- Mirror's Edge (very short game. Predictable story, but fun mechanics and good presentation. Finished this in about 5-6 hours) - Metro 2033 (really enjoying this so far, I'm about 2/3 the way through it and it's really atmospheric and decently challenging. I look forward to playing on one of the ranger difficulty settings again after I complete it on normal.) - The S.T.A.L.K.E.R pack. (Haven't played these yet, but really looking forward to getting into them. I didn't realise they're in the same universe as Metro) - Europa Universalis 3 (Excellent grand-strategy game. I've only really scratched the surface of it and I've played several hours already). - Red Orchestra 2 (looking forward to giving this a go. Been looking for a good multiplayer FPS for a while, for whenever I need a break from playing Day Z/ARMA 2/BC2) - Payday: The Heist (actually looks really fun. Seems basically like a re-skin of Left4Dead) - DoW2: Retribution (a friend of mine gave me his spare copy so that we could play co-op. Should be good.) - KOTOR (still haven't played this classic yet.) - E.Y.E (don't really know anything about it, other than that it comes highly recommended and has good co-op) - The Longest Journey (I know a few people who say this is their favourite game of all time, so though it was worth checking out.) - Fallout: New Vegas (I wasn't that blown away with Fallout 3, although I did play it through to completion. I'm hoping that this one will be a bit better.) - Sim City 4
I also picked up a few from the amazon sale that activate on steam, including Bioshock 1 & 2 and the big Paradox pack with Crusader Kings 2, Sword Of The Stars, Warlock, Magica etc.
I think I've bought almost 20 games so far lol. I didn't even realize it until I checked.
Assasin's Creed pack Batanicula Defcon Total war mediaval 2 and rome Recettear Saints row the third Star wars kotor Super meat boy The walking dead LA Noire Syberia bundle Trine 1 and 2 Company of Heros Dues Ex Human revolution Dragon age origins Just cause 2 Metro 2033 Audiosurf Limbo Machinarioum Samorost 2 Driver SF Frozen synapse Orcs must die Burnout Paradise Rayman origins Braid Dawn of war 1 and 2 Morrowind
I haven't been able to play much the last few years so I got some catching up to do.
On July 21 2012 23:53 MrKn4rz wrote: Am I the only one who doesnt like/(understand?) the fighting system in Morrowind at all? I tried to play this game 3 times and I always found myself so annoyed by the fighting mechanics that I always decided to end. I always hear people praising this game and I totally believe you guys but I just cant get over it. Is there any Mod or just some basic tips that might help me because I really would love to enjoy this game to its fullest because I'm a huge RPG Fan and I usually dont mind playing old games. I know the fighting mechanics in Oblivion are not very good either(having played Dark Messiah about 6 times) but I dont have any problems with them in that regard.
Thx for advice.
There really is nothing to understand, the combat is exactly what it appears to be during the first encounter.
Anyhow, I would not call Morrowind a very good game, or a very well designed game. In fact, I would recommend Daggerfall (for its depth, size, many innovations, still plays well on Dosbox), Oblivion (more polished all-around and high quality mods), and Skyrim (best visuals and best gameplay in terms of control and responsiveness, active modding scene) sooner than I would recommend Morrowind.
Wat.
If you like games which serve you everything on a silver platter, sure, get Oblivion or Skyrim over Morrowind. In Skyrim it takes you about 5 hours to become boss of some guild - in Morrowind it will take effort, dedication and 20+ hours. In Oblivion if you walk into a scary cave at lvl 1 the monsters there will be scaled for your convenience - In Morrowind you walk to a scary mountain as a freshly born adventurer at lvl 1, whack a skeleton on the head, do no damage and then get smacked back - dieing instantly.
Morrowind is one of the very few games that truely offer you a free world which makes sense in itself (5h till you're boss of the mages guild? 10-12h till you slay dragons without any trouble? REALLY?) and that doesn't hold your hand all the way along. In fact, the story and gameplay are so deep that trying to play it just to finish the main story is incredibly tiring.
