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This map looks like a mini/battlefield version of Minas Tirith.. I mean whats with the maps?!
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On October 16 2011 12:35 Westy wrote:Show nested quote +On October 16 2011 06:06 FlamingForce wrote:On October 16 2011 06:02 Torte de Lini wrote:On October 16 2011 05:56 FlamingForce wrote:On October 16 2011 05:50 Torte de Lini wrote:On October 16 2011 05:35 FlamingForce wrote:Did anyone here actually play the beta?  Cos from what that build showed us, BF3 is pretty terrible atm, if DICE doesn't fix the netcode it's pretty much unplayable. Yes, a lot of people did. It's an older build that's why it is not the greatest. Yes, that doesn't take away the fact that it very much failed as a beta Betas are supposed to be tests to look for problems and bugs, this beta was full of bugs and problems that DICE was well aware of. On top of that, It takes about 3 weeks to go from gold copy, to hitting store shelves. That means they had to stop working on the game around Oct 5th and get it ready for manufacturing, this means there was VERY little time to actually implement any of the feedback from the beta. I'm not saying you don't make a valid point, ofcouse we can't draw conclusions from a beta, it's just that when you put the facts together it draws a very grim foresight. It didn't fail as a beta. This beta was intended for stress-testing the servers. In addition, the bugs were C-Level minor to B: all crashes were not client side but server side and most glitches were collision and out-of-world issues. The build was an old build meaning that there is already a build out that fixes most of the issues (which you don't see because you're testing purely on a build that is "stable" for server stress-testing). So no, the beta didn't fail, you just didn't enjoy it, which is fine. On top of that, It takes about 3 weeks to go from gold copy, to hitting store shelves. That means they had to stop working on the game around Oct 5th and get it ready for manufacturing, this means there was VERY little time to actually implement any of the feedback from the beta. I don't tell people often that they should inform themselves, but this argument is old and is clearly misinformed. I actually enjoyed the beta quite alot, seeing as it was a beta, if you're going to call me misinformed, please provide some proof. I agree with the rest tho, that's something I looked past, I'm still not convinced about the laggy hit detection being fixed but I guess that's another story. Your a bit of an idiot aren't you. There has been plenty of articles linked on this subject, all with proof that the beta was not the real version of the game, and the point of the beta was to test the game servers and battlelog. Not the game client. But just so we can settle this argument and not have you misinformed posts here anymore. http://www.joystiq.com/2011/10/10/the-beta-and-battlefield-3/That is just one of the many articles out there explaining the situation.
Ignore him, rationale seems to elude him unless we underline someone he can't dispute against.
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BF3 main theme compared to BF 1942 & BF 2 is trash IMO.
God i loved BF2s themes for MEC & Chinese forces. 
+ Show Spoiler +http://www.youtube.com/watch?v=pE6MJweDscQ
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On October 16 2011 15:24 Grettin wrote:BF3 main theme compared to BF 1942 & BF 2 is trash IMO. God i loved BF2s themes for MEC & Chinese forces. + Show Spoiler +
Thanks, it did bring back my memories.
And I do agree the bf3 theme sounds pretty horrible...
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On October 16 2011 16:37 furymonkey wrote:Thanks, it did bring back my memories. And I do agree the bf3 theme sounds pretty horrible...
I have to agree and disagree. The Battlefield 3 soundtrack is good, however the Battlefield 2 soundtrack was legendary. So it's only disappointing in comparison.
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Was there any special music when the round ended in Beta? I can't even remember. It'll be so depressing and disappointing if not, especially if DICE decided to use something like Activision decided to use in CoD series."we have lost the battle, but not the war"..
I wan't the victory/defeat songs!
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On October 16 2011 16:49 Grettin wrote: Was there any special music when the round ended in Beta? I can't even remember. It'll be so depressing and disappointing if not, especially if DICE decided to use something like Activision decided to use in CoD series."we have lost the battle, but not the war"..
I wan't the victory/defeat songs!
There was some kind of audio, but it wasn't anything special as no one remembers what it was! I presume it wont be how the round ends in release though.
