• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:19
CEST 02:19
KST 09:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL20 General Discussion BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL [ASL20] Ro16 Group B [ASL20] Ro16 Group A
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1134 users

Quake Live! - Page 53

Forum Index > General Games
Post a Reply
Prev 1 51 52 53 54 55 58 Next
Venser
Profile Joined April 2012
Croatia232 Posts
Last Edited: 2014-01-12 14:56:24
January 12 2014 14:48 GMT
#1041
Kevin Strenx Baeza commentating FACEIT Winter Season Sunday Cup #2!
Its going to be hillarious.

http://www.twitch.tv/faceittv
Cyro
Profile Blog Joined June 2011
United Kingdom20301 Posts
January 12 2014 15:03 GMT
#1042
My client hasn't worked since they went standalone, any fix?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Venser
Profile Joined April 2012
Croatia232 Posts
January 12 2014 15:11 GMT
#1043
What does it say? Some users had to update .NET framework for it to work.
Cyro
Profile Blog Joined June 2011
United Kingdom20301 Posts
January 12 2014 15:38 GMT
#1044
[image loading]
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Venser
Profile Joined April 2012
Croatia232 Posts
Last Edited: 2014-01-12 15:50:41
January 12 2014 15:46 GMT
#1045
googled the error, got this
http://www.quakelive.com/forum/showthread.php?948-Grey-Black-Screen-as-game-tries-to-start

Reseting things to default (or deleting configs) might help.
Cyro
Profile Blog Joined June 2011
United Kingdom20301 Posts
January 12 2014 16:02 GMT
#1046
Seems to work now, thanks

that was quite awkward
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Venser
Profile Joined April 2012
Croatia232 Posts
January 25 2014 14:23 GMT
#1047
[image loading]

Swedish Quake Live championship live from Stockholm eSports Arena


The remaining players and match ups are:

Tox vs Funnyb
Spazb0rg vs Stickan
Spart1e vs JewRo
Fazz vs Purri

After that, the matches continue with a winner's- and a loser's bracket, until a winner has been decided.


Payout structure:
1. € 500
2. € 250
3. € 150
4. € 100

Live stream: ZootLive
Torunament site (info and brackets): http://www.quakesm.se/
Derity
Profile Joined May 2009
Germany2952 Posts
January 26 2014 16:21 GMT
#1048
somehow my twitch does not work, can't watch face it
Venser
Profile Joined April 2012
Croatia232 Posts
Last Edited: 2014-02-02 14:45:55
February 02 2014 14:45 GMT
#1049
If anybody is wondering, this sunday Quake is streamed on the secondary FACEIT stream: http://www.twitch.tv/faceitcommunity
Venser
Profile Joined April 2012
Croatia232 Posts
Last Edited: 2014-02-08 18:57:21
February 08 2014 18:50 GMT
#1050
[image loading]

125 FPS showmatch K1llsen vs Fraze starts in 10 min

Total prize is 350USD

http://www.twitch.tv/ZootLive
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
February 12 2014 21:18 GMT
#1051
I'm thinking of picking up Quake after easily excelling at various other, similar shooters. I've looked up noob guides, shoved my ego out of the way, all that good stuff, but I have to ask: just how inhospitable is Quake Live for beginners? I know it's years-old and legendarily difficult, but just how long is it going to take me to stop having my face smashed into the ground?
"How are you?" "I am fine, because it is not normal to scream in pain."
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
Last Edited: 2014-02-12 22:01:25
February 12 2014 21:59 GMT
#1052
On February 13 2014 06:18 AnachronisticAnarchy wrote:
I'm thinking of picking up Quake after easily excelling at various other, similar shooters. I've looked up noob guides, shoved my ego out of the way, all that good stuff, but I have to ask: just how inhospitable is Quake Live for beginners? I know it's years-old and legendarily difficult, but just how long is it going to take me to stop having my face smashed into the ground?


Well if you claim to excel at similar shooters (which I'd assume would be along the lines of Unreal Tournament 99/2004, Painkiller, Half-Life 1 deathmatch, Team Fortress Classic) then your hitscan aim, rocket aim and likely movement fundamentals should be decent.

