I don't think I ever got more than 50 points from throwing medkits. -_- Grenade launcher ftw.
Battlefield 3 - Page 315
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ChrisXIV
Austria3553 Posts
I don't think I ever got more than 50 points from throwing medkits. -_- Grenade launcher ftw. | ||
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Latham
9568 Posts
On November 05 2011 20:16 ChrisXIV wrote: I get the feeling that nobody wants to get healed by medkits. Stopping to get healed up is a no-no, it seems - and they are useless for healing stationary targets like recons and supports because they tend to die before healing takes effect. I don't think I ever got more than 50 points from throwing medkits. -_- Grenade launcher ftw. Seriously? I get 1K points for healing easily each game. You just need to know where the fight is thickest and where people are deadlocked. Try metro and running up the side stairs. You can whore points so easily there. Not to mention the corpses slide down below so when you defib them you're in a safe position. Same with the top room next to it. Grand Bazaar it's usually B the alleyway between A square and C Market that is the bullseye. When you'll be assaulting B, you can whore points again. Seine is usually good when going for the russian home flags like backstreets and market. US flags like squares are a bit harder but you can get some points there too., especially if you'll be assaulting the bridge. Pedevank Peak is the last stop. Usually the middle flag inside the tunnel scores a lot of points. Otherwise the narrow tunnels on either side. People spam nades and rockets in there so it's easy healing or defibing. Same goes for ammo resupplying. On more mech based maps it's not profitable to play medic unless youre playing up with friends in a squad and you've got teamspeak. | ||
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Daria
Australia500 Posts
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Probe1
United States17920 Posts
Positioning isn't just for SC. Where you are is as important as what you're using. I have no problem hitting first when I stick to healing and defibbing, Like Latham said you basically just whore up points. Two people get killed by a rocket? Np you just got that guys points for fibbin. Drop a medpack on em while they're prone. Move on. Edit: I still get dropped every once in a while when the server changes maps. Not really dropped per se it just hangs. Shit sucks ![]() Double Edit: Please never use Bazaar for Rush lol | ||
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ZeromuS
Canada13389 Posts
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NoobStyles
Australia257 Posts
Does anyone else with thermal scope and proximity scan for the tank feel like a hacker when their using it? Also an I just being cynical or do most of these maps suck balls. Anything with 64players seems to be a crazy shit-fest of death and sadness for everyone. Most of the maps without a vehicle focus are just a little lacking. Operation Grand Bizaar needs to be about 3* bigger and it would be fine. Also the enemy can get way way to close you your un-cappable spawn. IMO if your at your un-cappable spawnpoint you should be un-killable at least by anything on the land. Tehran Highway seemed ok, but i haven't played it that much seems to have been removed for all the servers because of the lag it cause for some reason. Demavand Peak needs a mountain pass you can drive over or like 3 scout choppers per team. I kinda like the idea of tones of choppers on this map especially if they made another purely transport chopper for it. No guns on them anywhere, so it was still troop focused. Instead of 2 teams just 1a-ing into each other down a tunnel. Seine Crossing: Seems ok-ish, does seem to promote camping a lot though. I don't really have a strong opinion on this one. Canals: fine except for the stupidly low 'map ceiling' Operation Firestorm: I feel like I should like this map, but I'm just not feeling it. Im not sure why and TBH I don't actually think there is anything wrong with it. Caspian Border: Easily my favorite map so far, I don't really have any problems with it. I wish IR scopes weren't available on rifles. Their just too good, maybe if they made them completely useless when you were outside or anywhere bright they would be ok. But ATM they don't seem to have a downside unless im missing it? TLDR: Game good, maps bad and IR scope way to good needs a nerf. | ||
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Barteh
Netherlands108 Posts
On November 05 2011 21:13 ZeromuS wrote: is there a demo available i want to know if my computer can handle release? it would cause overheats in alpha and crash a lot but ... that was alpha Don't expect any major differences. Also, a game can't really cause overheating by itself. It can only put maximum stress on your graphics card, causing extra heat. However, any game that strains your graphics card to the maximum will do this. You'll have to optimize air flow in your case to ever get rid of this, by for example adding a case fan or buying an aftermarket cooler for your graphics card. You can expect it to crash a bit less; it still happens for most of the players, but not as frequently. Overheating and crashing are closely related though. To answer the original question; I don't think there's really a demo available. You should just check your specs against the minimum for BF3. On November 05 2011 21:22 NoobStyles wrote: I have a few different complaints I feel the need to voice on the Internet, over all I like the game a lot though. These are coming for