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Graphics or Gameplay - Page 2

Forum Index > General Games
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RyuChus
Profile Blog Joined August 2010
Canada442 Posts
August 21 2010 00:20 GMT
#21
I honestly don't care about graphics too much. If it's really nice and different than the attempt at realistic that companies try nowadays I would be really happy. Honestly gameplay is ten times better. Sometimes people are idiots when they prefer graphics over gameplay.
I have an announcement to make, "Moo!" That is all.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
August 21 2010 00:46 GMT
#22
what? srsly making a thread like this .. lol
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
Tharros
Profile Joined March 2010
Australia94 Posts
August 21 2010 01:33 GMT
#23
I'm going to say they are both very important and that they are just as important as each other. The whole point of a game is to immerse the player in a new world and the graphics (and sound, physics ect.) go a long way in doing that.
yrba1
Profile Joined June 2010
United States325 Posts
August 21 2010 02:09 GMT
#24
Gameplay obviously, if I wanted to see good graphics, I'd have gone to the movies and watch something like Transformers 2 or 2012, both of which were cliché-esque garbage films when it comes to good development outside the visual effects.
anilusion
Profile Joined July 2010
Sweden247 Posts
August 21 2010 02:41 GMT
#25
There is a reason games like SC:BW, CS 1.6 and Quake 3 (Live) are still super popular. Gameplay all the way!
So no fek
Profile Blog Joined June 2005
United States3001 Posts
August 21 2010 03:00 GMT
#26
On August 21 2010 08:28 Kennigit wrote:
Show nested quote +
On August 21 2010 08:22 Cofo wrote:
This is a site for people who still play BW in 2010. What do you think the results will be?

Exactly hahaha. Was typing this out when i saw you already posted it.


BW still looks pretty slick, though. And I'm personally of the opinion that 2D is better for certain genres of games, such as fighting and RTS.

Still, I'd choose gameplay depending on a few factors. Generally, I don't really care what the graphics look like; I'll still play NES games, Final Fantasy VII, Morrowind, and a bunch of other games that the general "gamer" would bitch and moan about. The only way I'd take graphics over gameplay is if it physically hurts my eyes to play a game. For example, when I first got my GameCube, I was playing SSBB, then went over to my brother's where he had an N64 with SSB. The blurry graphics really hurt my eyes, and I couldn't stand to play it for more than 5-10 minutes at a time. The same with FFVIII, which was always a bit strange to me. I had no problem playing 7 with the blocky graphics, but the blurry full scale bodies really strained my eyes.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
Zergsassasin
Profile Joined July 2010
United States23 Posts
August 21 2010 03:00 GMT
#27
Gameplay 100%
Graphics are there to help, but gameplay is what keeps the game interesting
Got to love IdrA
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
August 21 2010 05:06 GMT
#28
Assassin's Creed 2. Great blend of both. But I like gameplay as well, but I'm still picky.
There is no one like you in the universe.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
Last Edited: 2010-08-21 05:16:17
August 21 2010 05:15 GMT
#29
On August 21 2010 08:50 semantics wrote:
lol you didn't play ff7 when it first game out did you those graphics where pretty high end for the day esp the cut scenes.

I did. everyone was saying how terrible the graphics were.
IIRC when ff7 came out it was decided right at the end of the development cycle to shift it over to the ps1. Development for that console at that point was embryonic obviously as it had only been out a few months, so the planned resolution for the game had to be reduced and the model quality scaled down from what it was meant to be on the N64.

I seriously remember sitting around with my friends making fun of the terrible blocky graphics. The cut scenes were nice though.
U Gotta Skate.
GoodWill
Profile Joined February 2009
Canada149 Posts
August 21 2010 05:40 GMT
#30
On August 21 2010 09:03 yeti wrote:
Show nested quote +
On August 21 2010 08:22 Cofo wrote:
This is a site for people who still play BW in 2010. What do you think the results will be?

I guess in 1999, Graphics were a big selling point for me. You know, when you can actually see the thing your shooting in Golden Eye instead of enemies being slightly different colored blob of pixels in Doom. But we have reached a graphical plateau for new games, where graphics now longer influence gameplay, and only add to artistry. For old games vs new games, graphics sometimes influence my choice of gaming. It is hard to tell do to the nostalgia effect. But I would choose super smash bro. Brawl over original, just because it looks better. But gameplay and nostalgia are far more important factor for me, when I haul out my N64 just to hear Kirby's taunt over and over again.


Other than the handful of competitive games I played over the years. Most games are like an adventure for me, like reading a novel or watching a movie, so artistry (graphics, sound, plot and more) overrides the "gameplay" in most cases. A state-of-the-art 1999 game will look irritating standing beside a 2009 big budget production.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2010-08-21 07:32:56
August 21 2010 07:28 GMT
#31
It depends. For multi-player games gameplay definitely.

For single player, I value storytelling and artistry very highly and graphics are one major part of that. Bioshock was one of my favorite games ever despite the fact that I didn't even like how it played.