Personally I tried - then I gave up, enjoyed the world and various cool characters and sidequests and started enjoying the game and the world itself. And maybe 100 hours later I finally was buff enough to finish the actual story. And then discovered some more.
No one makes games like this anymore today. The later Bethesda games (while still exemplatory for the genre) aimed to make things easier, more "casual" and more "fun" by offering quick bursts of gratification and an environment that adjusts to you. If you honestly think those are the better approaches, by all means, go for it.
As for the graphics, people earlier linked the 1.0 version of the graphics overhaul.
Here's version 2.0 (I prefer this video over the official trailer):
I totally agree. This was one of the first open world RPGs I ever played, and it was flat out hard. No fast travel- you have to find one of those transport things and pay to use it. The combat was difficult, but rewarding. The items felt like they had individuality, at least to me. Slostheim or whatever the expansion was called was way fun. I remember spending hours trying to become a werewolf just for fun. And the game was huge. So much fun. Definitely recommend Morrowind.
Lol r.evo convinced me to go buy it, and I didn't realise I already bought it and it's sitting in my library. So thanks for convincing me to now actually play it.
Dude. Grab that graphics overhaul for morrowind. I just installed the whole 1.6gb thing and I gotta say it looks prettier than vanilla oblivion. It has an insane amount of options to which you can adjust your settings and... just wow. I played lots of mods in my life but I have never seen anything like this. =S
On July 21 2012 23:53 MrKn4rz wrote: Am I the only one who doesnt like/(understand?) the fighting system in Morrowind at all? I tried to play this game 3 times and I always found myself so annoyed by the fighting mechanics that I always decided to end. I always hear people praising this game and I totally believe you guys but I just cant get over it. Is there any Mod or just some basic tips that might help me because I really would love to enjoy this game to its fullest because I'm a huge RPG Fan and I usually dont mind playing old games. I know the fighting mechanics in Oblivion are not very good either(having played Dark Messiah about 6 times) but I dont have any problems with them in that regard.
Thx for advice.
There really is nothing to understand, the combat is exactly what it appears to be during the first encounter.
Anyhow, I would not call Morrowind a very good game, or a very well designed game. In fact, I would recommend Daggerfall (for its depth, size, many innovations, still plays well on Dosbox), Oblivion (more polished all-around and high quality mods), and Skyrim (best visuals and best gameplay in terms of control and responsiveness, active modding scene) sooner than I would recommend Morrowind.
Wat.
If you like games which serve you everything on a silver platter, sure, get Oblivion or Skyrim over Morrowind. In Skyrim it takes you about 5 hours to become boss of some guild - in Morrowind it will take effort, dedication and 20+ hours. In Oblivion if you walk into a scary cave at lvl 1 the monsters there will be scaled for your convenience - In Morrowind you walk to a scary mountain as a freshly born adventurer at lvl 1, whack a skeleton on the head, do no damage and then get smacked back - dieing instantly.
Morrowind is one of the very few games that truely offer you a free world which makes sense in itself (5h till you're boss of the mages guild? 10-12h till you slay dragons without any trouble? REALLY?) and that doesn't hold your hand all the way along. In fact, the story and gameplay are so deep that trying to play it just to finish the main story is incredibly tiring.
Personally I tried - then I gave up, enjoyed the world and various cool characters and sidequests and started enjoying the game and the world itself. And maybe 100 hours later I finally was buff enough to finish the actual story. And then discovered some more.
No one makes games like this anymore today. The later Bethesda games (while still exemplatory for the genre) aimed to make things easier, more "casual" and more "fun" by offering quick bursts of gratification and an environment that adjusts to you. If you honestly think those are the better approaches, by all means, go for it.
As for the graphics, people earlier linked the 1.0 version of the graphics overhaul.