someone thats played 99% conquest. Whilst I agree with most of your points, I just have a few remarks; Grand bazaar is indeed a smaller map and it has some terrible chokepoints (rush, second pair of objectives). However, it's really fun to play with a shotgun on this map. Sadly, only the first shotgun you unlock (870MCS) is worth using. Try it! I absolutely agree that Seine crossing has a way too low ceiling, and it could use some more routes in spots. By the way, Canals = Seine crossing, right? You named them as two different maps. And yes, IR scopes are ridiculous. I got absolutely destroyed by two players using the SKS with an IR-sight in hardcore. They could still hit me about 100-150 meters out with ease, and it just one shot killed me. At first I thought IR-sights was bad, because I was trying them in the tunnel part of Operation Métro, but after trying them in broad daylight it performed a lot better, which seems a bit strange to me. They'll have to find a way to change it, without destroying it. Not DICE's strong suit, sadly. | ||
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Flyingdutchman
Netherlands858 Posts
On November 05 2011 20:57 Probe1 wrote: It's really the same story with the mobile AA. People complain to me about how much it sucks and I see them go drive into the ass end of nowhere and sit. And sit. Positioning isn't just for SC. Where you are is as important as what you're using. I have no problem hitting first when I stick to healing and defibbing, Like Latham said you basically just whore up points. Two people get killed by a rocket? Np you just got that guys points for fibbin. Drop a medpack on em while they're prone. Move on. Edit: I still get dropped every once in a while when the server changes maps. Not really dropped per se it just hangs. Shit sucks ![]() Double Edit: Please never use Bazaar for Rush lol It hangs with me too, after a few rounds on a server I have to bring up task bar to end the BF3 process. Maybe it's the battlelog plugin update? It started happening after updating? | ||
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Raavi
Denmark156 Posts
Sometimes i can spot larger groups of enemies easily for my team, but sometimes it takes forever to spot a guy even tho im spamming Q and is 10 feet away from him. | ||
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Barteh
Netherlands108 Posts
On November 05 2011 21:49 Raavi wrote: Is it me, or is the MAV really buggy? Sometimes i can spot larger groups of enemies easily for my team, but sometimes it takes forever to spot a guy even tho im spamming Q and is 10 feet away from him. Not just the MAV. The same thing happens when trying to give orders as squad leader; occasionally it works just fine from 250metres, sometimes it doesn't work even if you're at point-blank. | ||
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Tarias
Netherlands480 Posts
On November 05 2011 21:24 Barteh wrote: I absolutely agree that Seine crossing has a way too low ceiling, and it could use some more routes in spots. By the way, Canals = Seine crossing, right? You named them as two different maps. And yes, IR scopes are ridiculous. I got absolutely destroyed by two players using the SKS with an IR-sight in hardcore. They could still hit me about 100-150 meters out with ease, and it just one shot killed me. At first I thought IR-sights was bad, because I was trying them in the tunnel part of Operation Métro, but after trying them in broad daylight it performed a lot better, which seems a bit strange to me. They'll have to find a way to change it, without destroying it. Not DICE's strong suit, sadly. Canals is the harbor map whith the railtracks down the middle, US spawns on a carrier. One of the best maps for conquest imo. Seine crossing is the city map with the canal down the middle. Also IR scopes really aren't that big of a deal imo. I tried using them a bit, but I find the holographic sights way more comfortable to use. If you get absolutely destroyed by someone using the IR-sight, he would have probably destroyed you with any other sight as well anyways. | ||
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Barteh
Netherlands108 Posts
On November 05 2011 22:04 Tarias wrote: Canals is the harbor map whith the railtracks down the middle, US spawns on a carrier. One of the best maps for conquest imo. Seine crossing is the city map with the canal down the middle. Also IR scopes really aren't that big of a deal imo. I tried using them a bit, but I find the holographic sights way more comfortable to use. If you get absolutely destroyed by someone using the IR-sight, he would have probably destroyed you with any other sight as well anyways. Ah; that one. Thanks. I'd swear that one was called differently. Thought it actually had harbor in the name. And the thing with IR scopes is that they make it easier for you to see people (note; this was on Tehran) while not having any drawbacks. FoV is fine, can steady etc. I have to ask though; why can I use the IR sight with a shotgun? | ||
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Hirosh
Germany267 Posts
On November 05 2011 21:24 Barteh wrote: I absolutely agree that Seine crossing has a way too low ceiling, and it could use some more routes in spots. By the way, Canals = Seine crossing, right? You named them as two different maps. nope. those are two different maps. on canals one side spawns on a ship. with points like train yard/docks/container city etc. on seine crossing u have 2 spots on each side of the river and the 5th is the bridge. edit: too slow | ||
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Tarias