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On October 16 2011 06:52 FlamingForce wrote:Show nested quote +On October 16 2011 06:28 Torte de Lini wrote:On October 16 2011 06:23 FlamingForce wrote:On October 16 2011 06:08 Torte de Lini wrote:On October 16 2011 06:06 FlamingForce wrote:On October 16 2011 06:02 Torte de Lini wrote:On October 16 2011 05:56 FlamingForce wrote:On October 16 2011 05:50 Torte de Lini wrote:On October 16 2011 05:35 FlamingForce wrote:Did anyone here actually play the beta?  Cos from what that build showed us, BF3 is pretty terrible atm, if DICE doesn't fix the netcode it's pretty much unplayable. Yes, a lot of people did. It's an older build that's why it is not the greatest. Yes, that doesn't take away the fact that it very much failed as a beta Betas are supposed to be tests to look for problems and bugs, this beta was full of bugs and problems that DICE was well aware of. On top of that, It takes about 3 weeks to go from gold copy, to hitting store shelves. That means they had to stop working on the game around Oct 5th and get it ready for manufacturing, this means there was VERY little time to actually implement any of the feedback from the beta. I'm not saying you don't make a valid point, ofcouse we can't draw conclusions from a beta, it's just that when you put the facts together it draws a very grim foresight. It didn't fail as a beta. This beta was intended for stress-testing the servers. In addition, the bugs were C-Level minor to B: all crashes were not client side but server side and most glitches were collision and out-of-world issues. The build was an old build meaning that there is already a build out that fixes most of the issues (which you don't see because you're testing purely on a build that is "stable" for server stress-testing). So no, the beta didn't fail, you just didn't enjoy it, which is fine. On top of that, It takes about 3 weeks to go from gold copy, to hitting store shelves. That means they had to stop working on the game around Oct 5th and get it ready for manufacturing, this means there was VERY little time to actually implement any of the feedback from the beta. I don't tell people often that they should inform themselves, but this argument is old and is clearly misinformed. I actually enjoyed the beta quite alot, seeing as it was a beta, if you're going to call me misinformed, please provide some proof. I agree with the rest tho, that's something I looked past, I'm still not convinced about the laggy hit detection being fixed but I guess that's another story. What proof? It's been told countless time that the idea that they have no time to patch + ship is a misinformed one for months. Read all the pages previous to this, you'll see you're not alone in saying it and not alone in being misinformed. So how did the beta fail exactly? Just out of curiosity, how many people on those other pages do actually have proof? Cos a bunch of people saying what I said and a bunch of people calling them misinformed doesn't really say anything at all, I'm not reading 214 pages to find out, I really don't care for being right or wrong here, I just don't want to waste time.The beta failed in terms of drawing a picture desired by a large part of the playerbase, a large amount of pre-orders were cancelled, the games gun mechanics suffered from a CoD-like feel, dropping people in about 4 rounds with the high amount of damage guns do now, this, in turn, very much promoted camping (Altough there were damage bugs at work and a recent tester said that the overall gun damage has been lowered to provide a more BC2 like feel to it) The map design was quite terrible, it was linear, simplistic and funneled, compare this Rush map to something like Valpariso or Oasis, Metro just pales in comparison.The netcode was probably the worst part, providing silly deaths because of hit detection lag, I've had friends of mine tell me they had to empty half a clip on me to kill me, all the while I (And many others with this problem) kept dying in what seemed to be a single shot on my screen, the first few hits lagged behind it and when the final shot hit my health just went 100 to 0 instantly, this is probably the only part of the beta that aggravated me personally, as I've said, I liked the beta but I can't ignore much of the stuff that's been going in it which was mostly thrown into the Battlelog forums and caused many people to boycott the game they waited for so much. (I'm talking Op.Metro right now, though, Caspian was damn-near flawless and just awesome) You don't care, but want proof and don't believe us or those who have read or been active in nearly all 200+ pages? You're very baffling. That's not what a beta is intended to be or for, you're thinking of a demo which is not the same as a beta despite the trend by other major publishers and companies. They were clear on what the beta was for, they confirmed it several times in interviews with Joystiq and on Twitter. That's point #1. Beta was not made to entertain or interest people, while it may have that effect, it's based on the misinterpretations of the players such as yourself. It didn't fail something it was never set out to do. It's one map, 9 more will be released. Again, the map wasn't chosen to entertain, it was chosen because that was the map used for internal testing previously. It's not for your entertainment but to remain consistent with previous builds and internal QA testing. That's a really nice anecdote, it's a new netcode and welcome to beta-testing. *The beta is not a clear display of the game, everything you're complaining about has been fixed with a build more closed to the retail version. For instance, the CoD like feeling of guns has been changed to be more like BC2. This isn't an actual change, the beta just didn't add any of these elements in because it was used for sever-testing, not for various other bugs What I ment by that is that if you can prove me wrong, by all means do so, seeing as your earlier argument consisted of many people vs many people, I was hoping someone in the earlier pages would have posted something useful and informational, I'll take your response as a no, that link you posted was irrelevant, I'm looking for something about the time between gold copys hitting the shelves. + Show Spoiler +The only misinterpretation here is yours, I never said this was one of my own grudges against the beta, you wanted to know why I considered the beta failed, I told you because it was it caused many people to cancel the pre-order, the post is only meant to explain why many people didn't like it, not my personal take on the beta, the only thing I disliked about the beta was hit detection which to me is enough of a reason not to play a game, if you must know, my pre-order still stands in good faith that DICE will actually get the netcode to work properly.