I agree with the post above me, although more of my time is spent with competitive games than adventure ones overall.
Yeah, well, you know, that's just like, your opinion man
LoveSponge
Profile Joined August 2010
Australia237 Posts
Last Edited: 2010-08-21 07:37:48
August 21 2010 07:36 GMT
#32
Gameplay of course. Although i'm not sure about this Goldeneye remake, graphics or not it looked a bit dodgey too me. Graphics are very important in some games though, it's key to creating the atmosphere/immersion into RPGS/Some FPS. Though one could argue that is more art direction and design.

I'm playing SC2 on pretty low graphics even though i can run it on high/ultra.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4335 Posts
Last Edited: 2010-08-21 07:40:58
August 21 2010 07:39 GMT
#33
graphics are more important
my eyes burn when i try going back to brood war
https://www.youtube.com/watch?v=e7PvoI6gvQs
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
August 21 2010 07:43 GMT
#34
even without taking the release date into consideration, I'd say Super Mario 64 and Legend of Zelda: OoT are still two of the best games ever
Peaked at C- on ICCUP and proud of it! @Sunyveil
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
August 21 2010 07:47 GMT
#35
Actually, I'd go as far as to say Super Mario 64 is better than any of its successors (Sunshine, Galaxy), because the controls are just so smooooooth in that game, and it sticks to the whole mushroom kingdom theme like glue but manages to make it brand new.
Peaked at C- on ICCUP and proud of it! @Sunyveil
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
August 21 2010 09:04 GMT
#36
Gameplay, but graphics are worth something. Maybe like 80% gameplay, 20% graphics. Also, to clarify, my definition of 'good graphics' doesnt necessarily mean the latest shiniest 3d stuff out there. More of an artistic style that's aesthetically pleasing and fits the mood. A weakness in gameplay or graphic is a flaw in a game eitherway.
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
exarchrum
Profile Joined August 2010
United States491 Posts
August 21 2010 09:05 GMT
#37
Gameplay all the way. But I do think games can look good without high res / high effect graphics. The way the game is presented I think is more important than that. N64 games are a great example of this.
justin.tv/exarch watch me play!
araged
Profile Joined April 2010
Czech Republic189 Posts
August 21 2010 09:14 GMT
#38
Wii sucks balls, I should know it, I own one. There are two worthy games on that system and that it.
heh?
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-08-21 09:26:58
August 21 2010 09:26 GMT
#39
On August 21 2010 14:15 ghermination wrote:
Show nested quote +
On August 21 2010 08:50 semantics wrote:
lol you didn't play ff7 when it first game out did you those graphics where pretty high end for the day esp the cut scenes.

I did. everyone was saying how terrible the graphics were.
IIRC when ff7 came out it was decided right at the end of the development cycle to shift it over to the ps1. Development for that console at that point was embryonic obviously as it had only been out a few months, so the planned resolution for the game had to be reduced and the model quality scaled down from what it was meant to be on the N64.

I seriously remember sitting around with my friends making fun of the terrible blocky graphics. The cut scenes were nice though.

3d was pretty new in 97' FF7 was considered state of the art graphics...

This is the most dazzling visual experience to date on any console. Film-quality computer-generated cinematics blend seamlessly with pre-rendered background artwork to create the strikingly realistic world of Final Fantasy VII, both beautiful in its grandeur and terrifying in its detail. The overworld and battle sequences are presented in full polygonal splendor with just a touch of texture mapping for good measure. But you haven't seen anything until you witness some of the more powerful magic spells in the game. Massive dragons heed your bidding, dwarfing your gigantic enemies tenfold; an earth titan tears the ground up from beneath your enemies' feet, flinging them aside like toy blocks. Some of these summoning spells cut to over half a dozen different camera angles as the catastrophe unfolds. Meanwhile, a masterfully orchestrated soundtrack - courtesy of veteran composer Nobuo Uematsu - is a major force behind the intense emotion of Final Fantasy VII. The synthesized musical score hearkens Final Fantasy's golden age on the Super Nintendo, consciously staying true to its roots.

Yet for all its top-notch graphics and sound, truly the best aspect of Final Fantasy VII is the plot that these peerless aesthetics help weave.

http://www.gamespot.com/ps/rpg/finalfantasy7/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review
the review is dated 1997

On August 21 2010 16:47 Sunyveil wrote:
Actually, I'd go as far as to say Super Mario 64 is better than any of its successors (Sunshine, Galaxy), because the controls are just so smooooooth in that game, and it sticks to the whole mushroom kingdom theme like glue but manages to make it brand new.

You claim 64 is better then SMG:2

SMG:2 is what i would consider the best 3d mario. 64 is pretty dam good but i'd say smg:2 is the best it's controls are perfect for it's planet themed gravity mobo jumbo.

Anyways you want a good 3d adventure game on the n64 you go to banjo-kazooie, which was less repetitive and frankly had jokes in it and references that are worth while.
semantics
Profile Blog Joined November 2009
10040 Posts
August 21 2010 09:33 GMT
#40
On August 21 2010 18:14 araged wrote:
Wii sucks balls, I should know it, I own one. There are two worthy games on that system and that it.

Not the wii's fault if all you want is FPS and JRPG games. It has plenty of good games.
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