I totally agree. This was one of the first open world RPGs I ever played, and it was flat out hard. No fast travel- you have to find one of those transport things and pay to use it. The combat was difficult, but rewarding. The items felt like they had individuality, at least to me. Slostheim or whatever the expansion was called was way fun. I remember spending hours trying to become a werewolf just for fun. And the game was huge. So much fun. Definitely recommend Morrowind.
Lol r.evo convinced me to go buy it, and I didn't realise I already bought it and it's sitting in my library. So thanks for convincing me to now actually play it.
Dude. Grab that graphics overhaul for morrowind. I just installed the whole 1.6gb thing and I gotta say it looks prettier than vanilla oblivion. It has an insane amount of options to which you can adjust your settings and... just wow. I played lots of mods in my life but I have never seen anything like this. =S
Yep, can confirm this, i played 6 hours since yesterday noon and just finished my 2nd quest, cuz i cant believe how awesome this is!
On July 21 2012 23:53 MrKn4rz wrote: Am I the only one who doesnt like/(understand?) the fighting system in Morrowind at all? I tried to play this game 3 times and I always found myself so annoyed by the fighting mechanics that I always decided to end. I always hear people praising this game and I totally believe you guys but I just cant get over it. Is there any Mod or just some basic tips that might help me because I really would love to enjoy this game to its fullest because I'm a huge RPG Fan and I usually dont mind playing old games. I know the fighting mechanics in Oblivion are not very good either(having played Dark Messiah about 6 times) but I dont have any problems with them in that regard.
Thx for advice.
There really is nothing to understand, the combat is exactly what it appears to be during the first encounter.
Anyhow, I would not call Morrowind a very good game, or a very well designed game. In fact, I would recommend Daggerfall (for its depth, size, many innovations, still plays well on Dosbox), Oblivion (more polished all-around and high quality mods), and Skyrim (best visuals and best gameplay in terms of control and responsiveness, active modding scene) sooner than I would recommend Morrowind.
Wat.
If you like games which serve you everything on a silver platter, sure, get Oblivion or Skyrim over Morrowind. In Skyrim it takes you about 5 hours to become boss of some guild - in Morrowind it will take effort, dedication and 20+ hours. In Oblivion if you walk into a scary cave at lvl 1 the monsters there will be scaled for your convenience - In Morrowind you walk to a scary mountain as a freshly born adventurer at lvl 1, whack a skeleton on the head, do no damage and then get smacked back - dieing instantly.
Morrowind is one of the very few games that truely offer you a free world which makes sense in itself (5h till you're boss of the mages guild? 10-12h till you slay dragons without any trouble? REALLY?) and that doesn't hold your hand all the way along. In fact, the story and gameplay are so deep that trying to play it just to finish the main story is incredibly tiring.
Personally I tried - then I gave up, enjoyed the world and various cool characters and sidequests and started enjoying the game and the world itself. And maybe 100 hours later I finally was buff enough to finish the actual story. And then discovered some more.
No one makes games like this anymore today. The later Bethesda games (while still exemplatory for the genre) aimed to make things easier, more "casual" and more "fun" by offering quick bursts of gratification and an environment that adjusts to you. If you honestly think those are the better approaches, by all means, go for it.
As for the graphics, people earlier linked the 1.0 version of the graphics overhaul.
I totally agree. This was one of the first open world RPGs I ever played, and it was flat out hard. No fast travel- you have to find one of those transport things and pay to use it. The combat was difficult, but rewarding. The items felt like they had individuality, at least to me. Slostheim or whatever the expansion was called was way fun. I remember spending hours trying to become a werewolf just for fun. And the game was huge. So much fun. Definitely recommend Morrowind.
Lol r.evo convinced me to go buy it, and I didn't realise I already bought it and it's sitting in my library. So thanks for convincing me to now actually play it.
Dude. Grab that graphics overhaul for morrowind. I just installed the whole 1.6gb thing and I gotta say it looks prettier than vanilla oblivion. It has an insane amount of options to which you can adjust your settings and... just wow. I played lots of mods in my life but I have never seen anything like this. =S
Yep, can confirm this, i played 6 hours since yesterday noon and just finished my 2nd quest, cuz i cant believe how awesome this is!