Netherlands480 Posts
On November 05 2011 22:09 Barteh wrote: Ah; that one. Thanks. I'd swear that one was called differently. Thought it actually had harbor in the name. And the thing with IR scopes is that they make it easier for you to see people (note; this was on Tehran) while not having any drawbacks. FoV is fine, can steady etc. I have to ask though; why can I use the IR sight with a shotgun? The reason I don't like the IR scopes is because they limit your FoV to the small sight of the scope. When you use a reflex or holographic sight you still have the peripheral vision, I'm mainly talking about the IRNV 1x scopes here though. IR sniper scopes with actual zoom might indeed be a little bit too strong, nothing too bad though. Tehran highway doesn't even have horrible sun glare. Spotting people there is doable with regular sights. IMO it's mainly very strong on maps with bright sun shining into your eyes all day. Just checked, there are no IR scopes with zoom, so I don't think it's a problem at all. | ||
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ChrisXIV
Austria3553 Posts
On November 05 2011 20:32 Latham wrote: Seriously? I get 1K points for healing easily each game. You just need to know where the fight is thickest and where people are deadlocked. Try metro and running up the side stairs. You can whore points so easily there. Not to mention the corpses slide down below so when you defib them you're in a safe position. Same with the top room next to it. Grand Bazaar it's usually B the alleyway between A square and C Market that is the bullseye. When you'll be assaulting B, you can whore points again. Seine is usually good when going for the russian home flags like backstreets and market. US flags like squares are a bit harder but you can get some points there too., especially if you'll be assaulting the bridge. Pedevank Peak is the last stop. Usually the middle flag inside the tunnel scores a lot of points. Otherwise the narrow tunnels on either side. People spam nades and rockets in there so it's easy healing or defibing. Same goes for ammo resupplying. On more mech based maps it's not profitable to play medic unless youre playing up with friends in a squad and you've got teamspeak. I know where the fights are happening. But most people would rather rush into 3 LMGs and die than stay back. Revives I can do all day, thanks to that, but no healing. I can get many ammo points as well, because for most players that has a higher priority than their health lol. | ||
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Probe1
United States17920 Posts
On November 05 2011 21:26 Flyingdutchman wrote: It hangs with me too, after a few rounds on a server I have to bring up task bar to end the BF3 process. Maybe it's the battlelog plugin update? It started happening after updating? Yeah.. I don't know what the deal is but I'd love it if there was a way to fix it. It really interrupts the flow of my day having to rejoin, hope my parties team didn't fill up and force me to spend every death frantically trying to switch teams. | ||
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Rybka
United States836 Posts
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BzzY
United Kingdom18 Posts
On November 05 2011 21:22 NoobStyles wrote: [/s]I have a few different complaints I feel the need to voice on the Internet, over all I like the game a lot though. These are coming for someone thats played 99% conquest. Does anyone else with thermal scope and proximity scan for the tank feel like a hacker when their using it? Also an I just being cynical or do most of these maps suck balls. Anything with 64players seems to be a crazy shit-fest of death and sadness for everyone. Most of the maps without a vehicle focus are just a little lacking. Operation Grand Bizaar needs to be about 3* bigger and it would be fine. Also the enemy can get way way to close you your un-cappable spawn. IMO if your at your un-cappable spawnpoint you should be un-killable at least by anything on the land. Tehran Highway seemed ok, but i haven't played it that much seems to have been removed for all the servers because of the lag it cause for some reason. Demavand Peak needs a mountain pass you can drive over or like 3 scout choppers per team. I kinda like the idea of tones of choppers on this map especially if they made another purely transport chopper for it. No guns on them anywhere, so it was still troop focused. Instead of 2 teams just 1a-ing into each other down a tunnel. Seine Crossing: Seems ok-ish, does seem to promote camping a lot though. I don't really have a strong opinion on this one. Canals: fine except for the stupidly low 'map ceiling' Operation Firestorm: I feel like I should like this map, but I'm just not feeling it. Im not sure why and TBH I don't actually think there is anything wrong with it. Caspian Border: Easily my favorite map so far, I don't really have any problems with it. I wish IR scopes weren't available on rifles. Their just too good, maybe if they made them completely useless when you were outside or anywhere bright they would be ok. But ATM they don't seem to have a downside unless im missing it? TLDR: Game good, maps bad and IR scope way to good needs a nerf. Your probs just rubbish at infantry ![]() | ||
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olbas
United States53 Posts
grand bazaar is ok if u avoid the middle operation firestorm, caspian border, canals and kharg island are good. | ||
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Probe1
United States17920 Posts
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