In which case, the most important thing to work on is item timing, weapon and item cycling, easily making your way around the map. You want to always keep tabs on item spawn timing and make your decisions based on that. If you're in control, you want to keep taking the items or set up a bait trap, depending on the situation. The takeaway is that you want to use your knowledge of item spawn to deny your opponent the items, one way or the other. If you're not in control, you'll have to use map awareness and the aforementioned timing to avoid your opponent (unfavourable engagements) and take every opportunity to build up stack so that you may take favourable engagements later on.

You can sort of equate that to the map control and macro of RTS games like StarCraft, it's a bit of a stretch but it makes some sense.

Unless your aim is k1llsen/strenx/toxjq/evil level (which let's face it, it's never gonna be) you almost never want to rush down opponents unless you have a very strong stack and/or positional advantage. If you play enough on every map to get a good feel for it and practice the more methodical, control-oriented play, you're well on your way to gain a few hundred Elo points. ^^

As for what maps to practice first, that's very much debatable. Aerowalk is one most people suggest because it's fairly small and straight-forward and there's many ways to make things happen even when severely behind, but at the same time it's certainly one of the less strategic maps, one where aim and engagements are often more important and impactful than a safe, well thought out, control-oriented play. On the other end of the spectrum, maps like Bloodrun and Furious Heights can be pretty brutal for a beginner. :s

We had a great player and insightful poster in the thread before, Phyrigian I believe was his name and he did explain some concepts a lot better than I can. (what with him still being active, whereas it's been a long time for me ^^)

Still, what I think you'll find is that there's an astounding amount of depth to this game at the highest level, especially when people like Rapha, Cypher, cooller, evil, strenx, toxjq are involved, but you mustn't let that discourage you. Good luck! ^^
"my shaft scares me too" - strenx 2014
DPK
Profile Joined May 2011
Canada487 Posts
February 12 2014 22:08 GMT
#1053
On February 13 2014 06:18 AnachronisticAnarchy wrote:
I'm thinking of picking up Quake after easily excelling at various other, similar shooters. I've looked up noob guides, shoved my ego out of the way, all that good stuff, but I have to ask: just how inhospitable is Quake Live for beginners? I know it's years-old and legendarily difficult, but just how long is it going to take me to stop having my face smashed into the ground?


Depend on how quickly you can grasp the basics of quake but I would say several months or maybe less if you're like really good at these type of shooters. I say several because most people who still play the game have been playing it for years, so it won't be easy to get to their level, at least IMO.

I know it took me a long time just to learn how to strafe jump and it's still not perfect. With the strafe jumping, maps, guns, timing, spawning position and positioning, there's a lot to learn and it's not that easy.
Desire.Discipline.Dedication
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
February 12 2014 22:22 GMT
#1054
On February 13 2014 06:59 MasterOfPuppets wrote:
Show nested quote +
On February 13 2014 06:18 AnachronisticAnarchy wrote:
I'm thinking of picking up Quake after easily excelling at various other, similar shooters. I've looked up noob guides, shoved my ego out of the way, all that good stuff, but I have to ask: just how inhospitable is Quake Live for beginners? I know it's years-old and legendarily difficult, but just how long is it going to take me to stop having my face smashed into the ground?


Well if you claim to excel at similar shooters (which I'd assume would be along the lines of Unreal Tournament 99/2004, Painkiller, Half-Life 1 deathmatch, Team Fortress Classic) then your hitscan aim, rocket aim and likely movement fundamentals should be decent.

In which case, the most important thing to work on is item timing, weapon and item cycling, easily making your way around the map. You want to always keep tabs on item spawn timing and make your decisions based on that. If you're in control, you want to keep taking the items or set up a bait trap, depending on the situation. The takeaway is that you want to use your knowledge of item spawn to deny your opponent the items, one way or the other. If you're not in control, you'll have to use map awareness and the aforementioned timing to avoid your opponent (unfavourable engagements) and take every opportunity to build up stack so that you may take favourable engagements later on.

You can sort of equate that to the map control and macro of RTS games like StarCraft, it's a bit of a stretch but it makes some sense.