Look up software development cycles. Do you honestly believe they go like "Ahh... it's away for production, time to go into lazy mode until release"? They're currently in the worst, most stressfull part of the entire development. They can patch the server software, they can set up stuff for 0day patches, etc.
If you're worried though that it's too much to fix in those 3 weeks I can understand you. But that relies on believing DICE that they use a very outdated beta client. But here's a solution: Wait until the game is released and then read forums / reviews. When people will sitll cry about "Nothing changed from the hit detection in beta" or "Where's our squad system" they obviously didnt patch it in time. And then just dont buy the game if you dont want to. And if they did fix everything which was annoying to you in beta then just buy it then.
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Concerning the netcode I just want to step in here and provide my point of view (enthuastic hobby game developer for something like 7 years who will go indie sometime in the next two years): If they just started working on "fixing the netcode" when the beta started or shortly before that, there's zero chance of them fixing anything until release.
The "netcode" for bullet collision etc. is one of the most complicated pieces of the code to debug and change, since it has actual calculations on both the server and the client. The inner workings of the netcode are usually based on heuristics and timing mumbo jumbo which are not easily changed.
And even if they managed to put something useful together, they have no way of testing the new netcode for real life high-ping (50-100 and above, like most players have) situations right now.
Another point to consider is that the netcode in Bad Company 2 worked pretty much the same. The random glitches where you died from bullets even though you already were behind a rock or something happened there too. If they changed anything, they haven't really done a good job to make anything better.
I'm not judging anything here, I'm just giving my point of view. Personally I think that it's half as bad as flamingsomething makes it out to be, but then again, I loved Bad Company 2 when a lot of Battlefield veterans didn't like it that much or at all, so that's really just my opinion.
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On October 16 2011 12:39 Grettin wrote:This map looks like a mini/battlefield version of Minas Tirith.. I mean whats with the maps?! ![[image loading]](http://i.imgur.com/OGJEm.jpg)
whats wrong with the map? it looks like a small base where air vehicles spawn. at least they're not trying to rehash the same level design over and over again, give them some props for trying to be creative
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On October 17 2011 06:32 Miss_Cleo wrote:whats wrong with the map? it looks like a small base where air vehicles spawn. at least they're not trying to rehash the same level design over and over again, give them some props for trying to be creative
I don't need to give them credit if i don't personally like the maps. Creative or not, the old maps they have done in BF2, BF1942 etc looks much better overall compared to these. But as i said earlier, you need to play them before commenting that much.
Why i don't like this map? It looks like most of the BFBC2 maps, which were either really small/narrow or where you pretty much run forward. And as a BF1942 & BF2 fan, i don't like it. Are we supposed to play under the small command base also? Are the rest of the map behind the base/mountains? This one just looks as most of the BFBC2 maps.
I don't see why it's a bad thing to do the same design over and over again. It has been amazing before, why can't it be now? No need to be fancy and creative here, when the old still works and is fun.