I'm still holding myself off and am just playing thief here and there. I just know that if I start with Morrowind my next 2 weeks will be gone. =S
For those who haven't played it before but gotten it on sale: The game has one possibly hugely frustrating part; - the character creation. Make sure to check a short guide such as this to make sure to have a general idea about it.
tl;dr: You level up when your major/minor skills improve enough and then can get attribute bonuses based on which of those skills improved the most since your last level up.
--> You do NOT want skills like acrobatic in there which improve very quickly. One weapon skill, one armor skill (light OR heavy) and then the fun stuff.
On July 21 2012 23:53 MrKn4rz wrote: Am I the only one who doesnt like/(understand?) the fighting system in Morrowind at all? I tried to play this game 3 times and I always found myself so annoyed by the fighting mechanics that I always decided to end. I always hear people praising this game and I totally believe you guys but I just cant get over it. Is there any Mod or just some basic tips that might help me because I really would love to enjoy this game to its fullest because I'm a huge RPG Fan and I usually dont mind playing old games. I know the fighting mechanics in Oblivion are not very good either(having played Dark Messiah about 6 times) but I dont have any problems with them in that regard.
Thx for advice.
There really is nothing to understand, the combat is exactly what it appears to be during the first encounter.
Anyhow, I would not call Morrowind a very good game, or a very well designed game. In fact, I would recommend Daggerfall (for its depth, size, many innovations, still plays well on Dosbox), Oblivion (more polished all-around and high quality mods), and Skyrim (best visuals and best gameplay in terms of control and responsiveness, active modding scene) sooner than I would recommend Morrowind.
Wat.
If you like games which serve you everything on a silver platter, sure, get Oblivion or Skyrim over Morrowind. In Skyrim it takes you about 5 hours to become boss of some guild - in Morrowind it will take effort, dedication and 20+ hours. In Oblivion if you walk into a scary cave at lvl 1 the monsters there will be scaled for your convenience - In Morrowind you walk to a scary mountain as a freshly born adventurer at lvl 1, whack a skeleton on the head, do no damage and then get smacked back - dieing instantly.
Morrowind is one of the very few games that truely offer you a free world which makes sense in itself (5h till you're boss of the mages guild? 10-12h till you slay dragons without any trouble? REALLY?) and that doesn't hold your hand all the way along. In fact, the story and gameplay are so deep that trying to play it just to finish the main story is incredibly tiring.
Personally I tried - then I gave up, enjoyed the world and various cool characters and sidequests and started enjoying the game and the world itself. And maybe 100 hours later I finally was buff enough to finish the actual story. And then discovered some more.
No one makes games like this anymore today. The later Bethesda games (while still exemplatory for the genre) aimed to make things easier, more "casual" and more "fun" by offering quick bursts of gratification and an environment that adjusts to you. If you honestly think those are the better approaches, by all means, go for it.
As for the graphics, people earlier linked the 1.0 version of the graphics overhaul.
I totally agree. This was one of the first open world RPGs I ever played, and it was flat out hard. No fast travel- you have to find one of those transport things and pay to use it. The combat was difficult, but rewarding. The items felt like they had individuality, at least to me. Slostheim or whatever the expansion was called was way fun. I remember spending hours trying to become a werewolf just for fun. And the game was huge. So much fun. Definitely recommend Morrowind.
Lol r.evo convinced me to go buy it, and I didn't realise I already bought it and it's sitting in my library. So thanks for convincing me to now actually play it.
Dude. Grab that graphics overhaul for morrowind. I just installed the whole 1.6gb thing and I gotta say it looks prettier than vanilla oblivion. It has an insane amount of options to which you can adjust your settings and... just wow. I played lots of mods in my life but I have never seen anything like this. =S
Yep, can confirm this, i played 6 hours since yesterday noon and just finished my 2nd quest, cuz i cant believe how awesome this is!