Unless your aim is k1llsen/strenx/toxjq/evil level (which let's face it, it's never gonna be) you almost never want to rush down opponents unless you have a very strong stack and/or positional advantage. If you play enough on every map to get a good feel for it and practice the more methodical, control-oriented play, you're well on your way to gain a few hundred Elo points. ^^

As for what maps to practice first, that's very much debatable. Aerowalk is one most people suggest because it's fairly small and straight-forward and there's many ways to make things happen even when severely behind, but at the same time it's certainly one of the less strategic maps, one where aim and engagements are often more important and impactful than a safe, well thought out, control-oriented play. On the other end of the spectrum, maps like Bloodrun and Furious Heights can be pretty brutal for a beginner. :s

We had a great player and insightful poster in the thread before, Phyrigian I believe was his name and he did explain some concepts a lot better than I can. (what with him still being active, whereas it's been a long time for me ^^)

Still, what I think you'll find is that there's an astounding amount of depth to this game at the highest level, especially when people like Rapha, Cypher, cooller, evil, strenx, toxjq are involved, but you mustn't let that discourage you. Good luck! ^^

Woops, perhaps I wasn't clear enough. I tend to divide shooter gameplay into two categories: skill-based (Quake, Tribes, etc.) and tactical (CoD, Battlefield, every single fucking fps on the market these days). The few skill-based shooters that have come out in the past few years I've gobbled up and become pretty good at in a really short period of time. Meaning I've gotten really good at Tribes: Ascend and Strike Vector, not one of those classics. My aim is most likely not up to snuff, along with my everything else.
"How are you?" "I am fine, because it is not normal to scream in pain."
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
Last Edited: 2014-02-12 22:50:54
February 12 2014 22:42 GMT
#1055
On February 13 2014 07:22 AnachronisticAnarchy wrote:
Show nested quote +
On February 13 2014 06:59 MasterOfPuppets wrote:
On February 13 2014 06:18 AnachronisticAnarchy wrote:
I'm thinking of picking up Quake after easily excelling at various other, similar shooters. I've looked up noob guides, shoved my ego out of the way, all that good stuff, but I have to ask: just how inhospitable is Quake Live for beginners? I know it's years-old and legendarily difficult, but just how long is it going to take me to stop having my face smashed into the ground?


Well if you claim to excel at similar shooters (which I'd assume would be along the lines of Unreal Tournament 99/2004, Painkiller, Half-Life 1 deathmatch, Team Fortress Classic) then your hitscan aim, rocket aim and likely movement fundamentals should be decent.

In which case, the most important thing to work on is item timing, weapon and item cycling, easily making your way around the map. You want to always keep tabs on item spawn timing and make your decisions based on that. If you're in control, you want to keep taking the items or set up a bait trap, depending on the situation. The takeaway is that you want to use your knowledge of item spawn to deny your opponent the items, one way or the other. If you're not in control, you'll have to use map awareness and the aforementioned timing to avoid your opponent (unfavourable engagements) and take every opportunity to build up stack so that you may take favourable engagements later on.

You can sort of equate that to the map control and macro of RTS games like StarCraft, it's a bit of a stretch but it makes some sense.

Unless your aim is k1llsen/strenx/toxjq/evil level (which let's face it, it's never gonna be) you almost never want to rush down opponents unless you have a very strong stack and/or positional advantage. If you play enough on every map to get a good feel for it and practice the more methodical, control-oriented play, you're well on your way to gain a few hundred Elo points. ^^

As for what maps to practice first, that's very much debatable. Aerowalk is one most people suggest because it's fairly small and straight-forward and there's many ways to make things happen even when severely behind, but at the same time it's certainly one of the less strategic maps, one where aim and engagements are often more important and impactful than a safe, well thought out, control-oriented play. On the other end of the spectrum, maps like Bloodrun and Furious Heights can be pretty brutal for a beginner. :s

We had a great player and insightful poster in the thread before, Phyrigian I believe was his name and he did explain some concepts a lot better than I can. (what with him still being active, whereas it's been a long time for me ^^)

Still, what I think you'll find is that there's an astounding amount of depth to this game at the highest level, especially when people like Rapha, Cypher, cooller, evil, strenx, toxjq are involved, but you mustn't let that discourage you. Good luck! ^^

Woops, perhaps I wasn't clear enough. I tend to divide shooter gameplay into two categories: skill-based (Quake, Tribes, etc.) and tactical (CoD, Battlefield, every single fucking fps on the market these days). The few skill-based shooters that have come out in the past few years I've gobbled up and become pretty good at in a really short period of time. Meaning I've gotten really good at Tribes: Ascend and Strike Vector, not one of those classics. My aim is most likely not up to snuff, along with my everything else.