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On October 17 2011 07:31 Grettin wrote:Show nested quote +On October 17 2011 06:32 Miss_Cleo wrote:On October 16 2011 12:39 Grettin wrote:This map looks like a mini/battlefield version of Minas Tirith.. I mean whats with the maps?! + Show Spoiler + whats wrong with the map? it looks like a small base where air vehicles spawn. at least they're not trying to rehash the same level design over and over again, give them some props for trying to be creative I don't need to give them credit if i don't personally like the maps. Creative or not, the old maps they have done in BF2, BF1942 etc looks much better overall compared to these. But as i said earlier, you need to play them before commenting that much. Why i don't like this map? It looks like most of the BFBC2 maps, which were either really small/narrow or where you pretty much run forward. And as a BF1942 & BF2 fan, i don't like it. Are we supposed to play under the small command base also? Are the rest of the map behind the base/mountains? This one just looks as most of the BFBC2 maps. I don't see why it's a bad thing to do the same design over and over again. It has been amazing before, why can't it be now? No need to be fancy and creative here, when the old still works and is fun.
If you did your research you would know the name of the map is Basejump, and the idea is the attackers spawn up there and have to Basejump down into the rest of the map. The bit you see is only the spawn zone...
Also can anyone help me try shed some light on this whole release date thing? Its 25th for US, 27th for most of europe, and 28th for the UK. But everytime I message origin support about whether I will be able to play it on the 25th due to being able to pre download it I get different responses. Some say I can, some say I can't. Really starting to confuse me.
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On October 17 2011 09:18 Westy wrote:Show nested quote +On October 17 2011 07:31 Grettin wrote:On October 17 2011 06:32 Miss_Cleo wrote:On October 16 2011 12:39 Grettin wrote:This map looks like a mini/battlefield version of Minas Tirith.. I mean whats with the maps?! + Show Spoiler + whats wrong with the map? it looks like a small base where air vehicles spawn. at least they're not trying to rehash the same level design over and over again, give them some props for trying to be creative I don't need to give them credit if i don't personally like the maps. Creative or not, the old maps they have done in BF2, BF1942 etc looks much better overall compared to these. But as i said earlier, you need to play them before commenting that much. Why i don't like this map? It looks like most of the BFBC2 maps, which were either really small/narrow or where you pretty much run forward. And as a BF1942 & BF2 fan, i don't like it. Are we supposed to play under the small command base also? Are the rest of the map behind the base/mountains? This one just looks as most of the BFBC2 maps. I don't see why it's a bad thing to do the same design over and over again. It has been amazing before, why can't it be now? No need to be fancy and creative here, when the old still works and is fun. If you did your research you would know the name of the map is Basejump, and the idea is the attackers spawn up there and have to Basejump down into the rest of the map. The bit you see is only the spawn zone... .
Thats sounds even more ridiculous imo. But guess we'll see how the maps work out in retail. Couple more days left.. ^_^
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On October 17 2011 09:51 Grettin wrote:Show nested quote +On October 17 2011 09:18 Westy wrote:On October 17 2011 07:31 Grettin wrote:On October 17 2011 06:32 Miss_Cleo wrote:On October 16 2011 12:39 Grettin wrote:This map looks like a mini/battlefield version of Minas Tirith.. I mean whats with the maps?! + Show Spoiler + whats wrong with the map? it looks like a small base where air vehicles spawn. at least they're not trying to rehash the same level design over and over again, give them some props for trying to be creative I don't need to give them credit if i don't personally like the maps. Creative or not, the old maps they have done in BF2, BF1942 etc looks much better overall compared to these. But as i said earlier, you need to play them before commenting that much. Why i don't like this map? It looks like most of the BFBC2 maps, which were either really small/narrow or where you pretty much run forward. And as a BF1942 & BF2 fan, i don't like it. Are we supposed to play under the small command base also? Are the rest of the map behind the base/mountains? This one just looks as most of the BFBC2 maps. I don't see why it's a bad thing to do the same design over and over again. It has been amazing before, why can't it be now? No need to be fancy and creative here, when the old still works and is fun. If you did your research you would know the name of the map is Basejump, and the idea is the attackers spawn up there and have to Basejump down into the rest of the map. The bit you see is only the spawn zone... . Thats sounds even more ridiculous imo. But guess we'll see how the maps work out in retail. Couple more days left.. ^_^
Why does it sound ridiculous? I presume it won't even affect the way the map plays out. Just a little bit of gimmick to please those who enjoy such things. Although I can see sniping people basejumping will both be fun, and a huge pain in the ass!