I'm still holding myself off and am just playing thief here and there. I just know that if I start with Morrowind my next 2 weeks will be gone. =S
For those who haven't played it before but gotten it on sale: The game has one possibly hugely frustrating part; - the character creation. Make sure to check a short guide such as this to make sure to have a general idea about it.
tl;dr: You level up when your major/minor skills improve enough and then can get attribute bonuses based on which of those skills improved the most since your last level up.
--> You do NOT want skills like acrobatic in there which improve very quickly. One weapon skill, one armor skill (light OR heavy) and then the fun stuff.
what do you mean by " tl;dr: You level up when your major/minor skills improve enough and then can get attribute bonuses based on which of those skills improved the most since your last level up."?
u can even send me a pm in german cuz we dont want so spam this whole thread :D
you get a lvel up in morrowind for 10 major/minor skill increases, in that level up screen you can choose atrributes that improve. The amount of improvement depends on which skills you used during the leveling.
So it is a good idea to have skills that level up quickly outside of your major/minor skills so that you get more attributes for each level up. Its not too important since there is no level scaling, though. But make sure you get constitution up quickly, more const gives more hitpoints per level-up, but this bonus will not be applied for past level-ups.
On July 21 2012 23:53 MrKn4rz wrote: Am I the only one who doesnt like/(understand?) the fighting system in Morrowind at all? I tried to play this game 3 times and I always found myself so annoyed by the fighting mechanics that I always decided to end. I always hear people praising this game and I totally believe you guys but I just cant get over it. Is there any Mod or just some basic tips that might help me because I really would love to enjoy this game to its fullest because I'm a huge RPG Fan and I usually dont mind playing old games. I know the fighting mechanics in Oblivion are not very good either(having played Dark Messiah about 6 times) but I dont have any problems with them in that regard.
Thx for advice.
There really is nothing to understand, the combat is exactly what it appears to be during the first encounter.
Anyhow, I would not call Morrowind a very good game, or a very well designed game. In fact, I would recommend Daggerfall (for its depth, size, many innovations, still plays well on Dosbox), Oblivion (more polished all-around and high quality mods), and Skyrim (best visuals and best gameplay in terms of control and responsiveness, active modding scene) sooner than I would recommend Morrowind.
Wat.
If you like games which serve you everything on a silver platter, sure, get Oblivion or Skyrim over Morrowind. In Skyrim it takes you about 5 hours to become boss of some guild - in Morrowind it will take effort, dedication and 20+ hours. In Oblivion if you walk into a scary cave at lvl 1 the monsters there will be scaled for your convenience - In Morrowind you walk to a scary mountain as a freshly born adventurer at lvl 1, whack a skeleton on the head, do no damage and then get smacked back - dieing instantly.
Morrowind is one of the very few games that truely offer you a free world which makes sense in itself (5h till you're boss of the mages guild? 10-12h till you slay dragons without any trouble? REALLY?) and that doesn't hold your hand all the way along. In fact, the story and gameplay are so deep that trying to play it just to finish the main story is incredibly tiring.
Personally I tried - then I gave up, enjoyed the world and various cool characters and sidequests and started enjoying the game and the world itself. And maybe 100 hours later I finally was buff enough to finish the actual story. And then discovered some more.
No one makes games like this anymore today. The later Bethesda games (while still exemplatory for the genre) aimed to make things easier, more "casual" and more "fun" by offering quick bursts of gratification and an environment that adjusts to you. If you honestly think those are the better approaches, by all means, go for it.
As for the graphics, people earlier linked the 1.0 version of the graphics overhaul.
I totally agree. This was one of the first open world RPGs I ever played, and it was flat out hard. No fast travel- you have to find one of those transport things and pay to use it. The combat was difficult, but rewarding. The items felt like they had individuality, at least to me. Slostheim or whatever the expansion was called was way fun. I remember spending hours trying to become a werewolf just for fun. And the game was huge. So much fun. Definitely recommend Morrowind.