I see. In that case, the weapons you want to be focusing on are your rocket launcher, your lightning gun and your railgun. The hardest part, as usual in fast twitch games is predicting where your opponent will move next; I'd imagine you'll struggle at first with opponents strafejumping around the map, while at the higher levels of play people tend to favor quicker, more short and spastic dodges rather than jumping around all over the place. But these three weapons are your bread and butter as good usage of them can very decisively win engagements and often turn the tide of the game. Knowing when to switch between them during an engagement is also a very useful skill toi have, although it mostly comes with experience. All three are very important, but which you'll be best at comes down to personal preference: if you can maintain constantly solid aim throughout a fight, you'll probably gravitate towards LG, whereas if you're more the super-twitch sniper kind, you should love the railgun and the ridiculous shots you can pull off with it. ^^

Grenades are most likely next in order of importance, but they're mostly used as a zoning out / area control type tool, like for instance spamming the Mega area from the Red Armor on Bloodrun, or lobbing a few grenades near a teleporter exit to deter your pursuer. The plasma gun is fairly situational, its damage output is absolutely ridiculous but it's extremely hard to control and not very effective at longer ranges, although it too can be used as some sort of area control in that it forces your opponent to move out of its way. Shotgun is fairly straight-forward, but in the vast majority of games you will prefer not to use it in favor of one of the above.

Still, as long as you have decent aim and a basic understanding of the weapons and how to use them, the more important aspects of the game for now will be map control and item control. As some like to put it, "playing the items, not the opponent". While aim and the art of engaging are very important, especially on smaller maps like Aerowalk, Toxicity and Hektik, being able to control the map and the items is an even more important skill overall and its what you want to focus on and develop if you want to get good. Same case as with people advocating macro and mechanics first for a game like StarCraft. ^^

It certainly doesn't suffice to be just a great aimer, since you can be outsmarted. As an aside, I've had the pleasure to watch strenx stream himself playing SPART1E one night, it was an absolute massacre even though strenx never used his superior aim (against an in-form SPART1E who was almost as good when it comes to LG and RG). ^^
"my shaft scares me too" - strenx 2014
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
February 12 2014 23:15 GMT
#1056
On February 13 2014 07:42 MasterOfPuppets wrote:
Show nested quote +
On February 13 2014 07:22 AnachronisticAnarchy wrote:
On February 13 2014 06:59 MasterOfPuppets wrote:
On February 13 2014 06:18 AnachronisticAnarchy wrote:
I'm thinking of picking up Quake after easily excelling at various other, similar shooters. I've looked up noob guides, shoved my ego out of the way, all that good stuff, but I have to ask: just how inhospitable is Quake Live for beginners? I know it's years-old and legendarily difficult, but just how long is it going to take me to stop having my face smashed into the ground?


Well if you claim to excel at similar shooters (which I'd assume would be along the lines of Unreal Tournament 99/2004, Painkiller, Half-Life 1 deathmatch, Team Fortress Classic) then your hitscan aim, rocket aim and likely movement fundamentals should be decent.

In which case, the most important thing to work on is item timing, weapon and item cycling, easily making your way around the map. You want to always keep tabs on item spawn timing and make your decisions based on that. If you're in control, you want to keep taking the items or set up a bait trap, depending on the situation. The takeaway is that you want to use your knowledge of item spawn to deny your opponent the items, one way or the other. If you're not in control, you'll have to use map awareness and the aforementioned timing to avoid your opponent (unfavourable engagements) and take every opportunity to build up stack so that you may take favourable engagements later on.

You can sort of equate that to the map control and macro of RTS games like StarCraft, it's a bit of a stretch but it makes some sense.

Unless your aim is k1llsen/strenx/toxjq/evil level (which let's face it, it's never gonna be) you almost never want to rush down opponents unless you have a very strong stack and/or positional advantage. If you play enough on every map to get a good feel for it and practice the more methodical, control-oriented play, you're well on your way to gain a few hundred Elo points. ^^

As for what maps to practice first, that's very much debatable. Aerowalk is one most people suggest because it's fairly small and straight-forward and there's many ways to make things happen even when severely behind, but at the same time it's certainly one of the less strategic maps, one where aim and engagements are often more important and impactful than a safe, well thought out, control-oriented play. On the other end of the spectrum, maps like Bloodrun and Furious Heights can be pretty brutal for a beginner. :s

