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:D
Forum Index > General Games |
hiryuukatana
2 Posts
April 26 2012 13:15 GMT
#1861
HYARXCFCMYGE4FPX45ELL5DRR 5WTATCKXY6JANY6HDDYEKLTPX A9575C37G396K6DREEP3MGJAR :D | ||
ParanoiaDHerO
United States183 Posts
April 26 2012 21:00 GMT
#1862
XXWX7TXNP7JPFJLL9EYHPJG3T 3YJ5NTMN4RCLYNHDGRD9GXAW3 | ||
LiamTheZerg
United States523 Posts
April 26 2012 21:17 GMT
#1863
If i have the time and money to play this this summer, i definitely will. It's 9/10 in terms of an MMO, maybe 10/10 since the only reason i stopped playing was i didn't have anyone to play with. Unfortunately, i'll be paving asphalt/waitering when not paving, and my gaming will probably be on Dota2/Tribes Ascend ![]() edit; Definitely pick this up if you were having any doubts about it, it's a great game. | ||
Medrea
10003 Posts
April 26 2012 21:22 GMT
#1864
In WoW I could never dodge my opponents abilities unless my dodge statistic told me I could. But in tera I am free to dodge a sorcs sleep. I am also free to miss any of my abilities like Pounce. Or any of my attacks. Either because I am being awful. Or my opponent is a good player. Which IMO is exactly how it should be. | ||
Yiruru
Canada690 Posts
April 26 2012 21:28 GMT
#1865
On April 27 2012 06:00 ParanoiaDHerO wrote: 2 codes friendos! But you have to roll on VoT! :p XXWX7TXNP7JPFJLL9EYHPJG3T 3YJ5NTMN4RCLYNHDGRD9GXAW3 Used this one: XXWX7TXNP7JPFJLL9EYHPJG3T Thanks! Missed Open Beta, going to try this out :3 | ||
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MrHoon
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10183 Posts
April 26 2012 22:10 GMT
#1866
I just wanna play some more tera | ||
Kamikiri
United States1319 Posts
April 26 2012 23:13 GMT
#1867
I am so excited omg! I just want to play | ||
Nos-
Canada12016 Posts
April 26 2012 23:32 GMT
#1868
On April 27 2012 08:13 Kamikiri wrote: My girlfriend and I just went to the store today to get enough food so we can play tera without having to leave the house very much during the first 5 days lol. I am so excited omg! I just want to play That sounds really messed up and awesome at the same time. Best of luck to you | ||
Netsky
Australia1155 Posts
April 26 2012 23:33 GMT
#1869
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Netsky
Australia1155 Posts
April 26 2012 23:43 GMT
#1870
Can you lock-in the lux attributes with the spellbind? Or do you lose the lux with no opportunity to lock-in when you use it? ![]() Under the current system (and again I can't sure because I haven't done it) I don't see any reason why they wouldn't carry over with the lux. That is, you get a lux when using the Intricate Identification Scroll, but you don't like some of the stats, so you use an Intricate Enigmatic Scroll and all of the stats (+3, +6, +9, +10, +11 and +12) show in the Enigmatic Reset window. You lock-in the ones you like, and roll the dice again on those that you don't. If anyone has a better understanding to say either way, or correct my logic, please let me know! | ||
Medrea
10003 Posts
April 26 2012 23:51 GMT
#1871
But to keep mods throughout the luxing process, I am pretty sure you have to keep applying the lockin process over and over each time. One thing tera is not short on is gold sinks. | ||
Netsky
Australia1155 Posts
April 27 2012 00:03 GMT
#1872
On April 27 2012 08:51 Medrea wrote: Lux attributes are just +2 strength 3 times on weapons or +2 defense or something on armor three times. But to keep mods throughout the luxing process, I am pretty sure you have to keep applying the lockin process over and over each time. One thing tera is not short on is gold sinks. Yes absolutely, but I'm asking can you keep them, or does lux reset each time without the opportunity to lock it in? | ||
Medrea
10003 Posts
April 27 2012 00:40 GMT
#1873
My answer would be wait and see, and that no doubt this is only an end of the game problem, and by then I bet you will have all the knowledge you need. I want to know this as well. | ||
nota
United States231 Posts
April 27 2012 01:41 GMT
#1874
the wanted stats stay the same. As to if you have to relock the stats if you want to roll the item again, I am not sure, but I would imagine you would have to. I remember a enmasse post on this, let me see if I can find the post. | ||
Medrea
10003 Posts
April 27 2012 01:45 GMT
#1875
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Netsky
Australia1155 Posts
April 27 2012 02:03 GMT
#1876
On April 27 2012 10:41 nota wrote: I am 100% sure they have a scroll to lock wanted stats, including lux so when you re-id the item the wanted stats stay the same. As to if you have to relock the stats if you want to roll the item again, I am not sure, but I would imagine you would have to. I remember a enmasse post on this, let me see if I can find the post. When you use the Intricate Engimatic Scroll the Enigmatic Reset window pops up with tick-box options to lock in the stats. The item box next the scroll is where you put the spellbind reagent. I'm wondering if anyone knows if it includes the lux. I can't find any information at all unfortunately. Sample Enigmatic Reset window: ![]() | ||
dafnay
Angola375 Posts
April 27 2012 02:37 GMT
#1877
I would make one but I can only play one day after , so ... | ||
OoFuzer
Chile436 Posts
April 27 2012 02:42 GMT
#1878
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nota
United States231 Posts
April 27 2012 02:50 GMT
#1879
On April 27 2012 11:42 OoFuzer wrote: can someone PM me a code please? would be great ![]() Did you check the codes on the previous page? Anyways all i could find about enchanting was this: http://tera-forums.enmasse.com/forums/news-announcements/topics/Enchanting-and-Unsealing-Improvements-18442 It does not mention being able to include locking in the lux, but I don't think that will be an issue since you've most likely locked in the stats you want before a lux would appear. | ||
Lokrium
United States131 Posts
April 27 2012 03:00 GMT
#1880
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