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On October 17 2011 10:27 Westy wrote:Show nested quote +On October 17 2011 09:51 Grettin wrote:On October 17 2011 09:18 Westy wrote:On October 17 2011 07:31 Grettin wrote:On October 17 2011 06:32 Miss_Cleo wrote:On October 16 2011 12:39 Grettin wrote:This map looks like a mini/battlefield version of Minas Tirith.. I mean whats with the maps?! + Show Spoiler + whats wrong with the map? it looks like a small base where air vehicles spawn. at least they're not trying to rehash the same level design over and over again, give them some props for trying to be creative I don't need to give them credit if i don't personally like the maps. Creative or not, the old maps they have done in BF2, BF1942 etc looks much better overall compared to these. But as i said earlier, you need to play them before commenting that much. Why i don't like this map? It looks like most of the BFBC2 maps, which were either really small/narrow or where you pretty much run forward. And as a BF1942 & BF2 fan, i don't like it. Are we supposed to play under the small command base also? Are the rest of the map behind the base/mountains? This one just looks as most of the BFBC2 maps. I don't see why it's a bad thing to do the same design over and over again. It has been amazing before, why can't it be now? No need to be fancy and creative here, when the old still works and is fun. If you did your research you would know the name of the map is Basejump, and the idea is the attackers spawn up there and have to Basejump down into the rest of the map. The bit you see is only the spawn zone... . Thats sounds even more ridiculous imo. But guess we'll see how the maps work out in retail. Couple more days left.. ^_^ Why does it sound ridiculous? I presume it won't even affect the way the map plays out. Just a little bit of gimmick to please those who enjoy such things. Although I can see sniping people basejumping will both be fun, and a huge pain in the ass!
spawning with helis and flying down will be fun too
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On October 16 2011 17:02 Westy wrote:Show nested quote +On October 16 2011 16:49 Grettin wrote: Was there any special music when the round ended in Beta? I can't even remember. It'll be so depressing and disappointing if not, especially if DICE decided to use something like Activision decided to use in CoD series."we have lost the battle, but not the war"..
I wan't the victory/defeat songs! There was some kind of audio, but it wasn't anything special as no one remembers what it was! I presume it wont be how the round ends in release though.
There was a "AAHHHHH F**K" when you lost a round on caspian. I didn't remember the one after a win.
Any bets on how big the release patch will be.
I say 1.6GB. :-)
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On October 16 2011 16:49 Grettin wrote: Was there any special music when the round ended in Beta? I can't even remember. It'll be so depressing and disappointing if not, especially if DICE decided to use something like Activision decided to use in CoD series."we have lost the battle, but not the war"..
I wan't the victory/defeat songs!
Not quite, the BF3 music does play as one teams tickets start to get low, and it gets progressivly louder the closer to ending the round comes. Although I never noticed it until I wore headphones as with all the background sounds in BF3 it's not really noticeable.
Much better than the BFBC2 Blaring horn thing. But after the round there is no Dun DUN DUN DUN DUN music. At least in the beta anyway.
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On October 17 2011 19:42 Steg wrote:Show nested quote +On October 16 2011 16:49 Grettin wrote: Was there any special music when the round ended in Beta? I can't even remember. It'll be so depressing and disappointing if not, especially if DICE decided to use something like Activision decided to use in CoD series."we have lost the battle, but not the war"..
I wan't the victory/defeat songs! Not quite, the BF3 music does play as one teams tickets start to get low, and it gets progressivly louder the closer to ending the round comes. Although I never noticed it until I wore headphones as with all the background sounds in BF3 it's not really noticeable. Much better than the BFBC2 Blaring horn thing. But after the round there is no Dun DUN DUN DUN DUN music. At least in the beta anyway.
Yeah, i thought so. Well, sadly i even think if there will be something, it won't be as epic as it was in BF2.
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Thought I'd chime in to agree with the dude saying that horn in BC2 was incredibly annoying, if you played enough rounds over and over it would actually give you a headache when it hit, maybe just me though lol. (does "lol" come at the end or after a period? Damn if I'll ever learn where to put that little bugger) Listened to the new music and it is odd that they didn't use BF2's styling more, it was properly done, all of it I think.
Even the menu's and everything was very nice, too bad they couldn't build in everything and then some with BF3. Seems like the "big guys" are trying to copy Facebook etc. now, see how well it goes, I think well since most people like all that, I personally don't, tried Facebook and even MySpace way back in the day and hated both of them. Been playing more BF1942 lately, having the disc in all the time I think is the only real drawback of that game, gets old hearing it crank up after every PC start up, sounds like a mini jet engine.
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Is it possible to get BF3 for free if you got the free game code from EA origins?
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