We had a great player and insightful poster in the thread before, Phyrigian I believe was his name and he did explain some concepts a lot better than I can. (what with him still being active, whereas it's been a long time for me ^^)

Still, what I think you'll find is that there's an astounding amount of depth to this game at the highest level, especially when people like Rapha, Cypher, cooller, evil, strenx, toxjq are involved, but you mustn't let that discourage you. Good luck! ^^

Woops, perhaps I wasn't clear enough. I tend to divide shooter gameplay into two categories: skill-based (Quake, Tribes, etc.) and tactical (CoD, Battlefield, every single fucking fps on the market these days). The few skill-based shooters that have come out in the past few years I've gobbled up and become pretty good at in a really short period of time. Meaning I've gotten really good at Tribes: Ascend and Strike Vector, not one of those classics. My aim is most likely not up to snuff, along with my everything else.


I see. In that case, the weapons you want to be focusing on are your rocket launcher, your lightning gun and your railgun. The hardest part, as usual in fast twitch games is predicting where your opponent will move next; I'd imagine you'll struggle at first with opponents strafejumping around the map, while at the higher levels of play people tend to favor quicker, more short and spastic dodges rather than jumping around all over the place. But these three weapons are your bread and butter as good usage of them can very decisively win engagements and often turn the tide of the game. Knowing when to switch between them during an engagement is also a very useful skill toi have, although it mostly comes with experience. All three are very important, but which you'll be best at comes down to personal preference: if you can maintain constantly solid aim throughout a fight, you'll probably gravitate towards LG, whereas if you're more the super-twitch sniper kind, you should love the railgun and the ridiculous shots you can pull off with it. ^^

Grenades are most likely next in order of importance, but they're mostly used as a zoning out / area control type tool, like for instance spamming the Mega area from the Red Armor on Bloodrun, or lobbing a few grenades near a teleporter exit to deter your pursuer. The plasma gun is fairly situational, its damage output is absolutely ridiculous but it's extremely hard to control and not very effective at longer ranges, although it too can be used as some sort of area control in that it forces your opponent to move out of its way. Shotgun is fairly straight-forward, but in the vast majority of games you will prefer not to use it in favor of one of the above.

Still, as long as you have decent aim and a basic understanding of the weapons and how to use them, the more important aspects of the game for now will be map control and item control. As some like to put it, "playing the items, not the opponent". While aim and the art of engaging are very important, especially on smaller maps like Aerowalk, Toxicity and Hektik, being able to control the map and the items is an even more important skill overall and its what you want to focus on and develop if you want to get good. Same case as with people advocating macro and mechanics first for a game like StarCraft. ^^

It certainly doesn't suffice to be just a great aimer, since you can be outsmarted. As an aside, I've had the pleasure to watch strenx stream himself playing SPART1E one night, it was an absolute massacre even though strenx never used his superior aim (against an in-form SPART1E who was almost as good when it comes to LG and RG). ^^

Last questions: any game modes/ladders I should play as a noob? How tolerant are people of lag? I have lag spikes from time to time. Their length and how often they occur varies widely, but I sure as hell am not going to be able to get rid of them anytime soon.
"How are you?" "I am fine, because it is not normal to scream in pain."
DPK
Profile Joined May 2011
Canada487 Posts
Last Edited: 2014-02-12 23:23:35
February 12 2014 23:23 GMT
#1057
These are all great advises, but I think he should at least focus on learning how to strafe jump properly before anything else. Without it, he will most likely get his ass kicked against people who knows how to. It's so much easy to get away or chase someone who don't know how to strafe jump. It also can be very helpful item/control wise. I know that being able to strafe jump saved my life numerous times.
Desire.Discipline.Dedication
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
Last Edited: 2014-02-12 23:31:53
February 12 2014 23:31 GMT
#1058
On February 13 2014 08:23 DPK wrote:
These are all great advises, but I think he should at least focus on learning how to strafe jump properly before anything else. Without it, he will most likely get his ass kicked against people who knows how to. It's so much easy to get away or chase someone who don't know how to strafe jump. It also can be very helpful item/control wise. I know that being able to strafe jump saved my life numerous times.

Heh, that's going to be my first goal. If you don't even know how to put one foot in front of the other properly, you have no reason to even be holding a gun. It's like macro in SC2. Or skiing in Tribes and maneuvering in Strike Vector.
"How are you?" "I am fine, because it is not normal to scream in pain."
PineapplePizza
Profile Joined June 2010
United States749 Posts
February 13 2014 07:08 GMT
#1059
Play FFA; Clan Arena is kind of obnoxious, as you're likely to spend most of your time spectating, waiting for your team's railgun hero to hurry up and die so you can play the next round.