Lol r.evo convinced me to go buy it, and I didn't realise I already bought it and it's sitting in my library. So thanks for convincing me to now actually play it.
Dude. Grab that graphics overhaul for morrowind. I just installed the whole 1.6gb thing and I gotta say it looks prettier than vanilla oblivion. It has an insane amount of options to which you can adjust your settings and... just wow. I played lots of mods in my life but I have never seen anything like this. =S
Yep, can confirm this, i played 6 hours since yesterday noon and just finished my 2nd quest, cuz i cant believe how awesome this is!
I'm still holding myself off and am just playing thief here and there. I just know that if I start with Morrowind my next 2 weeks will be gone. =S
For those who haven't played it before but gotten it on sale: The game has one possibly hugely frustrating part; - the character creation. Make sure to check a short guide such as this to make sure to have a general idea about it.
tl;dr: You level up when your major/minor skills improve enough and then can get attribute bonuses based on which of those skills improved the most since your last level up.
--> You do NOT want skills like acrobatic in there which improve very quickly. One weapon skill, one armor skill (light OR heavy) and then the fun stuff.
what do you mean by " tl;dr: You level up when your major/minor skills improve enough and then can get attribute bonuses based on which of those skills improved the most since your last level up."?
u can even send me a pm in german cuz we dont want so spam this whole thread :D
Spam for Morrowind is always good.
In the beginning you can select major and minor skills. Only difference being how big the bonus is from the get go. As the game progresses any skill (not just major/minors) gets better the more you use it.
However, only the major/minor skills you selected in the beginning count towards your actual level progress. So if you select e.g. Athletics, Acrobatics, Sneaking, Destruction & Speechcraft (all of which you can improve quickly by literally just walking around) you will level up very quickly without having enough skill in your weapon/armor skills early enough to keep up.
You kind of want to balance it out so that you both get a cool bonus to stuff you want early (e.g. Armor/one weapon skill) and not too much of stuff you will raise up very quickly without actively doing anything (e.g. Athletics, Sneaking, some Magic skills).
On an unrelated note, if you're a physics/astrophysics nerd Universe Sandbox is a great buy/gift. It's also cool if you just enjoy throwing asteroids at random planets and want to see what happens.
Edit: As for how leveling up goes, if you e.g. only improved Athletics, Hand-to-hand, Short Blade & Unarmored (all under the attribute of "Speed") since your last level you can select a huge bonus to speed when you level up. In theory this means you should try to only improve with one set of skills each level. In practice it's impossible, but still good to know to understand the system.
Dno, it's one of my favorite skill systems. Minor tweaks and it would be perfect.
On July 22 2012 18:42 LaNague wrote: i dont know about universe sandbox, the calculations are not very exact. Its more for people who are not atrophysics enthusiasts.
There's a way to turn up the accuracy in options. It will use Runge Katta(RK4) over Euler it states. Is there a higher level of math it should be using?
@ schaf
You should get it now if you want it. If it was going to be cheaper they would have dropped it by now I feel. At the very least if they do drop it, you can talk it out and see if they will update your pruchase.
On July 22 2012 15:35 C0ntrast wrote: so far i've got :
-Deus Ex : HR -Elder Scrolls III and IV -Total War Mega Pack -Fallout 3 GOTY -GalCiv II : Ultimate Ed -Vampire: The Masquerade - Bloodlines (can't believe how awesome the game is :D) -also recently purchased KOTOR, cuz why not for 2,50€ :D
Pretty nice catch for this sale, prob gonna spend another 10-30€ today, depending on what the best-of deals are
Haven' tried it yet and there might be some steam issues but should be worth checking out. And remember to mod the shit out of Oblivion before you play. There are good guides for it out there, just google it.
DAMN! When I see this Morrowind Overhaul, I regret not buying it. I've got Morrowind already here as Standard-Enlish Only Edition, is the GotY a big difference?