You're exposed to (most) of the essence of Quake in FFA, from noobs that give up and chase with the gauntlet for 8 minutes straight, to fellows in their late-20's / early-30's who played Q3 years ago, to bored progamers and raging try-hards that win rounds effortlessly.

The game is rough at first, but amazing, rage-inducing, and hillarious all at the same time.

Also,
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
Last Edited: 2014-02-13 11:42:35
February 13 2014 11:38 GMT
#1060
On February 13 2014 08:15 AnachronisticAnarchy wrote:
Show nested quote +
On February 13 2014 07:42 MasterOfPuppets wrote:
On February 13 2014 07:22 AnachronisticAnarchy wrote:
On February 13 2014 06:59 MasterOfPuppets wrote:
On February 13 2014 06:18 AnachronisticAnarchy wrote:
I'm thinking of picking up Quake after easily excelling at various other, similar shooters. I've looked up noob guides, shoved my ego out of the way, all that good stuff, but I have to ask: just how inhospitable is Quake Live for beginners? I know it's years-old and legendarily difficult, but just how long is it going to take me to stop having my face smashed into the ground?


Well if you claim to excel at similar shooters (which I'd assume would be along the lines of Unreal Tournament 99/2004, Painkiller, Half-Life 1 deathmatch, Team Fortress Classic) then your hitscan aim, rocket aim and likely movement fundamentals should be decent.

In which case, the most important thing to work on is item timing, weapon and item cycling, easily making your way around the map. You want to always keep tabs on item spawn timing and make your decisions based on that. If you're in control, you want to keep taking the items or set up a bait trap, depending on the situation. The takeaway is that you want to use your knowledge of item spawn to deny your opponent the items, one way or the other. If you're not in control, you'll have to use map awareness and the aforementioned timing to avoid your opponent (unfavourable engagements) and take every opportunity to build up stack so that you may take favourable engagements later on.

You can sort of equate that to the map control and macro of RTS games like StarCraft, it's a bit of a stretch but it makes some sense.

Unless your aim is k1llsen/strenx/toxjq/evil level (which let's face it, it's never gonna be) you almost never want to rush down opponents unless you have a very strong stack and/or positional advantage. If you play enough on every map to get a good feel for it and practice the more methodical, control-oriented play, you're well on your way to gain a few hundred Elo points. ^^

As for what maps to practice first, that's very much debatable. Aerowalk is one most people suggest because it's fairly small and straight-forward and there's many ways to make things happen even when severely behind, but at the same time it's certainly one of the less strategic maps, one where aim and engagements are often more important and impactful than a safe, well thought out, control-oriented play. On the other end of the spectrum, maps like Bloodrun and Furious Heights can be pretty brutal for a beginner. :s

We had a great player and insightful poster in the thread before, Phyrigian I believe was his name and he did explain some concepts a lot better than I can. (what with him still being active, whereas it's been a long time for me ^^)

Still, what I think you'll find is that there's an astounding amount of depth to this game at the highest level, especially when people like Rapha, Cypher, cooller, evil, strenx, toxjq are involved, but you mustn't let that discourage you. Good luck! ^^

Woops, perhaps I wasn't clear enough. I tend to divide shooter gameplay into two categories: skill-based (Quake, Tribes, etc.) and tactical (CoD, Battlefield, every single fucking fps on the market these days). The few skill-based shooters that have come out in the past few years I've gobbled up and become pretty good at in a really short period of time. Meaning I've gotten really good at Tribes: Ascend and Strike Vector, not one of those classics. My aim is most likely not up to snuff, along with my everything else.


I see. In that case, the weapons you want to be focusing on are your rocket launcher, your lightning gun and your railgun. The hardest part, as usual in fast twitch games is predicting where your opponent will move next; I'd imagine you'll struggle at first with opponents strafejumping around the map, while at the higher levels of play people tend to favor quicker, more short and spastic dodges rather than jumping around all over the place. But these three weapons are your bread and butter as good usage of them can very decisively win engagements and often turn the tide of the game. Knowing when to switch between them during an engagement is also a very useful skill toi have, although it mostly comes with experience. All three are very important, but which you'll be best at comes down to personal preference: if you can maintain constantly solid aim throughout a fight, you'll probably gravitate towards LG, whereas if you're more the super-twitch sniper kind, you should love the railgun and the ridiculous shots you can pull off with it. ^^

Grenades are most likely next in order of importance, but they're mostly used as a zoning out / area control type tool, like for instance spamming the Mega area from the Red Armor on Bloodrun, or lobbing a few grenades near a teleporter exit to deter your pursuer. The plasma gun is fairly situational, its damage output is absolutely ridiculous but it's extremely hard to control and not very effective at longer ranges, although it too can be used as some sort of area control in that it forces your opponent to move out of its way. Shotgun is fairly straight-forward, but in the vast majority of games you will prefer not to use it in favor of one of the above.

Still, as long as you have decent aim and a basic understanding of the weapons and how to use them, the more important aspects of the game for now will be map control and item control. As some like to put it, "playing the items, not the opponent". While aim and the art of engaging are very important, especially on smaller maps like Aerowalk, Toxicity and Hektik, being able to control the map and the items is an even more important skill overall and its what you want to focus on and develop if you want to get good. Same case as with people advocating macro and mechanics first for a game like StarCraft. ^^

It certainly doesn't suffice to be just a great aimer, since you can be outsmarted. As an aside, I've had the pleasure to watch strenx stream himself playing SPART1E one night, it was an absolute massacre even though strenx never used his superior aim (against an in-form SPART1E who was almost as good when it comes to LG and RG). ^^

Last questions: any game modes/ladders I should play as a noob? How tolerant are people of lag? I have lag spikes from time to time. Their length and how often they occur varies widely, but I sure as hell am not going to be able to get rid of them anytime soon.


FFA, then some more casual clan arena or team deathmatch, to get better at aiming and movement. Definitely not CTF at this stage. Race could be fun if you're into that kind of stuff, only teaches movement and more tricky jumps though; personally I find Quake defrag/race to be the most satisfying movement in any game and the closest we've ever gotten to actual parkour in gaming, but I digress.

As for lag, because of the game's extremely fast-paced nature in both engagements and movement, I'd say lag makes a lot more difference than in any other multiplayer I've played. Don't ever consider playing cross-continent and generally stick to servers with less than 70-80 ms latency. And even that may be a bit high, I remember pro games from time to time being quite visibly affected when one of the players has around that latency.

On February 13 2014 08:23 DPK wrote:
These are all great advises, but I think he should at least focus on learning how to strafe jump properly before anything else. Without it, he will most likely get his ass kicked against people who knows how to. It's so much easy to get away or chase someone who don't know how to strafe jump. It also can be very helpful item/control wise. I know that being able to strafe jump saved my life numerous times.


It's true, while you don't have to be on w3sp's level, strafe jumping and a few map specific and location-specific tricks are a must for any player who's hoping to be decent or trying to improve (I'm talking certain rocket jumps, plasma boost to red on Bloodrun, bridge to rail on Campgrounds etc). And this stands true regardless of what mode you're playing. I guess it's kinda like knowing how to macro in RTS games to a degree.

On February 13 2014 16:08 PineapplePizza wrote:
Play FFA; Clan Arena is kind of obnoxious, as you're likely to spend most of your time spectating, waiting for your team's railgun hero to hurry up and die so you can play the next round.


Yeah I guess this is a fair point.
"my shaft scares me too" - strenx 2014
Prev 1 51 52 53 54 55 58 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 25
StarCraft: Brood War
Artosis 746
ZZZero.O 45
sSak 24
NaDa 20
Dota 2
monkeys_forever680
LuMiX0
Counter-Strike
fl0m1525
Super Smash Bros
hungrybox22
Other Games
Grubby3253
FrodaN2284
C9.Mang0192
Maynarde106
NeuroSwarm77
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5936
Other Games
• Scarra1244
• imaqtpie1136
Upcoming Events
Afreeca Starleague
9h 41m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
10h 41m
OSC
23h 41m
Sparkling Tuna Cup
1d 9h
Afreeca Starleague
1d 9h
Light vs Speed
Larva vs Soma
PiGosaur Monday
1d 23h
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
RSL Revival
4 days
Zoun vs Classic
[ Show More ]
Korean StarCraft League
5 days
RSL Revival
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.